Rifleman Archive

Thread: Rifleman Bugs & Current Issues *12-22-03*

CaLVines
Tue Dec 23, 2003 10:40 am
#14

Jeisyn, thanks for the feedback. This is something I can work with.

No, I never said it's Klaws fault. However, I DO say:

- his feedback write-up was not very clear or concise. I still don't know where the damage was raised and why the damage types were never talked about in this thread. Given that this post is the single most important post of our correspondant after submitting the issues, I think it's a pretty weak performace he shows there

- he is too naive when believing what Thunderheart tells him. I don't mind if he believes this stuff. I just would want him to be a bit more sceptic and realistic

- I do not think this thread is particulary useful. I really don't see what he is aksing for


However, since you were constructive about my ranting, and you seem to believe this is useful, and I have been OT here way too much anyway, I'll play along.



Current issues of rifleman:

- increased HAM costs after patch. This was not announced and therefore has to be a bug Top priority for our corrsepondant to find out why and get a fix

- Specials. From the weak effects (Posture changes) to useless specials (startle shot) to damage/cost ratios that don't make sense (HS2 / HS3). As reported in our top 5 issues. As commented by the devs that the new HAM system will change it (though I still don't see what HAM has to do with the effect, maybe klaw can answer this question for me some day)

- Damage types. E.g. Tusken and Spraystick have wrong damage types. As reported in our top 5 issues (at elast in the original version we saw). For some reason dissapeared from what we got as feedback

- Range. Increase range over 64 meters (since we KNOW it's technically possible), or make other weapons much more inaccurate at max range. Fix stupid -120 modifiere changes in the last 4 meters for some guns (e.g. Laser Rifle). As reported in our top 5 issues. As commented by with something simply not true, or not understandable for me.

- No 3 second speed cap. As reported in the issue thread, but probably not submitted as top 5.

- Usefulness of take cover, suprise shot, alertness. As reported in the issue thread, but probably not submitted as top 5.

- Need for high random damage single target special. As reported in the issue thread, but probably not submitted as top 5.

- Weapon resources and stacks of enhancements needed (especially for T21). As reported in our top 5 issues (at elast in the original version we saw). For some reason dissapeared from what we got as feedback

- General HAM cost (not the after-patch increase). Too high, too much dependancy on drugs/food. As reported in the issue thread, but probably not submitted as top 5.



I am sorry, but I can't think of more. And as I said initially, all those things can be found in our original issues thread. In fact, everything in our issues thread is still valid, with the exception ot warping and 2.5 melee modifier, which got fixed. The only new things are the increased HAM costs.

So:

oldIssueThread + HAM cost increase - creature wraping - 2.5 melee modifier = newIssueThread.


I am sorry, but I still fail to see the point in this exercise. But if some of you think this is helpful, there you go.
Seflyn
Tue Dec 23, 2003 2:15 pm
#15

Ok after reading the fencer post it seems these are meant to be things that might not be covered in the combat revamp, in that case.


1.) Block doesn't seem to work.


2.) We lack a good damage (4x or 5x multiplier) single target attack.


3.) Startleshot 1 + 2 seem pointless, maybe replace startleshot2 with a single target 5x attack?


4.) Surprise shot seems a bit pointless.


5.) Hunter title for concealment 4.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
PyscoJuggalo
Tue Dec 23, 2003 3:39 pm
#16

Cal I understand your point of view and know you are pissed about the PR bull crap.



Klaw as you know is a buffer from the devs to us, his sole role is to sheild the Developers from our criticism. Now thats not how it's explained to him or us but thats the way it is. I remember a time when people wanted to lynch Aldeon for all the bugs and issues with the profession. We must remember the corespondents are on our side and they have to please both us and the developers. If they piss off the dev's the dev's will ignore them and if they piss off us we won't support them.


Maybe your also a little angry about the way Klaw was selected, but from what I've seen from him he has done as good a job as anyone of us. He is pretty open from what I have seen and if he's open that means he aint a tool of the dev's.


Cal I'm not saying you don't have a right to criticize or be frustrated, I just think yourCriticism/Frustration should be focused more on the developers than Klaw.


Thanks for listening and relax a little, were all on the same side.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
dahrocker
Tue Dec 23, 2003 4:47 pm
#17

Klaw,
What bugs are you seeing in rifleman in your day to day usage?
Are you seeing the same issues that we are?



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....~ RoughNecks Forever ~....
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klawlegna
Tue Dec 23, 2003 9:48 pm
#18

I'm aways testing, mostly PVP though and on TC.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


CaLVines
Wed Dec 24, 2003 9:40 am
#19



PyscoJuggalo wrote:

Cal I understand your point of view and know you are pissed about the PR bull crap.

Klaw as you know is a buffer from the devs to us, his sole role is to sheild the Developers from our criticism.


Cal I'm not saying you don't have a right to criticize or be frustrated, I just think your Criticism/Frustration should be focused more on the developers than Klaw.






So which one is it? I agree to you that it's probably not Klaws fault. But as you say, he shields the devs from our criticism. So, I can not criticise Thunderheart or any other dev directly, because they won't listen (and if the system works as you describe, it was never intended that they did).

So, my only point of contact for my frustration is my correspondant. I can not judge if he does a good job or not. Neither can you or anyone else. All we see are some posts here, and while my agressive and ranting tone may be one of the reasons for this, I yet have to recieve clarification on some points in our response. The few important posts he made here were pretty weak. I can only HOPE he does about 10 minutes corresponding work a week, because that's about the amount of work putting together that post should have taken.

Again, it may not be his fault. But it is his job to take our concerns and frustration to the devs, and give us the answers back. The first I can not see, but apparently what he does has no effect whatsoever. The second one, well, I don't think he does a good job there.


If he understands his role, he will know that every single line of ranting, whining complaining and accusing him is not directed at him, but at Thunderheart. He is the small retail clerck who gets the frustration of customers about products he does not make, but sells them. If he takes those things too personally, he is the wrong guy for the job. If he does his job (as you describe his job), this should not be an issue, but Klaw will sit down with Thunderheart once a week and have a nice little chat about "how dissapointed you customers are with you this week, TH".


Klaw, if you take this too personal, I'm sorry again. Rest assured, I won't be around for much longer. Which I will of course partially blame you for, but deep inside you know that I in fact blame SOE, especially Thunderheart.
Jeisyn
Wed Dec 24, 2003 10:09 am
#20

All that aside - (and your attitude is fine, imo. it's just more aggressive than a lot people like to be, especially regarding a game. can't blame a guy for being passionate though - )


Cal, how can you be so terribly disappointed when they did fix 2 out of 5 of our top 5?


2.5x melee dmg and warping mobs were two of the biggest concerns for most rifleman (personally, i didn't have a problem with 2.5x melee, but a lot of ppl did).


they failed to mention these two things in the patch notes, and the developer responses...


if i'm wrong about the 2.5x melee, my bad, i'm going on what other people have said. i'm so used to avoiding being hit by melee that i can't say i've noticed one way or another /laughs




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
klawlegna
Wed Dec 24, 2003 10:50 am
#21

2.5x melee dmgwas a group effort from several of us Corrs.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


PyscoJuggalo
Wed Dec 24, 2003 10:58 am
#22

Cal as a guy who worked in retail, I just got alot of sympathy for the retail clerk


(Especially with the X-Mass season, you don't know what they do to those poor people.)


But ya I understand with the system set up as is, we can't go to the top so you go to Klaw. You could always do what I do-Give SWG scathing reviews on customer rating sites.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Jeisyn
Wed Dec 24, 2003 11:38 am
#23

Klaw - i think you should have made a bigger deal of the 2.5x being taken out





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Saepiroth
Thu Dec 25, 2003 1:03 am
#24

I personally would like Klaw to know I appreciate the work that's been done. I think you're a little too harsh, Cal: Rifles are VERY powerful, and as far as I can tell, probablyclose tothe top of the list in the "not broken as much" column. Even commando is worse, since they havetwo whole trees that do nothing; Everyone always just harps on that flamer...



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
CaLVines
Fri Dec 26, 2003 8:32 am
#25

Yes, Rifleman are fine. I never said they were not.

I am not complaining about the profession. I'm not even complaining about the game. I'm complaining about the devs, about the correspondant program, about Thunderheart. I am btching about lies, insults, stalling, marketing blah-blah and incompetency.

I do agree with everyone of you that rifleman are fine, probably the most fun profession I played in this game at all, and that with mobs not warping anymore and the melee modifier gone we would be even better (if we weren't stealth nerfed again).

I'm just saying that it's insulting how SOE treats us, that the correspondant program, especially the current top-5 answers are a joke, that Thunderheart is either incompetent or the job is too big for one person, and that this thread does not really have a point. Oh, and that I think it's insulting from TH to ask us for more input in a situation like this. Feel free to disagree with me here, one-star me, or just ignore me. I don't care anymore.

Happy Holidays.
PyscoJuggalo
Fri Dec 26, 2003 9:08 am
#26

Cal I agree it's very insulting how SOE treats us. Especially people like you and me who have been here since launch.


-They don't tell us about changes.


-They don't inform us about what bugs their working on.


-They keep us in the dark 90% of the time.


Look at Squad Leaders, BE's, DE's, Pikemen, and Chefs.


They knew nothing and were neglected since launch(Appears SOE is addressing BE, DE, and Chef now, but how many quit those professions and the game because SOE would not tell them their plan.)


Yes SOE customer relations is the worst thing I have ever seen. We are treated like children and our opinoin has no value. They act like politicians not realizing there is a reason why in the USA 60% of the eligable population don't vote.



Cal you have valid points and I don't want you to think we are against you for presenting them. Most of us defend Klaw because we see him in the same situation as Aldeon in the beginning, Pro-SOE full of hope. We know he will eventually see the hopelessness and frustration as Aldeon saw in the end and want to be as supportting as possible.


-Maybe Cal if more people like you express your feelings of betrayal SOE will change, I myself feel sony will never change and take every post they post with a grain of salt.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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