Rifleman Archive
Thread: If we do get a 3 second cap....
Rangers got nerfed too. /conceal no longer works on NPC's and it's a real sore spot with us.
ChiroCai wrote:
That was Militia in general, but point taken. Oh and Crafters are getting screwed this publish. Stock up on weapons beforehand. Hmm. Guess that leaves Ranger as the only un-nerfed proffession.
PsychoticChipmunk wrote:
We were. Remember /citywarn? Yep, the only professions to not get nerfed yet are a few of the crafting ones I believe. I don't think arch's have gotten the bat, maybe a few others but that's it.
WAIT UNTIL THE COMBAT REVAMPS ARE DONE..... then quit if the game just sucks.
Im really hoping its all for the best... because yes, I do like this game.
Its just hard waiting through the shaky bits before the finale.... But im giving this game until the revamps...then the hot fixes...then its off to warhamer or warcraft with me.
yeah but ranger doesnt need a nerf it is already so broken. i was master so i do know. I am master rifle now and i do agree that we may be a bit too powerfull, but a strait out 3 second cap wil ruin us. we should be compensaited with some sort of damage increase, something that gives us the abilty to single shot people, or at least hurt them so much that they really have to think before rushing us, knowing if we do get a second shot in then its all over for them. i think a 3 second cap but with a 50% increase in damage. that would mean overall we would do less damage per second, but we could still hurt people.
BTW i have a real problem with people who compare us to the average infantry grunt. there is this proffession in galaxies called carbineer which better fits that description. ideally if the fight starts at 64m then we should usually win, if it starts at 0 then we should loose.
people also say that because we only spend x no of skill points we should stand no chance agains BH or commandos cause they spend more points. true to a certain degree except it was my understanding that these classes were angled more at taking down jedi and AT/STs respectivly. also pistol is so freekin easy to master , there is no way it should be as powerfull as riflemen.
charvakas wrote:
okay this "rifles are supposed to be slower than pistols" crud is really starting to piss me off. fastest pistols in real life are semi automatic. fastest rifles? FULLY automatic. an M16 is faster than ANY pistol could EVER be.
in real wars people use rifles, and pull their sidearm (pistol) only if the enemy is on top of them. real rifles do MORE damage FASTER than real pistols.
of course there has to be a balance to this, so the game gives pistoleers/smugglers/BH other nifty abilities. though their pistol may not do as much damage per second as a rifle, they can knock you down with it, set you on fire with it, shoot you in the eye and blind you with it, etc etc.
and I used to be a master pistoleer, so don't give me this "only two of our specials work" crap. there's only 3 specials that don't work. disarming1/2 and pistolmeleedefense2. disarming would be stupid and useless if it worked anyways, but pistolmeleedefense2 should be fixed, for sure. however fanshot, stoppingshot, bodyshot3, doubletap, pistolmeleedefense1, and healthshot2 all work as intended. so that's 6 working pistoleer specials, not two you twit. just because you're too stupid to TRY your other specials doesn't mean you're horribly gimped, it just means you're a moron.
yet another way pistols get an advantage over rifles is two possible dabbling profs that give them great specials and great mods. pistoleers can dabble in smuggler or bounty hunter to get great attacks like eyeshot, torso shot, lastditch and lowblow, and great speed and accuracy mods in the case of BH. carbineers can dabble in BH to get speed and accuracy, and FireKD, the only attack in the game that dizzys and knocks down a target in the same shot. riflemen? we have nothing to dable in to get cool new specials or skillmods. the only dabbling available is the same defense stacking that's available to all classes, and is going to be nerfed next pub anyways.
so uh, screw off until you know what you're talking about, mmm kay?
You are wrong, fastest pistols are tech 9s and uzis, yes they are considered fully automatic pistols and they use pistol caliber ammunition, now go take a look at tha dx2 and then come back and tell me what real life pistol it most resembles.
A weapon like an uzi can drain a magazine so fast its unreal, no full auto rifle has a fire rate that fast. So if you really want to talk about pistols i have no porblems here just make sure you know about all pistols not just the ones that are legal to own.
your not a melee class.
Your not a MASTER melee class.
You shouldnt take a swordsmans only perk.
But oh wait theyre doing that in publish 8... well so much for swordsmen...
charvakas wrote:
okay this "rifles are supposed to be slower than pistols" crud is really starting to piss me off. fastest pistols in real life are semi automatic. fastest rifles? FULLY automatic. an M16 is faster than ANY pistol could EVER be.
mka wrote:
charvakas wrote:
okay this "rifles are supposed to be slower than pistols" crud is really starting to piss me off. fastest pistols in real life are semi automatic. fastest rifles? FULLY automatic. an M16 is faster than ANY pistol could EVER be.Who cares about RL, this is a computer game. The automatic vs semi-automatic argument just doesn't pull, because if you ever payed attention to the combat animations you'll have noticed that every shot is in fact a 3-4 round burst.What's the fastest speed on a rifle in SW:G? 4.0 sec? And on a pistol? I've seen pistols as fast as 1.1 sec. Now, isn't it kinda obvious that rifles are slower than pistols in SW:G by game design?
/agree
Real life weaponry has got nothing to do with this game so stop using it as your arguments. In my opinion rifles should be slower than pistols and carbines inbetween and I really hope they put in the speed caps for both rifles and carbines.
Cairn Trenor
Master Carbineer
iucpxleps wrote:if they do it more like snipers with an ability to cover yourself and disappear from the radar and map and fire single killer shots from long dist., I'd say what the..and quit SWG go back to call of duty which is what you ask at least with a real atmosphere and logic compared to these nerfs and stuff.
Sure it would be nice for riflemen to be almost invisible and one shot kill people, but you can't be that singleminded about things, others are supposed to have fun aswell not just riflemen and getting one shot killed from an "invisible" enemy is hardly fun.
However giving the riflemen the ability to disappear from other players radar would be quite interesting and I would like something like this implemented. But one shot kills is not gonna happen.
Cairn Trenor
Master Carbineer
Keito_Temreh wrote:
You are wrong, fastest pistols are tech 9s and uzis, yes they are considered fully automatic pistols and they use pistol caliber ammunition, now go take a look at tha dx2 and then come back and tell me what real life pistol it most resembles.
A weapon like an uzi can drain a magazine so fast its unreal, no full auto rifle has a fire rate that fast. So if you really want to talk about pistols i have no porblems here just make sure you know about all pistols not just the ones that are legal to own.
now you're just trying to pick a fight, even though you KNOW what the point was, and you choose to ignore it. yes, there are a few specialized one handed weapons that fire very fast, but these are not considered "pistols" by most people I've ever talked to. that asside, if you DO use a tech 9 or uzi, you'll quickly realize that even a master pistoleer couldn't hit sh*t with one unless it was at point blank range. at 64m you'd land maybe 1 out of every 100 rounds on a human sized moving target.
in the end comparisons to real life are always futile. the point I was trying to make is that riflemen are supposed to be damage dealers. carbineers are crowd control, and pistoleers close range combatants. riflemen are supposed to stand back, at range, and take people out while the pistoleers and carbineers keep the targets away from the riflemen.
blah.
M16 had to be modified after it was first introduced. There were many reasons (egnored the inventors request for chrome plating, ect.) but one was thatit emptied it's clip in1.5 seconds on full auto. Solders ran out of ammo at alarming rates sometimes. It now has a "middle mode" semi-auto that shoots 4 shots with a trigger pull. This mode is what is most used in combat, more control and conserves ammo.
The Uzi is not a serious military grade weapon, it is prone to aiming issues and the nature of the ammo does not yield AP rounds and reliability is not that good. It is anobal attempt at making a hand-held, pistol-like full auto weapon. It's really a favorite of underworld types and even in those circles, they would rather have an M16 or AK47.
Keito_Temreh wrote:
You are wrong, fastest pistols are tech 9s and uzis, yes they are considered fully automatic pistols and they use pistol caliber ammunition, now go take a look at tha dx2 and then come back and tell me what real life pistol it most resembles.
A weapon like an uzi can drain a magazine so fast its unreal, no full auto rifle has a fire rate that fast. So if you really want to talk about pistols i have no porblems here just make sure you know about all pistols not just the ones that are legal to own.
eeeeeee, wrong!!
A tech9 is a semiauto, and even the full auto version which has a completely diferent name, is nowhere near the fastest firing pistol. The uzi is not considered a pistol, is it a submachine gun with a foldable stock. The microUzi, is considered a machine pistol, and is very, I mean very fast. They do use pistol cartriges, but there's no such thing as a pistol "caliber" round. A .30 cal, uses the same caliber bullet as a 9mm. And btw, uzi's and tech 9's are not illegal, you have to have a permit for a full auto. But you can buy a tech9 at almost any pawn shop. mac10's are the same way, empty a 30 round mag in about 2 seconds.
This is starting to read like the BF42 Desert Combat boards.
Please guys, get a grip.
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For those wondering about the T21 rate of fire, capabilites and alledged overall power. Not the use of a backpack tho. However, the current Rifleman's 1sec rate of fire would be considered slow. So, this is a game, etc, etc. However, if they decrease speed, then we need more damage, since we wont get more damage due to dropping the whining monkeys with one shot, then the current speed is good developement compromise.
From this website http://www.massassi.nl/ do search for t-21.
Significantly more powerful than the standard blaster rifle, the BlasTech T-21 light repeating blaster is the most deadly Imperial blaster that can be transported and fired by one soldier. The T-21 proved a common support weapon for army and stormtrooper squads. Imperial artillery sections normally include at least one solder with a T-21 who will provide cover for other crewmen while they are setting up artillery pieces and heavy repeating blasters such as the E-Web. Because of its portability, the T-21 also proved to be a popular weapon among Rebel squads during the Civil War and is still issued to some New Republic units.
While medium and heavy repeating blasters provide significantly more firepower than does the T-21, they are also bulkier and require crews of two to three soldiers. They take several minutes to set up or break down, and far too often military units don't have the luxury of waiting around for heavy support weapons.
By contrast the T-21 package is designed for use by a soldier on the move. The weapon, its belt-carried tripod, and the twenty-kilogram backpack generator can be set up and made operational in less than thirty seconds. While the blaster can be fired two-handed by a moving soldier, the light tripod offers improved accuracy. The tripod can be fully extended for instances when the T-21 is to be used as a weapon emplacement but a partially extended position is superb for sniper attacks, allowing the gunner to take advantage of the T-21's maximum range of three hundred meters. Rebel squads often used the T-21, which has an optimum range of one hundred and fifty meters, to eliminate Imperial weapon emplacements and cover advancing Alliance infantry.
While the T-21's standard power packs supply only enough energy for twenty-five shots, its separate continuous-feed power generator gives the weapon potentially unlimited fire capability, although the generator's low cooling capacity in turn limits the fire rate to once per second.
This weapon is devastating against infantry, wielding enough power output to slice easily through personal armour suits or break down force fields. The T-21 also can cut through the armour plating used on many light combat vehicles, such as armoured landspeeders. In the hands of a skilled operator the T-21 can eliminate on entire enemy squad in a matter of seconds.
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This is an awsome post by that dude who posted it but theres a part about it having a 1second DELAY with backpack generator....