Rifleman Archive
Thread: Nerf/quit... A serious question for the dedicated rifleman..
Eaca wrote:
Digi-Abit wrote:
It should be more balanced.. pistoleers,carbineers, riflemean should deal the same DPS.. pistoleers with lower dmg @ a faster speed.. riflemen with more dmg @ a lower speed.. etc
Can you give one good reason for this other than you say so? Is it so unfathonable to have classes that do different DPS but have other differences to ballance them. Ballance can in fact exist without everything being the same. Why can't rifleman do more damage but have crappy defenses both ranged melee and def vs. status change, pistols do less damage but have defenses out the wazoo and are not only hard to hit but are next to impossible to land status changes on, carbineers do moderate damage, have moderate defenses, but have a lot of status change attacks. So what we have is rifleman beats pistoleer, pistoleer beats carbineer, and carbineer beats rifleman.
Oh wait, you don't want to be beaten by anybody, you want your class to be the best, so that won't work will it.
What you suggest will make everybody pistoleers since its often more important to get that next shot off sooner than it is to hit harder. Also in order to give us the same DPS you would have to give us the same defenses, otherwise as it stands rifleman are at a serious disadvantage here since block may or may not work, we have decent ranged and melee defenses, but our status defenses suck to high heaven. So again, everybody goes to pistoleer since we do the same damage, but they have better defenses.
I don't want to be a pistoleer. I don't want to play a game where everybody is a pistoleer.
Of all the lame excuses I've heard over the last few weeks, yours is the only to actually catch my attention. I'd give you guys that... more DPS, that'd be fine. One thing is hitting hard... but it's a totally diffrent thing to be dead-eye accurate from point blank range... considering you guys use a weapon that's designed to be used at around 50m+
Not only that, mitigation has to be broken with riflemen. I could understand a TKM or something getting strafe 2'ed for 1500dmg with a T21... but a master pistoleer with ranged mitigation 3 should not be taking anywhere near that much damage. I don't know if anyone has actually every posted about this, but it's true. Sure T21's are powerful, but they aren't what I could consider "mitigation weapons" meaning, a high min damage.
Digi-Abit wrote:
Of all the lame excuses I've heard over the last few weeks, yours is the only to actually catch my attention. I'd give you guys that... more DPS, that'd be fine. One thing is hitting hard... but it's a totally diffrent thing to be dead-eye accurate from point blank range... considering you guys use a weapon that's designed to be used at around 50m+
Not only that, mitigation has to be broken with riflemen. I could understand a TKM or something getting strafe 2'ed for 1500dmg with a T21... but a master pistoleer with ranged mitigation 3 should not be taking anywhere near that much damage. I don't know if anyone has actually every posted about this, but it's true. Sure T21's are powerful, but they aren't what I could consider "mitigation weapons" meaning, a high min damage.
Pire wrote:
reasons:
1. pistoleers are better at max range then rifleman.
No they're not, tho I will grant you they're not terribly worse.
2. mind is not recoverable via stims, so you dont have an infinite pool liek action or health.
Buffs
3. concealment, any type of stealth which the profession is designed for, is not working at all on a practical scale.
Your assumption that we were designed for stealth is a personal belief. I believe we were designed to do massive damage.
4. no rifleman specific armor available in game that would permit us to function while wearing armor. in order to be able to fire more then 4 showe have to wear clothes.
Again buffs. I wear 80+% composite with a stun helmet in PvP with over 1000 mind costs. I do just fine.
5. bugs, bugs, bugs bugs bugs + poor design.
I would argue that our class is the best designed in the game, and the one closest to functioning properly
6. nerf this nerf that nerf somethign else cause of idiot whiners but dont actually fix the bugs.
Ok so we agree on something
7. feeling of being lied to, cheated and ripped off by SOE as i have paid for what i was falsely lead to believe was a complete / playable product at launch date, while the game is barely becoming somewhat balanced and professiosn are barely becoming mostly finished (75% or so).
Welcome to the next generation of MMORPG's
8. professions not doing what they are supposed according to profession descriptions, job titles and poor idiotic design. for example: snipers cant snipe because there is no stealth or any sort of functional , practical sniping whatsoever implementedin game, etc.
Titles could be more appropriate.
9. extremely poor rewards for combat professions. i hate crafting. give me an appropriate reward for time and effortinvested for what i do in game. stupid badges dont count. i need somethng functional, practical and tangible.
There's always everquest (or as I like to call evergrind)
10. dying in one or two hits, mostly due to inability to wear armor as stated above, but also because of being forced to pump up mind stats to rediculous levels for reasons also stated above, which has left me with 575 health and 600 in action, while wearing clothes.
And lastly Buffs.
NasherUK wrote:
Try being a carbineer, then you will understand why rifleman needs a nerfRiflemen should be forced to take time while aiming and not be able to run around and shoot like pistoleers while doing insane damage.
NasherUK wrote:
Try being a carbineer, then you will understand why rifleman needs a nerfRIFLEmen should be forced to take time while aiming and not be able to run around and shoot like pistoleers while doing insane damage.
please, occasionally check your forum and the in development/testing pages, you are getting fixed, and well... i am carbineer as well...
carbines are crowd contol and state change, not necessairly high dps, you get knockdown, dizzy, blind, stun, posture down, while we get high damage, dizzy and posture up (useless)
NasherUK wrote:Try being a carbineer, then you will understand why rifleman needs a nerfRIFLEmen should be forced to take time while aiming and not be able to run around and shoot like pistoleers while doing insane damage.
then why not FIX CARBINEER rather than nerf rifleman?
They are, and will likely be the next FoTM class that will get nerf cries against it (well after we get nerfed to high heaven) while all of us...well me and whoever is still playing get to sit back and laugh at them. We'll just laugh, and laugh...and laugh
signal1941 wrote:
NasherUK wrote:
Try being a carbineer, then you will understand why rifleman needs a nerfRIFLEmen should be forced to take time while aiming and not be able to run around and shoot like pistoleers while doing insane damage.
then why not FIX CARBINEER rather than nerf rifleman?
I will quit as well. If the combat balance does not affect all classes (meaning everyone gets nerfed). I'll cancel my subscription. The lack of communication with the devs on this issue has got me trying different games. Anything to fill the void of this game. I dedicated countless nights to this game and finally meet my goals only to have the devs change the game on me. It's pathetic that they didn't have the combat classes balanced to begin with.
Count me in on quiting this game.
They need to get in here and explain themselves to us why we are getting nerfed.