Rifleman Archive
Thread: Are we Uber?
HARP00N wrote:im sorry but you cant throw out the riflemans greatest weakness, HAM costs, because we can buff. The devs never imagined that people will be able to waste to much money seemingly uselessly (what does pvp get you anyway? From a logical standpoint its a waste of time). You'd want the devs to nerf our accuracy and firing speed because our buffs cancel out our HAM costs? What about the people that don't use buffs? Then they'd really be **edit**ed over.
buffs throw everything out of wack. However, if a rifleman spent 10k credits to buff himself and kill you... i think its the rifleman getting screwed.
Spending 10k on buffs is nothing, if you got Master Rifleman you should be able to afford stuff like that and did it ever occur to you that other proffesions got even worse ham costs than rifles? I keep seeing riflemen complain about HAM costs all the time but not thinking that other proffesions are in the same position if not worse. I'd suggest you try playing as an Carbineer someday.
Cairn Trenor
Master Carbineer
Master Weaponsmith
Your quote:
QUOTE/// "Read that bit and realised i didn't need to read any further. Talking complete BS." ///QUOTE
Apparently, you believe that rifleman should be immune to melee attacks, be able to do thousands of points of damage to the unhealable mind bar, be able to DB at 60m, be able to spam special without missing at 6m ... basically, be able to kill any PvP enemy in ten seconds flat.
ROFL ... and I'm talking BS. Sure, kid.
endquote
You obviously missed the bit i capitalised, about riflemen doing thousands of points of damage to players mind pools, which i stated was utter BS. Please show us some screenies of said damage and i'll eat my hat, words, heck, even the keyboard, because you know what....no one does "thousands" of points of damage in PvP, son ![]()
/quote: *sigh* Here we go again ... *sigh*
You were probably looking at a Pistoleer/Fencer who just happened to have the meditation line in TKA. The fact is that TK's don't really have anything that good that 'stacks'--> our dodge mods suck, our knockdown mods suck, etc.
Please, do your homework before responding. /endquote
Asfor this, rofl, i think i know a TKA fighting when i see one, and i can assure you he wasn't sitting on his arse meditating. Those flailing fists and legs kind of gives it away, but i guess you already know that, son ![]()
Maybe you should take a leaf out of your own book and, to quote you, Please, do your homework before responding.
CairnTrenor wrote:
HARP00N wrote:
im sorry but you cant throw out the riflemans greatest weakness, HAM costs, because we can buff. The devs never imagined that people will be able to waste to much money seemingly uselessly (what does pvp get you anyway? From a logical standpoint its a waste of time). You'd want the devs to nerf our accuracy and firing speed because our buffs cancel out our HAM costs? What about the people that don't use buffs? Then they'd really be **edit**ed over.
buffs throw everything out of wack. However, if a rifleman spent 10k credits to buff himself and kill you... i think its the rifleman getting screwed.
Spending 10k on buffs is nothing, if you got Master Rifleman you should be able to afford stuff like that and did it ever occur to you that other proffesions got even worse ham costs than rifles? I keep seeing riflemen complain about HAM costs all the time but not thinking that other proffesions are in the same position if not worse. I'd suggest you try playing as an Carbineer someday.
Cairn Trenor
Master Carbineer
Master Weaponsmith
i have a carabineer on another server, and he does have high ham costs, but itsmy health and action getting r.aped, not my mind. I can pop a stim into that. My mind does go down indirectly though, since the stims use mind (to the point where i can get myself completely owned because my health and action are almost gone and my mind is too from the stimming) but then you compare stim costs to rifleman specials while wearing armour...... i literaly counted, with a couple pieces of composite on, my mind is gone in liteteraly 7 seconds..... and it's not comming back.
Being high helps, too.
MarcoRenaldi wrote:
4) With mind buffs, you can spam specials all day long.
WE can ONLY spam specials with buffs/food/spice. You can HEAL your pools that your ham is drawn from! IF we even want to dream about wearing armor then guess what we have to be drunk(brandy), just had a lap dance, Listened to some rock and roll, and stuffed our selves full of Vegresian.
DarthKirby001 wrote:Did it ever occur to you that Rifles have the highest HAM cost, and that our HAM costs drain our own normally-non-healable pool? A pistoleer can spam his Fanshot, heal his HAM cost damage, and spam some more. Rifleman spam headshot, and then need to either get drunk (brandy) or get high (muon). Or have a nice refreshing glass of blue milk (but what fun is that?)
CairnTrenor wrote:
Spending 10k on buffs is nothing, if you got Master Rifleman you should be able to afford stuff like that and did it ever occur to you that other proffesions got even worse ham costs than rifles? I keep seeing riflemen complain about HAM costs all the time but not thinking that other proffesions are in the same position if not worse. I'd suggest you try playing as an Carbineer someday.
Sure riflemen got higher ham drain cause of their insane speed at master but maybe try and migrate your stats a bit, that usually helps. But my point here wasn't who got the highest HAM drain since it's so easy to buff every stats so you're able to spam specials all day so why do so many riflemen complain about this? You got a great working proff, so you should be able to be able to live with some drawbacks.
Cairn Trenor
Master Carbineer
Master Weaponsmith
CairnTrenor wrote:
DarthKirby001 wrote:
Did it ever occur to you that Rifles have the highest HAM cost, and that our HAM costs drain our own normally-non-healable pool? A pistoleer can spam his Fanshot, heal his HAM cost damage, and spam some more. Rifleman spam headshot, and then need to either get drunk (brandy) or get high (muon). Or have a nice refreshing glass of blue milk (but what fun is that?)
CairnTrenor wrote:
Spending 10k on buffs is nothing, if you got Master Rifleman you should be able to afford stuff like that and did it ever occur to you that other proffesions got even worse ham costs than rifles? I keep seeing riflemen complain about HAM costs all the time but not thinking that other proffesions are in the same position if not worse. I'd suggest you try playing as an Carbineer someday.
Sure riflemen got higher ham drain cause of their insane speed at master but maybe try and migrate your stats a bit, that usually helps. But my point here wasn't who got the highest HAM drain since it's so easy to buff every stats so you're able to spam specials all day so why do so many riflemen complain about this? You got a great working proff, so you should be able to be able to live with some drawbacks.
Cairn Trenor
Master Carbineer
Master Weaponsmith
I dont think any of us are complaining as that is the cost of our gun and we have grown to accept it. We do complain when idiots claim that we can spam our specials day in and out with no downside. That downside being that to actually get off a few shots we have to buffed with no ifs, ands , or buts about it.
For rifleman migrting stats is not just a good idea, it is almost mandatory. That is why you see so many unbuffed rilfeman walking around with 400 HA pools.
Once again I would just like to re-state that I am not complaining just explaining a downside to our prof
Exactly.
MarcoRenaldi wrote:
I dont think any of us are complaining as that is the cost of our gun and we have grown to accept it. We do complain when idiots claim that we can spam our specials day in and out with no downside. That downside being that to actually get off a few shots we have to buffed with no ifs, ands , or buts about it.
For rifleman migrting stats is not just a good idea, it is almost mandatory. That is why you see so many unbuffed rilfeman walking around with 400 HA pools.
Once again I would just like to re-state that I am not complaining just explaining a downside to our prof
DarthKirby001 wrote:Exactly.
MarcoRenaldi wrote:I dont think any of us are complaining as that is the cost of our gun and we have grown to accept it. We do complain when idiots claim that we can spam our specials day in and out with no downside. That downside being that to actually get off a few shots we have to buffed with no ifs, ands , or buts about it.
For rifleman migrting stats is not just a good idea, it is almost mandatory. That is why you see so many unbuffed rilfeman walking around with 400 HA pools.
Once again I would just like to re-state that I am not complaining just explaining a downside to our prof
This is not just an downside for riflemen but for most proffesions.
Cairn Trenor
Demane wrote:
So many riflemen is denial *shakes head*.
There reason melee's can't hit you is that the coding in place to give riflemen penalties to their melee d against melee fighters is broken. It actually gives them a bonus. This will be fixed next patch and is stated in the dev notes as a bug that needed to be fixed.
Riflemen accuracy is too high and the penalties designed to counter close range is imballanced and does not offset the massive accuracy riflemen get at master. This needs to be adjusted as well. I currently have 141 ranged defense and riflemen hit me within 25m nearly evertime while we are both running. BROKEN...no rebuttle.
Riflemen shoot off their specials too fast. DPS is not supposed to be so much higher than other ranged classes when all are using their highest damage specials. A higher damage gun with high damage multipliers is supposed to reflect in a larger hit but at a slower rate. This is simply ballance. High damage, single hits allowed to have a greater dps should have a greater toll on the user but the current system allows nearly infinate spamming of specials due to insainly high buffs. The whole system is screwed and this is why we are getting combat ballances over the next two patches. Riflemen, along with many other classes, will be changed. The devs have already listed many areas where they know things need to be changed and the problems listed here for riflemen are directly being addressed for many classes.
What does this mean... everyone here defending the rifleman profession and convincing themselves that they are not overpowered are going to have to face reality very soon. I am sure that these same people will be the first to drop the profession because it will be beyond them to understand what a rifleman's role should be. As it stands it is the master at long range, the master of middle range and the master of short range against a non-healable stat bar.
Oh,,,am I a class tired of being beaten by riflemen? Opps nope...been a rifleman TWICE! And I like it...but even I understand the changes that need to come.
Ballance Riflemen......nerf combat medic.
Here is my problem with all these nerf criers.
1) Fix the other classes and then balance. If you balance us or any other profession that is broken then what happens? We have to have more nerfs.
"IF you race a runner and a man with a broken leg. IS it the runners fault he won? SHoul we break his legs to make the race even?"
2) Misconceptions about our class such as spd and accuracy up close.
The common proposed fix for spd is a 3 sec cap.IF I am lucky I can take out a unbuffed/unarmored person in 3hits(random pools). So to kill a charging melee class we need 2-3 secs, with the spd cap in place it would take 6+ sec to drop one.
Our accuracy is insane at close range this was due to the dves overcompensating. The issue before this was a master pistolleer was just as accurate at our ideal range as we were. SO they over did it a little. However most PVP occurs in towns and due to LOS toons cant engage each other at great distances and most PVP starts around 30 meters. So that gives us 10 meters till we can be lunged at. IF people had their way we would already not be able to hit the ass end of a krayt.
When you combine these two changes together the rifleman becomes utterly uselss in pvp other than when combined with a CM to polish off that last piece of a mind.
IceNine777 wrote:
most of the time in pvp we have to work without brandy because after you die your stomache doesnt empty, without brandy and canape thats minus like 60 mind a shot with the disruptor rifle and even higher with the t21 and faster loss with the jawa. you can attack one person kill him without him hitting you and have 200 mind left
60 mind a shot??? LOL I wish. I'm losing90-100 per headshot3 without armour! I havent even checked how much i drain with strafeshot2, i dont even bother using that without brandy..