Rifleman Archive

Thread: Are we Uber?

MarcoRenaldi
Mon Mar 08, 2004 5:20 am
#40






CairnTrenor wrote:





DarthKirby001 wrote:





MarcoRenaldi wrote:


I dont think any of us are complaining as that is the cost of our gun and we have grown to accept it. We do complain when idiots claim that we can spam our specials day in and out with no downside. That downside being that to actually get off a few shots we have to buffed with no ifs, ands , or buts about it.


For rifleman migrting stats is not just a good idea, it is almost mandatory. That is why you see so many unbuffed rilfeman walking around with 400 HA pools.


Once again I would just like to re-state that I am not complaining just explaining a downside to our prof








Exactly.








This is not just an downside for riflemen but for most proffesions.

Cairn Trenor





yes but the difference being everyone else can stim theres, meaning that any fool with novice medic can be fully healed in 2 stims. This makes it so that you can get by without buffs, and while you may want buffs in PVP you dont need buffs to shoot for more than 6 sec.



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
mka
Mon Mar 08, 2004 12:12 pm
#41








ob194 wrote:



5)This is a recognised problem, and we all want it fixed. Remove all of the close range bonuses we shouldn't have, IE, all of them. You're right, we should suck major at distances of less than, say, 25 m.





/salute



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
MarcoRenaldi
Mon Mar 08, 2004 12:28 pm
#42






raider7734 wrote:
















BadMisterFrosty wrote:

I hate to see zillions of new rifleman, its good for app EXP I dont need anymore but....


All people say it, it might be true. Give it to me straight, is it true?







Of course it's true. People flock to where the power is.


The fix isn't just saying 'nerf Rifleman' or even 'fix everybody else then worry about Rifleman'. The fix is the combat balance which is supposed to give each profession a more defined role, and eventually reach a balance of power. It will be like a bulldozer that takes off some hilltops and fills in some valleys, leaving the landscape looking quite a bit different than before.


If the post from the lead combat designer back in September is any indication,Rifleman will be much more aboutgetting intoposition at the longest ranges andstrafing and sniping fromcover. Carbines will rule the mid ranges and be better atattacking on the run.


My 2c








IW ould ove for each class to have amore defined role nad hope the devs can make it work however, I am afraid the devs will not take into account gamespace as most PVP I am involved in happens under 40 meters.



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
kpr
Mon Mar 08, 2004 1:29 pm
#43

how about this for a down side of rifleman.


we have no kd or posture down defense.


our defense vs dizzy is pathethic.


we have no kd or dizzy shot to slow our opponent.


our only defense is a huge offense.


as for our melee defense, its a bug that we are so hard to hit and its gonna get fixed, the 40 melee defense is a joke when a master melee class swings at you.


our proffession is suppose to deal huge amounts of damage.


and before any of you try to say were snipers, were not, im a gunner and the way this game runs there is no way to do snipeing of any sort. range is way to short.


i mean come on the carbines are getting fixed and soon people will cry nerf on them for all the kd shots.


and as for shooting the mind pool a bh with eyeshot and a genosian pistol is much better at it than us.


and then our specials suck for secondary effects, like kd or delay which just about every other proffessions enjoys one of them.


alls we have really is accuracy and damage, and a pretty good ranged defense.





Nevek
Master Rifleman(retired)
Master Marksman(retired)
Master Creature Handler(retired)
Master TKA (retired)
Master Squad Leader(retired)
Master Commando(retired)
Master Medic(retired)
Master Doctor(retired)
Master Swordsman(retired)
master lightsaber/master enhancer/healer4/4/0/0
Eaca
Mon Mar 08, 2004 1:56 pm
#44

We do have a dizzy shot, actually 2 of them, Flurry 1 and Flurry 2. Flurry 2 is even a AE dizzy. Combine that with suppression shot 1 in ranged support 4 and you have an ad hock KD. Not the most effective, but hey, its not on a timer.
Ranelaen
Mon Mar 08, 2004 2:36 pm
#45

Compare yourselfs to a commando at 30 meters. Nuff said. Oh btw how many skill points you use for your profession? Guys if ya havent noticed when your buffed HAM specials draw goes way down, if ya dont believe me get mind buffed and then heal yourself. Notice the cost isnt the same. Whenever ya have stat buffs its makes the cost of your special go down. Thats why buffed tkas are uber cause they can spam that 1500 hit over and over and over again. Thats also why rifleman with 3000+ mind can spam headshot. The current ham system with buffs allows spamming of specials. So then it comes down to who has the best specials and who has the best range. Gee what a cawinky dink, CM's and rifleman are considered best for pvp. Combat medic 90m 1000 point MIND POISON. Rifleman 60-65 meters 1500 point MIND head shot. I dont fault the rifleman. I fault SOE because they created the game and there recent patches led to this. They also made the MIND pool the hardest to get buffed/healed, but if you have a guild of griefers. They can easily get an entertainer an enthraller and a chef. But here is a point to therifleman, you should be able to lay down in sniper position and take down almost any target quickly, but do you think you should be able to run with essentially a 50 calibur rifle and fire? Im a commando, we dont get to run around firing rocket launcherdo we, what happens we take a knee. Now would you want them to take the knee away from commando so they could run around firing rocket launcher, or would you rather have youraccuracy lowered.SOE is more into nerfs than into fixes. If you guys dont come up with a reasonable fix for your current power in pvp,SOE will make that decision for you. Being a commando,I know very well you wont like their decisions.


Ranelan


Master Commando- Colonel in the Imperial Forces


Eaca
Mon Mar 08, 2004 3:11 pm
#46






Ranelaen wrote:

Compare yourselfs to a commando at 30 meters. Nuff said. Oh btw how many skill points you use for your profession? Guys if ya havent noticed when your buffed HAM specials draw goes way down, if ya dont believe me get mind buffed and then heal yourself. Notice the cost isnt the same. Whenever ya have stat buffs its makes the cost of your special go down. Thats why buffed tkas are uber cause they can spam that 1500 hit over and over and over again. Thats also why rifleman with 3000+ mind can spam headshot. The current ham system with buffs allows spamming of specials. So then it comes down to who has the best specials and who has the best range. Gee what a cawinky dink, CM's and rifleman are considered best for pvp. Combat medic 90m 1000 point MIND POISON. Rifleman 60-65 meters 1500 point MIND head shot. I dont fault the rifleman. I fault SOE because they created the game and there recent patches led to this. They also made the MIND pool the hardest to get buffed/healed, but if you have a guild of griefers. They can easily get an entertainer an enthraller and a chef. But here is a point to therifleman, you should be able to lay down in sniper position and take down almost any target quickly, but do you think you should be able to run with essentially a 50 calibur rifle and fire? Im a commando, we dont get to run around firing rocket launcherdo we, what happens we take a knee. Now would you want them to take the knee away from commando so they could run around firing rocket launcher, or would you rather have youraccuracy lowered.SOE is more into nerfs than into fixes. If you guys dont come up with a reasonable fix for your current power in pvp,SOE will make that decision for you. Being a commando,I know very well you wont like their decisions.


Ranelan


Master Commando- Colonel in the Imperial Forces









A 1500 point mind shot is impossible in PvP with standard weaponry. Either someone has a uber loot drop, or has a multi-sliced exploit gun if they're hitting for 1500 PvP. Against an unarmored opponent with no ranged mitigation and lets say a godly 1000 max damage T21 with HS3 and its 3.5x damage multiplier we have: 1000 x 1.5 x 3.5 x 0.25 = is still only a headshot of 1300.


Are we overpowered in the current SWG combat model? Oh **edit** yeah. Do we hit for 1500 PvP? Nope, not even close. Esp with the average crafted T21 coming in at 700 tops that brings headshots down to about 900. A good crafted jawa is going to have 400 max (assuming no loot drops used) so now we're down to 525 damage which can be reduced by mitigation (though it will cut through most armor).


If you say you got hit for 1500 damage by a rifleman since the 75% damage reduction went into place one of three things happened. You're lying, you have no ranged mitigation and were hit by someone with a phenominal loot drop/slice that has over 1100 max damage, or you were fighting an exploiter using a multi sliced gun.

CairnTrenor
Mon Mar 08, 2004 3:26 pm
#47



MarcoRenaldi wrote:


CairnTrenor wrote:


MarcoRenaldi wrote:


CairnTrenor wrote:


DarthKirby001 wrote:


MarcoRenaldi wrote:

I dont think any of us are complaining as that is the cost of our gun and we have grown to accept it. We do complain when idiots claim that we can spam our specials day in and out with no downside. That downside being that to actually get off a few shots we have to buffed with no ifs, ands , or buts about it.

For rifleman migrting stats is not just a good idea, it is almost mandatory. That is why you see so many unbuffed rilfeman walking around with 400 HA pools.

Once again I would just like to re-state that I am not complaining just explaining a downside to our prof




Exactly.





This is not just an downside for riflemen but for most proffesions.

Cairn Trenor


yes but the difference being everyone else can stim theres, meaning that any fool with novice medic can be fully healed in 2 stims. This makes it so that you can get by without buffs, and while you may want buffs in PVP you dont need buffs to shoot for more than 6 sec.




Not everyone got novice medic, and the problem here is that stim-b's can be used with only novice medic, IMO it should require higher medicine use skill.

Cairn Trenor


Exactly! The fact that you only need to spend SP on novice medic to stim away 500 points of dmg that is making the HA bars useless to attack.




But you also have to keep in mind it works the other way around aswell, pistoleers and carbineers mostly do damage to the health and action pool so you riflemen can just get novice medic and heal that damage. In my opinion it equals out pretty good but as I said earlier stim-b's should require more med use than now.

Cairn Trenor



Cairn Trenor
Master Bounty Hunter
Master Carbineer
MohdriDarkstar
Mon Mar 08, 2004 10:34 pm
#48

What I find funny is the guy who posted on the first page complaining that melee fighters get the "target is out of range" message too often.


Waa, waa, waa!


Guys waving around sticks and stones are usually going to be at a disadvantage when going up against guys with guns.


Or even a slingshot, for that matter.


Let's face it, in PvP amelee toon's job is and should be: 1.) Take out pets, 2.) Take out other melee fighters, 3.) Be opportunistic with taking out any foolish ranged fighters that come too close, 4.) Die to ranged fighters if they aren't close enough to engage or near some cover, period. Enough said.


Do Rifleman own in PvP? Yes. We master Bounty Hunters don't fare too poorly, either, for all our complaining. Commandos do decent damage, but the poor guys are regulated to melee ranges and that needs to change. Pistoleers and Carbineers = BROKE, so stop comparing. They need to be fixed, though Carbineers have had some passes to fix their HAM and a couple specials, their role is still ill-defined. Enough said.


In my mind, Riflemen are the guys standing in the back controlling the crowd and picking targets of opportunity. Carbineers are the skirmishers/assaulters, running around to flank, and pistoleers are thescoundrels running the other way from battle or just hunkering down to take their lumps with the melee fighters... (well,pistolsare defensive weapons, after all!)


Oh, and in addition to Teras Kasi Artists, Fencers, Swordsmen, Riflemen, Combat Medics, and Bounty Hunters being able to target the MIND pool... so can Carbineers (scattershot.)


LittleBoo54
Tue Mar 09, 2004 12:23 am
#49

Too uber.


I finished my rifleman stacker template back in January when every PVPer on my server were still stacked swordsmen, TKM's, and pistoleer/fencer was the big FOTM. Strolled into Theed the first night and laid to waste a dozen at a time single-handed. Now everyone isgoing rifle stacker or CM/rifle on my server.





Jules - smuggler
Fred_Skinner
Tue Mar 09, 2004 12:40 am
#50






LittleBoo54 wrote:

Too uber.


I finished my rifleman stacker template back in January when every PVPer on my server were still stacked swordsmen, TKM's, and pistoleer/fencer was the big FOTM. Strolled into Theed the first night and laid to waste a dozen at a time single-handed. Now everyone isgoing rifle stacker or CM/rifle on my server.




Tell me again how nerfing Rifleman will fix this? If it is, why bother and just use Rifleman only like I do? Mmmm? Not uber. Borrowing a phrase from James Carville, IT'S THE STACKING STUPID.

Message Edited by Fred_Skinner on 03-09-2004 02:41 AM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


KardenTyrell
Tue Mar 09, 2004 12:44 am
#51

as you said.....its the stacking templates making it uber...its the stacking that made it impossible to hit because there was the defences generally are higher then ones accuracy. Oh and the melee defence rifleman got are bugged, it should be a bonus for melee to hit



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Faikk
Tue Mar 09, 2004 12:53 am
#52

A fewthings i dont understand.


Why do you come to the Rifleman boards and complain about our supposebly 'uber' profession, for a start none of us have ANY input whatso**edit**ing ever into the changes made to our profession and a lot of us played the profession when we killed by durnis at Master.


Secondly, you know this will be addressed in the combat balance so stop whining and STOP SQUATTING IN OUR FORUM.




_________________________________________________________________________________



_________________________________________________________________________________
Page 4 of 5