Rifleman Archive

Thread: Sneaky Sniper or Mr. Heavy Machine Gunner?

Quas
Sun Jan 25, 2004 3:56 am
#53

1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?



I would say we're heavy gunners. We do have conceal shot and take cover, and you could say being able to hit the head to drain mind is a sniping ability. Still a lot of our best skills are AoE, and specificly our best special Strafe Shot 2. When going into PvP I feel much more like the heavy gunner that can go up against a lot of enemies than the one having to take out one and then get away.



2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?


We can't become snipers. The range won't go above 64 metres and just having 64 metres for a sniper is a joke. So I would say make us heavy gunners. SoE will not redo the graphical engine to display players at 128-150 metres just cause we want more firing range. As snipers you also need concelment, but we will never see any professions becoming invisible in SWG (except due to bugs of course).



3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?


As above, 100% gunner.


4. If the profession is built more on sniping, do you think we should have more range? What should we have?


Range and high damage armor penetrating shots. If we're going to be the strong hitter that's dead up close we need to be able to take out the 90% composite melee fighters with 3000 health before they get to us. But I don't think this would be acceptable as it would be very easy to use a power like that in closer ranges also.


5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?


Somewhat lower HAM usage to allow us to participate in fights without being high on spices, food or buffs. If we for some reason really would become snipers I would suppose a very high mind usage could balance the very strong special.






Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Kolibrilator
Sun Jan 25, 2004 4:43 am
#54

1) At the moment I feel kind of both, depending on my play style. But leaning towards gunner. Sometimes I staya distance using HS and take out single targets, sometimes I go in guns blazing using ss2 and hope they drop before I do


2) Definatly think we should be more snipers than gunners, every game I've played until now had a distinct sniper in it ... all exept SWG (well those games in which you fight, not like The SIMS, you know what I mean )


3) I'd pick sniper, in a heart beat


4) Iwould like a gun (sniper rifle)that does massive damage to single pool in one shot. One shot kill would robably unbalance it a bit, but something like a shot that does 90-99% (iftarget at full health)damage to a single random pool with refire rate of 6 -10 sec at master level, maybe with a VERY small chance to one-hit-kill, around 0,5 - 1%? And of course up our range to something above 64m ... and to those who say it is "technichly/technologically impossible",well turrets are shooting at80m soon

Perhaps we could become snipers and carabineers the gunners?


5) Maybe some state changes would be nice, but really haven't thought about gunner much. But damage is fine as it is, we can outdamage nearly everything else at the moment. And more damage types? The only thingI really miss sometimes (when fighting nightsisters) is kinetic damage, other than that I rarely use anything other than energy or stun. Most mobs are vulnerable/have low resist to stun





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LordSaibot
Sun Jan 25, 2004 5:45 am
#55

since you can't snipe in this game, not in pvp anyway, i'd say we are gunners. I'd like to see us become snipers, but i think we should have the choice. Perhaps some rifles should be better at sniping (good long range,high damage, slow speed, and a rare damage type) and other's should have good accuracy at shorter range, be quicker, and still do decent damage.


This game though has certain specifics for each class, and we are gonna be pretty much stuck with what we have. Personally i don't see how you could miss a target (that you could hit easily at 60m) at 20m. But, that's carbine/pistol range. Our range will probably never go over 64m because of the specs that they advertised on game performance. The minimal hardware requirements won't load things too far outside of 64 meters, let alone interact with them effectively. Though, i don't see how 75m meters would be a problem, i don't see it happening.


The only way we will ever be snipers is if they remove the radar and/or tab key from pvp.






Gravis Temav
-LootTrooper-
Voivode
Sun Jan 25, 2004 7:12 am
#56

Currently we are Soldiers/Heavy Machine Gunners. The Sniper concept is not realistic, at least from pvp point of view, unless we gain stealth (meaning we wont be visible on radar), but I doubt this will ever be possible.



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
PyscoJuggalo
Sun Jan 25, 2004 9:01 am
#57

X-tra Sucky


"



The only sniper element i have come across in this tree is snipershot(which rocks) and conseal shot. Tofday my novice rifle friend and i took out about 4 npc atsts with food spice and conseal shot.








Wow...and you guys think that everything is all well and good.....interesting. "


This is how I know your not a real imp, any real imp knows anybody can take out an ATST. Commandos, pistoleers, riflemen, and carbineers all own ATST's. They suck bad, really bad.


Oh ya and my smuggler Character can take out Ancient Rancors with ease BTW.


Bleed+Feign Death



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
luxleonheart
Sun Jan 25, 2004 12:03 pm
#58


1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?


Currently I think we are more heavy gunners than snipers. In PvP I've only seen one person go prone and try to snipe with his T21, though. That didn't go too well..


The sniping is more of a PvE thing currently.



2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?


I think it would be cool if it was somewhat dependant on the gun. Don't get the T21 confused with a sniper rifle though. As far as I know it's considered a light repeater in the Star Wars universe. What I'd like to see though is more sniper, but heavy gunner possibilities for certain situations.


3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?


100% Sniper, please.


4. If the profession is built more on sniping, do you think we should have more range? What should we have?


Range! Yes! Give us more range and make the Aim command essential! Turning around a corner and shooting a guy in the head 4 times looks freakin cool but is just too unlikely.


I want to go prone at a good distance away from the battle and have to actually take time to Aim, then launch a devistating perfect shot at my target.



5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?


AOE attacks I guess. I can't really think of anything for gunner. However if we were turned into a pure 100% sniper profession I think we should be able to target all three pools. Lie prone 70m away from the battle taking out the weak with our sharp eyes.


(And hope no Teras Kasi sneak up from behind)














Amagoi LeonHeart
[STORM]
PsychoticChipmunk
Sun Jan 25, 2004 2:28 pm
#59

Even though I"m breaking my own request I have to ask. Why do you have such animosity towards rifleman? Bad duel, or do you just honestly feel that everyone should be the exact same only with a different sized gun and varying rates of fire causing the same DPS?


And how can you use PvE to support a nerf for us? When you can shoot something with a bleedthen run away and it just stands there waiting to die, among many other examples, shows how anyone can defeat anything at all it just takes time, buffs, and a reason to do it. We can kill AT-ST's with our skill however it takes about 10 times longer then if you were to just go at it full strength and get lucky, and that is considering you buffed, stuffed, and spiced to keep your mind bar high enough to spam conceal continuously and is not even close to worth it. Now throw that same person into a small dungeon, doing the same thing,that's filled with...I dunno, dark troopers and he is dead within a few minutes meanwhile the pistoleer is doing just fine.




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weaselwarrior
Sun Jan 25, 2004 3:08 pm
#60






Xytroncore wrote:





weaselwarrior wrote:


The only sniper element i have come across in this tree is snipershot(which rocks) and conseal shot. Today my novice rifle friend and i took out about 4 npc atsts with food spice and conseal shot.







Wow...and you guys think that everything is all well and good.....interesting.




yes i am also a master doc with some nice buff packs and rez, not to mention it took a good half of the day to do this, and we did get attacked many times, were just smarter than the npcs. With food and spice my mind was at 2600, 1100, 1000 conseal was costing me about 44 mind per shot and my friendand i ran out of mind twice each taking out one atst. So yes you can take out most everything with conseal shot but its gonna take a hell of a long time and it has no use in pvp.





________________________________________________________
Shimer - KOTOR - Flying Monkey Octopus «««««

I got soul but i'm not a soldier



Xytroncore
Sun Jan 25, 2004 4:29 pm
#61






PsychoticChipmunk wrote:

Even though I"m breaking my own request I have to ask. Why do you have such animosity towards rifleman? Bad duel, or do you just honestly feel that everyone should be the exact same only with a different sized gun and varying rates of fire causing the same DPS?


And how can you use PvE to support a nerf for us? When you can shoot something with a bleedthen run away and it just stands there waiting to die, among many other examples, shows how anyone can defeat anything at all it just takes time, buffs, and a reason to do it. We can kill AT-ST's with our skill however it takes about 10 times longer then if you were to just go at it full strength and get lucky, and that is considering you buffed, stuffed, and spiced to keep your mind bar high enough to spam conceal continuously and is not even close to worth it. Now throw that same person into a small dungeon, doing the same thing,that's filled with...I dunno, dark troopers and he is dead within a few minutes meanwhile the pistoleer is doing just fine.









Right now everyone is becoming riflemen anyways, so shortly there won't be any pistoleers left anyways, so we'll all have the same DPS since we'll all be riflemen (I'm not kidding either, if anymore people jump to riflemen there will be no other option the to become a riflemen to survive).


No, you can't shoot anything with a bleed and run away, why, well because that initiates combat and they start attacking you (IE running after you shooting the whole time). lol if you get into a room full of darktroopers you just use adv strafe 3 times and they're all toast...big deal, so in that situation conceal shot probably won't work, that doesn't mean you couldn't kill them all in under 6 seconds... And if you think a pistoleer could kill a room full of darktroopers you're full of crap, it would never happen.




_________________________________________________________
Manimal : Gunslinger
PsychoticChipmunk
Sun Jan 25, 2004 4:44 pm
#62

So what were your feelings during the pistoleer BH fad? All you seem to be against is the idea of a FoTM yet there is no way to prevent that from existing. Certain builds will always be superior to others all that nerfing them to oblivion does is change which build is the best one then it gets nerfed etc.


And I don't know what game you're playing but I can put a bleed on something then hop in a car and run around until it stops combat wait for the bleed to stop or get it down to 1 health and then waste it. Or you can go prone and simply give them a bleed without initiating combat at all. Also I thought you complaing for PvE was about us being able to solo the "impossible" mobs with concealshot making it a game breaking ability. Even though it has no use in PvP and takes an immense amount of time. After all you only get strafeshot 2 at master(the attack you I assume were referring to since it only goes to 2)and at that point there is no reason to kill mob's outside of paying missions which every master of every combat profession grinds for funds quite well.




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Shilak
Sun Jan 25, 2004 8:21 pm
#63

1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?


Neither really, the abilities which would make us snipers dont actually work in PvP (Surprise Shot/Sneak/Take Cover/Conceal Shot) and the abilities which would make us heavy gunners are generally ineffective as they dont target specific locations. In PvP we are reduced to using mind bleeds, headshots, snipershot and the occasional flurry or flushing shot.


2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?


We should be 50% sniper via skills on Sniping and Concealment branches, and 50% heavy gunner via skills on the Counter-Sniping and Rifle Abilities branches.


3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?


If forced to choose one or the other I would choose sniper.


4. If the profession is built more on sniping, do you think we should have more range? What should we have?


Much longer range (90m+), stealth, the ability to hit any location on the target I wish to. The ability to asset a target for weaknesses (e.g. a skill that tells me which location is weakest to the weapon I am currently using). Slightly larger choice of damage types, Heat via Beam Rifle and Kinetic via Tuskan.


5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?


Single target and AE types for each of our attacks, i.e. Posture Up, Posture Down, Stun, Dizzy and general damage styles. Also I think we should have an ablity that allows us to empty the clip into a single target (essentially a very high damage attack with large to-hit modifiers but a long refire time).




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Milgram
Sun Jan 25, 2004 8:45 pm
#64

#1. 80% gunner, 20% Sniper. The only reason i say we are even 1% sniper is because of our ranged DB snipershot. I don't thin anything else really qualifies as sniping in the whole profession. Headshots have a sniperlike name, but really, at master, they are just a way of stacking massive damage in one pool. Snipershot is such a amazing one-shot-one-kill special, that it alone makes us at least 20% snipers. You can go to big PvP clashes if you like, and just clean up the battlefield.

#2. Due to the game mechanics, heavy gunner is really the only option. We cannot hide from the radar, we cannot shoot farther than anyone else, and we will never get a one shot kill (not one that won't immediately get nerfed). Since this is the case, if we need to sacrifice anything to impending nerfs, it should be sniper shot. I say that because i think in a choise between a 3 second speed cap, and a loss of snipershot, loosing the special would be better for us in comparison to loosing our speed.

#3. Heavy Gunner. It is all around better, and in my opinion, it is funner to play.

#4. If the profession were build on sniping, cover should actually do something, and our rifles should do more to opponents with less speed. Being prone should also not suck. All cover does is make it so that i cannot move, and i cannot do specials. Wow, what a great reason to be in cover. If i am in cover and prone, i should be next to imposible to hit. If i am hit, i should take less damage. The ONLY thing that should be ablt to take me is a TON of people, or someone making it to close combat range.

#5. I think the profession is perfectly balanced for heavy gunner right now. We are fast, deal out a ton of damage, and reduce our mind pools from 1100 to 0 in seconds unless we are careful. I consider the food and drink i carry with me extra belts of amo. I need to have at least 1700 focus before i stop taking damage from shooting. I'm just glad im a human doc and can get away with it . Extra damage types would be very cool. Maybe if they gave us the acid from spraystick and the kenetic from the tusken. Wow, fix us to where we should be, and we will be just right.

Keep our speed. Drop stupid sniper stuff if we need to to keep the nerfers happy.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Telakyte
Sun Jan 25, 2004 9:43 pm
#65

klawlegna,


I've said it before and I'll probably say it a hundred more times before this game reaches expansion phase. The main problem in general is radar. This covers ALL classes. Would we really be seeing any problems with our profession if we could hide? Nope, we'd be using conceal shot, and playing sniper. Would we worry about being a gunner? Nope, we'd take the risk of being a seen target with a heavy assault weapon.Would other classes rant about our ability to snipershot/headshot/bleed? More than likely, no. Radar is the main factor that causes so many problems.




"When life throws a curve ball, don't duck...you just might miss something"
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