Rifleman Archive
Thread: Ghillie suit proposal
Haha. Well... I will primarily bea supplier of Rifles, so all Rifleman may rely upon me later on down the line. And dont forget.... I am not giving up my Rifleman career. I am just setting it aside for like a week or so. I need to just step back and experience another trade for a while.
I like the idea of the suit. It would be a snipers' uniform.I do think, however,cloaking from the radar maybe a bit much to ask for, and the idea that you could only move as fast as a crawl is a bit harsh as well (in my opinion). To me, both of thosewould un-balance things.
With the suit on there should definitely be a movement penalty, maybe 3/4's running speed or something like that. They are heavy and not the most free moving things.
There should definitely be an encumberance penalty. Those suits are heavy (as stated above) and they should also not allow for the use of back-packs
You could only use a rifle while wearing them.
Maybe with the suit on it increases rate of fire and/or accuracy, or reduces the special move costs?
Anyway, thoseare just my ideas.
If they are brought in game (which I am all for, would be cool.).
I would recomind they could be used only in the enviroment they were crafted. I would guess due to game mechanics, what ever planet they're crafted on.
While active you have to remaine prone. Crawl only.
And they don't work inside cities.
Well in DAOC if a scout cant stealth in PvP and PvE and there was hardly any probs with that.. it should be ok even here.
But then again this isn't daoc.. totally different game.
Salomon_Orange wrote:
1) Ghillie Suit should only be available by completing the Sniping and Concealment portions of the Rifleman Profession. With the two lines completed, you would be granted the ability to craft the Ghillie suit.
2) You should only be able to wear the suit if you have completed the beforementioned lines of experience. IE: a BH cannot buy a Ghillie Suit off the bazaar and put it on. It should only be equipable by those who have made it.
3) Ghillie Suit cannot be used overtop armor. Even though we are better when not using armor, there should bea stipulation where it would be a full body piece of clothing that supercedes any other piece of clothing worn.
4) Run speed should be non-existant. With the Ghillie Suit on, there should be no ability to run away while wearing it. Speed of run should be referenced to the speed of crawl that we have to keep consistency with the sort of stealth we are trying to achieve by wearing the suit in the first place.
5) Even if another class is able to put on the Ghillie Suit, they will not be able to equip any weapon but a Rifle. It isstipulated that only a rifle/sniper's weapon should be able to be used while in the Suit.
I wish you would have made that post in the begining Salomon. Some good ideas there.... I like the suggestion of making several areas the prerequisites for getting it... ensuring that only the serious marksmen are the only ones who are able to wear/use the ghillie suit.
Zev
nah.. given up on stealth. like you and some others have said it would be too unbalancing and would bring all the uber l33t wannabeppl to rifleman..
would you still have a problem with a ghillie suitthat doesnt confer radar hiding advantages? i kinda want a ghillie suit cos they look the part and i enjoy rp'ing a sniper in swg.. maybe trade the radar for a bonus to the cover skill or something.
How about this implementation:
Make ghillie suits a non-tradeable item piece of clothing, worn over other clothing items like a jacket or spec-ops duster. Only riflemen who have boxes at novice rifleman and concealment line will get this schematic, with the effects of the suit increasing as they go up the sniper line. Make the component requirements similar to the ranger camo-kits, that is, a suit will only work on a particular planet, made from hides and organic components harvested from that planet.
As for the effects:
-Modify the takecover, surpriseshot , snipershotand concealshot skills so that it requires a person to wear a ghillie suit.
How about this implementation:
- Ghillie suit schematic obtained at novice rifleman and succeeding concealment boxes
- Components for a suit require native planetary resources (ala Ranger camo kits)
- Worn over other clothing and restricts use of other clothing (only boots, shirts and gloves can be worn with it -essentially, )
- Cannot be traded or sold.
- Just wearing the suit does not grant any abilities, but modify our existing ones.
Changes (PVE):
- Now assuming these skills are fixed: make takecover (massive ranged defense and concealment bonus?), concealshot(low-aggro shot?), supriseshot(massive damage shot?) and snipershot(deathblow shot?) REQUIRE wearing a ghillie suit. The quality of the suit determines the bonus to these skills.
- Only concealshot, surpriseshot and snipershot will keep the rifleman under cover status. Any other kind of attack or special may remove cover status depending on the rifleman's cover skill.
- As a rifleman, I can usually fire off 2 to 3 shots at ideal range before an enemy rushes me. Wearing a ghillie suit increases the number of shots I can fire before they get a fix on me. I don't know what variables affect this (distance to target? weapon used? cover skill? camoufalge? alertness of target?), but make it modifiable by the quality of the suit worn.
Changes (PVP)
- A ghillie suit at novice level does not provide any advantages
- A suit made at 3nd tier concealment provides radar invisibility when prone and under cover against enemy faction PCs. Remember only concealshot, surpriseshot and snipershot will keep cover status, any other attack or special might break cover status, thus ending invisibility.
- A suit made at master rifleman provides radar invisibility when prone and under cover and prevents autotargetting.
- Using flushing shot or startling shot raises combat posture thus negates the advantages of being under cover and wearing a ghillie suit.
Things to note:
- This system works better if the combat positions (prone, kneeling, standing) provide both offense and defense modifiers. The lower your posture, the higher the ranged to hit and ranged defense, but decreases melee defense. Higher postures means higher melee defense but lower ranged to hit and lower ranged defense.
- Being prone + under cover should provide aMOST MASSIVE increase in ranged defense and ranged to hit. The drawack will be our lack of mobility and our vulnerability to close ranged melee attacks (plus damage penalty from wielding a rifle and low posture). Thus we are deadliest at range and most vulnerable head on.
- This kind of implementation will allow existing masters to play and pvp like they usually do or and actually gives them a first strike advantage, at the same time this gives lesser rifleman a viable combat option in PVP (other than dying)
Comments?
I like the ghillie suit proposal, a lot. Especially after last night - as I stalked anImperialgunslinger player while prone, at around 72 meters I recieved a tell saying, "I see you." Immediately after that, I was knocked down from extreme pistol range, then slain. Ridiculous - snipers should have some sort of advantage when stalking.
I suggest the guillie suit's advantages (radar stealth to 55m) are only applicable to those who have completed the sniper and concealment tree. Player must have taken cover, and use the sneak ability (movement while in cover) to stay concealed.
Once stealthed, /conceal shot should be our only weapon, or our concealment will be nil.
Large melee defense penalty should be applied when in cover.
Upon discovery (appear back on radar), we suffer a large penalty to our ranged and melee defense.
-YodaISU
Problem I have with this whole proposal is you are taking our title and trying to warp our abilities to match that, instead of looking at our abilities and having SOE change our name to match.
This is a idea that can not be implimented in any way that would not force SOE to nerf our other abilities. I am happy with what I have now, it is effective and I shouldnt be punished with a Nerf because I understood what the profession had to offer and used its strengths.
I really think ghillie suit is a great idea. i lovethe ideas for its effects with radar and camoflauge for both pvp and pve. congrats on a great post.the ghillie suit, though, is problematic for one big reason: RANGERS. i, like many others, am i ranger/rifleman, so i am torn as to what profession this should belong to, but i really believe that the title of "sniper" and all the imagery it brings is not really right for the rifleman. first, to get this issue out of the way, a combat profession like rifleman should not have concealment abilities. it is too easy to get, because you dont have to get master anything, just rifle 4 and then up. this will make stealthing all too common, like someone going for pistoleer but picking up rifle and conceal II or whatever just for the camo.
part of me really thinks stealth (pvp) belongs to rangers, because essentially rangers are stealthers. i dont mean to mix genres here, but take aragorn, the ranger of lord of the rings (and perhaps the best example of a ranger in fiction):"i can avoid being seen if i wish.."
HOWEVER
as i said before, there is a rifle tree dedicated to "sniper," so that gives us rifleman a preconcieved notion of what the sniper tree means. in my opinion, sniper is actually the skills of both a ranger and a rifleman combined into one unit. this combination is extremely advanced rifle abilities with extremely advanced camoflauge abilities, which are inextricably tied to the surrounding environment, as in the wilderness, which makes it the domain of the ranger.
HOWEVER #2
I fully agree thatpistoleer and carbineer are by no means appropriate users of ghillie suits. this has to be a long range thing, such as sniping. so, since only rifleman is right to use it and it belongs with the ranger, i think that the devs should make ita skillthat crosses professions. with the new ranger changes, camo kit in particular, i firmly believe that ghillie suit should be awarded to only those with conceal skill II and wayfaring skill II. this would make it rare enough to not be whored by all the pvpers out there, and skill-point intensive enough that no one could just pick it up for the extra advantage. only serious and dedicated rifleman and outdoorsmen (rangers) are able to be snipers in real life, take for example russian sniper zeitzev (spelling?), a skilled hunter, thereforeeasily transformed into a skilled sniper.thus,i believe swg sniper should carry the same requirements.
Avon Coisra'Tah
Sunrunner