Rifleman Archive

Thread: *Tested* T21 Rifle Armor Rating 0?!!?

Tanker9
Thu Jul 31, 2003 1:29 pm
#27

A mob with huge resists have tiony floaty numbers. Thats the true dmg.




Isofly Neofly
Master Rifleman
Bloodfin
AldeonAvardulin
Thu Jul 31, 2003 2:38 pm
#28






OpethRebel wrote:

"This modified damage takes into effect the fact that the T21 is an armor rating 3 weapon and is the true amount of damage the mob takes"


Wrong. The true damage taken is a third, completely different number. Go shoot a creature and look at the number that floats up. Then look at his HAM bar, the amount that barwent down is the ACTUAL DAMAGE TAKEN. The floaty probably doesn't count resists or something, because it is usually (always?)an optimistic number for me.






Actualy damage is what floats above the head. Combat is what the damage you did was, and the above the head is after bonuses/resists.



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Xilaxtrasia_Vor
Thu Jul 31, 2003 3:40 pm
#29

Can someone send me that picture, to [email protected]? The site's bandwidth has run dry..


Thanks!

Tanker9
Thu Jul 31, 2003 3:43 pm
#30

The problem I am haveing is my ham pool runs dry before I kill anything coning white or better to me (as a master rifleman). Expecialy anything with an AR over 0 due to the t21 bug. Gonna have to buy a laser rifle sigh.



Isofly Neofly
Master Rifleman
Bloodfin
YVHunter
Thu Jul 31, 2003 3:48 pm
#31

Where do you guys get t-21s. I ahve been looking since I got the game and can't find anything.
Flyojumper
Thu Jul 31, 2003 3:55 pm
#32

AldeonAvarfulin and OpethRebel, you guys are both somehow right but not completely...


The combat window damage is the raw damage on your special or auto attack.


Then this number is adjusted for AR rating and % resist and then displayed over the head of the monster of PC taking the hit.


Then, that damage is slighlty spread over the 3 HAMs EVEN when it's supposed to be a pure health or mind shot.


So for example, you can fire a Headshot2 with adlt20 on an opponent with energy resist at 30%. The combat window can for example report 620 damage done by Headshot2, the overhead number will report 434 (0.7x620) but the REAL damage done on the pools will be more around 35 health, 35 action and 364 mind damage, all adding up to the 434 displayed overhead. I have done precise testing with a cooperating friend in duel and we have experienced that spread first hand. I didn't come up with a % spread formula but on a shot of about 600 mind damage overhead, it did 500 to mind and 50 to action and 50 to heath.

Tanker9
Thu Jul 31, 2003 4:26 pm
#33

Either way it isnt working as Intended (hopefully).



Isofly Neofly
Master Rifleman
Bloodfin
OpethRebel
Fri Aug 01, 2003 12:32 am
#34

"This modified damage takes into effect the fact that the T21 is an armor rating 3 weapon and is the true amount of damage the mob takes"


Wrong. The true damage taken is a third, completely different number. Go shoot a creature and look at the number that floats up. Then look at his HAM bar, the amount that barwent down is the ACTUAL DAMAGE TAKEN. The floaty probably doesn't count resists or something, because it is usually (always?)an optimistic number for me.




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dispro
Fri Aug 01, 2003 6:53 am
#35






Flyojumper wrote:

AldeonAvarfulin and OpethRebel, you guys are both somehow right but not completely...


The combat window damage is the raw damage on your special or auto attack.


Then this number is adjusted for AR rating and % resist and then displayed over the head of the monster of PC taking the hit.


Then, that damage is slighlty spread over the 3 HAMs EVEN when it's supposed to be a pure health or mind shot.


So for example, you can fire a Headshot2 with adlt20 on an opponent with energy resist at 30%. The combat window can for example report 620 damage done by Headshot2, the overhead number will report 434 (0.7x620) but the REAL damage done on the pools will be more around 35 health, 35 action and 364 mind damage, all adding up to the 434 displayed overhead. I have done precise testing with a cooperating friend in duel and we have experienced that spread first hand. I didn't come up with a % spread formula but on a shot of about 600 mind damage overhead, it did 500 to mind and 50 to action and 50 to heath.







I have to agree with Flyo here...I've looked at the number above the mobs head and the number in the HAM (specifically the Mind bar) and the amount of damage I do differs between the two. My rifle is 5.1 speed, so it'shard for my brain to do three subtracts and an add before I fire again to check to see if all three damages add up to the number above the mobs head. Anyone have a slower rifle and a faster brain can probably check it fairly easily.




Disproportioned - Novice Sharpshooter
Antpile
Fri Aug 01, 2003 8:11 am
#36

Anyone know the damage type and Armor Piercing value of a Jawa Ion Rifle?



Ralnity - Expert Weaponsmith, Master Sharpshooter
Radiant Galaxy
AldeonAvardulin
Fri Aug 01, 2003 10:03 am
#37

I decided to go test this, as I have somewhat notice it. The numbers above the head is what should happen if your weapon is a certain AR rating. (bonuses) Not the actualy damage, but then after restists, you get what is on the HAM bar. So the T21 is still not working, becuase you should see a very large bonus above the head.



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AldeonAvardulin
Fri Aug 01, 2003 10:04 am
#38

Tested with an E11, so you know. (AR2)



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Flyojumper
Sat Aug 02, 2003 12:44 am
#39

Aldeon, I already said it, the number overhead DOES take into consideration the resist %, it's so easy to test and I even shown the calculations in my previous post. There is a spread going on on all 3 HAM bars, just take a look at your next target's health and action poolin PvP while you do a headshot3. You will see that they take about 10% damage in those two pools and if you add the health/action/mind damage, it will all add up to the overhead. Just test it out if you don't believe me...
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