Rifleman Archive
Thread: Rifleman issues/thoughts/concerns for the upcoming Correspondent's Summit
PsychoticChipmunk wrote:
Oh I thought of another issue that should be addressed.
Currently a master rifleman is as accurate at point blank as a master pistoleer. A master pistoleer is as accurate at extreme range as a master rifleman. Essentially there is no such thing as range beyond the melee edge where you can get lunged. They need to come up with a way to make pistols a lot less accurate as the range increases and vice versa for us rifles. Carbines seem alright since they should be the ones that hit at almost all ranges anyway. Don't fix 'em since they ain't broke...well in this regard anyway.
Good point. Though I'm not sure how they would really be able to do this. Presently the accuracy mods for Pistoleer, Carbineer, and Rifleman are all about the same once you factor in the mods in specials. Even if reduced, they are are in the +180 range, it probably still wouldn't drop it below the 95% to hit cap.
The problem is if they do drop it below the cap range then it's going to be almost impossible to hit any defense stacker since they cap at +125.
So if they reduced the accuracy mods they would also have to do the defense mods to keep everything in line.
Personally I don't have a problem with how it is now. Reason being that max range is 64m. I believe a Master Pistoleer (think best pistol shooters in the world) probably would be very accurate at that range. The range is to short. Which is why I've been calling it max range instead of using long or extreme range.
I don't think of 64m as either long nor extreme.
Now if we were talking about 200m or so I would completely agree since pistols would be inaccurate even for a Masterover those kinds of ranges.
When I first started this game and wanted to go up the rifle tree I used a bowcaster... but like the others said, once I could use a Laser rifle that was it. How can Chewie while standing fire a burst from his 'caster at a scout trooper speeding off on a bike. yet with supposadly same weapon and "Master skills" I have a hard enough time killing Savort before it decides to start munching on me. Bowcasters should be on par damage wise with a good laser rifle. You made my wookiee cry when he had to end up using a T-21 to do his hunting, jsut because it was "better" then his bowcaster
The whole point of a sniper is to one-shot targets withou them knowing who did it, and really no chance for them to do anyhting but run for cover. Since the distance involved required accuracy, and a good weapon, which many people often did not have. Back in the wild west days hunters were able to take out wild buffalo from 200-300 YARDS yet I can only shoot as far as an average QB in the NFL can throw a football. It has been recorded back in the late 1800 of a good marksman using a rifle and killing an Indian almsot a mile away. Tho with the game engine I would be happy with some kind of knockdown to prevent things from charging us, and giving us the time to take people down.
Ackehece wrote:
Berseker Rifle:
Non serial numbered part need for construction so no BR can be currently made, Please add the serial number to the part that needs it- so they can be constructed.
I wants this! Please
And. . .FIX THE WOOKIE BOWCASTERS TO MAKE THEM BETTER! Please.
XaverriJade7 wrote:
This part just really upset me- We are thinking about the future of the game. Our profession is a part of that too though. We do want the other professions fixed, but that means not nerfing ourselves to achieve some false sense of 'balance'. I don't even want to have to tell you to take your own advice, but that attitude of yours has got to go.
SirLightHeart wrote:
I mean come on, think about the future of the game and get over yourselves.
No sorry, I was a rifleman and I know the imbalances we are facing now that combat medic has been nerfed. Balance not destroy, I never said that.
The imbalances are due to the poor standing of other classes, not due to us being 'overpowered' or 'imbalancing'. CMs were not keeping us in check. There are several classes that can beat us if people use their brains. You may not have said 'destroy', but that's definitely the impression left upon me. If you don't agree with fixing the other professions to balance things, what do you suggest?
SirLightHeart wrote:
XaverriJade7 wrote:
This part just really upset me- We are thinking about the future of the game. Our profession is a part of that too though. We do want the other professions fixed, but that means not nerfing ourselves to achieve some false sense of 'balance'. I don't even want to have to tell you to take your own advice, but that attitude of yours has got to go.
SirLightHeart wrote:
I mean come on, think about the future of the game and get over yourselves.
No sorry, I was a rifleman and I know the imbalances we are facing now that combat medic has been nerfed. Balance not destroy, I never said that.
XaverriJade7 wrote:
The imbalances are due to the poor standing of other classes, not due to us being 'overpowered' or 'imbalancing'. CMs were not keeping us in check. There are several classes that can beat us if people use their brains. You may not have said 'destroy', but that's definitely the impression left upon me. If you don't agree with fixing the other professions to balance things, what do you suggest?
SirLightHeart wrote:
XaverriJade7 wrote:
This part just really upset me- We are thinking about the future of the game. Our profession is a part of that too though. We do want the other professions fixed, but that means not nerfing ourselves to achieve some false sense of 'balance'. I don't even want to have to tell you to take your own advice, but that attitude of yours has got to go.
SirLightHeart wrote:
I mean come on, think about the future of the game and get over yourselves.
No sorry, I was a rifleman and I know the imbalances we are facing now that combat medic has been nerfed. Balance not destroy, I never said that.
Pathetic agrument. Prove to me DPS is 3x higher than anyone else. It is not. A person with just Rifleman will get destroyed by any melee class that knows what they're doing regardless of weapons and armor. A person with just basic weapions and armor is of little threat too. You need high-end equipment to compete in this game. Give me any class with the best equipment there is and you can take just Rifleman with basic equipment. You won't stand a chance. You really think Rifleman has the defense to stand up to anything without heavy buffs/armor? They don't. Why do I try? Why do I succeed in proving my points to people that don't know any better? Because I care. I care about our profession, about the other professions, and about the game. That's why. Excuse me if that offends you. Enjoy 'utterly destroying' any profession in the game as a Rifleman without any secondary profession and without armor and buffs(because either/or just doesn't cut it with this class).
SirLightHeart wrote:
XaverriJade7 wrote:
The imbalances are due to the poor standing of other classes, not due to us being 'overpowered' or 'imbalancing'. CMs were not keeping us in check. There are several classes that can beat us if people use their brains. You may not have said 'destroy', but that's definitely the impression left upon me. If you don't agree with fixing the other professions to balance things, what do you suggest?
SirLightHeart wrote:
XaverriJade7 wrote:
This part just really upset me- We are thinking about the future of the game. Our profession is a part of that too though. We do want the other professions fixed, but that means not nerfing ourselves to achieve some false sense of 'balance'. I don't even want to have to tell you to take your own advice, but that attitude of yours has got to go.
SirLightHeart wrote:
I mean come on, think about the future of the game and get over yourselves.
No sorry, I was a rifleman and I know the imbalances we are facing now that combat medic has been nerfed. Balance not destroy, I never said that.
Damage per second being 3x higher than any other profession through armor is balanced? From any range? While moving? Please. I agree other professions need some boosts but a person with JUST rifleman and basic weapons/armor will completely and utterly destroy any profession in the game. You can't argue that, I don't know why you'd even try.
Message Edited by XaverriJade7 on 08-12-2004 09:09 PM
SirLightHeart wrote:
XaverriJade7 wrote:
The imbalances are due to the poor standing of other classes, not due to us being 'overpowered' or 'imbalancing'. CMs were not keeping us in check. There are several classes that can beat us if people use their brains. You may not have said 'destroy', but that's definitely the impression left upon me. If you don't agree with fixing the other professions to balance things, what do you suggest?
SirLightHeart wrote:
XaverriJade7 wrote:
This part just really upset me- We are thinking about the future of the game. Our profession is a part of that too though. We do want the other professions fixed, but that means not nerfing ourselves to achieve some false sense of 'balance'. I don't even want to have to tell you to take your own advice, but that attitude of yours has got to go.
SirLightHeart wrote:
I mean come on, think about the future of the game and get over yourselves.
No sorry, I was a rifleman and I know the imbalances we are facing now that combat medic has been nerfed. Balance not destroy, I never said that.
Damage per second being 3x higher than any other profession through armor is balanced? From any range? While moving? Please. I agree other professions need some boosts but a person with JUST rifleman and basic weapons/armor will completely and utterly destroy any profession in the game. You can't argue that, I don't know why you'd even try.
There are other threads to discuss this (and where all of your points have already been debunked) rather then fill up our concerns page to be taken to the summit, by your correspondent no less. We have high pro's in the realm of DPS but huge weaknessess and cons in terms of longevity and defenses. That balances us.
If you never played rifleman at master without buffs then you don't understand what it is like to actually play a rifleman and if you have never seen a master rifleman unbuffed in any form of combat you can't comment on how "overpowering" we are. Buffs that negate any and all negative modifiers of anything imaginable in the game overpower us, overpower everything. Get rid of those and you bring sanity back to the game and things work out a lot better. Now back to the topic at hand if you would be so kind.