Rifleman Archive
Thread: Suggestion Thread: How can we make ourselves seem like nukers without debalancing combat?
First off let me explain what a rifleman is.
We are the killers.
The goal in hunting is to kill your target, and we are the ones who do that. Tanks, medical, croud controlers ect, there are all there to make our job easier to kill the enemy.
We are not snipers. While snipers usually use rifles, and rifleman is an important part of a sniper build, we can't be an effective sniper with jut rifleman. heck the longest recorded sniper kill, was done using a M-2 .50cal heavy machine gun set on single fire and a 20x scope.
next I will post specials, I'm breaking this up so lithium doesn't delete an hour of writing ![]()
our basic abilities...
we need a huge bump in accuracy. make it 70/30 rifle accuracy/gen ranged accuracy
speed needs to be bumped up by +30. this is because we need a fast shot on an otherwise slow weapon. relative speed on our existingspecials will stay the same however.
I'm going to eat now. will post more tonight
Or maybe, have an increase in speed while kneeling, like rifle speed +20 while kneeling or prone or something. I've only had one chance to go prone in PvP, and it was effective because we outnumbered them 3:1.
Leave Conceal as a Prone only special, but move Sniper Shot to kneeling. Or, make it like the commando off-hand weapons, which make you kneel during the warm-up (At least pre-cu)
If you want to solo PVP, I don't think this profession's specials aloneis right for you.
Yes it's great to add 64m to BH or Carbineer or Pistoleer specials but our sniper specials will all have limited use in solo PVP (And maybe all PVP).
Why areour snipping specialsare limited in PVP?
1) Cover breaks at 20m. All PVP I have everseen is close and dirty. Cover would need to break at 5m instead, that is not gonna happen.
2) To be stationary is a death trap, 3 or more people will converge on that stationary person and endthat person'slife.
Message Edited by PyscoJuggalo on 05-17-2005 10:24 PM
Message Edited by Cpl_Fisher on 05-17-2005 09:05 PM
All the other cripples on it sound good in theory, but in practice it'll just end up being unused. Noone wants to take other professions to make the skills from their prime profession worth using. If we have to be Ranger/Rifleman, or not take Rifleman, people are just going to not take Rifleman.
Another suggestion of my own:
Kneeling and prone need to be more than just a pre-requisite for executing an attack. There should be some advantage to (effectively) "rooting" yourself, rather than it just being a disadvantage due to no movement/slower movement.
I remember reading somewhere (possibly here on the Rifleman forums) that kneeling and potentially prone was supposed to result in a lowering of a ranged professions action costs. But I've seen no evidence of that in game.
Rather than a speed increase as was suggested further up, perhaps ranged professions (not just us) could get an accuracy boost for kneeling/prone as we used to do? A higher accuracy whilst kneeling or prone makes sense and is effectively counterable - opponents can also kneel/prone, or they can use your immobility to their advantage by closing the distance or widening the gap outside an opponents range.
Accuracy makes sense, and with the bonus to damage if your accuracy is above the opponents defense, this would make for a good, but not overpowered, addition?
Perhaps rather than affecting the windups and cooldowns, affect the base speed? More accuracy, but slower. Faster, but less accurate? That could also affect the windup/cooldowns if they are affected by weapon speed, or if they become so in future.
TalKurgan wrote:
Could we possibly put our heavy hitters like snipershot and headshot on different timers? That way, we could fire off a few heavy shots in quick succession for big front-loaded damage (upside of nuking), but then have to wait for them to reset, thus reducing our damage over time (downside of nuking). Now we're filling time with placed shots and some startle shots to buy some time until our nukes are ready again.
Ackehece wrote:
TalKurgan wrote:
Could we possibly put our heavy hitters like snipershot and headshot on different timers? That way, we could fire off a few heavy shots in quick succession for big front-loaded damage (upside of nuking), but then have to wait for them to reset, thus reducing our damage over time (downside of nuking). Now we're filling time with placed shots and some startle shots to buy some time until our nukes are ready again.
good news for you thensnipershot is on a different timer then headshot
You made me smile.
You can snipershot, then queue up improved underhand (BH), once that is executing you can queue Advanced Critical (BH), then move on to Rifleman's Headshot as your target is getting up from the knockdown. Queue a startleshot then and then the snipershot cooldown should be done so you can queue that, which will execute around the end of the startle delay timer.