Rifleman Archive

Thread: Rifleman Templates

RunningRoutes
Sun Sep 26, 2004 8:31 am
#27



CrazyAce555 wrote:
Yeah i am looking for a more PvE type charactor. I think Rifleman/Ch would be awsome. I was wondering. will my creatures out damage me, and keep teh monsters away? Also i want to know how many shots i can get off beofr i am seen when i am M Rifleman and had the 4th box of exploration in scout and ranger. Will it make a big difference?





As for your creatures: normally they will keep aggro on them. Even if they don't, just peace out, order your animal to attack, and then run (don't need to burst, just normal run). I had this on a macro when I was doing the CH thing. The attacking creature would normally turn on my pet because I wasn't attacking anymore.

In PvP, I'll tell you straight up: CH SUCKS!!! From what I've been told it used to dominate PvP and then the devs over-nerfed it to a joke in PvP. Animals do one quarter damage in PvP (standard PvP damage reducation), but they TAKE full damage. They also don't heal worth anything and on some servers, petstims will cost you big.

As for the Ranger/Rifleman template for PvP: soloing it does suck. As part of a group, you give something no one else can: early warning. When I'm out with my guild PvPing, I'm always using areatrack to keep a lookout for incoming enemies. Granted, once the fighting begins I'm not as effective as some of my guildmates... but I do provide a valuable skill until then. And I like providing something other than buttkicking power.

Also, I might add that some of us Rangers are petitioning that at Master Ranger we gain the ability to use our traps on players and people (NPCs). It would help make Rangers more effective in PvP without overpowering us as the most dangerous trap (Adhesive Mesh), IMHO, doesn't last too long. Long enough to be effective, but not so much as to be a gamebreaker.

And before all the BHs get on the 'we should be the only ones allowed to use traps on players' thread: they don't have to learn traps anymore, so don't complain. Also, I think rangers have a valid reason for being able to use traps on people. Tracking 4 is called MAN Hunting. Ummm... how can I hunt without using traps? So, maybe the combat rebalance will make rangers more effective PvPers.

As for PvE, Rangers can (and should) be kings of it. /conceal and our creature to-hit bonuses and a rifleman make the ultimate PvE combo. conceal, throw trap, headshot 3, harvest. And its profitable too. Armorsmiths need all sorts of hide for Wookie Armor and they need Endor Wooly for something else. Trust me, they pay through the nose for this stuff. Add on docs and combat medics needing various meat, cooks needing milk (I sell crap milk on the bazaar at 5 to 10 cpu and it doesn't last a day); and, you can make good money once you get a client base established and learn where to harvest effectively.



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Marcus_Skyrunner
Sun Sep 26, 2004 11:19 pm
#28

I have been most of the powerful templates in this game and i found that a Master Rifle/Master Doc/ Novice Brawler works awsome for me....you gotta invest in good armor and bio cloths for melee def, but you'll kill anything really quick and heal your ham with one stim, and intimidate which is very effective and useful.This template is very effective in pvp as long as your not fighting a jedi. As for pve , it rocks just keep a watchful eye on the targets vulnerabilities.

mind buffs,food,drink,and stat migration are a riflemans best friend!



/// Remo Skyrunner-R1 R2 L1 X left down right up left down right up\\\
Qwezicul
Mon Sep 27, 2004 7:49 am
#29

I'm a master rifleman / master marksman / TKM / novice medic or scout, depending on if I want harvests or heals. Additionaly, I have +2 rifle speed from a SEA, so I'm capped on rifle speed, and TKM caps itself anyways.


With TKM you can hunt pretty much anything, even NS Protectors and Spell Weavers (though you can't kill em fast like a MHS). TKM helps me in pvp as well. I'll use it to put on state effects, then if I land a kd/dizzy I'll pull out my jawa and get some nice 1.5x extra damage headshot 3's


You can *easily* kill people unbuffed with this template. Just powerboost and keep a neutron pixie handy. And do what I mentioned above.



-[Magnar Aeadon the Great]- *Classified by Imperial authority*
-[Xavius Aeadon]- Forge Master of AutoTek, CEO (ret.)
DarthMarksman
Mon Sep 27, 2004 7:56 am
#30






CrazyAce555 wrote:

Yeah i am looking for a more PvE type charactor. I think Rifleman/Ch would be awsome. I was wondering. will my creatures out damage me, and keep teh monsters away? Also i want to know how many shots i can get off beofr i am seen when i am M Rifleman and had the 4th box of exploration in scout and ranger. Will it make a big difference?






Someone suggested Pikeman/Rifleman as a PvP template. Just wanted to let you know, Pikeman in PvP is not that great without DOT lances, which can be pricey, so it's really not worth it for PvP. However, Rifleman/Pikeman is a powerful PvE template(I'm a PvE player, like yourself), so that is definitely something to consider. CH/Rifleman is probably one of the most fun.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


dkenobi
Sat May 07, 2005 9:30 am
#31

I've been looking intodifferent templates using the program Ackehece recommended to me (thanks again) and my biggest goal as a Rifleman is to increase Melee Defense. Here aresome templates I looked through (I kept track ofonly GRA, GRS, RD, and MD)



MRM / MBH / P0404


  • General Ranged Accuracy +215

  • General Ranged Speed +55

  • Ranged Defense +235

  • Melee Defense +165

MRM / BH0444 / P0004 / SL0300


  • General Ranged Accuracy +170

  • General Ranged Speed +50

  • Ranged Defense +260

  • Melee Defense +190

MRM / BH0444 / P0404 / Force Sensative (Ranged Accuracy, Ranged Speed, Ranged Defense, Melee Defense Trees)


  • General Ranged Accuracy +212

  • General Ranged Speed +57

  • Ranged Defense +240

  • Melee Defense +170

MRM / MBH / P0400 / Force Sensative (Ranged Accuracy, Ranged Speed, Ranged Defense, Melee Defense Trees)


  • General Ranged Accuracy +227

  • General Ranged Speed +67

  • Ranged Defense +215

  • Melee Defense +145


MRM / MBH / SL0404


  • General Ranged Accuracy +190

  • General Ranged Speed +70

  • Ranged Defense +250

  • Melee Defense +175

MRM / MBH / SL0400 / Force Sensative (Ranged Accuracy, Ranged Speed, Ranged Defense, Melee Defense Trees)


  • General Ranged Accuracy +182

  • General Ranged Speed +72

  • Ranged Defense +270

  • Melee Defense +195

MRM / BH0444 / SL0404 / Force Sensative (Ranged Accuracy, Ranged Speed, Ranged Defense, Melee Defense Trees)


  • General Ranged Accuracy +187

  • General Ranged Speed +72

  • Ranged Defense +255

  • Melee Defense +180


I'm liking MRM / MBH / SL0400 / FS just a little. Is any of this incorrect?

Bigsam
Sun May 08, 2005 11:12 pm
#32

I am MBH+MRM+carbineer0440 now


  • General Ranged Accuracy +210
  • General Ranged Speed +55
  • Ranged Defense +225
  • Melee Defense +150





  • ::::BigShoaLin::::
    Puttley
    Mon May 09, 2005 1:40 am
    #33

    i've gone with M.BH, M.Rifles, Pistols 0303 witha little FS to get a ctrl+C stats of:

    accuracy: 299
    speed: 126
    melee def: 195
    ranged def: 260

    not bad witha couple of AAs in your boots on top of that!
    sanmonroe
    Mon May 09, 2005 1:43 am
    #34

    I like Mrif/TKM/4040 commando with all 4 force sens melee def

    195 melee (225 w/rif or flamethrower/rocketlauncher)
    185 ranged (215 w/rif FT or RL)
    50% reduction in all damage taken
    +500 health from self buff
    when you need to get around you can buff def by +500 (can't use while fighting witha rifle)

    Never pay for armour again!

    Message Edited by sanmonroe on 05-09-2005 03:51 AM



    Ineedanewsig


    sanmonroe
    Mon May 09, 2005 1:48 am
    #35

    oh 200 acc and 90 speed.



    Ineedanewsig


    Warmaker01
    Mon May 09, 2005 2:22 am
    #36



    Currently and satisfied so far with:


    Master Marksman / Master Rifleman / Master Carbineer - 47 SPs left over, but used with Medic & Scout with my character. Play around with a Profession Calculator with these 47 extra SPs...


    * General Ranged Accuracy +205


    * General Ranged Speed +50


    *Melee Defence +85


    *Ranged Defense +155


    Pros


    + Very efficient with Skill Points. Utilizes Marksman to its near full capacity (remember, 47 SPs still left for you to toy with).

    + Hard hitting power at long range.

    + Good accuracy and fast enough. In this day and age of SWG, accuracy for a developed combat character is more important over speed. But that's my opinion.

    + Access to Rifleman's good single target specials.

    + Access to Carbineer's excellent AOE specials and target(s) movement control. It feels great using Improved Full Auto Area with my T21... really great.

    + Flexible with single targets or crowds.

    + Could be the group's hard hitting Rifleman or the SAW Gunner. All in one character.


    Cons


    - I feel the Ranged / Melee Defenses are mediocre.

    - The virtue of the Rifleman: Attract aggro's like it's cool. If not careful with Carbineer AOE specials, you're the involuntary Tanker. With mediocre defenses, you're going down Mr.Postman.


    +/- Potential access to stealth and additional lethality if Cover, Sniping Shots,and Conceal Shots are made to work.

    +/- Carbineer Suppression Fire specials don't function all the time. Not as bad as Cover or Sniping Shots for Rifleman, but at least the Suppression Fires happen sometimes.

    Message Edited by Warmaker01 on 05-09-2005 05:56 AM

    RasCoW
    Mon May 09, 2005 5:03 am
    #37

    Master Marksmen

    Master BountyHunter

    Master RifleMan

    Pistoleer 0 0 0 3 (Improved Stopping Shot)




    6AgtRAd6
    H--e--a--d-- H--u--n--t--e--r
    "Never Interupt Your Enemy When He's making a mistake"


    JascoSmlee
    Mon May 09, 2005 5:34 am
    #38

    Do melee and ranged defense have any effect outside pvp now with the crappy pve level system?



    Jasco Smlee Antarian Ranger
    Nosn Nuub +2 Starfighter Engineer
    kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
    nacon
    Mon May 09, 2005 5:58 am
    #39


    Mrifleman, Mpistols, Mmarksman, Carbiner 0440, FS ranged accuracy, speed and meele def with one sp left for ranged def.


    132 speed


    352 accuracy


    185 meele def


    230 ranged def


    Pros- The ability to control ones opponet with intimidates, roots, snares and kd while dealing high damage


    -good accuracy and speed everything you point your rifle at is as good as dead in


    -utilises every ranged trick in the book or at least the most important ones for both crowd and single targets


    Cons- Low defence but who needs them when you can layout most things before they get a change to come near you.


    - everything you shot in groups 9/10 times comes and aggros you



    After testing a few combinations I seemed to like this best in PvP and PvE. Espeacially PvP I seemed to notice that most people die in 3-5 hits meele def stackers take a bit more hits but they dont get a chance to come near you and be a treat.

    Message Edited by nacon on 05-09-2005 01:46 PM



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