Rifleman Archive

Thread: OUT OF DATE FAQ (some good info still here but most rifle info is precu)

Ackehece
Fri Sep 10, 2004 11:56 pm
#53

Creating and Loading an external macro

(by Applejack @alkazam)

I'll try my best to clarify how to load in a macro text file and run it in the game. This method lets you create very complex, very long macros. Much longer than the ones you can create in-game. However, it DOES NOT allow you to create looping macros. Looping macros are now impossible in the game, FYI.

If you follow these directions exactly, you should be able to load and run macros from text files.

STEP 1: CREATING THE TEXT FILE
Run notepad or any other text editor. Begin by typing in the following macro text. Don't just cut and paste from this posting, because it's possible for you to unknowingly copy special characters, which will cause SWG to not read the file correctly. So type. By hand. I'll surround the text with a line to indicate the beginning of the file and one to indicate the end of the file, but DON'T TYPE THESE LINES. These are just for your reference here, and shouldn't appear in your text file.

----< BEGINNING OF FILE - DON'T INCLUDE! >----
testmacro: /wave;/pause 10;/cheer;/testmacro2

testmacro2: /wave
----< END OF FILE - DON'T INCLUDE! >----

Make sure you type this EXACTLY. Note the spaces, punctuation, etc. If it's not exactly right, SWG won't understand your file. Now, save the file somewhere you'll be able to find it. The desktop, or whereever. Save it as "test.txt" - the .txt extension is important.

STEP 2: MOVING THE TEXT FILE TO THE RIGHT DIRECTORY
Now that you've created a text file, it's time to move it to the directory where SWG can access it. Normally, this is C:\Program Files\StarWarsGalaxies. But you may have installed SWG in a custom directory, so you'll have to determine this yourself. It's the same directory that contains the file SwgClient_r.exe. So if you search for this file, you'll know you've got the right directory. Copy the test.txt file into this directory.

STEP 3: LOADING THE TEXT FILE INTO SWG
Start up SWG. If you're already running it, quit and restart. Now in the chat/command entry field where you'd normally type commands or chat, type:

/load test.txt

No quotes, just like above. Make SURE you include the ".txt" part. You should get a response:

Aliases loaded from: test.txt

If you get any other response, you've probably accidentally done something wrong. Go back to the beginning and double check all your steps. It's also possible that there's some unusual issue with your particular machine, in which case all I can say is sorry

Once you get the "Aliases loaded" response, your macros are now loaded into SWG. What's happened is that SWG has read your text file and learned two new commands: /testmacro and /testmacro2. These will now be treated like normal commands just like any other command (until you quit the game, at which point it'll forget them).

STEP 4: RUNNING THE MACRO
At the command line (where you'd normal enter chat or commands), type:

/testmacro

Your character should wave, pause for 10 seconds, cheer, and then wave again.

What's happened is that /testmacro has issued the /wave command, then the /pause command, then the /cheer command, then the /testmacro2 command. /testmacro2 is a new command you just loaded in, and when executed will issue the /wave command. Here's the text file again for your reference:

----< BEGINNING OF FILE - DON'T INCLUDE! >----
testmacro: /wave;/pause 10;/cheer;/testmacro2

testmacro2: /wave
----< END OF FILE - DON'T INCLUDE! >----

STEP 5: REAL APPLICATIONS
Ok, so waving and cheering isn't very useful. However, now that you know how to make a macro text file, you can do useful stuff, like using the supersampler macro posted earlier. Or creating a custom music macro to do flourishes and earn you musician XP while helping people heal. Here's an example music macro:

----< BEGINNING OF FILE - DON'T INCLUDE! >----
musicjam: /flourish 2;/pause 13;/flourish 6;/pause 10;/flourish 3;/pause 8;/flourish 6;/pause 13;/flourish 8;/pause 13;/flourish 8;/flourish 3;/flourish 5;/pause 24;/flourish 1;/pause 8;/flourish 5;/pause 15;/flourish 6;/pause 10;/flourish 3;/pause 14;/flourish 4;/flourish 3;/flourish 3;/pause 18;/flourish 5;/flourish 1;/pause 18;/flourish 1;/flourish 6;/flourish 7;/pause 15;/flourish 2;/pause 13;/flourish 5;/flourish 4;/flourish 8;/pause 24;/flourish 6;/pause 10;/flourish 7;/pause 8;/flourish 8;/flourish 3;/pause 20;/flourish 1;/flourish 5;/pause 20;/flourish 1;/pause 16;/flourish 8;/pause 10;/flourish 1;/pause 12;/flourish 6;/flourish 1;/musicjam1

musicjam1: /flourish 3;/flourish 7;/pause 10;/flourish 7;/pause 8;/flourish 2;/pause 10;/flourish 8;/flourish 2;/flourish 3;/pause 23;/flourish 5;/flourish 2;/pause 19;/flourish 3;/flourish 5;/flourish 5;/pause 23;/flourish 6;/pause 17;/flourish 1;/flourish 2;/pause 20;/flourish 4;/pause 16;/flourish 2;/flourish 6;/flourish 1;/pause 12;/flourish 1;/pause 9;/flourish 2;/pause 14;/flourish 7;/pause 16;/flourish 8;/pause 15;/flourish 7;/pause 8;/flourish 7;/pause 11;/flourish 5;/pause 13;/flourish 8;/pause 16;/flourish 1;/flourish 6;/pause 18;/flourish 6;/pause 12;/flourish 3;/flourish 1;/pause 10;/flourish 8;/pause 9;/flourish 3;/pause 17;/flourish 5;/pause 14;/flourish 6;/pause 12;/flourish 3;/flourish 7;/pause 10;/flourish 4;/flourish 1;/flourish 5;/pause 14;/flourish 5;/pause 11;/flourish 6;/pause 12;/flourish 4;/pause 10;/flourish 4;/pause 8;/flourish 6;/pause 12;/flourish 6
----< END OF FILE - DON'T INCLUDE! >----



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sat Sep 11, 2004 12:09 pm
#54

Ui Action is your friend (or is that fiend!)


ok there are many ui actions but the ones I will deal with are related to looping and also to using something in a toolbar slot


the number system for toolbarslots is from 0 to 23 so f1 would be slot 00 and f24 would be slot 23


to call a particular toolbar slot you use the command /ui actiontoolbarSlotXX;

(where xx would be the slot number counted from 00)


ok so we can stick a piece of armor or such in a slot but we also can stick a macro in a slot just like the armor

so we can actually have a macro call itself or another macro


eg:

dance macro in the f1 position


/pause 10;

/startdance exotic;

/flourish 1;

/pause 10;

... ...

/ui action toolbarSlot00;


when it hits the ui actiontoolbarSlot00 it would select f1 on the toolbar and start that macro. Since it is itself it will loop and start from the beginning again.


it could also be set to call another fx location and start a macro there which in turn could recall the previous macro


To find names of commands you can use in a macro just do ctrl+a and look at the keyboard commands for the different skills you have.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sat Sep 11, 2004 12:20 pm
#55



Creating a Keyboard alias for a macro

this is taken from another source and modified to fit here



/alias [nameofalias] [/command or list of commands]

----- syntax explained -------

/alias = the command to create an alias.

[name of alias] = what you want to call your alias, you can activate this alias by typing /nameofalias and hitting enter, it will then execute the list of commands behind it.

[/command or list of commands] = the commands that you are assigning to the alias.


------------------------

an actual alias for a pve novice, note I use the word 'aimtokill' as the alias here, however you may want to find a shorter name for it, so that the name is not so long and irritating (is changed in the code to /atk as that is much faster then /aimtokill)


(pseudo code... can't remember the command for concealshot)


----type the following ----

/aliasatk /prone; /pause 1;/aim; /aim; /aim; /concealshot;


-----end-------

you need the space after "/alias" and the one after "atk" ,

but the spaces after the semicolons are not necessary.


Now anytime the word /atk is typed or used in a macro it will do all the actions listed in the alias ^_^




now whenever you type /atk at the command line you would go prone pause for 1 sec then use concealshot after doing three aims on the target so that you have a huge chance to hit

alias's can also call other aliases or macros and macros can call aliases

create a macro called enter battle then assign it to a fkey (say f4)

enterbattle

/atk; (goes prone, does a series of aims and then fires a conceal shot)

/concealshot; (guess ^_^)

/concealshot;

/concealshot;

/peace; (peaces out)

/pause 5; (time to dump macro if you want to)

/ui action toolbarslot03; (loops back on self)



to dump a looping macro do /dump either in a function key or on the command line



Message Edited by Ackehece on 09-11-2004 01:22 AM

Message Edited by Ackehece on 09-11-2004 01:32 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sat Sep 11, 2004 11:33 pm
#56


/bump

Any Topic Suggestions for this Thread?

I shall be consolidating the more important info to the front of this section again.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed Sep 15, 2004 8:01 am
#57

Slicing and You (Myths put to rest)


Slicing Decay:

Slicing does not affect the speed at which a weapon decays


Sliced Weapon Repair:

It does however reduce the chance that an Item is fixable.


Who to repair it?:

As well weaponsmiths do get a greater chance to repair weapons

(and I would assume the same for Armorsmiths and armor) then

regular players - so it does pay to have the proper person repair

your items. Repair Before 25% (or at Worst once you Hit 25%)






*following are quotes from TH backed up by Green Marine on this subject*


For smugglers, slicing in no way effects the rate at which a weapon decays,
but a sliced weapon will make the weapon repair even chancier than it
already is.
Weaponsmiths have a slightly greater chance of repairing a
weapon than other professions
. Additionally, trying to repair a weapon
with less than 25% gets more and more risky with each percentage point
and will probably destroy the weapon outright.


--------------------------------------------------------------------------------
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
--------------------------------------------------------------------------------


Has this ever changed? I could have sworn that the original statement was
that a sliced weapon would decay faster than an unsliced weapon.
--------------------------------------------------------------------------------

GM says nope, not in the code. It reduces the chance to repair the thing
near to nil though.


Kurt "Thunderheart" Stangl
Community Relations Manager

http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=232594&page=1




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




XaverriJade7
Wed Sep 15, 2004 4:37 pm
#58


Oops

Message Edited by XaverriJade7 on 09-15-2004 07:39 PM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Ackehece
Mon Sep 20, 2004 11:00 am
#59

*bumppitty bump as the link in the official faq is still busted*



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Mon Sep 27, 2004 5:39 pm
#60


How to Make a Clicky link In the SWG forums





1: Your Message

Use the default current view (graphical editor) and type your message.


2: Your Link

Copy the link that you want to create a "clicky" for.

http://starwarsgalaxies.station.sony.com/


3: HTML Editor

At the bottom of the Reply box are these buttons.

Submit Post - Edit As HTML - Preview Post

You will want to click on the EDIT AS HTML button

Your message will then appear converted into HTML coding.

Your message is now embedded between tags labeled <DIV> and </DIV>.

For example:
How do I make a clicky?
Appears as this in the HTML editor:
<DIV>How do I make a clicky?</DIV>

4: Insert Your Link

The HTML code for creating a hyperlink is: <A HREF="Your link address here">Name of Your Link Here</A>

For example:

<a href="http://starwarsgalaxies.station.sony.com/">Visit SWG Home Page</a>

This would appear as:

Visit SWG Home Page

Type in the <A HREF=" Insert your link. Type in "> to close the first tag. Type in the name you want for your link. Then type in the closing tag for the link </A>

When finished with your message and creating your link - SUBMIT YOUR POST. DO NOT PRESS THE RETURN TO GRAPHICAL EDITOR BUTTON.


this is from a post by Mystyrys



Message Edited by Ackehece on 09-27-2004 06:44 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed Sep 29, 2004 7:53 am
#61


The Speed you Need


to cap any rifleman special (SS2 inclusive)


Rifleman Speed Rifle Speed


90 3.0

91 3.3

92 3.7

93 4.2

94 4.9

95 5.9

96 7.4

97 9.9 (cap)

98 14.9

99 30.0

100+ Infinity



T-21 with a speed of 7.4 firing a SS2(master and slowest shot)would be calculated as such

Actual Speed= 7.4 * 3.5(SS2) * (100 - 95[Your rifle speed]) / 100

Message Edited by Ackehece on 09-29-2004 01:25 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed Sep 29, 2004 11:05 pm
#62

Constructive Posting 101

(or reasons why you should be a nice poster )



Politeness is Expected not just wanted:
If you are polite people are much more likely to hear what you have to say and not reject you out
of hand. If you are Polite the general responses will be polite as well.


Constructive Posts:
Will not be lock by the Moderators ^-^

will be read more then unconstructive posts
will lead to changes for the better (even if it takes a long time!)


Never Disparage Other Professions:
Calling for a nerf etc usually has a equal effect on the profession who calls for one.
Always suggest ways to help other professions as well as ours and try to get others fixed

not nerfed!


A good presentation is worth the time:
If you take the time to think through what you are saying it will be better understood

and more likely to be agreedwith.


Accuracy:
(I fail here sometimes)
If you are 100% correct 100% of the time most people will believe you when you say

something. Accuracy means that when you state something it should be believed because


A) you tested it extensively
B) you have researched it in the forums
c) You can back it up with screen shots etc ^_^



Finally it is a good idea to read over the forum rules Rules



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Thu Sep 30, 2004 2:10 pm
#63

DOH! never dealt with this yet!


RIFLEMAN TRAINER LOCATIONS (generic)


this is only the ones in the NPC cities - each galaxy will have more but they

vary from player city to player city


Tatooine
Mos Eisely
3551, -4710 or
3426, -4917



Naboo
Keren
1274, 2687


Corellia
None listed


Rori
Narmle
-5215, -2373


Talus
Dearic
587, -2870


Yavin 4
None listed


Lok
None listed


Dathomir
None listed


Dantooine
None listed




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Thu Sep 30, 2004 2:27 pm
#64

A Big Help


(if it is not here in the newb faq - follow this link)




and please please please tell me what I missed so I can add it ^_^

Message Edited by Ackehece on 09-30-2004 03:29 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sun Oct 03, 2004 4:55 pm
#65

Need to Target Somethingthat is charging and moving in to Close?


Ui Action Macro to protect yourself ^_^ (also useful for other things ^_-)


/ui action targetSelf;

/ui action cycleTargetOutward;



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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