Rifleman Archive
Thread: Rifleman Issues Designer responses
Number 4.... Is that to say at 64 meters we have the same accuracy but at 63 meters we're more accurate then Pistoleers? Are there going to be any changes?
Number 6.... I'm not sure if this is good or bad. If the skills in 1 - 3 get fixed we might find that Surprise Shot and Conceal make up for our weakness. Getting in a good solid first hit could really help out on the exp system.
So recap with emoticons:
1 - 3)
Much happiness!
4)
Huh?
5 - 6) ![]()
rjellorator76 wrote:
Aldeon, you will need to changed your signature. Instead of:
-If you see me from a distance, chances are you're already dead.
You should change it to the following for accuracy:
-If you see me from a distance, chances are you're already dead, unless we're exactly 64 Meters apart.
Jello
Hahahahahahahaha
Devs obviously don't understand issue number 4 .
Here is the core problem . I'm going to word this as simply and plainly as I can .
Pistols hit everything all the time from any distance out to 64m .
Is that clear enough for everyone ? My pistol with an ideal range of 8 nails 95% of all shots I take with it at any range . ANY RANGE . 20m , 30m , 50 and 60m . It doesn't matter it just never misses .
Hope we are all on the same page now . Pistols should not be hitting shots accurately at 60m.I getridiculous accuracy at 60m WHILE RUNNING ( !!!! ) using Eye Shot . The designer states " ... the difference is within maximum range " . Designer please pay attention now .... THERE IS NO DIFFERENCE PISTOLS HIT ALWAYS AT ANY RANGE .
There , now I feel better . More waiting YAY !
Caijal wrote:
Re #4:
You need to go back and look at the numbers and how the -50/+50 to hit cap works out. Pistoleers are nailing shots for more DPS with more consistancy than Riflemen and it's sickening. I don't see ANY pistols with a -80 to hit at 64m, do you?
Try looking at the most popular pistol, the scout blaster.
A whopping, wonderful -90 at 64.
Heya Aldeon , I'm on Bria would be happy to help in any way . Wanna message me with whatever ya need me to do ? I can use a new purpose in game , collecting hides is getting old ..... talk to ya soon
Jon
Jester, they said they will only be getting to one a month, but Im almost 100 percent sure with this patch they will be fixed. The reason is becuase there maknig AR visible on weapons now, so it should say AR3, and hopefully they will fix it. If not, its on the next list at wich they will respond too.
PS don't know what ya have in mind , here is how I fight MOBs and here is how it goes ... I use my first three " free shots " to get the DOTs in , then I trap with slow bomb and kite at 50m or so while using Eye Shot .
When I switch to pistol and kite spamming Eye Shot at 50m , I have a solid green wall of hits on my combat window . I'm very surprised to ever see the white text indicating a miss . Happens maybe once every 20 shots .
Let me know how I can help ya in game ttys .
Jon
#6 Is why off base. If your talk about xp and the question was, what does no healing the mind pool have to do with XP. I want XP in groups, not PVP perks. But the question is, how do we get better XP while not making PVP lop sided.
I don't think the DEV's have a system in place to help us. If they make it so we hit for more, or our shots are faster, then we are kings of PVP. They are going to stick us with the mind bar line again if we ask for better preformance. If anything, if they don't want to fix rifles, nor mess with PVP rules, then make the skill point cost for the rifleman tree less and give us a fighting shot at have skill points to dump into pistol or someing.
I don't know, but it seem the cards are stacked against us.
BishO
Wep Smith, Rifleman
Eclipse