Rifleman Archive

Thread: They took the Proton Rifle!

Eekee
Sat Apr 09, 2005 3:50 am
#27

I'd very much hope that the LD-1 or the Sniper rifle are certed at Master Rifleman, I'd really like one of the new weapons to be a rival to the T21, I know the laser rifle is up there, but honestly I don't really like it that much, it's all about style and the LD and Sniper sure do have that. I'm also afraid that the T21 will once again become the best rifle ?( if I'm wrong please correct me), I'd really love to run around with the LD or Sniper and not only look cool but beable to rival the T21 in one way or another.
Sandzibarr
Sat Apr 09, 2005 4:39 am
#28

yep the LD1 would be a nice kinetic counterpart to the T21's energy based attack at master. Plus it looks more like a sniper rifle than the 21.. and it seems that with the CU the devs have started to give us the ability to meet that role. just need some specials that have a 100m+ range



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Sandzibarr
Sat Apr 09, 2005 7:21 am
#29

MBH are getting the proton carb.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Ackehece
Sat Apr 09, 2005 7:33 am
#30






Hadriaan wrote:




Ackehece wrote:








and any other range profession benefits from that and gives us all an incentive to dabble or master ranged professions. It was more of a rude surprise that the Proton Rifle that the rifleman community was waiting for was at literally the last second yanked from us.



Then you shouldn't have brought up the MIR a couple of days ago when you found out commando was getting it. Beggars can't be choosers .

Message Edited by Hadriaan on 04-09-2005 06:54 AM





hey I never said we were getting the MIR - in fact I wished them well on it (it was just a clone of the T-21). Though as firehawk and lordmaxx tend to say _ If I am a "XXXX" I should be cert'd for all "XXXX". Out of the the new rifles they showed off the Proton Rifle was the one that people tended to say that they wanted the most. I am not complaining that the commandos got the rifle(it does hurt though)- my arguement is that it is a rifle and should use riflemods not heavy weapon mods.

Message Edited by Ackehece on 04-09-2005 08:36 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Hadriaan
Sat Apr 09, 2005 7:58 am
#31

I can understand where you're coming from. We just need to wait and see how well we can wield it with just our general mods then before we make any decisions on this argument. My fear is just that our "end game" weapon won't be up to par with other profession's master weapons if it does not use our specific mods.

I know we're all on edge and I apologize for implying that you complained about us getting the MIR so you all could have it. I just wish i knew why we are all on edge (myself included). The CURB is going to an extremely awesome experience and I guess we're all just channeling our anxiety into tension.

Message Edited by Hadriaan on 04-09-2005 08:05 AM



Proud Master Commando of 9 Months!
StarNick
Sat Apr 09, 2005 11:10 am
#32

In a way, the proton rifle got a boost because it became a Master level weapon...thus really, its just a graphic/name exchange (and increase) with the MIR. I agree 100% that the MIR *should* get a graphic overhaul as seemingly, no one likes it (im the odd man out here as It reminds me of the Brute shot in halo 2...which I liked! )

Also...just one point with comparing commando to the other professions that don't have specific weapon mod skills:

Theres ONE major thing wrong with that arguement...they get no specific mods WHATSOEVER, we do get specific mods - albiet a different type of specific mod, but specific no less. In my opinion, the devs need to take a look at the professions that only have general mods (or like BH which actually has LOWER general mods than we do), and add in specific mods.

Seperately, a point made in the commando forums - The Proton Rifle (or the Massassi Rifle originally) is our only high level weapon that doesn't have AoE. Since we're effectively going to have to "control" our AoE attacks and be very careful in the damage control we can dish out, if commandos are handicapped in non-AoE weaponry...I can easily see groups telling commandos, what they tell us now in concerns with the lag pistol, to not use our weaponry -- especially in a post-CU enviroment, when aggroing a whole lot of mobs at once can really kill a group. And if we don't have something a commando could fall back on, our role will be reduced somewhat In my opinion (especially if its a non-rifleman commando)...

And lastly...if we were still going to get the MIR instead of the Proton Rifle, would you advocate for it to take rifle mods, even though (as far as I know) it was believed not to be certed to riflemen but to us originally?

Message Edited by StarNick on 04-09-2005 02:17 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Roscannon
Sat Apr 09, 2005 3:18 pm
#33






scion808 wrote:
Well Commandos didn't want the Massassi Ink Rifle either.




Hmm, Riflemen don't want it. Commandos don't want it either but it's staying in game... hmmmm. wait.. didn't we all want EP3 content too for the expansion? hmmm.


*bites his tongue and goes to cook chicken*





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Sandzibarr
Sat Apr 09, 2005 4:08 pm
#34

make it look like a futuristic version of the m82 barret and ill take it



not likely to happen guess we're stuck with the log. reminds me of a Ren and Stimpy song...



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Ackehece
Sat Apr 09, 2005 5:47 pm
#35






StarNick wrote:

And lastly...if we were still going to get the MIR instead of the Proton Rifle, would you advocate for it to take rifle mods, even though (as far as I know) it was believed not to be certed to riflemen but to us originally?




I would say that all normal rifles should use rifle skills - the HAR being the exception (being that it is a Heavy weapon and a Rifle) If the devs renamed it to Heavy Proton Rifle I could see it using heavy weapons skills. (btw: I would have no prob with a heavy version at master and a normal version in your tree ^_- )

Message Edited by Ackehece on 04-09-2005 06:49 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




StarNick
Sat Apr 09, 2005 8:19 pm
#36

I think the proton rifle is actually becoming a heavier version than what it originally was in rifleman even if its not labelled as so...

I notice that rifles have a spd of 2.5 dmg. Carbines, 2.2 dmg, Pistols 2.0 dmg...heavy Weapons 2.8 dmg. Both the LP and Proton Rifles have a spd of 2.8 dmg

But, ironically...it may be a while till we fully know what'll happen, as so far most of our weapons are hidiously bugged. MK gives 1-handed xp (its actually CLASSIFIED as a 1-handed weapon!), the HAR gives rifle xp (ironic... ), the rocket launcher shoots acid streams, the DoT's broken on the FT...lol

The speed here may be the key to it all, although the LP still takes pistol mods I believe, but that could very well be a cross-over...

Also...it makes sense for the proton to be a heavy weapon rather than a rifle if this is the case. If it takes rifle mods, it should give rifle xp (same with the LP). BH, although doesn't have specific mods for their weapons...does take carbine/pistol/rifle xp to progress through the profession. If the proton rifle is classified as a normal rifle, then it would take normal rifle mods...and potentially give rifle xp out. At MC, that just be paradoxical (although help greatly for those MC's that want to grind up rifleman I suppouse! )

Message Edited by StarNick on 04-09-2005 11:23 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

JagdKatze
Mon Apr 11, 2005 4:34 am
#37

You know what things would simplify the matter a thousand percent and make EVERYONE happy?


1.) Rename your weapons. If its going to generate Rifle XP call it a rifle. If its going to generate pistol XP call it a pistol. Wow. Complicated. Proton RIFLE generates rifle XP. Rename the launcher pistol to 'scatter cannon' or something beefy-ish and you have your problem solved.

Accordingly, make the weapons follow suit with the names. If its a Proton Rifle then it uses Rifle mods (like specific Rifle accuracy/speed mods as opposed to generic ranged).


2.) Give Masters of the Marksman elite profs (Carbineer, Rifleman, Pistoleer) a unicert that allows access to ALL weapons with the xp-generating names in them. Then the commandos can keep the Proton Rifle, but a Master Rifleman can still use it cause its...*gasp*...a RIFLE!


The only argument is "Well now my profesion has nothing to offer people if the master of its base elite profession can use it without at least dabbling in my prof."

If this is indeed true, then your profession sucks ass. If all it has to offer is a single gun cert and no one would take it otherwise, then you seriously need a tune-up. Besides that, I thought we were trying to make it a desire to Master professions as opposed to dabble in them. Specific example? People get TKA 4-0-0-0 all the time because of meditation. Fine whatever. But this makes people without any master tags as effective as mastered profs if you can mix and match for a specific weapon you want, defensive mods you want, ect. Kinda like 0-0-4-0 in Pistoleer as it is now.

If the devs wanna make the master box awesome again and entice people to actually MASTER that profession and make them feel as though it was worth te extra SP, then then give them access to EVERY weapon that your profession entails! If you're a Master Carbineer you should get the proton carbine. Master Rifleman should get the Proton Rifle. These are the two most contested weapons in the game right now and only one of them has been placed decently.


Rant:

Give us our rifle back, or give us the cert at master. The devs have an excellent opportunity to make everyone happy and if they dont take this, it will be a HUGE straw to the camels back for me. I've been a MRifleman for a long time and the Proton Rifle was one of myinscentives to stay that way. (That, and the LD-1) PLEASE PLEASE do not screw us over here devs!



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
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Cookie-Eater
Mon Apr 11, 2005 8:33 am
#38






JagdKatze wrote:

You know what things would simplify the matter a thousand percent and make EVERYONE happy?


1.) Rename your weapons. If its going to generate Rifle XP call it a rifle. If its going to generate pistol XP call it a pistol. Wow. Complicated. Proton RIFLE generates rifle XP. Rename the launcher pistol to 'scatter cannon' or something beefy-ish and you have your problem solved.

Accordingly, make the weapons follow suit with the names. If its a Proton Rifle then it uses Rifle mods (like specific Rifle accuracy/speed mods as opposed to generic ranged).


2.) Give Masters of the Marksman elite profs (Carbineer, Rifleman, Pistoleer) a unicert that allows access to ALL weapons with the xp-generating names in them. Then the commandos can keep the Proton Rifle, but a Master Rifleman can still use it cause its...*gasp*...a RIFLE!


The only argument is "Well now my profesion has nothing to offer people if the master of its base elite profession can use it without at least dabbling in my prof."

If this is indeed true, then your profession sucks ass. If all it has to offer is a single gun cert and no one would take it otherwise, then you seriously need a tune-up. Besides that, I thought we were trying to make it a desire to Master professions as opposed to dabble in them. Specific example? People get TKA 4-0-0-0 all the time because of meditation. Fine whatever. But this makes people without any master tags as effective as mastered profs if you can mix and match for a specific weapon you want, defensive mods you want, ect. Kinda like 0-0-4-0 in Pistoleer as it is now.

If the devs wanna make the master box awesome again and entice people to actually MASTER that profession and make them feel as though it was worth te extra SP, then then give them access to EVERY weapon that your profession entails! If you're a Master Carbineer you should get the proton carbine. Master Rifleman should get the Proton Rifle. These are the two most contested weapons in the game right now and only one of them has been placed decently.


Rant:

Give us our rifle back, or give us the cert at master. The devs have an excellent opportunity to make everyone happy and if they dont take this, it will be a HUGE straw to the camels back for me. I've been a MRifleman for a long time and the Proton Rifle was one of myinscentives to stay that way. (That, and the LD-1) PLEASE PLEASE do not screw us over here devs!






Bravo!! *****

Message Edited by Cookie-Eater on 04-11-2005 08:33 AM



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Cookie-Eater
Mon Apr 11, 2005 3:56 pm
#39

In other words...


Rifleman is best at rifles but worst at Carbines and pistol... Carbineer is good with carbines but worst with Rifles/pistols, and Pistoleer is good with pistols but bad with Carbines/Rifles, all the other professions (Except crafting and Healing) should give an Extra... or at least give a "better than avarage" skills..

as for the Proton Rifle... IT MAKES NO SENSE! ITS A PROTON RIFLE...

IT MAKES NO SENSE THAT USES "HEAVY WEAPON"MODs IF ITS A RIFLE...


Now that I made my point, that it is a RIFLE... we can all understand why it should use Rifle Mods....



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