Rifleman Archive

Thread: -=State of the Rifleman Address=- AUG 8 2005

Shimond
Mon Aug 22, 2005 9:47 am
#53



QuantumArtist wrote:


Drythax wrote:
I'd like to see the aim warmup shortened a little bit. I'm not sure how it compares to CoB, etc. Maybe I could see it staying this long if they did improve the duration or bonus, but as is it just seems too long to me.


This is one skill that I agree could use some minor time adjustments. The bonus is just fine as far as I'm concerned.

It takes what? About 2-3 seconds for aim to wind up and lasts barely 10. Its not something thats really handy in a pitched fight... then again, thats kind of the reality of an aimed shot. In reality it can take quite a bit of time and a zen focus to steady a shot, particularly over great distances. If you're interrupted, it could completely ruin the shot.

So while I see that it would be nice, I am not really sure if this suggestion reflects the reality of "in your face" combat.






I'd like to see it changed to a guarantee of hits for the time period it's up, or just a larger bonus. That would make the skill worth using for the warmup and short duration (they could then balance it further by putting a longer cooldown on it if it became too much).

When I was a BH using rifles in my template, as much as I wanted to use aim to help me hit those master defenders (and it did help when I did it) it usually wasn't worth the risk/danger of being placed again in melee range of said jedi while trying to hit them (and still missing cause of saber block more often than not).
dalessit
Mon Aug 22, 2005 10:00 am
#54

What is this "close range accuracy" nerf of which you speak? I suspect someriflemen have been hanging out with the BH "omg they nerfed our loot" crowd. M Rifles is a portion of my template, and am of the opinion that Rifles are pretty well balanced.


Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points. You can mix and match what one profession is lacking with what another has.



True, there is no close range accuracy nerf, it just is screwed up from every distance.


Last night I missed a lair 2 times in a row from 50M away. Accuracy is 350.....





Omaplata
Guild Leader: New Dawn Adventurers
Mirage City, Dantooine
What is best in Life?
To crush your enemies, to see them driven before you, and to hear the lamentation of the women, ha, ha ha!


DustusNavar
Mon Aug 22, 2005 10:08 am
#55






Blixtev wrote:





Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points.







/sidetrack

Unless you're a jedi, then you have 226 skill points to use...



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Drythax
Mon Aug 22, 2005 10:29 am
#56

Why isn't anyone else mentioning adv. startle shot? Are you all actually content with one of your master skills being one of your least used?



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
neutrineaux
Mon Aug 22, 2005 11:36 am
#57






QuantumArtist wrote:


Try smaller tweaks instead. This major 40% type overhaul is whats whacked our combat system out in the first place. We can learn something from the PlanetSide team who does very small and constant tweaks to the game system. Nothing major like a 40% damage increase to 1 profession.







amen, brother.


if the devs would only understand this one point, they would be able to balance the game very nicely. they have never made small, incremental adjustments. that has been one of the root causes for many of the failures here. (the other being lack of a consistant, coherent vision for the game.)





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


QuantumArtist
Mon Aug 22, 2005 12:05 pm
#58






Drythax wrote:
I'd like to see the aim warmup shortened a little bit. I'm not sure how it compares to CoB, etc. Maybe I could see it staying this long if they did improve the duration or bonus, but as is it just seems too long to me.





This is one skill that I agree could use some minor time adjustments. The bonus is just fine as far as I'm concerned.


It takes what? About 2-3 seconds for aim to wind up and lasts barely 10. Its not something thats really handy in a pitched fight... then again, thats kind of the reality of an aimed shot. In reality it can take quite a bit of time and a zen focus to steady a shot, particularly over great distances. If you're interrupted, it could completely ruin the shot.


So while I see that it would be nice, I am not really sure if this suggestion reflects the reality of "in your face" combat.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
X_Wedge_X
Mon Aug 22, 2005 12:24 pm
#59






Blixtev wrote:





LxKane wrote:


The one thing that trully annoys me about being a MRifleman is the close range accuracy nerf.


Like it's been said we don't have a way to keep targets at range, and we can't run faster than melee so they will always catch us.


I see it this way either give us back our run speed or take away the close range nerf and give us aboost to accuracy and damage at close range.



What is this "close range accuracy" nerf of which you speak? I suspect someriflemen have been hanging out with the BH "omg they nerfed our loot" crowd. M Rifles is a portion of my template, and am of the opinion that Rifles are pretty well balanced.


Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points. You can mix and match what one profession is lacking with what another has.













Blixtev while you may be entitled to your opinion it still sucks, just like the CU which is also better in your opinion.



Anyone ever just want to slap a Dev?


Drythax
Mon Aug 22, 2005 12:39 pm
#60

3 second warmup, 15 second duration. In 4 seconds, I can do a couple shots and 1500 damage. Lets say 4 shots during that 15 second time, it adds about 50 damage per shot so 200 overall bonus. I can do at least 5x that just by shooting during the warmup instead of using it. Its the same as snipershot, only good for an initial attack, imo. Also, why can't we get startle shot to last as long as a smuggler's panic shot? It seems really weak and has way to restricted use for a master level skill. I only use it to give me a few extra seconds for anger/rage timers to run out for my paralyze, for my stopping shot to recharge. Its completely useless defensively. It could be put in one of the marksman rifle boxes and it wouldn't be unbalanced there.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
QuantumArtist
Mon Aug 22, 2005 12:45 pm
#61






X_Wedge_X wrote:






Blixtev wrote:





LxKane wrote:


The one thing that trully annoys me about being a MRifleman is the close range accuracy nerf.


Like it's been said we don't have a way to keep targets at range, and we can't run faster than melee so they will always catch us.


I see it this way either give us back our run speed or take away the close range nerf and give us aboost to accuracy and damage at close range.



What is this "close range accuracy" nerf of which you speak? I suspect someriflemen have been hanging out with the BH "omg they nerfed our loot" crowd. M Rifles is a portion of my template, and am of the opinion that Rifles are pretty well balanced.


Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points. You can mix and match what one profession is lacking with what another has.













Blixtev while you may be entitled to your opinion it still sucks, just like the CU which is also better in your opinion.



Anyone ever just want to slap a Dev?








Its better in my opinion also, but no, its not perfect, and yes, I have wanted to slap around a few devs on occasion. Still, you have to give them a break, there are alot of politics in their environment, a lot of people in high places that are convinced they're right... period. There are alot of things they just cant help. I blame the real issues on the leaders. The guys in charge are the ones that direct the development efforts. They have huge sway and are so arrogant as to think the customer or the development staffdoesnt have a say over them.


I've seen this personally. They're so arrogant at SOE. Its super ripe with self importance. It makes me sick.


I've proven thatthe customer can have a sayin the past, but it didnt really prove lucrative enough to continue pursuing it. Its a shame. Perhaps it just wasnt the right time for GR to become a reality in the game industry. Time will tell if it will ever be a reality.




QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
PyscoJuggalo
Mon Aug 22, 2005 1:39 pm
#62







QuantumArtist wrote:




Your carbine has nothing up on Trando rifles. They do kinetic damage too.








WRONG!


Trandos are Energy (Some Blast but guess what? They don't work) rifles, thank you come again The only real upper teir Rifle is the Assualt Bowcaster and if you aint a wookie your SOL.







Snares- Fine if you don't want us to have a snare make Knee Cap shot into another DD, make it "colin shot" or some such thing. If snares are so imbalancing for us, lets just remove it and get a shot that has an equal damage multplyer to leg shot instead.



On Armor Break- DUDE, no way in hellshould we be allowed to have any armor break.


1- It's a melee dealy and if anyone should break the melee/ranged devide with that special it should be a MasterCommando Weapon.


2- If we give every profession every special then specials aint "special."



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Mon Aug 22, 2005 1:55 pm
#63







Blixtev wrote:





LxKane wrote:


The one thing that trully annoys me about being a MRifleman is the close range accuracy nerf.


Like it's been said we don't have a way to keep targets at range, and we can't run faster than melee so they will always catch us.


I see it this way either give us back our run speed or take away the close range nerf and give us aboost to accuracy and damage at close range.



What is this "close range accuracy" nerf of which you speak? I suspect someriflemen have been hanging out with the BH "omg they nerfed our loot" crowd. M Rifles is a portion of my template, and am of the opinion that Rifles are pretty well balanced.


Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points. You can mix and match what one profession is lacking with what another has.












I agree we are a balanced profession and the short Range accuracy is not a problem, it is a necessary sacrifice for the long range we have BUT (Always a 'but' because I'm a pain):



I do think:


-Kneecap shot is worthless as is (To the point were you could remove it to save Hard Drive space and no Rifleman would complain, except for the complaint "You should have turned it into something").


-We could use a really small buff in our specials damage (Mostly Head shot),.


-And it would'nt hurt if ya made Aim a little like COB or Duelist stance..... Make Aim's duration 10 seconds, Improved Aim's Duration 20 Seconds, and Advanced Aims Duration 40 seconds.

Message Edited by PyscoJuggalo on 08-22-2005 06:21 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
JonnyW
Mon Aug 22, 2005 2:50 pm
#64






Blixtev wrote:





LxKane wrote:


The one thing that trully annoys me about being a MRifleman is the close range accuracy nerf.


Like it's been said we don't have a way to keep targets at range, and we can't run faster than melee so they will always catch us.


I see it this way either give us back our run speed or take away the close range nerf and give us aboost to accuracy and damage at close range.



What is this "close range accuracy" nerf of which you speak? I suspect someriflemen have been hanging out with the BH "omg they nerfed our loot" crowd. M Rifles is a portion of my template, and am of the opinion that Rifles are pretty well balanced.


Not all professions have everything theywant locatedin their 1 profession. This is why you have 250 skill points. You can mix and match what one profession is lacking with what another has.












OK I agree there but our snare does nothing good. A snared critter runs just as fast as us due to speed reductionand does not allow us to get out of melee range. Maybe make the snare slow them down just a little more.
AxilX
Mon Aug 22, 2005 3:20 pm
#65

i've read most of the thread, and will probley respond to a few posts in a little more detail later... but i'm astonioshed at the amount of people who really feel rifles are well balanced in comparison with other nuker professions. I have PvP charecters on both Scylla and Chilastra, and i challenge anyone on either server to kill me with a template that includes Master Rifleman in under 10 minutes. It cannot be done. Rifles do pathetic damage no matter what they are paired with, and no amount of carefullly applied rhetoric or wordsmithing will change that. I'm most ashamed to see a red name make comments such as the ones in this thread, Ackehece's lack of knowledge about our profession in a PVP context is dissapointing, but forgivable as he's not being paid. Blix, go manufactor yourself a perfect rifle, armor, and rifleman template of your choice on Chilastra, and see if you can knock the life of my 2 week old charecter under 50%.
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