Rifleman Archive

Thread: I am Confused.. Why the Rifleman calls for Pistoleer changes?

Raloorn
Thu Sep 25, 2003 10:44 pm
#27






DisplacedSurfeR wrote:

Raloorn, that would nerf you guys vs classes that have ranged KD they could close distance fast and you couldnt run away. a Posture change wouldnt give you guys enough time to get away







Not really if im fighting a BH with Pistol he's still got to get within 35m to shoot me with it.



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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Philosopher1976
Thu Sep 25, 2003 10:45 pm
#28

Well the BH would just switch to carbine or LLC.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


BaronJedi
Thu Sep 25, 2003 10:46 pm
#29

I don't see how that makes such a huge difference Phil. If youwere as inaccurate at long range as a rifle at short range then you would get "kited" anyways. Not that a rifle will be able to kite you effectively anyways. He will probably miss so much due to running and blow all his HAM. If these changes go in then they might as well cap Rifle minimum range. 3 seconds per warning shot when the MOB/pet is right in your face? Ya right...You'll probably either miss and have to wait three more seconds or hit and the warning shot just happens to not work.





Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Raloorn
Thu Sep 25, 2003 10:47 pm
#30






Philosopher1976 wrote:
Well the BH would just switch to carbine or LLC.





and i could Switch to pistol and shoot on the run


even with carbine he'd have to get withing 50m hehe




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
DisplacedSurfeR
Thu Sep 25, 2003 10:48 pm
#31

Lurko Obviously the speed changes and when all of our skills are fixed would make the diferance.. our advantage isnt as much close range as speed.. Unless of course we are using DX2 in which we NEED close range



Raloorn our DPS is way lower when you compare us at Master at this current time (not counting speed changes). And i think your new tactic is just to try to confuse me with accusations from left field



Now Why is it that rifleman in my guild are able to during PVP dizzy and use supresion fire to KD People and sit back and kill them.. I dunno maybe this will be made a lot harder when speed changes are added but just food for thought since Rifleman seem to be able to do nothing, Now poor carbineers there Dizzy doesnt even work




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Raloorn
Thu Sep 25, 2003 10:48 pm
#32






BaronJedi wrote:

I don't see how that makes such a huge difference Phil. If youwere as inaccurate at long range as a rifle at short range then you would get "kited" anyways. Not that a rifle will be able to kite you effectively anyways. He will probably miss so much due to running and blow all his HAM. If these changes go in then they might as well cap Rifle minimum range. 3 seconds per warning shot when the MOB/pet is right in your face? Ya right...You'll probably either miss and have to wait three more seconds or hit and the warning shot just happens to not work.






good point.



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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
LodinnMalignitas
Thu Sep 25, 2003 10:50 pm
#33

Philosopher,


Your range and accuracy is not our #1 issue.


You want to know what our #1 issue was when it was submitted to the devs?


The 2.5x Melee Modifer that you mentioned.


In fact if you look at our list of issues only 1 of them affect you Pistoleer or Pistoleer Hybrids in any way.


That one issue was simply to scale the accuracy on all weapons according to their place in the range tree.


Doing this would actually benefit Carbineers more than us or Pistoleers as it should. Carbines are the ultimate hybrid weapon. Moderately accurate from all ranges. Pistols and Rifles would be the extreme opposites as they should be.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
BaronJedi
Thu Sep 25, 2003 10:52 pm
#34

You might be missing my point Displaced. I am trying to use your "no nerf" logic here. If Rifle speed at master remained the same (nearly a shot per second)what would be your addition to Pistoleers as compensation? .3 speed? .2 speed? Hell I think even .5 kinda screws up the game. Bottom line: Just like Holo stated you cannot just keep increasing a professions power without having to redo the whole combat system.





Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Philosopher1976
Thu Sep 25, 2003 10:56 pm
#35

Draxx, well if there was a hard range cap a Rifleman could obviously kite me .... I kite Banthas with a Laser Rifle. Sure you miss sometimes but if the enemy can't close the range it's an automatic win.


If you guys are more accurate at long range but there is no cap, the fact that you are also less accurate while moving means that I have some chance. Plus I didn't say to make us as inaccurate at 64m as you are at 0m ... what I said is to boost your accuracy and lower ours so there is a difference at long versus short range but not an extreme one that encourages kiting.


I do see the three seconds per warning shot issue, although most riflemen with a spraystick and low level pistoleers fire warning shot at 3 seconds right now. Personally I don't think it will matter because the trick to using warningshot is not to hit the mob 20 times but to hit him once and then /peace so he runs away and bleeds before you hit him to bring him back. I do think the bigger issue with warningshot is that you guys miss more at close range, and that means you should have an accuracy increase so you're not defenseless at short range. I mean come on, a rifle shouldn't be a piece of crap at 5m, itshould just have a disadvantage.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DisplacedSurfeR
Thu Sep 25, 2003 10:58 pm
#36

Its become more and more obvious to me..


1. a lot of people dont understand pistol's and how in PVP armor effects damage


2. how innacurate Dx2 is.. Fw and Scout sit at 19 meter ideal range.. Scout is 8m..... it's NOT ACCURATE AT LONG RANGE.


3. Overall i dont understand how everytime we raid rifleman in guild chat talk about how no rebel in town has any willpower anymore cuz they wounded willpower (mindshot right?) and talk about mind incapping people. Maybe rifleman thinking a little to much 1 v 1 I dunno but to log off after raid today and see Rifleman on Pistoleer board I took offense hence me posting.




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
DisplacedSurfeR
Thu Sep 25, 2003 11:01 pm
#37

"Hell I think even .5 kinda screws up the game. Bottom line:"


Well I think so to for people who can Eyeshot hehe or have hybrid speed and can hit stopping shot at .5


But for use pistoleers were looking at Fan shot with FW and scratching opponents in PVP.


Hell im Master doctor i can buff my action to over 3500.. Yet Carbine BH can still rape me.. or BH/Pistoleer. or Rifleman who knows what hes doing for that matter.


Rifleman look at all pistols great stats but fail to notice our damage is LOW.. I dont even use Krayy FW in pvp unless target is unarmored.. If there armored im forced to useDx2 and get within 10 meters anyways.. Now you guys want to Make it worse than it already is?





Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
LodinnMalignitas
Thu Sep 25, 2003 11:04 pm
#38

Displaced,


1. Armor sucks, no Rifleman in their right mind would wear armor due to the already HUGE ham costs on our weapons. Yeah you pistoleers can just pop a stim and your ready to go, we cant.


2. Every test that we have done at IDEAL RANGE with a Rifle and the Pistoleer at the SAME range shows that our accuracy vs. yours from that range is not gapped enough as it should be. (ie. We miss once, you miss twice)


3. Good for your friends. Fact is that once you are Master yeah Rifleman is alot better (Not after the devs nerf our speed but that is another issue) but until you hit Master a 4/1/3/2 Rifleman that is *skilled* in PvP gets owned by a Complete Novice (No boxes at all). That just isnt right. (No, didnt happen to me since I dont PvP much but has happened numerous times to one of my guildmates)




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
DisplacedSurfeR
Thu Sep 25, 2003 11:05 pm
#39

Dx2


Long mod -90


t21


Short mod - 90


wow would you look at that




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
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