Rifleman Archive

Thread: Rifleman Templates

Ackehece
Mon May 09, 2005 7:32 am
#40


Hmm not sure I would amp my melee defense as my first priority. Increased Accuracy, Speed, Ranged defense would be my priorities. As a rifleman no matter what we do we will not match a puretanks ability to take melee damage but with proper ranged skills you can keep melee from ever getting close to you so the melee damage should not be worried about to much (of course if something spawns on top of you... ouch).



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Jedimd
Mon May 09, 2005 8:25 am
#41






sanmonroe wrote:
I like Mrif/TKM/4040 commando with all 4 force sens melee def

195 melee (225 w/rif or flamethrower/rocketlauncher)
185 ranged (215 w/rif FT or RL)
50% reduction in all damage taken
+500 health from self buff
when you need to get around you can buff def by +500 (can't use while fighting witha rifle)

Never pay for armour again!

Message Edited by sanmonroe on 05-09-2005 03:51 AM





Hmmm so there is hope for me adding TKM to master rifles now. Was thinking it wasn't going to work out too well.


Coolness!





- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
dkenobi
Mon May 09, 2005 9:34 am
#42






Ackehece wrote:


Hmm not sure I would amp my melee defense as my first priority. Increased Accuracy, Speed, Ranged defense would be my priorities. As a rifleman no matter what we do we will not match a puretanks ability to take melee damage but with proper ranged skills you can keep melee from ever getting close to you so the melee damage should not be worried about to much (of course if something spawns on top of you... ouch).






Seemsi'm thinking in terms of preCU. But I should also mention that I am thinking in terms of PVP as I am interested in taking a larger part in that. With a proper group, though, I guess a Rifleman would not have need for very much melee defense. In an effort to understand the new system:


1. Does rifle speed or general ranged speeddecrease the warmup or cooldown (or both) of our actions? If so, my next priority this would be.


2. I remember reading "if accuracy > defense of target, damage = and then some" (paraphrased). Is this a noticable difference, or is it not worththe skillpoints to maximize this?


3. Do rifleman still have a penalty for using rifles at close range (less accuracy?), and pistoleers a bonus in the same circumstances?


I'm pretty sure I have more questions, and will ask them when they become apparent to me. Thanks, llvllerlin



sanmonroe
Mon May 09, 2005 10:25 am
#43



Jedimd wrote:


sanmonroe wrote:
I like Mrif/TKM/4040 commando with all 4 force sens melee def

195 melee (225 w/rif or flamethrower/rocketlauncher)
185 ranged (215 w/rif FT or RL)
50% reduction in all damage taken
+500 health from self buff
when you need to get around you can buff def by +500 (can't use while fighting witha rifle)

Never pay for armour again!

Message Edited by sanmonroe on 05-09-2005 03:51 AM



Hmmm so there is hope for me adding TKM to master rifles now. Was thinking it wasn't going to work out too well.

Coolness!






It is fun. Plus if something charges you click on your knucklers, click on COB for +500 defense and a total of 75% damage reduction or so, hit armour break, click rifle, watch the PAIN!



Ineedanewsig


iijin
Mon May 09, 2005 10:37 am
#44






dkenobi wrote:

I've been looking intodifferent templates using the program Ackehece recommended to me (thanks again) and my biggest goal as a Rifleman is to increase Melee Defense. Here aresome templates I looked through (I kept track ofonly GRA, GRS, RD, and MD)


MRM / MBH / P0404 / FS Ranged Accuracy / Fully Clothed in BE Clothes +16 melee/ranged defense


  • General Ranged Accuracy +227

  • General Ranged Speed +55

  • Ranged Defense +235 +64 = 299

  • Melee Defense +165 +64 = 229






ME! well I havent grinded the FS yet soon to come



Iijin Myriiv | DFR
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|
88th Imperial Fighter Squadron

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Jedimd
Mon May 09, 2005 11:04 am
#45






sanmonroe wrote:





Jedimd wrote:





sanmonroe wrote:
I like Mrif/TKM/4040 commando with all 4 force sens melee def

195 melee (225 w/rif or flamethrower/rocketlauncher)
185 ranged (215 w/rif FT or RL)
50% reduction in all damage taken
+500 health from self buff
when you need to get around you can buff def by +500 (can't use while fighting witha rifle)

Never pay for armour again!

Message Edited by sanmonroe on 05-09-2005 03:51 AM





Hmmm so there is hope for me adding TKM to master rifles now. Was thinking it wasn't going to work out too well.


Coolness!









It is fun. Plus if something charges you click on your knucklers, click on COB for +500 defense and a total of 75% damage reduction or so, hit armour break, click rifle, watch the PAIN!



Thanks for your posts heresanmonroe! I've beenreading and searching the forums as to all this and you provided me with the info I wanted. Thanks again!




- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
Louannarchy
Mon May 09, 2005 11:47 am
#46

I was this before and after cu...


MRM/MCH/Pistoleer x/x/3/x


Pistol pre-cu was for defenses.. now I use it for the intim shot to help my pets out.... been workin good.





Louannarchy Lade'Iam - Planet Vagabond
Luu' Fuu - Struggling Combatant
Luu'Anne Love -Botched transfered character
Warmaker01
Thu May 12, 2005 2:08 am
#47






Warmaker01 wrote:



Trying out now:


MasterBounty Hunter/ Master Rifleman /Pistoleer 0404


* General Ranged Accuracy +215


* General Ranged Speed +55


*Melee Defence +165


*Ranged Defense +235


Pros


+ Hard hitting power at long range.

+ Good accuracy and fast enough. In this day and age of SWG, accuracy for a developed combat character is more important over speed. But that's my opinion.

+ Access to Rifleman's good single target specials.

+ Access to Bounty Hunter's significant Mods and flexible Specials.

+ Good Ranged & Melee defenses.

+ Terrain Negotiation is IMO, an underrated skill. With Exploration IV from the BH Prerequisites, our movement on rough terrain is good to go. Combined with the specials to control the target via BH and Pistoleer, our ability to maintain a safer distance froma target is greatly increased. Keep the opposition at our favored 50-64m range.



Cons


- No Medic. Total reliance on excellent Stims which have timers!

- The virtue of the Rifleman: Attract aggro's like it's cool.


+/- Potential access to stealth and additional lethality if Cover, Sniping Shots,and Conceal Shots are made to work.



Message Edited by Warmaker01 on 05-12-2005 02:11 AM

CrimsonCommando
Thu May 12, 2005 12:37 pm
#48

Master Bounty Hunter - Master Rifleman - Squad Leader


  • General Ranged Accuracy +190

  • General Ranged Speed +70

  • Ranged Defense +250

  • Melee Defense +175

This is me and I think this is the best option. You have great accuracy, awesome speed and your defense is excellent.






"I find your lack of faith disturbing." *Force Choke*
Cookie-Eater
Fri May 13, 2005 9:12 am
#49

MRM/Marksman 4004 (Nuke (?) )

MDoctor/Medic 4440 (Heals/Buffs)

CM 0004 (Root/Snare)


Is a cool Template for both PVP and PVE...




I support Pie and Beer in a large scale.
velm
Fri May 13, 2005 10:31 am
#50

MR/MBH/0/1/3/4 Pistoleer


general ranged accuracy: 185


general melee defense: 165


general ranged defense: 235


gives a wide range of specials, from the BH/Pistols side to the LLC of the BH. The terrain Negotiation might come in handy as well.


However, I am thinking of changing it to MCM/MR with moving the left over skill points elsewhere.



DWolf
Fri May 13, 2005 11:28 am
#51

Master Commando


Master Rifleman



Was 4000 Carbineer but my FS skills are now only 3 boxes off unlock so droped em to make some room for SP. Plasma Flamer + Advanced Headshot = Much giggling





--------------------------------------------------------------
vDARKWULF | KAIMEI ORDER
--------------------------------------------------------------


Darkwulf: Elder Jedi - Kaimei: Elder Bounty Hunter
Issik
Sat May 14, 2005 11:22 pm
#52

MRM/MBH/4000 CM
Can out heal Jedi damage in good armor, your group mates will love you, solid defenses and damage.



Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

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