Rifleman Archive
Thread: They took the Proton Rifle!
hey I never said we were getting the MIR - in fact I wished them well on it (it was just a clone of the T-21). Though as firehawk and lordmaxx tend to say _ If I am a "XXXX" I should be cert'd for all "XXXX". Out of the the new rifles they showed off the Proton Rifle was the one that people tended to say that they wanted the most. I am not complaining that the commandos got the rifle(it does hurt though)- my arguement is that it is a rifle and should use riflemods not heavy weapon mods.
Hadriaan wrote:
Ackehece wrote:
and any other range profession benefits from that and gives us all an incentive to dabble or master ranged professions. It was more of a rude surprise that the Proton Rifle that the rifleman community was waiting for was at literally the last second yanked from us.
Then you shouldn't have brought up the MIR a couple of days ago when you found out commando was getting it. Beggars can't be choosers.
Message Edited by Hadriaan on 04-09-2005 06:54 AM
Message Edited by Ackehece on 04-09-2005 08:36 AM
I know we're all on edge and I apologize for implying that you complained about us getting the MIR so you all could have it. I just wish i knew why we are all on edge (myself included). The CURB is going to an extremely awesome experience and I guess we're all just channeling our anxiety into tension.
Message Edited by Hadriaan on 04-09-2005 08:05 AM
Also...just one point with comparing commando to the other professions that don't have specific weapon mod skills:
Theres ONE major thing wrong with that arguement...they get no specific mods WHATSOEVER, we do get specific mods - albiet a different type of specific mod, but specific no less. In my opinion, the devs need to take a look at the professions that only have general mods (or like BH which actually has LOWER general mods than we do), and add in specific mods.
Seperately, a point made in the commando forums - The Proton Rifle (or the Massassi Rifle originally) is our only high level weapon that doesn't have AoE. Since we're effectively going to have to "control" our AoE attacks and be very careful in the damage control we can dish out, if commandos are handicapped in non-AoE weaponry...I can easily see groups telling commandos, what they tell us now in concerns with the lag pistol, to not use our weaponry -- especially in a post-CU enviroment, when aggroing a whole lot of mobs at once can really kill a group. And if we don't have something a commando could fall back on, our role will be reduced somewhat In my opinion (especially if its a non-rifleman commando)...
And lastly...if we were still going to get the MIR instead of the Proton Rifle, would you advocate for it to take rifle mods, even though (as far as I know) it was believed not to be certed to riflemen but to us originally?
Message Edited by StarNick on 04-09-2005 02:17 PM
scion808 wrote:
Well Commandos didn't want the Massassi Ink Rifle either.
Hmm, Riflemen don't want it. Commandos don't want it either but it's staying in game... hmmmm. wait.. didn't we all want EP3 content too for the expansion? hmmm.
*bites his tongue and goes to cook chicken*
I would say that all normal rifles should use rifle skills - the HAR being the exception (being that it is a Heavy weapon and a Rifle) If the devs renamed it to Heavy Proton Rifle I could see it using heavy weapons skills. (btw: I would have no prob with a heavy version at master and a normal version in your tree ^_- )
StarNick wrote:
And lastly...if we were still going to get the MIR instead of the Proton Rifle, would you advocate for it to take rifle mods, even though (as far as I know) it was believed not to be certed to riflemen but to us originally?
Message Edited by Ackehece on 04-09-2005 06:49 PM
I notice that rifles have a spd of 2.5 dmg. Carbines, 2.2 dmg, Pistols 2.0 dmg...heavy Weapons 2.8 dmg. Both the LP and Proton Rifles have a spd of 2.8 dmg
But, ironically...it may be a while till we fully know what'll happen, as so far most of our weapons are hidiously bugged. MK gives 1-handed xp (its actually CLASSIFIED as a 1-handed weapon!), the HAR gives rifle xp (ironic...
The speed here may be the key to it all, although the LP still takes pistol mods I believe, but that could very well be a cross-over...
Also...it makes sense for the proton to be a heavy weapon rather than a rifle if this is the case. If it takes rifle mods, it should give rifle xp (same with the LP). BH, although doesn't have specific mods for their weapons...does take carbine/pistol/rifle xp to progress through the profession. If the proton rifle is classified as a normal rifle, then it would take normal rifle mods...and potentially give rifle xp out. At MC, that just be paradoxical (although help greatly for those MC's that want to grind up rifleman I suppouse!
Message Edited by StarNick on 04-09-2005 11:23 PM
JagdKatze wrote:
You know what things would simplify the matter a thousand percent and make EVERYONE happy?
1.) Rename your weapons. If its going to generate Rifle XP call it a rifle. If its going to generate pistol XP call it a pistol. Wow. Complicated. Proton RIFLE generates rifle XP. Rename the launcher pistol to 'scatter cannon' or something beefy-ish and you have your problem solved.
Accordingly, make the weapons follow suit with the names. If its a Proton Rifle then it uses Rifle mods (like specific Rifle accuracy/speed mods as opposed to generic ranged).
2.) Give Masters of the Marksman elite profs (Carbineer, Rifleman, Pistoleer) a unicert that allows access to ALL weapons with the xp-generating names in them. Then the commandos can keep the Proton Rifle, but a Master Rifleman can still use it cause its...*gasp*...a RIFLE!
The only argument is "Well now my profesion has nothing to offer people if the master of its base elite profession can use it without at least dabbling in my prof."
If this is indeed true, then your profession sucks ass. If all it has to offer is a single gun cert and no one would take it otherwise, then you seriously need a tune-up. Besides that, I thought we were trying to make it a desire to Master professions as opposed to dabble in them. Specific example? People get TKA 4-0-0-0 all the time because of meditation. Fine whatever. But this makes people without any master tags as effective as mastered profs if you can mix and match for a specific weapon you want, defensive mods you want, ect. Kinda like 0-0-4-0 in Pistoleer as it is now.
If the devs wanna make the master box awesome again and entice people to actually MASTER that profession and make them feel as though it was worth te extra SP, then then give them access to EVERY weapon that your profession entails! If you're a Master Carbineer you should get the proton carbine. Master Rifleman should get the Proton Rifle. These are the two most contested weapons in the game right now and only one of them has been placed decently.
Rant:
Give us our rifle back, or give us the cert at master. The devs have an excellent opportunity to make everyone happy and if they dont take this, it will be a HUGE straw to the camels back for me. I've been a MRifleman for a long time and the Proton Rifle was one of myinscentives to stay that way. (That, and the LD-1) PLEASE PLEASE do not screw us over here devs!
Bravo!! *****
Message Edited by Cookie-Eater on 04-11-2005 08:33 AM