Rifleman Archive
Thread: Anyone notice that Master Rifleman never agree with Novices on our Top Issues?
sorry i hit the wrong button:
As i was saying, two things that slowed me down:
1) WARPING. This IS a killer. Impossible to detect so therefore impossible to guard against
2) HAM costs. I very very very seldom use master headshot because the Mind cost is way too high and the dmg it puts out doesn't justify that much cost. I spent a lot of time sitting to regen my Mind (willpower 600, max for Human)
"I suggest people use tactics to defeat their enemy. Don't just stand there and blast away Master headshots and hope it hits. I know warning shot is pointless against non-creatures, but then again you gotta know what your going up against"
I was little unclear...
Warning shot is useful against creatures so use it to keep them out of melee range. It is useless against people, but then again you gotta use tactics.
If you novice riflemen are so freaking worried about how long it will take you to level up, then become a pistoleer...it's much quicker. Just please, stop trying to divide the few riflemen still left.
joydiv66 wrote:
So we should serve the minority instead of the majority?
This does not make sense. The "majority" of novice rifleman are most likely working towards the "minority" master rifleman position. So therefore, shouldn't the master rifleman then become the "majority"?
Hee hee
Everyone I know who's novice x says profession x sucks, and everyone I know who's master x is having fun with being a master x. Perfect example is body shot 3 in pistoleer. Everyone who's a novice says it sucks and is a perfect example of broken tree because it's too slow. But once you get master gunfighter speed increase BS3 is pretty cool and hits in PvP for around 200 every second.
-- YP
Aldeon I think you would agree that they will not take away the penality completely, probably something like you have said a positional thing. Most Rifleman when they PvE go into the prone position. You have probably read that the reason the novices are bitching about the 2.5 is because of the warp. Lets say for sake of arguement warp finally does get fixed.
You have also probably read that they are trying to force us into a prone position, the devs arguement is they are doing it to address our accuracy issue. Most of us know that being prone in PvP is death already, and argueing against it while we DO have 2.5 damage penality brings more weight to the arguement that we shouldnt be prone to hit anything. What you are doing here is taking away our muscle in this arguement. Basicly we will still take 2.5 damage because we are prone, and also have no mobility for the sake of better accuracy. In the end most of us will never go prone, so we will never see better accuracy, and in turn not have a melee penality that isnt even a real issue in PvP.
3 cheers for the wizards of SWG!
This is such a simple fix, level of melee damage should be related to the rifle equipped. If you want towield a T21 you get 2.5* melee penalty, if you are holding a CDEF you get no penalty, as you move up to more powerful rifles so the multiplier scales. This would make the novice life easierwhile forcing the use of more tactics.My only gripe is I often XP with a group andwhen I get agro I have to switch to a pistol just to reduce the multiplier, i'd love to be able to use a crap damage spraystick in those situations.
Captiva wrote:
If you novice riflemen are so freaking worried about how long it will take you to level up, then become a pistoleer...it's much quicker. Just please, stop trying to divide the few riflemen still left.
Funny.
All the divisiveness and "You don't have a fookin' clue what yer talking about, n00b" posts are coming from the Master Riflemen in this thread. The Novices in this thread have thus far been fairly respectful.
Here's a bit of practical psychology advice: If you want us to care about your issues, don't make a big show of telling us how much you don't care about our issues.
2.5x melee damage will always be an issue for me, for two reasons:
1) I have harvesters to manage, and I frequently aggro stuff while running out to maintain them.
2) No other combat profession in the game has to de-equip their primary weapon to survive close-quarter combat.