Rifleman Archive
Thread: I am Confused.. Why the Rifleman calls for Pistoleer changes?
Guys, what you are not understanding is that increasing the range is not what we want. We simply want the devs to investigate the accuracy of Pistols at long range. They should not be accurate at long range, just as a Rifle should not be accurate at short range. This is not asking for a nerf, this is asking for the devs to place the weapons in the class that they should be.
Short = Pistol
Medium = Carbine
Long = Rifle
This is not saying (or it is being taken this way then we need to have Aldeon be VERY specific in his wording) that Pistols CANT shoot past 32m, they can and SHOULD be able to shoot past 32m. What we are asking is that the accuracy be addressed past 32m. You want to shoot more accurately past 32m then use a Carbine or a Rifle. Just like if we want to actually hit something at close range, switch to a Pistol.
This weapon switch idea has to work both ways.
I dont know any other way to calmly and logically explain this to you guys.
*repost from the Pistoleer forum*
ok then let me pose an idea
What if you put the Range Cap in 35m for pistol 50m for carbineer and 64m for Rifleman.
But Make rifleman either Horribly innaccurate on the run 90% miss chance OR that he cant fire at all.
the rifleman would get the message "You cannot fire this weapon while running"
So that would solve your kiting issue.
Comments?
The thing is Philosopher that it doesn't change the fact that the Pistol is hitting me while I am hitting him. Doesn't really matter if we are 100% accurate in that case. The pistol accuracy is where the problem is.
Whats wrong with that?
What you guys want is just another Melee. you want to just treat us as melees and run backwards forever.
Thats why I can agree with HOLO 100% on this
Face it what Rifleman want is pistoleers to be as crappy shots as they are so they can feel better. they dont want better accuracy just another class to be miserable? OH im sorry thats what I FEEL that it sounds like
WHY not add to Rifleman?
See what i mean?
I AM WILLING TO ADD TO RIFLEMAN
all you guys want to do is take away from another class
Please someone who isnt a l33t dud3 with jealous class envy tendencies post in this thread
Ok I'm game here but then what you get is both Rifles and Pistols hiting all the time from every range amd as soon as that happens pistols loss one of their advantages over the rifle (close range) and then its back to square one. which will lead to more complaints and more "nerfs". The only way I can see to avoid that is to make the best pistols miss more at 50+metters (rember this is based on your best pistol vs our best rifle at the rifles Ideal range). If you have a better Idea that would avoid the formentioned problume of all hits all the time then I'm all ears as i'm sure most of us are.
Oh please Displaced. We are all playing the same game man. Some things are just for the sake of the game. Oh yes its just the evil Riflemen that want everyone nerfed and the game ruined. Must be something about the profession that just happens to attract these cold hearted people...(sarcasm).
I mean what if Pistol accuracy was even better at max range? Like 99%? Your solution is what in that case? To make Rifle accuracy 100%? Not to increase range or hard cap pistol range because that would lead to kiting right?
eehhh Maybe you need to just suck it up and take a nerf.
Draxx, I don't think you would have had the same reaction from Pistoleers if you guys asked for a modest reduction in pistol accuracy from long range. Your correspondent got a lot of people riled up because he asked for hard caps at 35m so we couldn't shoot further and would get kited.
Personally I don't understand why _our_ accuracy is rifle's #1 issue, as opposed to a dozen other things (HAM costs, unnerf T21, 2.5 melee damage, heavy weapons as melee, etc). But if it is, then just ask for a reasonable adjustment. Maybe 20% down for pistol and 20% up for rifle or something.
That approach would save a lot of heartache on both sides.
DisplacedSurfeR wrote:
The thing is Philosopher that it doesn't change the fact that the Pistol is hitting me while I am hitting him. Doesn't really matter if we are 100% accurate in that case. The pistol accuracy is where the problem is.
Whats wrong with that?
whats wrong with that????
So you are able to fire faster then us
You are able to achieve better DPS then us because of this
and you are able to fire as accurate as us at the same distance as us.
WHAT IN GODS NAME is the advantage to being a rifleman then?!?!? ... Beside faster Crawl speed.
Raloorn, that would nerf you guys vs classes that have ranged KD they could close distance fast and you couldnt run away. a Posture change wouldnt give you guys enough time to get away
LodinnMalignitas as explained earlier our DX2 is as bad long range as your guns are short. YAY an fwg5 Heat non AP gun already 25% damage knocked off.. here let me spam fan shot at you (remember i dont have BH Speed so i cant spam stopping shot) yay im scrathting you for 200-300 damage.. Maybe i can get lucky and i will eventually hit your mind pool
BaronJedi the speed change is .5 seconds. we do less damage then rifles. OUr accurate long rangeguns have NO AP and anyone with good composite like mine.. BAM 70% protects.and it would be important that we fire faster if your accuracy was fixed.
Philosopher1976 wrote:
Personally I don't understand why _our_ accuracy is rifle's #1 issue, as opposed to a dozen other things (HAM costs, unnerf T21, 2.5 melee damage, heavy weapons as melee, etc). But if it is, then just ask for a reasonable adjustment. Maybe 20% down for pistol and 20% up for rifle or something.
That approach would save a lot of heartache on both sides.
I dont know if its number 1 issue ... but it is an issue because its not fair that Pistoleers shoot faster have better DPS have just as good accuracy and at the same range as a rifleman.
again whats the point of being a rifleman then?
Maloorn, actually as Oakwood (a Rifleman) found out in his rebuttal to our speed posts, Riflemen currently have 300% more DPS than Pistoleers.
Personally I think the problem is this stupid speed cap change ... I _don't_ think the previous one second speed cap made any sense either. The way to deal with it is to fix the stupid logarthmic speed equation that they have in the first place.