Rifleman Archive

Thread: Rifleman Bugs & Current Issues *12-22-03*

MdfZechss
Sat Jan 03, 2004 4:14 am
#53

KRAYT TISSUES DONT STACK IN THE t21!!!!!!!!!!!!
ArchmagiCaT
Sat Jan 03, 2004 5:23 am
#54






ReenaAiuchi wrote:

Somethign wrong when the only guns you care about are Laser/Jawa/T21 b/c everything else is a waste....


Pistol users have Striker/DX2/Republic/FWG5/Tangle, 5 types





I used to be a master pistoleer. Of course I was a master smuggler too, because pistoleer has no good specials (We could be worse). The striker and tangle pistol are jokes. Their damage is just sad. DX2 is kind of alright, butthe Scatter pistol (both acid) makes a joke of it.


People care about the T21? The only time I found it to be somewhat useful was when I was on Dathomir hunting night sister hags that had medium 100% energy/stun/cold resist. With the Resist change, I don't know if there are any "uber" armored things like that left. Hell even the AT-ST has Medium now.I don't see why I would use a T21.I wish I could get ahold of one of those pre-nerf T21.


Pistoleers are in the boat as us so to speak. We get to many weapons at marksman, or else we don't get enough DECENT weapons in the real profession. FWG5 was the best pistol around, and that was Pistol 4. Laser is basically our best, and that is in Rifle 2. Of course we could try to get this changed, but now we will get a "We are changing the way HAM costs affect you, and doing something to weapons" response.


I thought that AP vs AR was like this: AP3 vs AR 1. Same damage as if you used AP 2 gun, but the armor takes more damage. Some have told me they changed that, but I'm not sure.




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Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
ReenaAiuchi
Sat Jan 03, 2004 12:08 pm
#55

Arch, not to burst your bubble... but if you look up the laser vs t21 forums... you will find that most riflemen prefer the t21, b/c of the more constant damage and the better penetration... the only way the laser wins is if the enemy has Energy - 0% resist, if it even has 10% energy resists, the math says the t21 wins hands down


I personally don't fight anything anymore that doesn't have at least 70% energy resists... so it would be stupid of me to use anything but the t21... AP vs AR works really well as long as their is the initial Energy Resist there, if there is no energy resist, like a Gnort or Rill.... then the laser wins...


If you look up the laser vs t21 conversation for November, you would see about 10 pages worth of data players collected to prove this and this was after the nerf with 410 damage laser rifles vs 330 damage t21's



Reena


Bloodfin





Reena
Master Riflemen/Master CM
Bloodfin Server
ArchmagiCaT
Sat Jan 03, 2004 4:23 pm
#56






ReenaAiuchi wrote:

Arch, not to burst your bubble... but if you look up the laser vs t21 forums... you will find that most riflemen prefer the t21, b/c of the more constant damage and the better penetration... the only way the laser wins is if the enemy has Energy - 0% resist, if it even has 10% energy resists, the math says the t21 wins hands down


If you look up the laser vs t21 conversation for November, you would see about 10 pages worth of data players collected to prove this and this was after the nerf with 410 damage laser rifles vs 330 damage t21's






I couldn't find any 10 page post. All I found for november was http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=29094&highlight=t21+laser#M29094that post. I still don't know what to believe as on other forums, they say the damage is taken in different ways. As in with the AP2 on a laser Light/no armor with energy resist would do full damage. My laser is 50-6xx with a power up. When I do strafe 2, I hit for 2k-5k on average. /pshrug I'm sure this isn't the thread to be talking about how armor and pericing works however.


But please clear up if this is a bug:


Does the SG82 actually do cold damage? If not does it do energy?




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Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
ArchmagiCaT
Sun Jan 04, 2004 5:24 am
#57






ReenaAiuchi wrote:

You can believe what you want on AR or whatever... it works for me and what I hunt so I'm sticking with it... and everyone who hunts with me has converted to t21 in dmg comparisons...


---------


As for the SG82, its cold damage but should be a pistol in all rights... the best maker I've seen make it does 210 damage at a speed of around 4.0. No Armor Piercing and an ideal range of 35 meters make this thing a close combat weapon...






153-247 / 5.4 speed is the SG82 I currently sport. That is without any mods. Maybe Sunrunner has better whatever you need to make SG82. It is damage sliced. I think it is only 27% damage slice. The Jawa has the same Ideal doesn't it? I know it is a close range rifle too at the least. The only time I use it is when something has 0 cold resist and some medium/heavy armor.


It isn't that I won't admit I am wrong (Despite what anyone whose talked to me would probably say) it is just I've seen different versions of what AR/AP does so I don't know what to believe. It doesn't help that the numbers that pop-up over the head, and the combat log say other things.


I forget if someone mentioned this, but if you use Strafe 2 it won't damage things that you aren't currently in battle with (though it will piss them off). I also noticed that if, say, a dewback is standing next to his lair, and you strafe 2 him, the combat log will say you damaged the lair, but the lair won't be damaged since you aren't in combat with the lair. If you target the lair the first shot won't hurt the dewback, but once you hit his lair he will be mad, so the next shot will damage both of them. I'm not sure if this is strafe2 or AOE in general though.


I doubt this is limited to just OUR profession, but if you use Strafe2 inside, you will shoot through the wall (which, won't damage the enemies, just piss them off). I was in Lord Nyax's bunker and found that out O.o Even worse there was a bug and there were 3 Lord Nyax to hand me my ass…




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Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
ReenaAiuchi
Sun Jan 04, 2004 8:35 pm
#58

mmm, hehe, seems you miss alot...


When I strafe2... anything in a triangle in the direction I shot usually gets hit... if I miss, they aggro b/c I shot at them... maybe your just missing alot? I wear Rifle Accuracy Increased cloths... so I really really don't miss at all... when I hunt krayt and have a nest of dragonets attacking me... I usually inadvertantly kill off lesser creatures around the area with the excess spray...


might be just me though... if so that's a super neat hack


Reena


Bloodfin




Reena
Master Riflemen/Master CM
Bloodfin Server
Saepiroth
Sun Jan 04, 2004 8:45 pm
#59

The melee accuracy modifier being backwards needs to be fixed before the nerf criers REALLY start to take a **edit** in our collective mouths.



Click here



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
ArchmagiCaT
Mon Jan 05, 2004 4:41 am
#60






ReenaAiuchi wrote:

mmm, hehe, seems you miss alot...


When I strafe2... anything in a triangle in the direction I shot usually gets hit... if I miss, they aggro b/c I shot at them... maybe your just missing alot? I wear Rifle Accuracy Increased cloths... so I really really don't miss at all... when I hunt krayt and have a nest of dragonets attacking me... I usually inadvertantly kill off lesser creatures around the area with the excess spray...




In the example of the dewback, when I target him, the combat log says I hit the nest. I won't actually hit it (Numbers over target/HP going down) unless I am engaged in combat with it (by targeting nest and not dewback). So something, at the least, is wrong with that.



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Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
winterchylde
Tue Jan 06, 2004 2:05 am
#61

HAM costs are high.


I use a T21 rifle for most of my PVE combat and I keep a small stock of power-ups that decreases the attack speed and decreases the Mind usage for each special. This weapon certification is provided at the novice level, and there is no other weapon certificationto look forward to afterward. I recommend lowering the HAM costs to the T21 rifle schematic for allrifles crafted in the future.


There is a lack of variety in rifle damage types.


Most of the rifle weapons are energy based. The exceptions I know of are the SG52 (cold damage) and the Jawa Ion Rifle (stun damage).Changing damage types to some of the weapons that already exist ingame would give Riflemen an equal opportunity to choose a unique weapon for each combat situation.


Block is not working.


I have yet to see any blocking animations or combat data signifying that this attribute is working as intended. This attribute is what Riflemen should be able to rely on when melee combat comes close.


Cover is not worth using.


I have yet toexperience any combat situation where this skill actually helped me. I cease to use it at all, because it isa hindrance.


klawlegna


I recently reread the replies for the Rifleman Top 5, and would like your feedback on the fourth issue itself & theresponse to it. I'm just not comprehending the statements.


4. Posture changes and special moves are weak compared with other professions.


Devs stated that they have some upcoming HAM changes and this deficiency should go away.


Is "posture changes" a reference to the modifiers for /prone, /kneel, and /stand or is it a reference to special attacks that alter the target's posture? Also, I don't understand how changes to HAM could affect the deficiency of worthwhileposture change attacks (if that is the issue), except to increase or lessen the HAM cost for such special attacks. Any help on clarifying this for me is appreciated.




Synthe Bladechylde Imperial Captain
Novice Sharpshooter Master Medic Master Doctor
- The Imperial Order -


LLJK_Griz
Tue Jan 06, 2004 4:27 am
#62






ArchmagiCaT wrote:





ReenaAiuchi wrote:

mmm, hehe, seems you miss alot...


When I strafe2... anything in a triangle in the direction I shot usually gets hit... if I miss, they aggro b/c I shot at them... maybe your just missing alot? I wear Rifle Accuracy Increased cloths... so I really really don't miss at all... when I hunt krayt and have a nest of dragonets attacking me... I usually inadvertantly kill off lesser creatures around the area with the excess spray...





In the example of the dewback, when I target him, the combat log says I hit the nest. I won't actually hit it (Numbers over target/HP going down) unless I am engaged in combat with it (by targeting nest and not dewback). So something, at the least, is wrong with that.




This affects all AOE attacks. If you attack something that's not currently in combat, it'll aggro on you but takes zero damage regardless of what the combat spam says. If it IS in combat (doesn't matter what it's attacking) then it'll take damage properly.


I don't think lairs take damage from AOE unless you're targeting them directly.




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Sha_Ja
Tue Jan 06, 2004 9:43 am
#63

i cant remember where it was stated but all aoe's can only hit aggro'ed players, so its one aoe to agro them all, one aoe to hit them, and the next to put them to the ground



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Discount
Tue Jan 06, 2004 9:58 am
#64

unless they pack naturally, or doesn't that count ?



does the player actually have to hit every MOB to be classed as aggro'd ?




Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

ArchmagiCaT
Tue Jan 06, 2004 4:38 pm
#65






Discount wrote:

unless they pack naturally, or doesn't that count ?



does the player actually have to hit every MOB to be classed as aggro'd ?





When something has aggro'd you (If you were not in combat you will know since the music starts and you target it/start firing with a ranged weapon) it's HAM and Con appears over its head. If you can see it's HAM aoe will affect it. So if you start off with a normal attack on the lair, everything will be mad and aggro you (even if they run to the lair to heal it) and you can hit them all.



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Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
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