Rifleman Archive
Thread: Bump this up if u will quit if rifle is as weak as it seems it will be after the revamp
For the current Rifle status against other professions u could say we were overpowered but if the other professions actually worked they might have some ground to nerf us. Riflemen get the butt end of the deal because we aren't broken and then we get to sit back and watch ourselves get nerfed and then broken because the devs are too stupid to fix the others instead they nerf the "overpowered" professions which 9/10 times is just because people use them because they are unlike most other things in this game NOT broken. We need to fight the nerf and frankly i believe we should fight the "rebalance" too it is nothing more then a massacure in the waiting because they haven't got the current system functional in almost a year how do u expect them to do a completly new one in less then 4 months or how ever long they have been working. What we need is not a new combat system but a majorfix of the current disaster we have now. Ex CMs need to have the 1/4 dmg like everyone else in pvp. Pistol needs its specials fixed and so on and so forth. Maybe the ham switched into way they want to do it but that is about it. They need to fix what we have.......what they started instead of changing it and causeing more to leave because of worse buggs that we all know will happen. Leave the combat system alone and instead of nerfing, FIX. There is a first time for everything and right nowthey need to fix.
Nash_Bloodmoon wrote:
anti-bump
this is needed for game balance - no flames please, I am a Master Rifleman and just think we are overpowered
Message Edited by gloga on 06-23-2004 08:58 AM
Nash_Bloodmoon wrote:
anti-bump
this is needed for game balance - no flames please, I am a Master Rifleman and just think we are overpowered
If you have items on different ends of the scale, and the scales tip --meaning they are out of balance -- you can solve the problemthreeways.
You can take away from the low side until the scales even out. Of course, this is only appropriate if the problem to begin with was that there was too much in the low side. When people say that we are overpowered, this is what they mean. But the problem is not that we have too much. The problem is that what we have is working and what they have is not. The problem is that, with food buffs and armor making HAM costs irrelevant, the fact that we are working greatly exaggerates that fact. However, try putting on a helmet without mind buffs of any kind and try killing just about anything that takes more than a couple of shots. Even with 1100 mind, 1000 focus, and 900 willpower, you will be out of mind in a heartbeat. That means that the problem is not rifleman, but external factors.
You can also add to the high side. Adding to the side that is light is the proper way to correct an out of balance problem when the high side is missing something. Fixing professions that are not working is the way to fix the out of balance nature of the game. Toning down buffs that make HAM costs irrelevant will level the playing field. And changing armor so that you are not the human equivalent of an M1A2 Abrams tank will go a long way to correct the problems in game balance.
However, the absolutely worst way to achieve balance is to try to simultaneously take from the low side and add to the high side. Inevitably, you will create an imbalance the other direction. And that is what I see happening here.
From all indications, they are taking away our speed. Further, all indications are that they are toning down damage in general. They are going to make mind healable. They are going to make us run slower when holding a rifle, and they are going to make switching between weapons and armor a slower process. At the same time, they are making it impossible to spam specials, and I have yet to see anything that they are giving us in return. At the same time, supposedly, they will be "fixing" the problems with the professions that are broken. So at the same time they are taking away the only things that allow us not just to prevail but to survive, they are adding to other professions. And as I have indicated here and elsewhere, it appears they are actually going to try to make us snipers, something that has been repeatedly discredited in these forums as not possible due to the distances involved, the absolute unlikelihood that they will give us sufficient damage, and the impossibility that they will take us off of radar.
So they are going to take away huge amounts of "weight" from our side. Replace it with fluff that will not work, and, at the same time, add weight to our competitors.
This is not balancing, but nerfing to the Nth degree, and unless they come out with some substantive information about what they are doing, there is no reason to simply sit back and wait and see.
VengfulOne wrote:
everyone is getting nerfed.
This is a pointless statement. If everyone is getting nerfed, then professions that are not working now will be even worse after the "balance." And, as I have stated on many occassions, professions that actually are working will become broken.
What then is the point of the balance?
Message Edited by AvaLance on 06-24-2004 10:43 PM
AvaLance wrote:
Ohhh yes, Riflemen will be soo weak after the revamp. I mean, they won't have the ability to specifically target the only un-healable damage pool at a range! They won't have the most effective weapon against armor! Heavens, they may not even be able to stay indefinitely concealed in PvE!
I have no idea how this post got four stars. Rifleman is second only to Combat Medic in terms of PvP effectiveness and just about tied with Swordsmen for PvE domination. The only other thing that begins to hold a candle is Fencer for PvP, but they're melee, and can't hold their own in PvE.
Edit: Sorry if this seems negative, but Riflemen are really in no place to complain.
Message Edited by AvaLance on 06-24-2004 10:43 PM
Some of us do, sorry to say. We remember being killed by bunnies even though those were the only things we could hunt. At the same time Pistoleers and CH ruled the universe and laughed at us. Sorry if this seems bitter.
AvaLance wrote:
Ohhh yes, Riflemen will be soo weak after the revamp. I mean, they won't have the ability to specifically target the only un-healable damage pool at a range! They won't have the most effective weapon against armor! Heavens, they may not even be able to stay indefinitely concealed in PvE!
I have no idea how this post got four stars. Rifleman is second only to Combat Medic in terms of PvP effectiveness and just about tied with Swordsmen for PvE domination. The only other thing that begins to hold a candle is Fencer for PvP, but they're melee, and can't hold their own in PvE.
Edit: Sorry if this seems negative, but Riflemen are really in no place to complain.
Message Edited by AvaLance on 06-24-2004 10:43 PM
You must not PvP. Doctor is cleary the best profession for that. Consequently, it's one of the two biggest reasons we 'have nothing to complain about'. Excuse me, but I want a reason to complain!! Who wants to go to a starport and see20 Riflemen waiting for the shuttle?!? That'sridiculous!Put armor and buffs in their proper place and say bye bye to Riflemen's source of uberness. Yes, we all want that.(those of us who chose the profession for more than soloing krayts, GDKs, and PvP).
Hopefully, soon enough, we'll be a viable profession, but require substantial more effort/though/stategy than it takes now...
*sits and waits patiently for the CB*