Rifleman Archive

Thread: Surprise shot

Grrowl
Thu Oct 02, 2003 10:01 pm
#53

I use it for the low ham/high damage. Conceal shot is neat and all, but, I would kill myself before any mob I am fighting dies.

Multiplier on suprise shot seems to be 3. It also seems to have a greater delay then other shots, but, not positive. You need to be in cover, so, in pvp worthless. It will let you take the shot out of cover (if I remember correctly), but, you do normal damage, not multiplied damage.
Boborina
Thu Oct 02, 2003 10:15 pm
#54

Suprise shot is a joke. It has no effect other than a 3 times dmg multipier. Same as HS3 but on random HAMs. Suprise shot also has a LONG delay. It does have slightly less HAM costs but not a significant amount. ATM it doesnt require you to be under cover just to show that it is indeed bugged. Like I said its a joke...
S0rrow
Fri Oct 03, 2003 12:44 am
#55

u can use any shot from cover?
Sotaudi
Wed Oct 15, 2003 3:39 pm
#56

Surprise Shot is supposed to have been fixed with one of the last patches. Surpriseshot has a larger multiplier that concealshot, but it can only be used from cover, unlike concealshot which can be used in or out of cover. Other than that, I cannot tell you.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Swiller
Thu Oct 16, 2003 12:52 am
#57

Never use overcharge shot it destroys weapons. Supposedly it has a 4x multiplier, but from what I tried it does not work like conceal when under cover. It also hits random pools, so I guess it would be ok in groups but I think you have to be in cover to use it properly.
Grrowl
Thu Oct 16, 2003 2:12 am
#58

Suprise seems to have a 4.4+ multiplier (I shot it 10 times and the top hit would have made it 4.4 if my gun did max damage. As I doubt this, the mulitplier is likely 4.5 or 5).

Why use it? Hmm. Well, it does a lot more damage then conceal and takes less ham. Problem with it is the need for cover and random pools. I used it for a bit when hunting with a friend (who was shooting pistol).

Also, sometimes you dont want to hit an area attack due to other mobs you don't want aggro (yellows). So, if you need to target a single monster and want to hit something outside mind, this is your shot. Very limited use, but hell, with new aggros conceal shot is even more useless:]
LordBlothgar
Thu Oct 16, 2003 3:52 am
#59

What I found when using surpriseshot is that it is both a stronger and weaker version of concealshot.


Surprisehot does more damage than concealshot, but you have to be in cover and they charge you if you miss one time.



Concealshot allows for one miss, they charge you at the second miss. Does less damage than surpiseshot.




I have had good success when getting into a good position, then opening up with a surpriseshot, then following up with concealshots.




Te audire non possum. Musa sapientum fixa est in aure.
Jandreww
Thu Oct 16, 2003 5:24 am
#60

Ok I can probably live with that then, I'll use it when Im on a group hunting trip




Warracca- Eclipse



HARP00N
Thu Oct 16, 2003 9:10 pm
#61

yeah but the random pool stuff is dumb.


We get all the disadvantages cuz we hit mind. But we end up using random pool attacks anyway

SocialConformer
Fri Oct 17, 2003 7:08 am
#62

So why even get the concealment line before reaching for master? From all accounts, I think Surprise shot is MUCH better than concealshot....I mean 4.?x vs 1.5x? That's a big increase in damage. Besides the /takecover requirement and the damage difference, do they act the same?




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

WayneInAustin
Fri Oct 17, 2003 7:28 am
#63

According to other research in these threads, Conceal shot appears to do 3.75 x BASE damage of weapon, while Surprise shot does 4.5x BASE damage of weapon. Both shots have a time penalty of x3 and a mind usage penalty of x5.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


SocialConformer
Fri Oct 17, 2003 7:54 am
#64






WayneInAustin wrote:
According to other research in these threads, Conceal shot appears to do 3.75 x BASE damage of weapon, while Surprise shot does 4.5x BASE damage of weapon. Both shots have a time penalty of x3 and a mind usage penalty of x5.




Huh, I wonder where I got 1.5 from...In the styles thread, I see Conceal Shot listed as 2.5x




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

WayneInAustin
Fri Oct 17, 2003 8:37 am
#65

SocialConformer...


You might want that extra cup of coffee before reading this...

A VERY IMPORTANT THING TO KNOW IN SWG:
In SWG: Autoattack damage = base damage of weapon * 1.5.
So if you Aim at something and just press Attack, each shot's damage will ALWAYS be at least 1.5 x the base damage of your weapon. So if you are auto-attacking with a 100-250 weapon, your shots will always do a minimum of (100 * 1.5) = 150 damage, and your maximum could reach (250 * 1.5) = 375.
(This obviously ignores Armor, resists, etc.)


Armed with that knowledge, go read the discussion on page 2 of the Styles thread between myself and Flyojumper. His table damage numbers are based off of the AUTOATTACK damagewhich is x1.5 of the base damage of the weapon.


The "damage value multipliers" in Flyojumper's tables are multipliers to be used against the AUTOATTACKdamage of a weapon, which is already 1.5 x the base damage.
If you want to know the "damage value multiplier" to use with your weapon's BASE damage, you would take Flyojumper's damage numbers and multiply them by 1.5.


Example:
You fire a shotand thegame engine determines the base damage of your shot BEFORE ANY MULTIPLIERS is going to be 240.(Say it is a Headshot 3, but the game engine hasnt taken this into account yet)


By Flyojumper's table, the game engine would do this:
-- multiply the base damage (240) * 1.5 to get the autoattack damage = 360.
-- now multipy that 360 x Flyojumper's damage value (3.0) to get total damage = 1080.

My contention was that the table should give amultiplier for the base damage of the weapon, so that the game engine would instead just do one calculation:
-- multiply the base damage (240) * "my shot damage multiplier" (4.5) = 1080.
(notice that 4.5 = 3.0 x 1.5)

It is all a matter of perspective. Flyojumper and Seflyn agreed that the PERCEIVED DPS of a weapon might be taken wrong with my values. I didn't see it this way, but I greatly respect the work and opinion of both of them and will always post Flyojumper's numbers unless specifically called out on it, such as your post.
Are you still awake? hehe...





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


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