Rifleman Archive
Thread: The Rifleman Voice
This is probably the best idea I've heard in a lonnnnggg lonnnngggg time. I believe that this is clearly the solution to our problems. Not only does it help to dispell a lot of the monotamy for armorsmiths and visuals of combat, but it solves the problem without causing a change as drastic as changing the Jawa Ion Rifle.... I must say, fantastic idea.
I used to know these formulae in my head. If I think hard I could cough them up, but you don't want to make me think hard... trust me, it's scary
I do know this: with AP 1 vs the composite AR 1 you are getting even damage with resist (not counting the resist itself). You would also get a reduction ifthe Jawawent to AP0 but not as much as you would think. Higher the resist the less effect this has, and there is a point where reducing AP at the high resist has a funky effect on the equations, these guys would get slightly more damage on lower AP for the Jawa (but they are not getting hurt at this point anyway). You would see NO CHANGE for those without stun resist, however.
No, ths answer is not here, I think they have to re-think how the armour works. Some of these formulae are funky too... or maybe my memory is...
Fred_Skinner wrote:
I used to know these formulae in my head. If I think hard I could cough them up, but you don't want to make me think hard... trust me, it's scary
I do know this: with AP 1 vs the composite AR 1 you are getting even damage with resist (not counting the resist itself). You would also get a reduction ifthe Jawawent to AP0 but not as much as you would think. Higher the resist the less effect this has, and there is a point where reducing AP at the high resist has a funky effect on the equations, these guys would get slightly more damage on lower AP for the Jawa (but they are not getting hurt at this point anyway). You would see NO CHANGE for those without stun resist, however.
No, ths answer is not here, I think they have to re-think how the armour works. Some of these formulae are funky too... or maybe my memory is...
If they dropped the Jawa Ion to AP0. Then you are looking at 50% reduction in damage vs light armor. So in PvP it would only do half the damage it presently does.
The formula is 50% reduction per level the AP is below the AR. So AP0 vs AR2 (or AP1 vs AR3)is 25% damage (two level difference) and AP0 vs AR3 is 12.5% damage.
As others have stated. The issue isn't stun damage. It's how high the armor has gotten and how buffs make it possible to use said armor with no negatives.
Prior to high level armor and the buffs that let them use it, there were no calls for a nerf on stun damage. Yet the Jawa Ion has not changed. Other factors have.
90% resists means the player takes 5% of the damage as someone without any armor. While 75% resists is 12.5% damage as somone without armor.I did the calculations a number of times for the Wookiee armor debates. I don't think I'll ever get those numbers out of my head.
As for PSG's. They are mostly worthless. They do not always kick in, their stats change as you equip and cross server boundries. And they wear out extremely quickly. One or two fights and they are done.