Rifleman Archive
Thread: Expect us to get nerfed.....
Think they were always ap3, they were just slow and had huge action costs, which was a big deal back then. Waiting 5 to 10 minutes for mind regen so you could shot again was yet another of the early rifleman banes. It wasn't until the chef revamp with two brandies and a canape that wearing armor was a practical choice for a rifleman.
PyscoJuggalo wrote:
That was Starsider and yeah early T-21's did suck. Were'nt they AP 1?
Demi_Wraith wrote:
They were AP3 then they nerfed it to AP1 then unnerfed it back to AP3.
Message Edited by PyscoJuggalo on 05-25-2005 12:47 PM
i'm sorry, but since my only combat is RifleMan, i think i am more qualified on this.
Rifleman, in its current state is FAR from overpowered. PvE is SO slow. With no snare or root shot, everything just runs up to my face and starts pounding on it. just like the old days. except i'm shooting super slow.
you can only use half (the good half) of our specials in PERFECT conditions. wich, means you'll never get them to work on some planets. Now, when this gets fixed (as they claim, but dont hold your breath) then we will be able to see if we truly are overpowered. But even when /cover is fixed, i doubt it. because sniper takes you out of cover, and with the hate system you can get what? 2 conceal shots off before they come running at you.
speaking of the Hate system, If you have rifleman in a group then tanks are useless. everything aggros to us. the least prepared for defending ourselves. what a great system that is /rolleyes
but, i must say, my view is skewed, because im a ranger, and it adds absolutely nothing to my combat effectiveness. so really i'm a lvl54 combat toon. or whatever a only master rifleman would be.
VolvoSsixtyTsix wrote:
Rifleman is highest damage dealing longest range and without any accuracy penalties at point blank proffession........now how is that balanced ?
Offence 5.
If your professions doesn't do the damage that you want, then perhaps you should pick a profession that fits your playstyle. If you want pure damage, go rifles; if you want utility andgroup functionality, go pistols.
If everyone was Offence 5, then there would be no diversity and peole that play defence or croud control would have no class to choose.
Thunderheart wrote:
riotcontrol wrote:
Did these discussions include giving ranged professions another tactical advantage instead of the root in case something like that gets implemented? Because, well, that's pretty much the only thing making melee and ranged equal (balanced) but still different (meant for a different use and to be played with different tactics) right now. Taking it away and not replacing it with something else would greatly disturb the whole melee/ranged playstyle difference vision and once again lead to a completely melee-centric game.
Thunderheart wrote:
There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.