Rifleman Archive
Thread: Rifleman Bugs & Current Issues *12-22-03*
Tayosis wrote:
I have a question...has anyone gotten our dizzy effect(startleshot i think..can't remember)to work with a posture change...whether it be flushing shot or suppressive fire.
i can't test suppressive fire, but i've never had someone fall after dizzy/PCup. wha'ts with that?
Actually, I just realized this and posted a message about this single issue (accidentally posted twice prior to completion).
And as soon as I use suppressive fire, and the mob (animal or humanoid) will immediately lose the dizzy to stand right back up. I think it was a "tweak" that wasn't mentioned in patch notes...
As for problems, our biggest problem is going to be not getting nerfed too bad. It's on the horizon folks, and boy is it big. A speed cap of 3 seconds? That would mean that of our 90 speed at master, only about 70 of it would be used. Yes, weapons dont do the right damage, and yes, concealment and the whole tree are useless, but the rest of the profession more than makes up for it.
Our number one issue needs to be:
DONT NERF US!!!
By taking up that mantra, when we are nerfed (and the writing is on the wall as far as that goes), hopefully it won't be as bad as it would have if we had used our number one issue for startle shot not working or something.
JaraKsynn wrote:
I would have to agree, we need damage type variations in weapons. I see, energy..energy..energy...oh look stun....energy
Would be nice to have the option to switch to rifles for hunting certain critters.
We have energy, one of two cold weapons in the game, and stun. Though the SG82 might be broken. Wouldn't be surprised.
Kalic wrote:
3. Sneak has no purpose, nor is it effective.
You can move around after you /takecover. It is useful.
What is with all the complaining about take cover? Take cover kicks ass. When I use it, most things don't even notice I am shooting before they die. I don't think simply being Prone is the reason. Take cover also lets you draw off social mobs, which I notice working a lot.
Tusken should obviously be kinetic. Spray should be acid? Just because it shoots green doesn't mean acid. The Republic blaster is energy but shoots green. Of course I'd love to have a kinetic and acid weapon.
If this 3 second rule is more than a rumor, it should be stopped.
Concealment tree is useful in that it gives us Ranged mitigation. Of course, the concealment mod is in sniping tree. Either way, concealment tree is more useful than counter-sniping tree.
Not that I would -ever- use the /aim command, but why do we get such a big rifle aim bonus, but we don't get the command? It is off in some marksman box.
Actually, the 'cannon' Spraystick is a STUN weapon. Though it'd be nice to have it acid again.
I just treat it as the Riflemans's Pistol, fast, lower damage, better at short ranges, for those times when something manages to get 'up close and personal'.
Where is the Spraystick talked about in the EU? I heard someone say it is the weapon the nogrhi used to try and capture Leia and Luke in the Thrawn trilogy, but I have been too lazy to look that up. If it is that, then shouldn't be more like a Tangle pistol, because I remember that weapon shooting giant sticky webs at them.
Just curious.
Bowcasters:
They fire 'explosive' projectiles, that use an energy sheeth to penatrate armor. They should doBLAST damage not energy, and be medium AP not light AP.
There should also be an advanced certification for bowcasters if wookiees go onto riflemen, that either increases damage with that weapon, or it's speed or its of use.
Actually would make sense if there were two versions of bowcasters that could be crafted as well, but the advanced one is restricted to wookiee rifleman. But doubt that would happen.
A non wookiee weapon that did blast damage also would be nice, maybe add in 2 more advanced rifles for rifleman? One blast, the other energy or kenetric?
I agree with tusken and spraystick damage. They should be changed to kinetic and acid, respectively. Surprise shot should do something more. However, it is in my experience that Headshot3 does about the same amount of damage as Headshot2. Anyone else encounter this with Headshot3 and Headshot2?
mmm;
3 things
Tusken ==> Kinetic Like it was before they nerfed the t21 from 450max to 250 then 350
E11 ==> Heat Like it was in early October before the dev's decided to take it away from us
SprayStick ==> AcidWe never had this... but would be nice...
ANOTHER THING
If you keep the E11 as energy, why is the Laser Rifle in Rifle 2 of Marksman our best energy weapon as a marksman?
E11 barely does 180 dmg max if that at 4.5 spd, req cert Rifle 4
Laser does 440 max dmg at 5.5 spd, req cert Rifle 2
Somethign wrong when the only guns you care about are Laser/Jawa/T21 b/c everything else is a waste....
Pistol users have Striker/DX2/Republic/FWG5/Tangle, 5 types
Carbineers have different ones as well.... Commandos get the most diverse bunch getting everythign from marksman and then their fun stuff... but why are we limited to COLD/STUN/ENERGY?
Just curious... T21 could do more dmg which would be nice but I'm not going to complain about that, I'm just made that when I go fight Nightsisters, I can't hurt htem... they only take dmg from Kinetic... what do you expect me to do, drop my rifle and box it?
Reena
Bloodfin
Make T-21 Blast damage. Said it before and I'll keep at it. 'Elite' weapons should be ELITE. ![]()
Look at those poor Carbineers- No one has ANY business EVER using the 'Elite Carbine'. I checked some stats and the Laser Carbine beats out the Elite in every category. ![]()
I think our T-21 should be useful to everyone, not just Masters ![]()