Rifleman Archive
Thread: The Rifleman Voice
Kerosian, what weapon were you testing the stun layers with? With Jawa rifles' AP 1, 36% reduction wouldn't be a whole lot. The stun layers are REALLY effective against the AP0 tangle and geo pistols.
have you guys ever heard of psgs ??like 36 percent stun-avg- combined with another 36-41 percent helm stun layer,
I'm not sure if I can understand how Jawa's are so over powered, they cannot over ride psg's, since they are never more then light AP, and genosians suffer another 50percent reduction for no ap against PSG's and stun layers.
Anyway if youre saying Buffs and armor are over powered well yes they are.
They need to give armor a different quality like deflection, instead of all this super resist crap, never seen one storm tropper standing after Han shot them with his dl44.
Buffs are just ludicrous, I agree with the idea of them doubling whatever your base stats are like music/dancer but what we have now is ....stupid.
I really dont think there are any good game designers working for soe or lucas arts, that have any say in how this game is developing but, sigh we can hope someday beta will end.(and BTW game design isnt just about mechanics its about WHY youre playing and the rules you play under)
Well in fact if AP/AR were even working the way it's 'supposed'(does anything?) to work we would be even more powerful yet since the Dev's think that heavy AP reduces the resists on armor to 25 percent of what they are instead of increasing the damage it does(as is actually the case).
Yes it would be such a cool game if all the players were immune to damage lol, of course most only want their profession to be immune(or their template).
I'm old fashioned but in my opinion how difficult it is to succeed in a game is just as important as the rewards you can get, easy come easy go as it were. I was told that you can reset the vulnerablities of PSG's by re-equiping them, which I myself have not found to be a problem, my problem was that the genosian can burnout a PSG pretty quick with their stun weapons lol.
Again the whole thing needs rework, at this point, I dont think they should be picking out little items to fix while the titanic is sinking.
Forget about jawas... stun batons are the new rave. I was getting hit for 500dam with the scatter skill (fencer i think)... helmets can have up to 37% resist... but rest of armor can only reach in twenties for stun resist...
i say nerf those stun batons... lol
me thinks of going fencer now... not ![]()
jhfries wrote:
I just wanted to say, for what it's worth, that the developers must consider far more than how a change to a profession will affect pvp play style. There are many cascading elements involved. Would removing or changing the jawa effect pve? Not as much as it would pvp play styles. How would lowering resistance to armor effect the vast majority of players? Would the developers incorporate a change to make a vocal minority happy? Probably not.
All I'm asking is for folks to consider all aspects of the game and how a change would impact all customers/players. We all just want to have fun in our own way. What is the best way to make that happen? I for one wouldn't want any profession to become cookie cutter copies of each other for the sake of balance where the only difference between them is the graphical size of the weapon they carry. It's a challenge for sure, and not an easy one. What can we do to help the development process by improving our own chosen professions and play styles instead of pointing the finger, blame or angstat others.
I agree here. In lurking the SWG forums, almost ALL call's for nerfs I see are from a strictly PVP perspective. And from a purely PVP perspective, many might have valid points. However, a nerf to any profession for that one game aspect has the potential to make the larger PVE environment unplayable in some cases. And based on the last game stratics, most players are neutral and/or don't PVP at all.
Now, this game is big enough for many diffeent playing styles, from uber-PVP templated power play to RP, and the full spectrum in between. In my experience (playing since soon after launch), most fall somewhere in the middle.
The solution? Well, the only one I can come up with is a further seperation of PVE and PVP playing modes (i.e. 75% reduction in PVP). Programming wise, I don't know if this is wholly possible. But, iffor examplebuff's were nerfed like some players are starting to call for, then PVE agains't mobs that hit for on average for 2k per hit or more would be impossible. But in PVP, having a player regen faster then they take damage is obviously not what was intended. Perhaps having secondaries hit a flat number in PVP mode would be the solution? Similar examples can be made for armor, weapon damage & speeds, etc. I don't know, it's just one example of many, the point of my post is that at this point in the game, the two modes of play might be better served by being seperated then making nerf's specifically to serve one or the other.
Of course, also at this point in the game, there are some professions that are so broken that it would be unfair to everone until they get fixed. Commando's have more broken weapon cert's then anyone, Bounty Hunter's are forced to throw what few skill points they have into Carbineer or Pistoleer just to be effective, and Pistoleers have almost no working specials. The list goes on.Only after the combat rebalance and/or after profession fixes get implemented and evaluated should anything or anyone get nerfed. But, the player base isn't gonna wait forever...
Anyway, I think I have rambled enough lol
Ha'ole Lolo /// Menehune Lolo
I'm just a little tired of peple complaining about things being too powerful. I mean, when the CM throws some mind posion and disease and makes it impossible for me to heal people or use my specials or reall, just stay alive, I don't complain. When the BH hits me with eyeshot and I die, I don't complain. When A TK knocks me down and then wails on me, I don't complain. when I just can't seem to hit the friggin pistoleer/fencer who is wailing on me I don't complain. Every single profession has something that makes it possible to hurt/kill you with extreme and clean efficiancy. I mean it all depends on the person who is weilding the profession.
There's a reason why I bought a stun helmet...
It's just a fact you are going to get in PVP by someone. It just happens that you target the profession of the last person who owned you.. This has probably been said 1000 times, but really maybe the repetition will have it sink in.