Rifleman Archive
Thread: Rifleman Issues Designer responses
Both are equally inaccurate from max range. The difference is within maximum range.
excuse me? i don't udnerstand that
Look at his answer:
Question:
4) Pistol VS Rifle Ranged Accuracy – Pistols accuracy from 64 meters seems to be equal to the rifles accuracy at 64 meters. But when moving closer to a target, the accuracy on a rifle suffers, while pistols remain the same.
Answer:
Both are equally inaccurate from max range. The difference is within maximum range.
Crap. The Devs think that NO gun can hit at 64m, the chance to hit target calculations are bugged. Since the Devs won't publish the combat calculations we have assumed they are working, but they are 100% screwed up. There response to this will be to 'FIX' the bug and make a 0% or very low chance of hitting anything with an weapon at 64m. Right now every gun is hitting much more than the devs think it will. This predicted change will add a lot of frustration. What is REALLY scary is that anyone who has played this game knows exactly what is meant by question 4 the fact that the devs don't mean they just don't understand combat. Devs take tomorrow off and play SWG, your too isolated from your own product. Here comes a huge raged weapon nerf when the devs figure this out....
Reply thread:
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=5228
That was absolute sh*t!!!
**edit**?!
What happened to fixing block? What happend to making conceal shot useful? What happend to our concerns about melee defence? What happened to the ideas of adding precision shots H, A, or M at master rifleman? What happened to making the "concealment +20" actually do something? What happend to the T-21 getting fixed?
Aldeon, did you put ANY of the main concerns in your letter to Q? Everything except the first 2 is crap that either:
1. You knew he was gonna give a vague answer
2. Doesnt help our proffesion at ALL.
F*CK!!!
Tek, first of all you need to calm down. Second of all didnt you quit? Your not a rifleman anymore. 3rd, they only answered my first report. Read what I said, they are only getting to one reprot a month. My 2nd reprot has other issues on it.
Melee defense? That was at about 50/50, alot of people have swordsmen, and they will not want melee defense removed.
READ WHAT I TYPE
THEY ARE ONLY GETTING TO ONE REPORT A MONTH
That was my first report, you didnt start posting your ideas till week 3, that means they will probably not be answered for antoher 2 months, unless they shape things up.
No resources to make T21's on Radiant either. Will this issue ever get addressed? I doubt it.
#4 should be resubmitted with better wording. Saying that rifles and pistols hit the same at 64 meters is the way it's designed to work, so it was a badly worded bullet.
The real problem is that there's not enough difference in a "-50" modifier anda "+50" modifier. A master pistoleer and master rifleman seem to both hit about 95% of the time at all ranges regardless of what the modifier states.
Even saying that rifles become less accurate with range is not, in my experience, true. I don't even bother paying attention to range anymore because I can't tell a difference between my hit rate at 10m and 50m, even if the ideal range of my rifle is 50m.
When I was fighting Jaxes, I'd hit them while running while they were at -50 and I'd rarely miss.
IMO the wording should be this:
4) We are not seeing enough difference in the hit rate for a modifier of -50 versus +50 when fighting a target. This is true of all weapons, not just rifles, but it hurts us the most. Ideal range of 50 meters is no real range advantage if this modifier is completely overwhelmed by other skills.