Rifleman Archive
Thread: Report
What needs to be done is reduce the HAM costs to what it was before they stealth-upped them a while back to compensate lamely for rapid one-shot kills.
Now that one-shot killing isn't possible for us in PvP in all but the most extreme of scenarios, the cost should be re-reduced to a more managable level. It's so bad right now that I don't even use Headshot, I use a combination of two other skills.... and the fight takes about 1.5x as long, but I come out with less than 1/3 of the mind damage I might have if I had used HS.
And yeah, that Stutter-step when shooting a new target for the first time has GOT to go.
Wonderful Aldeon , thanks for the work on our behalf . Let's hope these issues get some attention soon . I agree that the pistol accuracy from range is ridiculous and makes being anything other than a Pistoleer pretty pointless if we are going to be facing another Pistoleer in combat .
I think this is our greatest problem and I'm glad it was posted at the top .
Special move costs are big problem number two , and glad to see that in there as well .
Keep up the good work bro
Jon
I agree that the drain should be moved .
Either that or that should move it or up our damage.
he is a carbineer and im a rifleman ... He can outdamage me because he can Spam his most powerful attacks drop a stim and repeat. Me I can spam my shot as well but theres nothing that can heal my pool. So im stuck doing regular shots doing less damage to conserve my mind.
Great report!! Although I think it makes more sense for the HAM costs to mostly come from Mind as firing a rifle takes focus and concentration more than dexterity.
That's the best solution to knockdown I've heard yet. Could not agree with you more. It's ridiculous that while I'm laying face down, chin in the dirt, that someone can shoot me, blow me to my feet, then onto my back? Sounds like something Road Runner did to Wylie Coyote.
The 30 second timer on knockdown is a great idea to. Really hope they listen to you man.
I dont agree with anything being changed to knockdown, you can see here that there is already something in game to challange that skill: http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7540
Also the +20 to melee D needs to stay. Master Rifleman uses less then 40% of available skill points, there are people here that count on that +20 to add to their "total" melee D. You will be altering their templates for no good reason at all.