Rifleman Archive
Thread: Sneaky Sniper or Mr. Heavy Machine Gunner?
1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?
since you can't snipe in this game, not in pvp anyway, i'd say we are gunners. I'd like to see us become snipers, but i think we should have the choice. Perhaps some rifles should be better at sniping (good long range,high damage, slow speed, and a rare damage type) and other's should have good accuracy at shorter range, be quicker, and still do decent damage.
This game though has certain specifics for each class, and we are gonna be pretty much stuck with what we have. Personally i don't see how you could miss a target (that you could hit easily at 60m) at 20m. But, that's carbine/pistol range. Our range will probably never go over 64m because of the specs that they advertised on game performance. The minimal hardware requirements won't load things too far outside of 64 meters, let alone interact with them effectively. Though, i don't see how 75m meters would be a problem, i don't see it happening.
The only way we will ever be snipers is if they remove the radar and/or tab key from pvp.
X-tra Sucky
"
The only sniper element i have come across in this tree is snipershot(which rocks) and conseal shot. Tofday my novice rifle friend and i took out about 4 npc atsts with food spice and conseal shot.
1. As our skill tree is set up now. Do you feel we are snipers or heavy gunners?
Currently I think we are more heavy gunners than snipers. In PvP I've only seen one person go prone and try to snipe with his T21, though. That didn't go too well..
The sniping is more of a PvE thing currently.
2. Do you feelwe should be leaning more towards heavygunners or snipers in our skill tree? Our should we balance them out more, keeping them both?
I think it would be cool if it was somewhat dependant on the gun. Don't get the T21 confused with a sniper rifle though. As far as I know it's considered a light repeater in the Star Wars universe. What I'd like to see though is more sniper, but heavy gunner possibilities for certain situations.
3. If you had to pick one or the other what would you want, 100% heavy gunner or 100% sniper?
100% Sniper, please.
4. If the profession is built more on sniping, do you think we should have more range? What should we have?
Range! Yes! Give us more range and make the Aim command essential! Turning around a corner and shooting a guy in the head 4 times looks freakin cool but is just too unlikely.
I want to go prone at a good distance away from the battle and have to actually take time to Aim, then launch a devistating perfect shot at my target.
5. If the profession is built more on gunner, do you think we should have more damage types? What should we have?
AOE attacks I guess. I can't really think of anything for gunner. However if we were turned into a pure 100% sniper profession I think we should be able to target all three pools. Lie prone 70m away from the battle taking out the weak with our sharp eyes.
(And hope no Teras Kasi sneak up from behind)
Even though I"m breaking my own request I have to ask. Why do you have such animosity towards rifleman? Bad duel, or do you just honestly feel that everyone should be the exact same only with a different sized gun and varying rates of fire causing the same DPS?
And how can you use PvE to support a nerf for us? When you can shoot something with a bleedthen run away and it just stands there waiting to die, among many other examples, shows how anyone can defeat anything at all it just takes time, buffs, and a reason to do it. We can kill AT-ST's with our skill however it takes about 10 times longer then if you were to just go at it full strength and get lucky, and that is considering you buffed, stuffed, and spiced to keep your mind bar high enough to spam conceal continuously and is not even close to worth it. Now throw that same person into a small dungeon, doing the same thing,that's filled with...I dunno, dark troopers and he is dead within a few minutes meanwhile the pistoleer is doing just fine.
yes i am also a master doc with some nice buff packs and rez, not to mention it took a good half of the day to do this, and we did get attacked many times, were just smarter than the npcs. With food and spice my mind was at 2600, 1100, 1000 conseal was costing me about 44 mind per shot and my friendand i ran out of mind twice each taking out one atst. So yes you can take out most everything with conseal shot but its gonna take a hell of a long time and it has no use in pvp.
Xytroncore wrote:
weaselwarrior wrote:
The only sniper element i have come across in this tree is snipershot(which rocks) and conseal shot. Today my novice rifle friend and i took out about 4 npc atsts with food spice and conseal shot.
Wow...and you guys think that everything is all well and good.....interesting.
PsychoticChipmunk wrote:
Even though I"m breaking my own request I have to ask. Why do you have such animosity towards rifleman? Bad duel, or do you just honestly feel that everyone should be the exact same only with a different sized gun and varying rates of fire causing the same DPS?
And how can you use PvE to support a nerf for us? When you can shoot something with a bleedthen run away and it just stands there waiting to die, among many other examples, shows how anyone can defeat anything at all it just takes time, buffs, and a reason to do it. We can kill AT-ST's with our skill however it takes about 10 times longer then if you were to just go at it full strength and get lucky, and that is considering you buffed, stuffed, and spiced to keep your mind bar high enough to spam conceal continuously and is not even close to worth it. Now throw that same person into a small dungeon, doing the same thing,that's filled with...I dunno, dark troopers and he is dead within a few minutes meanwhile the pistoleer is doing just fine.
Right now everyone is becoming riflemen anyways, so shortly there won't be any pistoleers left anyways, so we'll all have the same DPS since we'll all be riflemen (I'm not kidding either, if anymore people jump to riflemen there will be no other option the to become a riflemen to survive).
No, you can't shoot anything with a bleed and run away, why, well because that initiates combat and they start attacking you (IE running after you shooting the whole time). lol if you get into a room full of darktroopers you just use adv strafe 3 times and they're all toast...big deal, so in that situation conceal shot probably won't work, that doesn't mean you couldn't kill them all in under 6 seconds... And if you think a pistoleer could kill a room full of darktroopers you're full of crap, it would never happen.
So what were your feelings during the pistoleer BH fad? All you seem to be against is the idea of a FoTM yet there is no way to prevent that from existing. Certain builds will always be superior to others all that nerfing them to oblivion does is change which build is the best one then it gets nerfed etc.
And I don't know what game you're playing but I can put a bleed on something then hop in a car and run around until it stops combat wait for the bleed to stop or get it down to 1 health and then waste it. Or you can go prone and simply give them a bleed without initiating combat at all. Also I thought you complaing for PvE was about us being able to solo the "impossible" mobs with concealshot making it a game breaking ability. Even though it has no use in PvP and takes an immense amount of time. After all you only get strafeshot 2 at master(the attack you I assume were referring to since it only goes to 2)and at that point there is no reason to kill mob's outside of paying missions which every master of every combat profession grinds for funds quite well.
#2. Due to the game mechanics, heavy gunner is really the only option. We cannot hide from the radar, we cannot shoot farther than anyone else, and we will never get a one shot kill (not one that won't immediately get nerfed). Since this is the case, if we need to sacrifice anything to impending nerfs, it should be sniper shot. I say that because i think in a choise between a 3 second speed cap, and a loss of snipershot, loosing the special would be better for us in comparison to loosing our speed.
#3. Heavy Gunner. It is all around better, and in my opinion, it is funner to play.
#4. If the profession were build on sniping, cover should actually do something, and our rifles should do more to opponents with less speed. Being prone should also not suck. All cover does is make it so that i cannot move, and i cannot do specials. Wow, what a great reason to be in cover. If i am in cover and prone, i should be next to imposible to hit. If i am hit, i should take less damage. The ONLY thing that should be ablt to take me is a TON of people, or someone making it to close combat range.
#5. I think the profession is perfectly balanced for heavy gunner right now. We are fast, deal out a ton of damage, and reduce our mind pools from 1100 to 0 in seconds unless we are careful. I consider the food and drink i carry with me extra belts of amo. I need to have at least 1700 focus before i stop taking damage from shooting. I'm just glad im a human doc and can get away with it
Keep our speed. Drop stupid sniper stuff if we need to to keep the nerfers happy.