Rifleman Archive

Thread: Anyone notice that Master Rifleman never agree with Novices on our Top Issues?

travenwatts
Sat Oct 04, 2003 2:39 pm
#40

sorry i hit the wrong button:


As i was saying, two things that slowed me down:


1) WARPING. This IS a killer. Impossible to detect so therefore impossible to guard against


2) HAM costs. I very very very seldom use master headshot because the Mind cost is way too high and the dmg it puts out doesn't justify that much cost. I spent a lot of time sitting to regen my Mind (willpower 600, max for Human)

travenwatts
Sat Oct 04, 2003 2:42 pm
#41

"I suggest people use tactics to defeat their enemy. Don't just stand there and blast away Master headshots and hope it hits. I know warning shot is pointless against non-creatures, but then again you gotta know what your going up against"


I was little unclear...


Warning shot is useful against creatures so use it to keep them out of melee range. It is useless against people, but then again you gotta use tactics.

zRhyno
Sat Oct 04, 2003 2:51 pm
#42

i grinded through the 2.5x melee damage, you can do it to.






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Captiva
Sat Oct 04, 2003 7:28 pm
#43

If you novice riflemen are so freaking worried about how long it will take you to level up, then become a pistoleer...it's much quicker. Just please, stop trying to divide the few riflemen still left.




in-game giavona RIP jilabolic
travenwatts
Sat Oct 04, 2003 9:17 pm
#44






joydiv66 wrote:

So we should serve the minority instead of the majority?








This does not make sense. The "majority" of novice rifleman are most likely working towards the "minority" master rifleman position. So therefore, shouldn't the master rifleman then become the "majority"?

Ypiana
Sat Oct 04, 2003 10:46 pm
#45

Hee hee


Everyone I know who's novice x says profession x sucks, and everyone I know who's master x is having fun with being a master x. Perfect example is body shot 3 in pistoleer. Everyone who's a novice says it sucks and is a perfect example of broken tree because it's too slow. But once you get master gunfighter speed increase BS3 is pretty cool and hits in PvP for around 200 every second.


-- YP




I killed my parents... You're next!
/godmode 1
zRhyno
Sat Oct 04, 2003 11:06 pm
#46

the only profession that is novice friendly is eyeshot in BH only 2 skill boxes up. aldeon, 2.5x melee damage is far from our biggest issue. personally, i havent really cared until i read this thread. all thew newbie novice rifleman just want it to be easy to level up on. what about all of us who have already done this? if we can do it, why cant they do it too? heres what i do in pvp against melee'ers, commandos, and BH's. i hold a pistol until they fire their first shot, then switch to rifle, shoot, switch back to pistol, wait till the next rifle move is almost ready to fire, then switch back to rifle. against melee people? kite. as long as you run they cant hit you. the novices newbies in every profession ruin the whole thing totally. cry nerf nerf nerf on other professions and try to up certain things in their profession to suit htem at that moment. now i dont like eyeshot, but because of so many novice BH's only getting eyeshot, its a perfect example. BAM! its getting moved up to master(which i agree with).






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Gazkan
Sun Oct 05, 2003 12:32 am
#47

I disagree with novice rifleman being hard.. try mastering novice teras kasi lol that will give you a whole new perspective..hell just try hitting novice teras kasi.
Gazkan
Sun Oct 05, 2003 12:38 am
#48

Also, to the above poster who asks, what's so good about flushing 2? It's an area of effect attack meaning you can hit multiple mobs with 1 shot... think of the exp possibilities. Send pet in.. 5 mobs aggro pet, fire flushing shot 2, you get exp off all 5 mobs when they die. Work smarter, not harder.
SilverLobo
Sun Oct 05, 2003 12:50 am
#49

Aldeon I think you would agree that they will not take away the penality completely, probably something like you have said a positional thing. Most Rifleman when they PvE go into the prone position. You have probably read that the reason the novices are bitching about the 2.5 is because of the warp. Lets say for sake of arguement warp finally does get fixed.


You have also probably read that they are trying to force us into a prone position, the devs arguement is they are doing it to address our accuracy issue. Most of us know that being prone in PvP is death already, and argueing against it while we DO have 2.5 damage penality brings more weight to the arguement that we shouldnt be prone to hit anything. What you are doing here is taking away our muscle in this arguement. Basicly we will still take 2.5 damage because we are prone, and also have no mobility for the sake of better accuracy. In the end most of us will never go prone, so we will never see better accuracy, and in turn not have a melee penality that isnt even a real issue in PvP.

DarmutEngshire
Sun Oct 05, 2003 3:17 am
#50

You know, if this was a fantasy MMORPG, the riflemen would be renamed to wizards. Would you then complain that being a low level wizard is too tough? I'm guessing you would. Have they made wizard classes in any game easier at lower levels? **edit** no. That's the way it should stay.

3 cheers for the wizards of SWG!



Aramon Lai - Bria
TeeBee
Sun Oct 05, 2003 4:52 am
#51

This is such a simple fix, level of melee damage should be related to the rifle equipped. If you want towield a T21 you get 2.5* melee penalty, if you are holding a CDEF you get no penalty, as you move up to more powerful rifles so the multiplier scales. This would make the novice life easierwhile forcing the use of more tactics.My only gripe is I often XP with a group andwhen I get agro I have to switch to a pistol just to reduce the multiplier, i'd love to be able to use a crap damage spraystick in those situations.




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VolstedGridban
Sun Oct 05, 2003 6:25 am
#52



Captiva wrote:
If you novice riflemen are so freaking worried about how long it will take you to level up, then become a pistoleer...it's much quicker. Just please, stop trying to divide the few riflemen still left.




Funny.

All the divisiveness and "You don't have a fookin' clue what yer talking about, n00b" posts are coming from the Master Riflemen in this thread. The Novices in this thread have thus far been fairly respectful.

Here's a bit of practical psychology advice: If you want us to care about your issues, don't make a big show of telling us how much you don't care about our issues.

2.5x melee damage will always be an issue for me, for two reasons:

1) I have harvesters to manage, and I frequently aggro stuff while running out to maintain them.

2) No other combat profession in the game has to de-equip their primary weapon to survive close-quarter combat.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
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Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
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