Rifleman Archive

Thread: Report

Raloorn
Sun Aug 17, 2003 5:58 pm
#14

darn was hoping to see the Ghuille<sp> suit mentioned .... hehe



i know we have other pressing matters




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
sharyn
Sun Aug 17, 2003 7:32 pm
#15

"what we propose is change our costs to action damage, much like a bounty hunter doing action costs, while he’s doing mind damage."

Im again that part.

Im a Zabrak for a reason, mind is my advantage. just lower the HAM cost on higher end weapons and ill be happy.

- Sharyn (Kauri)
Tanker9
Sun Aug 17, 2003 7:35 pm
#16

Too bad they wont even read it



Isofly Neofly
Master Rifleman
Bloodfin
LinkinSUN
Mon Aug 18, 2003 2:15 am
#17

please mention " i cant do anything after managing to get up onto the feed after knockdowned"


you only can run around, no heal, no shooting, nadaa for 10 seconds after standing up




Schlachter SUN
www.guildofsun.com
Fooling around since 1873
SUN City/Tatooine
DarthFingers
Mon Aug 18, 2003 2:58 am
#18

just one thing i noticed that was a little off


"" while prone you receive 2.0 damage, kneeling 1.0,""



if you're prone you recieve 2.0 damage (i'm assuming that means 2x damage) while kneeling 1.0 would therefore mean 1x damage. you then go on to say at standing recieve "normal" damage.


wouldn't 1x damage and normal damage be the same thing?





Severic - Corbantis
Currently Guildless
Tazei
Mon Aug 18, 2003 3:54 am
#19

Excellent report Aldeon.


1 thing though. I feel we're asking for too much to be moved to Action HAM cost while still being able to deal mind damage. Just because 1 class has an inbalancing feature doesnt mean we should get it too. The correct way of adressing it would be to do something about the eyeshot.


Seriously, i'd trade away mind damage foraction pool ham cost and a fixed T21. Right here and now




---------------------------------------------------------------------------
Rifleman
LoE - Eclise

"Leadership is a potent combination of strategy and character. But if you must be without one, be without the strategy." -Norman Schwarzkopf
c0bra
Mon Aug 18, 2003 7:21 am
#20

Good stuff man, thanks for your hard work. Even TekDragon is pleased



whiskey tango foxtrot
verticethrower
Mon Aug 18, 2003 7:31 am
#21

GoodletterAldeon.







ggggggggggggggggggggggggggggggggVoss Oxx
ggggggggggggggggggggggggggggggggKnight of Glory and Beer
ElectricBlue17
Mon Aug 18, 2003 7:52 am
#22

Exellent, I throw my support behind this as well. Even if they don't pay attention to it as one jaded responder suggested above me, I think if we keep at it and show them that we are serious that we will be fixed sooner or later




___________________________________________________
Makavelli

Imperial Rifleman & Bounty Hunter

AlmiBoawou
Mon Aug 18, 2003 8:00 am
#23

Looks like they're addressing the T21 now. We win!
Droidbui1der
Mon Aug 18, 2003 8:21 am
#24

Totally agree with everything except the switching HAM costs to Action. I played a Zabrak to be able to regenerate my mind as quickly as possible so i could use my rifle as effectively as possible. To switch the ham costs of specials would totally gimp my character due to the fact the other races have a lot of excellent bonuses which I gave up to be the best rifleman i could possibly be. I've seen no where that this was discussed and if i had I would have petitioned against it. Reduce the costs Yes they're too high. Gimp mine and other peoples characters by making a change like this, this late in the game hell NO.
DreytonHilar
Mon Aug 18, 2003 8:46 am
#25

Excellent Job!



----
Dreyton Hi'lar
Master Rifleman
Rasputiin
Mon Aug 18, 2003 11:40 am
#26

Very nice report, I have 2 issues with it though.


1. I don't agree with you on switching our styles to use the action pool instead of the mind pool.


2. I think the whole stutter step thing should have been addressed, I have died because of that more than anything else in this game.




Rasputiin - Rifleman
Imperial Sergeant
-=QynTech=-
Eclipse

All Killer, No Filler!

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