Rifleman Archive

Thread: Expect us to get nerfed.....

Nnekk
Fri May 20, 2005 5:22 pm
#27



PyscoJuggalo wrote:

I just want the nerfs to end, 2 full years is enough in my book

I don't want Stopping Shot, or Crit, or even Jedi whom I despise above all professions nerfed..... I would just like to see fixes.






Exactly!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


PyscoJuggalo
Fri May 20, 2005 10:45 pm
#28






Kevie wrote:





PyscoJuggalo wrote:

I have seen pistol weilders agure this now, which makes me mad! I thought us non-jedi professions had some decency for one another, I thought we had each others backs for once after these 2 years of nerfing that lead to nothing but continued imbalance.....


But if we have to lose short range, well so be it! Let them burn in hades for it though! We should then ask our DPS to be hired or theirs to be lowered.


I remember reverse kiting with the 2.5 times melee damage, it was'nt pretty





i've seen riflemen complain too, don't pigeon-hole one profession into being whiners


but i don't think you guys will ever get a nerf in this regard

first, a pistoleer can use a rifle (and fairly well i might add, as the pistol-specific mods aren't that high in the pistol trees)

second, rifles have horrible accuracy at close range, and horrible defenses
sure you start off the fight further away you've got a chance, but a good root, a rifle (or my annihilator pistol) and i can close in and take you out just as easily as you can from far away


imo things are pretty balanced





Then Send em to PyscoJuggalo's woodshed!



Not really trying to pigeon hole Pistoleers into nerfists (I did say some pistol users, I think in this post maybe in the other one I said that.......) Anyhoo I'm against all nerfs, their not constructive and all they do is take a profession that was designed to function and just throw a wrench into it's works......





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Selko
Sun May 22, 2005 4:59 am
#29

Eh Ranges should be 80-60-40 pistoleers that can't deal with a rifleman are stupid.




Selko Embries

Professional Scoundrel
ObiQuixote
Sun May 22, 2005 4:53 pm
#30

Just like before the CU, it's not the profession that's overpowered it's the things you put with it. Before the CU a master rifleman out of the box with no food or mind buffs was pretty worthless, add speed plates, food, buffs and allow us to use an ap3 damaged maxed weapon with no cost, that's where things got out of balance.

Now, same thing. A master rifleperson isn't all that great. But mix it with specials from other professions and it becomes a menace. But all people will know is they got “pwned” and you’re holding a rifle.

aibo220
Sun May 22, 2005 7:40 pm
#31

I think there should be a minimum range.

When I first played on TC and seen how range plays such a role, as where before you didn't ever pay attention to it... I thought the benefit of a pistol was being able to shoot close up and the downside of a carbine and rifle is that they HAVE to be pass 35m in order to shoot at all.

Well, after playing all three I see that no... You can shoot at any range using the rifle and almost any with a carbine. Same is not true for pistols. If rifles can be fired 5m from the target, pistols should be able to be fired from 60m. That is what should be done. But instead what is going to be done is that RM and Carbineers will be nerfed... That is what the developers do, they nerf what has an advantage instead of bringing the disadvantaged up to par.

Either way, something should be done.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Veustuh
Mon May 23, 2005 10:10 am
#32








PyscoJuggalo wrote:

I remember reverse kiting with the 2.5 times melee damage, it was'nt pretty





You shall never speak of these days again for they were sad times indeed. I vividly recall the days when I used to get the 3 hit incap from a TKthanks to that idea by the devs. After fights I'd still get told by the meleers that my profession was too powerful and deserved the nerf bat andwe can't forget how commandos who used flamer throwersfrom 50+ meters away to incap rifleman thanks to the devs making them deal kinetic damage.

Message Edited by Veustuh on 05-23-2005 12:12 PM



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

ObiQuixote
Mon May 23, 2005 10:47 am
#33


PyscoJuggalo wrote:

I remember reverse kiting with the 2.5 times melee damage, it was'nt pretty



I also recall having to be prone and at 54 meters to hit anything. That was just insult to injury. Then there was the warping mob. Nothing like going prone and setting up, shooting at a nuna, missing the nuna, watching it teleport on top of your head and incap you as you try to get up and get to a range where you had any chance of hitting it.

Lol, Good times.

DarkVader9
Tue May 24, 2005 12:44 am
#34

I rifleman is stealthy, long range and unseen when shooting the first shot. That will never change that is rifleman. Remember what the rifleman trainer says to you he don't like being close to poeple and the cu is in it's less than a month or so allot of peeps now havne't found out how to play their toon right yet. We are now the damage dealers woot but have low defence but there is always things around that np 0/4/0/4 woot .

There will be no nerf use comon sence and devs won't listen to whining. Only reason i play this game is cause of rifleman .



Drop off at theed naboo -4803 3059.

It's the left npc in the Uber Loot Shop. Crafter's name Urrata.

Mrifle/Mdoctor/nscout &BH Pre cu
MBH & Jedi full temp CU

Elder Jedi NGE
Ouwak Eros
PyscoJuggalo
Tue May 24, 2005 8:34 am
#35






ObiQuixote wrote:




PyscoJuggalo wrote:

I remember reverse kiting with the 2.5 times melee damage, it was'nt pretty





I also recall having to be prone and at 54 meters to hit anything. That was just insult to injury. Then there was the warping mob. Nothing like going prone and setting up, shooting at a nuna, missing the nuna, watching it teleport on top of your head and incap you as you try to get up and get to a range where you had any chance of hitting it.

Lol, Good times.




Do you remember.... "Do we have Rainbow gems on my server yet?"



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Veustuh
Tue May 24, 2005 1:44 pm
#36






DarkVader9 wrote:
I rifleman is stealthy, long range and unseen when shooting the first shot. That will never change that is rifleman. Remember what the rifleman trainer says to you he don't like being close to poeple and the cu is in it's less than a month or so allot of peeps now havne't found out how to play their toon right yet. We are now the damage dealers woot but have low defence but there is always things around that np 0/4/0/4 woot .

There will be no nerf use comon sence and devs won't listen to whining. Only reason i play this game is cause of rifleman .





/pat new guy on the head


Yeah that's what they all say until you're asked to bend over and grab your ankles.


In SW:G it's never been a real issue of people knowing or not knowing how to play their toon as we cannot control all the mechanical aspects of the game. Agro warping was rampant in the first 6 months of the game (and much into the past year while milking creatures) to which caused our targets to suddenly warp to 70m from our location then in a matter of 2 seconds warp right on top of us as we were in the process of attacking. While holding a rifle in the old days we took 2.5x more damage when the agro was dealing in kinetic damage (i.e. 95% of all creatures in SW:G) which spelled instant incap for the rifleman unless they were able to change weapons before the melee attack; however, we'd loose potential rifle xp since we changed weapons mid attack.


In November of '03 the developers, at the mounting request of the melee community, slowed down the run and burst run abilities of those wielding rifles to which allowed melee attackers and all other range attackers to catch up and even at times pass up the rifleman. In addition melee players were given a 20m lunge attack at master brawler, War Cry prevented the vicitim from attacking for 10 - 20 seconds and could be stacked. These were dark times for the rifleman community and only the strong (or insane) continued the grind towards master. Around January of '04 the developers removed the 2.5x melee modifier and broke it to which made it 2.5x harder to hit a rifleman with a kinetic attack. This bug lasted for all of a month and was quickly fixed.


After January of '04 buffs, god-like armor and templating made it possible for people to become one person wreaking crews and solo pretty much all content and any group of enemy faction players who weren't templating, buffed and/or in great armor. Rifleman became the flavor of the month since themind pool was the only unhealable pool during combat to which could be attacked and the raw damage per second.In addition,all heavy composite didn't have a stun layer in them made Headshot 2 (3 was broken until early summer of '04) with the Jawa Ion Cannon the best attack to have. If one was so lucky as to loot an exceptional T21 or DXR-6b, or had a pre-nerf T21 then rifleman was the king of the battle field for the nothing including Jedi could touch the damage of a templated rifleman.


Shortly after Publish 9 the tables turned and Jedi became the best damage profession around for no other creature, npc or even player had resists to Lightsaber damage. In addition the added block in Lightsaber along with force heals to which weren't on a timer made Jedi the ultimate killing machine. About a month before this CM's were coming out in huge numbers and laying waste to all those in their path for the mind poisons and enhancements from the Geonosian Caves became decimating.


For the next 10 months any pure combat elite profession was totally borked in some form or fashion. Players who refused to follow the Jedi carrot and/or template were punished by the system. Unless one had exceptional gear and weapons combat was short lived by the "normals". Over this time span many cries were let out demanding the nerf of either Rifleman, Combat Medic or Jedi. All classes in their respects were broken yet in the right form or fashion in a position to which they would become overpowering. It was the use of this overpowering technique that lead to what changes we're experiencing today. The CU though was on the drawing board for well over a year before SOE/LA acted upon their intentions.


Where am I going with this? Well short and simple, nobody looks to a person's build when they're attacked but the weapon they're wielding. Sure anybody can use pretty much any weapon post-cu with some skill even if they don't have any specialized training in it; however, much like the pre-cu system people denote certain weapons with certain professions. Currently a pure Rifleman (i.e. just marksman 4/0/0/4 and rifleman master) cannot compete with a MBH / MR. Sure by design this is ideal but the problem lies in the fact that people will see the BH wield a T21 and think "nerf that damn rifle for I just got my ass handed to me by a rifleman" yet fail to realize that their attacker was also a Master Bounty hunter.


Like many others I'd rather not see any more nerfs but fixes to the problems with the current system that are allowing people to be more powerful than what they should be under a balanced system. Today, Thunderheart posted that root can be in chained in a fashion to which will keep a person rooted until they're dead or the attackers leave or die. Keeping it possible for all weapons to perform shots such as stopping shot (pistoleer attack) and seeing players using cyberarms while wielding a rifle and rooting players form 70+ meters will only get the mass population to cry "Nerf X profession" instead of "Fix the game and make certain attacks tied to certain weapons" in order to prevent the imbalance.

Message Edited by Veustuh on 05-24-2005 03:48 PM



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

ObiQuixote
Tue May 24, 2005 2:20 pm
#37



PyscoJuggalo wrote:
Do you remember.... "Do we have Rainbow gems on my server yet?"

lol, Yup.

Eclipse got their spawn pretty quick but I remeber some servers had to wait 6 months or more before they could make a t21. T21's wern't that usefull back then though.

PyscoJuggalo
Tue May 24, 2005 2:26 pm
#38






ObiQuixote wrote:





PyscoJuggalo wrote:
Do you remember.... "Do we have Rainbow gems on my server yet?"



lol, Yup.

Eclipse got their spawn pretty quick but I remeber some servers had to wait 6 months or more before they could make a t21. T21's wern't that usefull back then though.





That was Starsider and yeah early T-21's did suck. Were'nt they AP 1?



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Geddeo
Tue May 24, 2005 2:42 pm
#39


I think this prophecy needs to be taken down in the scripture. It has been too long since our boards have been preached too from the Riflenomican. We need to be reminded of the dark times as well as the golden era of the rifleman.

Veustuh did a good job of laying down the history, but his summary of times doesn't have the impact of passages taken straight from the Riflenomican.

Message Edited by Geddeo on 05-24-2005 02:52 PM

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