Rifleman Archive

Thread: Bump this up if u will quit if rifle is as weak as it seems it will be after the revamp

Nash_Bloodmoon
Tue Jun 22, 2004 4:57 pm
#53

anti-bump


this is needed for game balance - no flames please, I am a Master Rifleman and just think we are overpowered
Naxet
Wed Jun 23, 2004 12:35 am
#54

/bump


I'll wait to see of course but if it really turns out as bad as it seems comonly feared I most probably will not continue with rifles. For that matter, what will be left in the way of fun when every other player is a Jedi swinging a lightsaber that hits for 1000 max at 1.0 on the attack speed. Makes me wonder what the big deal about my rifle is when SOE is setting us up for that.



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
gloga
Wed Jun 23, 2004 8:55 am
#55







Nash_Bloodmoon wrote:

anti-bump


this is needed for game balance - no flames please, I am a Master Rifleman and just think we are overpowered




For the current Rifle status against other professions u could say we were overpowered but if the other professions actually worked they might have some ground to nerf us. Riflemen get the butt end of the deal because we aren't broken and then we get to sit back and watch ourselves get nerfed and then broken because the devs are too stupid to fix the others instead they nerf the "overpowered" professions which 9/10 times is just because people use them because they are unlike most other things in this game NOT broken. We need to fight the nerf and frankly i believe we should fight the "rebalance" too it is nothing more then a massacure in the waiting because they haven't got the current system functional in almost a year how do u expect them to do a completly new one in less then 4 months or how ever long they have been working. What we need is not a new combat system but a majorfix of the current disaster we have now. Ex CMs need to have the 1/4 dmg like everyone else in pvp. Pistol needs its specials fixed and so on and so forth. Maybe the ham switched into way they want to do it but that is about it. They need to fix what we have.......what they started instead of changing it and causeing more to leave because of worse buggs that we all know will happen. Leave the combat system alone and instead of nerfing, FIX. There is a first time for everything and right nowthey need to fix.

Message Edited by gloga on 06-23-2004 08:58 AM

Sotaudi
Thu Jun 24, 2004 12:59 am
#56






Nash_Bloodmoon wrote:

anti-bump


this is needed for game balance - no flames please, I am a Master Rifleman and just think we are overpowered







If you have items on different ends of the scale, and the scales tip --meaning they are out of balance -- you can solve the problemthreeways.


You can take away from the low side until the scales even out. Of course, this is only appropriate if the problem to begin with was that there was too much in the low side. When people say that we are overpowered, this is what they mean. But the problem is not that we have too much. The problem is that what we have is working and what they have is not. The problem is that, with food buffs and armor making HAM costs irrelevant, the fact that we are working greatly exaggerates that fact. However, try putting on a helmet without mind buffs of any kind and try killing just about anything that takes more than a couple of shots. Even with 1100 mind, 1000 focus, and 900 willpower, you will be out of mind in a heartbeat. That means that the problem is not rifleman, but external factors.


You can also add to the high side. Adding to the side that is light is the proper way to correct an out of balance problem when the high side is missing something. Fixing professions that are not working is the way to fix the out of balance nature of the game. Toning down buffs that make HAM costs irrelevant will level the playing field. And changing armor so that you are not the human equivalent of an M1A2 Abrams tank will go a long way to correct the problems in game balance.


However, the absolutely worst way to achieve balance is to try to simultaneously take from the low side and add to the high side. Inevitably, you will create an imbalance the other direction. And that is what I see happening here.


From all indications, they are taking away our speed. Further, all indications are that they are toning down damage in general. They are going to make mind healable. They are going to make us run slower when holding a rifle, and they are going to make switching between weapons and armor a slower process. At the same time, they are making it impossible to spam specials, and I have yet to see anything that they are giving us in return. At the same time, supposedly, they will be "fixing" the problems with the professions that are broken. So at the same time they are taking away the only things that allow us not just to prevail but to survive, they are adding to other professions. And as I have indicated here and elsewhere, it appears they are actually going to try to make us snipers, something that has been repeatedly discredited in these forums as not possible due to the distances involved, the absolute unlikelihood that they will give us sufficient damage, and the impossibility that they will take us off of radar.


So they are going to take away huge amounts of "weight" from our side. Replace it with fluff that will not work, and, at the same time, add weight to our competitors.


This is not balancing, but nerfing to the Nth degree, and unless they come out with some substantive information about what they are doing, there is no reason to simply sit back and wait and see.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Thu Jun 24, 2004 1:40 pm
#57






VengfulOne wrote:

everyone is getting nerfed.







This is a pointless statement. If everyone is getting nerfed, then professions that are not working now will be even worse after the "balance." And, as I have stated on many occassions, professions that actually are working will become broken.


What then is the point of the balance?





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Devero
Thu Jun 24, 2004 1:46 pm
#58

I was a rifleman since very early on. I plan to remain a rifleman. Tactics may change.. they already have. No big deal. I like the stand-off weaponery.


Let the fad-chasers move on.
JPWolf
Thu Jun 24, 2004 2:42 pm
#59

I started on rifle on day one, I will keep rifle. The revamp will shake things up for a while but things will settle down eventually.
gloga
Thu Jun 24, 2004 3:36 pm
#60

Things will only settle down if they wise up and stop this nonsence before it begins like i have said it will be imposible to fight as a rifleman from the info given and people who dont' see this need to open their eyes. for everyone saying NEW tactics will come about there will be no new tactics in pvp there will still be a 64 m range and still a 64 m sprint which i might add is under 6 seconds which again is the time it will take to put it away to be able to get away and take it back out to be able to fire, mind u that they will be running the same speed as when our rifle is away and there for will beable to catch up within seconds ne way. Kiting with a rifle? there is no such thing after the revamp 6 seconds to get away and it will take them 3 to get on top of us. face it ppl with what they are saying we will be back to riflemen telling their friends "hey i grew a level in rifle today" and their friends will reply "im sry"
AvaLance
Thu Jun 24, 2004 10:40 pm
#61


Ohhh yes, Riflemen will be soo weak after the revamp. I mean, they won't have the ability to specifically target the only un-healable damage pool at a range! They won't have the most effective weapon against armor! Heavens, they may not even be able to stay indefinitely concealed in PvE!


I have no idea how this post got four stars. Rifleman is second only to Combat Medic in terms of PvP effectiveness and just about tied with Swordsmen for PvE domination. The only other thing that begins to hold a candle is Fencer for PvP, but they're melee, and can't hold their own in PvE.


Edit: Sorry if this seems negative, but Riflemen are really in no place to complain.

Message Edited by AvaLance on 06-24-2004 10:43 PM

Fred_Skinner
Thu Jun 24, 2004 10:53 pm
#62






AvaLance wrote:


Ohhh yes, Riflemen will be soo weak after the revamp. I mean, they won't have the ability to specifically target the only un-healable damage pool at a range! They won't have the most effective weapon against armor! Heavens, they may not even be able to stay indefinitely concealed in PvE!


I have no idea how this post got four stars. Rifleman is second only to Combat Medic in terms of PvP effectiveness and just about tied with Swordsmen for PvE domination. The only other thing that begins to hold a candle is Fencer for PvP, but they're melee, and can't hold their own in PvE.


Edit: Sorry if this seems negative, but Riflemen are really in no place to complain.

Message Edited by AvaLance on 06-24-2004 10:43 PM




Some of us do, sorry to say. We remember being killed by bunnies even though those were the only things we could hunt. At the same time Pistoleers and CH ruled the universe and laughed at us. Sorry if this seems bitter.







Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


XaverriJade7
Fri Jun 25, 2004 12:44 pm
#63






AvaLance wrote:


Ohhh yes, Riflemen will be soo weak after the revamp. I mean, they won't have the ability to specifically target the only un-healable damage pool at a range! They won't have the most effective weapon against armor! Heavens, they may not even be able to stay indefinitely concealed in PvE!


I have no idea how this post got four stars. Rifleman is second only to Combat Medic in terms of PvP effectiveness and just about tied with Swordsmen for PvE domination. The only other thing that begins to hold a candle is Fencer for PvP, but they're melee, and can't hold their own in PvE.


Edit: Sorry if this seems negative, but Riflemen are really in no place to complain.

Message Edited by AvaLance on 06-24-2004 10:43 PM




You must not PvP. Doctor is cleary the best profession for that. Consequently, it's one of the two biggest reasons we 'have nothing to complain about'. Excuse me, but I want a reason to complain!! Who wants to go to a starport and see20 Riflemen waiting for the shuttle?!? That'sridiculous!Put armor and buffs in their proper place and say bye bye to Riflemen's source of uberness. Yes, we all want that.(those of us who chose the profession for more than soloing krayts, GDKs, and PvP). Hopefully, soon enough, we'll be a viable profession, but require substantial more effort/though/stategy than it takes now...


*sits and waits patiently for the CB*






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Marussi
Fri Jun 25, 2004 3:16 pm
#64

Hope it is viable profession I have enjoyed it since march(Master)....dabbled in august 03 with it but never finished.



Drop Off Vendor Marblades Deli Located in Superstore A IN Veritas Naboo
Obi-Zem-Kenobi
Fri Jun 25, 2004 6:07 pm
#65

1) I have loved rifles since BETA


2) I doubt very much they will make a change that will cause me to drop it.


3) It is not a nerf ifEVERYONE is getting there combat ability adjusted.


4) The creatures wereadjusted months ago in preperation for the CB, so now its our turn.


5) The changes will actually make rifles other than thefab 5useful as well.


6) On the plus side I have read on the boards (take this with a grain of salt but it would be cool) that we will gain defensive specials in case someone gets to close, and these would allow us to get some distance again. (I am thinking some sort of move that slows there run speed temporarily, but again I don't know)


7) Change keeps things interesting. (ok thats lame, but true)


8) I will findnew ways to fight as a rifleman if the way I fight now stops working. I love solving tactical equations.





Obi-Z
__________________________
"Meesah you Pappy!" -Darth Binks
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