Rifleman Archive

Thread: Beating Feign Death

Mater_Gunfighter
Sun Sep 19, 2004 12:31 pm
#40




Hahafeign death is awsome! I always try and do it in a cantina so when the fool who is trying to black bar me keeps wounding my mind, I'm giving the entertainers free healing exp. Also i can meditate all the wounds away so it makes the whole process pretty pointless. Most people hate it simply because they are left powerless in a situation they know they can't winand dont know what to do. In these situations I usally get the "wow ur really mature, go back to school u 12 yr old LOL" tell or the"You f*cking p*ssy! OMG ure such a f*cking coward! F*CK U AND FIGHT ME WITH SOME F*CKING HONOR YOU F*CKING P*SSY" from some meathead pvper who doesnt like to loose. I find it quite funny to watch them freak out. I don't care that its against the rules to "grief" them. If someone (like myself) FDs, they should be ready to be blackbared and not complain. Too bad i dropped it to master tkm again


P.S. To awnser the original question, there is really no way to beat feign death besides blackbaring them, discuraging them to do it again. I've checked my combat log and people have spammed every thing to get me up (suppression fire, startling shot, charge shot, unarmed kd2 ect.) and none have done anything desides lower the condition on there wepons

Message Edited by Mater_Gunfighter on 09-19-2004 12:34 AM



----------------------- Akin Aton -----------------------
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Wabit
Sun Sep 26, 2004 4:49 am
#41

FD is fine the way it is... its never really been an issue till they let jedi use regular skills(other than the exploite where a FD smuggler could stop a base countdown)...


i do think FD belongs in the MSmuggler box, but to take out one of the only good things about being a smuggler is just another bane on them...


as a MSmuggler even in PvP if i was to get a DB i loss of FP is min... in a large battle context FD can be good to use... you're about dead and you FD, heal up and get back in the fight...


but just cause because of PvP, ppl are saying take it out of the game and ruin the skill for those that PvE...


the ideal fix for this is to actully have the person appear as a corpse, not the little FD icon by their name...


FD is also great for those that try to killsteal your mob when they alone can outdamage you but can't take the beating... its great for taking out the *cough* riflemen that try to take my dragons that i'm cooking... i have no pity for them if they get sent to the clone center... i even had one jedi try to steal my kill, he ended up dead, i got a pearl outta the deal...


but look at smuggler as a whole as an elite prof, we need 2 different types of exp to even get to novice, once at novice there are 0 weapons certs for us that are new, there are 0 new special attacks for one of the prereq skills needed (unarmed)...

1 entire tree has been made useless from another prof getting fixed (the spices tree)... but for some reason we can experiment on spice, which has 0 effect on it

another tree give me tha ability to understand twilkie tails talk (yay, last time i even saw it used was 6 months ago) and i can sell FP (big whoop)...


2 trees gone, that leave 2 left... 1 of them slicing (or the welcome to /tellhell tree) is of the most use to me, but the devs even broke that with patch 10... for those that don't know it that our AUK/WUK and clamp no longer autopull from crates... thats 9 clamps, 9 AUKs, 2 knives that i have to pull for one set of armor... and then we have no way to effect the outcome of the slice... the quality of tools don't matter, experimentation doesn't matter, we can't even pick the stat we want to alter... then we get to hear from ppl great now this 3 mil credit weapon is ruined because it got a speed slice... or the i just sliced your armor 7 outta 9 for 35%+ encumberance, but i wanted effectivity (he could but this entire set on unbuffed)...


the last tree dirty fighting, has some of the best pistol attacks in the game, but no speed mods so last ditch with my 1.9 scout blaster still takes 5 secs between rounds... then there is FD (which if you are playing smuggler as your only combat prof, ie MWS/MSmuggler/Merchant templates) that you need it to actully survive...


then there is the master box... its EMPTY... it just gives us a high slices... so when a smuggler says 1 have 1.2 trees that are worth anything, he is correct...


take away the .2 of the working tree and you'll see even less smugglers than there already are... i know of 3 rebalMSmuggler at the col lvl on my server... add in the fact that we were promised a revamp over a year ago and have only gotten nerfed...


and the biggest gripe... WE DON'T SMUGGLE ANYTHING


so for everyone saying get rid of FD or put it on a timer, or break it in some other way... think about that next time you go and get a new set of armor or you new batch of weapons you need sliced and spend an hour trying to find someone to slice them... then double or triple that cause there could be less smugglers around...


i like being a MSmuggler, its a rare prof now adays but honestly i'm waisting a bunch of SP that i could put into medic and get stem D'd and not be uesing the B's to go with my MCommando... and i love me rifles... but this topic keeps coming up in a few forums... so becuase it has to deal with Jedi or BH's it'll get broke...


Wabit



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Berardi
Sun Sep 26, 2004 12:10 pm
#42

this is sad and needs to be fixed



X Dano X
"Book em Dano!"
osefaca
Sun Sep 26, 2004 3:21 pm
#43






nitemare111 wrote:

Blackbar 'em. Running someone's 800k composite down to 1/1 is a nice lesson for them.



That is considered grieving and will get reported.

Berardi
Sun Sep 26, 2004 5:49 pm
#44

I disagree, I would black bar them too




X Dano X
"Book em Dano!"
BigSlimUK
Sun Sep 26, 2004 5:57 pm
#45

What and a CM dishing out nice mind poisen + disease on you then feign's Death so you cant fight back is not griefing?


And it cant be griefing if the player being "griefed" can prevent it with a simple /stand command.
osefaca
Sun Sep 26, 2004 6:11 pm
#46






BigSlimUK wrote:

What and a CM dishing out nice mind poisen + disease on you then feign's Death so you cant fight back is not griefing?

In that instance that would be imo, but most of the people using feign are in large scale pvp and dont want to lose the buffs and fp. Landing a DoT then feigning would just be a cheap way to win if you could call it that. As for me personally I hate CMs with a passion, kind of hard to respect a profession that tosses a poison then a disease and /bursts away before you can do anything to it waiting for you to tripple cap.


And it cant be griefing if the player being "griefed" can prevent it with a simple /stand command.
Ask a CSR if somebody that feign'd is being attacked just to black bar or cause large amounts of decay to their armor isnt grieving.





rgrocott
Mon Sep 27, 2004 4:25 am
#47






osefaca wrote:
Ask a CSR if somebody that feign'd is being attacked just to black bar or cause large amounts of decay to their armor isnt grieving.



Better yet, ask 3 CSRs. I bet you won't get the same answer all 3 times




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Wabit
Mon Sep 27, 2004 5:26 am
#48






rgrocott wrote:





osefaca wrote:
Ask a CSR if somebody that feign'd is being attacked just to black bar or cause large amounts of decay to their armor isnt grieving.



Better yet, ask 3 CSRs. I bet you won't get the same answer all 3 times






more like 3 different answers...


its like this with exploits too... take WPU slicing... 3 different CSR's 3 different answers... its been labeled as an exploite by the devs...





I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
CrashNgoBoom
Mon Sep 27, 2004 7:30 am
#49

I'm sure anyone who has ever had a smuggler go FD on them in pvp doesn't care if anyone says it's greifing to attack them. Every non-smuggler knows it's BS that someone can completely avoid death while sticking DoT's on you. It can't be griefing if you it can be ended by the person being griefed. When I'm black barring a FD'd person and they /tell me that I'm griefing them, I just tell the to type /stand and it won't be griefing anymore. Personally I'd rather take the no-decay on my armor from a pvp death then letting it get beat down forever. People always say "Go ahead, wear down your weapon" but who doesn't carry a P.O.S. weapon they don't mind breaking?



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Wabit
Mon Sep 27, 2004 8:20 am
#50

this is gonna get one stared but who cares...


go ahead and blackbar and ruin a smugglers armor, then when you get week long break from the game for griefing who get the last laugh...


the funny thing is that its everyone loves the smuggler for slicing, but hates them for useingtheir other usefulof their skill...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Tyyylowyspetily
Mon Sep 27, 2004 4:31 pm
#51






BigSlimUK wrote:

personally i think there should be a percentage chance of fd working (similar to fow for tk). That way there are chances that fd will not work, work but leave you with wounds or work perfectly.


Or anyother idea is you could put a time delay on it (again like with fow) if you use it you cant use it again for another 2 hours (counter starting after you come out of fd) or put a 15 minute time limit on the time you can stay feign deathed.


Just a couple ideas let me know what you think


But something really does need to be done about it cos as i said a cm with fd is totally annoying and shouldnt be allowed (in pve or pvp)




Oh, please. Poisons and disease shouldn't be allowed in PVP or PVE. Bet that didn't sound as good as removing FD, did it? This ability is one of the very few items a smuggler has that makes the class worthwhile in combat, especially PVE. If there were a restriction placed on it in PVP, this is reasonable- like the suggestion that there should be a chance it fails. If it works though, you should be completely unable to attack the fiegned target- after all, you believe that target is dead if the skill worked, right? Cries for "nerf" are all too often listened to, while cries of "fix" fall on deaf ears. Until smugglers get a revamp, leave them alone. They get precious little as is for a hybrid elite combat class.




Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

CrashNgoBoom
Mon Sep 27, 2004 6:52 pm
#52

Get into a regular street fight with someone, lay down and play dead. See what happens.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
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