Rifleman Archive

Thread: Rifleman Bugs & Current Issues *12-22-03*

Sha_Ja
Fri Dec 26, 2003 9:12 am
#27



klawlegna wrote:
I'm aways testing, mostly PVP though and on TC.




Klaw, Have you or anyone else had a problem chasing those little running bastards down in pvp? if i'm running tword someone and they start running away, i can get up to 50m away and still not get a shot on them. anybody else have this problem?

Damage types need to be sorted correctly for the weapons

Headshot 3 and 2 is worthless compaired to eyeshot

rather then upping our max damage, up the min damage, make it a little more level.

Bleeds are useless now.

HAM cost

Some rifles not being able to get add ons, T21 cant have a scope. Jawa Ion cant have a stock

Stackable tissues

a little more displacement in the rifles, You're either using a high damage laser or t21, Or your using a low ham dlt20 and a jawa ion. The spray stick, the sg-82,Tusken rifle, there never used really. partly because the damage types are wrong or dont work, or the damage isn't good for pvp, either way, they are not used much. look at a BH/Pistoleer/Commando, they have the scout,fwg5,dx2,tangle,launcher,scatter. And everybody uses them. so why should we be any diffrent?

Thats about all i can think of right now



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Jeisyn
Fri Dec 26, 2003 9:30 am
#28

actually, for PVP i'd say rifle's are far better than any pistol (even the pre-nerf scatters/Fwg5's).


their stun dmg gun sucks compaired to a jawa rifle, and we have AP.


but that doesn't change the fact that we need kinetic and acid back in our arsenal..





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
SWG-Skemo
Fri Dec 26, 2003 3:36 pm
#29

Being a Master I really can't complain too much about the class. I love playing it, and barring any KD I own everyone in PvP (the Jawa is god-like). Anyways, there is still room for improvement, and below is my top 5 issues.


1. Not an issue persay, but I'm violently againest a 3 sec. cap (MAYBE a 2sec, but still, thats going to hurt us bad).


2. Block doesn't work (considering we have like +80 block and that **edit** 2.5x modifier, this is pretty important)


3. HAM costs DO seem to be higher since the patch, and they we're supposed to help us the most (with the mind pool rape and all).


4. Take Cover + Surprise Shot have basically no use in PvP or PvE


5. I don't know, this seems like common sense to me, but if I'm prone I shouldn't be able to be knocked down.....




Morven

Proprietor of Morven's Culinary Creations - Brenn (-3083, 3252)

Master Chef - Master Rifleman

"Cooking up death, one headshot at a time."
Sha_Ja
Fri Dec 26, 2003 10:44 pm
#30



klawlegna wrote:
Sha_Ja it's happened to me several times. However, I have no had the problem in a few weeks.




this is still happening to me, even lately. if i stop for a second i can shoot them, but when your chasing someone into range, just stoping to take a shot will put them out of range again.

Oh and if you ever visit scylla you would be surprised the ammount of people that are bh/pistoleers, and as stated ap doesn't really matter much



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Tayosis
Sat Dec 27, 2003 12:44 am
#31

I have a question...has anyone gotten our dizzy effect(startleshot i think..can't remember)to work with a posture change...whether it be flushing shot or suppressive fire.


I dont have ranged support 4 anymore so i can't test suppressive fire, but i've never had someone fall after dizzy/PCup. wha'ts with that?




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Zeritul
Sat Dec 27, 2003 8:49 am
#32

Since Flushing 1 and 2 does the same thing(and more) as Startle 1 and 2, I think Startle 1 and 2 need to be changed to something useful. I know alot of people want a high damage single target attack, that would be ok with me. If the devs don't like that idea, I have another. Why not leave Startle 1 and 2 as they are(damage and time delay) and make them a posture down change. Then we would have Flushing for posture up and Startle for posture down.
vonbraat
Sun Dec 28, 2003 4:45 am
#33

most of these have been mentioned before, but must be reiterated.

- BLOCK NEEDS TO WORK (I should see myself blocking shots about 1 out of every 3 shots)

- Surpriseshot has no real purpose.

- "out of range" PvP problem needs to be looked into

- Posture change attacks rarely work (flushing shot is great but I have yet to change a posture)

- HAM cost are horrid. I would understand if it was in a healable pool, but 200+ costs on mind? its gotta go

..... and that is all my 4 AM mind can come up with


thanks



and there was much rejoicing...
Fred_Skinner
Sun Dec 28, 2003 8:59 am
#34

I think one or 2 things got missed...


T21 damage: does it compare now to things like LLC and FL? I'm a tad put off that the weapon is only comparable in the hands of a master, if then. Are we to expect a "surprise" combat formulae change, nixing the increase to damage for AP>AR? What about the 0% resist issue? If we go to new formulae, will they truely increase the T21 damage to compensate (I would watch that one as I am a bit sceptical there).




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Sha_Ja
Sun Dec 28, 2003 9:37 am
#35



vonbraat wrote:
most of these have been mentioned before, but must be reiterated.

- BLOCK NEEDS TO WORK (I should see myself blocking shots about 1 out of every 3 shots)

- Surpriseshot has no real purpose.

- "out of range" PvP problem needs to be looked into

- Posture change attacks rarely work (flushing shot is great but I have yet to change a posture)

- HAM cost are horrid. I would understand if it was in a healable pool, but 200+ costs on mind? its gotta go

..... and that is all my 4 AM mind can come up with


thanks




Flushing makes the person stand up, so if there standing you wont see them changed



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Stidgets
Sun Dec 28, 2003 1:16 pm
#36

Since rifleman seems to be somewhat designed around /takecover, the command needs to do something and be useful in PvP. Even if it gives a defensive bonus, the immobilization going prone causes just makes it useless. If it made you invisible until you attacked on the radar, it might be useful; otherwise it's a bunch of crap.



Stidget Greefa
FIGHT
lizzardfire
Sun Dec 28, 2003 2:00 pm
#37

Our concealment line is practically useless.


'






Lizzardfire | Dark Warrior of Valor
--------------------------------------------------------------------
Master Rifleman | Master Bounty Hunter | Master NoHup
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After taking my meds, drinking a full glass of whiskey,
sniffing model glue and finding an illegal hallucenogen to ingest
I see now that the explanation to all this is simple and crystal clear.
-Jebi Jebi Lasai!

irulual
Sun Dec 28, 2003 5:50 pm
#38

Block needs to work.


Why did they take away our crawl speed? (I know it's been gone for awhile, but I know it used to be there.) SO SLOW.


/takecover does squat. If it does do anything, the extra damage you take for lying prone more than exceeds it's use.


I'm still warping, though not as often.


/flurryshot2 is great and all, but can our dizzy last about as long as the TKA's? Just doesn't seem to stick very long at all.




- Deft Aklin -

"I don't have a cool sig because I'm too busy playing the game to make one." -Deft's player


Borsig
Sun Dec 28, 2003 9:49 pm
#39

Block hasnt worked since launch. I for one am tired of our secondary defense not working. It needs fixed. Immedaitely.



Also damage on our T21 is still too low.




Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
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