Rifleman Archive

Thread: Report

ShadovvIVIaster
Mon Aug 18, 2003 1:14 pm
#27

I also disagree with changing our HAM costs from mind to action, the HAM costs just need to be reduced.



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Caijal
Mon Aug 18, 2003 2:12 pm
#28

I also have to disagree with the changing of costs to Action.

What needs to be done is reduce the HAM costs to what it was before they stealth-upped them a while back to compensate lamely for rapid one-shot kills.

Now that one-shot killing isn't possible for us in PvP in all but the most extreme of scenarios, the cost should be re-reduced to a more managable level. It's so bad right now that I don't even use Headshot, I use a combination of two other skills.... and the fight takes about 1.5x as long, but I come out with less than 1/3 of the mind damage I might have if I had used HS.


And yeah, that Stutter-step when shooting a new target for the first time has GOT to go.
DeathJester489
Mon Aug 18, 2003 7:00 pm
#29

/clap



ConnSonofVar- elipse

Rifleman/scout/medic
Lagamiso
Mon Aug 18, 2003 7:04 pm
#30

Great report. If you're looking for some more hard data on issue 1 I rand a statistical analysis that can be found in a report here: http://www.kotorpa.com/avpie/riflepistol.htm. Overall, looks great.



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avalon kiyet
knights of the old republic


JonSee
Mon Aug 18, 2003 8:14 pm
#31

Wonderful Aldeon , thanks for the work on our behalf . Let's hope these issues get some attention soon . I agree that the pistol accuracy from range is ridiculous and makes being anything other than a Pistoleer pretty pointless if we are going to be facing another Pistoleer in combat .



I think this is our greatest problem and I'm glad it was posted at the top .



Special move costs are big problem number two , and glad to see that in there as well .



Keep up the good work bro



Jon

loki-san
Tue Aug 19, 2003 1:12 am
#32

i would have to agree with aldeon that our pool drain should be action. this would allow us to stim up and get back into the action much faster.
Seflyn
Tue Aug 19, 2003 1:42 am
#33

Agree loki, I'd rather take novice medic and use 50 mind to heal 350 action thanuse 350 mind and have no way to heal it back.Also it would enable us to use tatooine sunburn which if I remember rightly adds 1000 to stamina, mean you can special all day long.



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Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Raloorn
Tue Aug 19, 2003 2:09 am
#34

I agree that the drain should be moved .



Either that or that should move it or up our damage.



he is a carbineer and im a rifleman ... He can outdamage me because he can Spam his most powerful attacks drop a stim and repeat. Me I can spam my shot as well but theres nothing that can heal my pool. So im stuck doing regular shots doing less damage to conserve my mind.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Darcimir
Tue Aug 19, 2003 8:59 am
#35

Great report!! Although I think it makes more sense for the HAM costs to mostly come from Mind as firing a rifle takes focus and concentration more than dexterity.


CloseHauled76
Thu Aug 21, 2003 2:21 pm
#36

I love the knockdown idea. And no, i dont think other classes need a posture UP attack. Yes, a posture UP attack makes you less resistant to knockdown, but since we dont have a knockdown ability, anyway, that's kinda pointless.
Artamaris
Thu Aug 21, 2003 3:09 pm
#37

Great report, but like a lot of other people i am firmly against the special move costs being moved to action. Like alot of other people said, i picked Zabrak specifically so i could have the most willpower to be a good rifleman. Change the costs to the action pool, and you completely gimp my char, and not like i can just use stat migration since my max willpower is 900, where as my max stamina is only 400. Yes it would be nice to be able to use stims like other professions, but i picked this race knowing that rifleman specials use the mind pool, making that big of a change would make many people very unhappy.



Artamaris Mobonwa on Bloodfin
Master Artisan
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MECHProwl
Thu Aug 21, 2003 10:28 pm
#38

That's the best solution to knockdown I've heard yet. Could not agree with you more. It's ridiculous that while I'm laying face down, chin in the dirt, that someone can shoot me, blow me to my feet, then onto my back? Sounds like something Road Runner did to Wylie Coyote.



The 30 second timer on knockdown is a great idea to. Really hope they listen to you man.




Intrepid - Prowl: Bothan Bounty Hunter
Shadowfire - Iceshor: Wookie Rifleman/Droid Engineer
SilverLobo
Fri Aug 22, 2003 12:25 am
#39

I dont agree with anything being changed to knockdown, you can see here that there is already something in game to challange that skill: http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7540


Also the +20 to melee D needs to stay. Master Rifleman uses less then 40% of available skill points, there are people here that count on that +20 to add to their "total" melee D. You will be altering their templates for no good reason at all.

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