Rifleman Archive

Thread: They took the Proton Rifle!

AlaManQ5
Mon Apr 11, 2005 4:10 pm
#40


http://www.imagedump.com/index.cgi?pick=get&tp=234533&poll_id=0&warned=y


Not photoshopped, repeat, not photoshopped, just graphic swapped in place of cdef. Found it in the recently patched to TC ROTW files. There was also a shorter DC15 Carbine, will get that later.


***Edited to add pics of the Trandoshan Hunter Rifle and the Nakra Crystal Rifle respectively...

http://www.imagedump.com/index.cgi?pick=get&tp=234556&poll_id=0&warned=y


http://www.imagedump.com/index.cgi?pick=get&tp=234557&poll_id=0&warned=y




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Eekee
Mon Apr 11, 2005 4:19 pm
#41






AlaManQ5 wrote:


http://www.imagedump.com/index.cgi?pick=get&tp=234533&poll_id=0&warned=y


Not photoshopped, repeat, not photoshopped, just graphic swapped in place of cdef. Found it in the recently patched to TC ROTW files. There was also a shorter DC15 Carbine, will get that later.


***Edited to add pics of the Trandoshan Hunter Rifle and the Nakra Crystal Rifle respectively...

http://www.imagedump.com/index.cgi?pick=get&tp=234556&poll_id=0&warned=y


http://www.imagedump.com/index.cgi?pick=get&tp=234557&poll_id=0&warned=y




Whoa!, that thing is big, not too sure about it..but it's another rifle, always welcomed

MWJ
Mon Apr 11, 2005 9:22 pm
#42

Commandos will NOT take the Deece from us!



Colonel Ervin Talliaferro
Imperial Ace Pilot
Master Rifleman
Master Medic
Merchant 0104
Hero of the Killimar Conflicts
Private Vendors at -7163, 5427 Naboo, inside Killimar War Center. Other Vendors coming soon.
Ackehece
Mon Apr 11, 2005 9:47 pm
#43



Unfortunately all - it is not our desires that determine which weapon we get. I feel bad about the proton but I am glad that the commandos got it. I would like to get the dc-15 rifle but I will not (makes promise to self) be disappointed if we do not get it. That being said - I WANT IT MYSELF!


It has been a huge sacrifice for us so far (the CU) and well I hope we soon start feeling the power they promised us with our nuker title we have not seen it yet. We need to focus on making our profession work before we worry about other possible rifles - I went off on a tangent about this and I am sorry to the community for that. My focus is going to be on making things work (at least as much as I can (I only represent you - I have no say in what goes on)) not on lost causes such as the proton or icing on the cake right now (new rifles).


things like

us being tanks

cover not working

sniper and conceal shot limited to 40m range (Oo???)




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KundoJet
Tue Apr 12, 2005 12:39 am
#44

Two thoughts -


One - I actually find it both funny and interesting that people are here beating their chests and tearing their hair out over what amounts to getting weapons that "look cool"to them. Because that's all we knew about these weapons when we started building attachment to them - we knew what their picture looked like. Proton rifle looks cool - gotta have it! If we all got a little less hung up on getting what we guessed would be cool for us, and spent a little more time figuring out whether the weapons available to us made sense and gave us a stuiable variety of attacks ad damage effecs, we'd all be happier.


Two - For my part I can see why commando should be certed in heavy weapons unique to them. I can also understand why smuggler should have their skills focus on unarmed and pistols (concealing weapons). But rangers, bounty hunters, squad leaders... these professions should only offer general (as opposed to weapon-specific) skill mods, simply because they aren't in any way dependent on the type of weapon they use. A Bounty hunter should be just as likely to ue a rifle as a pistol or carbine.


None of these should be as good with a given weapon type as is the master of the profession that specializes in those weapons, because weapon proficiency is the differentiating ability forriflemen, fencers, etc., just as fieldcraft is the differentiating ability for rangers, slicing and dirty fighting the differentiators for smugglers, tracking and capturing marks the differentiating ability for BHs, etc. (By the way - BHs should get traps that are effective in PVP, but I digress...). Change the names of the weapons if you have to in order to put some players' minds at ease, but I'm not fussy about that.


Commandos that use rifles or pistols or carbines should get that XP, which can be used to advance them in those professions, but should not help them as commandos simply because they are not (in the SWG mode of viewing Commandos) supposed to be experts with those weapons. They have them "just in case", not as a focus, and Master Marksman will give them skills enough to use those weapons passably in most situations. Otherwise, if you have a weapon that is designed for use as a secondary weapon for a Commando, then cert it specifically for them, make it give Heavy Weapon XP, and call it a day.



Celebriel Inle
Black Rabbit
JagdKatze
Tue Apr 12, 2005 1:09 am
#45

Acke, dont apologize for having an opinion. Just cause you're a correspondant doesnt mean you cant have an independant thought process. As a matter of fact, its nice to see a corr that isnt all sunshine and giggles about the CU. Some of the people on here would insist on finding the silver lining in their prof if the devs stated they were taking everything away but hawtpants that gave -170% melee defense.


"Oh we got hawtpants...well thats something right? Hooray SOE! Can we get it in any color we want?"
"No. Only puke green."
"Oh thank God. I hate making decisions for myself."


We all have specific wants out of the new system. Sadly, 95% of them will never be seen. But that doesnt mean we shouldnt want them!

Thatsmy round-about way of saying ; thanks for being one of the very very few people on these forums with a correspondant icon next to their name that actually voices a personal opinion.


/tar Ackehence

/grin

Keep up the fight, and I promise to supply the bricks for window smashing should SOE not listen to you.

/salute



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
KundoJet
Tue Apr 12, 2005 6:11 am
#46

Not to worry, Acke. I agree, though, that we want to keep the focus on making sure the profession works - the candy can come later.


For example, the focus on /cover... Lots of good discussion about it on the Ranger forum. They are frustrated that we got what they'd been asking for for years, i.e. radar invisibiliy, and so are somewhat resentful of us, but many of them are riflemen and women too and understand how the mechanics should work, so they can be allies for us if we coordinate. (Our ole' buddy Frederick_Skinner is heading up the Ranger Camo/Mask CU testing, so he's a good contact for us).



Celebriel Inle
Black Rabbit
Theosar
Wed Apr 13, 2005 1:04 am
#47

"They took the Proton Rifle!"


Been reading some of the postings here, and seem to be alot of upset riflemen out there. But seriosly, the commando community didnot take anything from the rifleman tree, just because a weapon has "rifles" attached to its name..


The commando community has been petitioning SOE for a rewamp and new weapons since they nerfed the career 1.5 years ago.. Now they get one good ranged weapon (assault rifle) and its a bad thing? As far as I can see riflemen will get tons of new weapons, and many of the new quest weapons are not even listed by the Frog.. so seems strange to me that the loss of one weapon should hurt so..


In fact Im sure once this upgrade goes live what you see of names and stats atm will all have changed anyway.. that rifle might become a heavyweapon, and slow.. making it less attractive to the speedcapped riflemen out there, you will still outdamage commandos with yet DPS. Better yet, why not get Commando and rifleman?


I had to post this must support Commando you know - And yes, I also got a speed capped rifleman.




__________________________________________
THEOSAR GREENSIDE
__________________________________________
.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
JagdKatze
Wed Apr 13, 2005 2:12 am
#48

Theosar its not a bad thing that the commandos are finally getting some love. But commandos do not require any rifles, carbines or pistols in their prereqs anymore. So why give them one of (if not THE) premier new rifle we were all looking forward to? If the want an non-AOE weapon in their arsenal (and yes they should get one) then design them a heavy assault gun that is single-target projectile based like a rifle, carbine or pistol. Make it work off heavy weapons mods, so they dont HAVE to get rifles to pick up a single target weapon.

But we want our rifle back. They want to gank our rifles? Take back that MIR hunk of scrap. The majority doesnt like it, they can have it.


But none of this would even be an issue if the devs would just SIMPLIFY!! Give Master Rifleman access to every rifle in the game like we did before and watch all these threads go away. It would make everyone happy (or happier, anyway) and there's no downside to it.


I will restate this a billion times until its either implemented or the CU goes live without it and the entire staff that works on SWG is collectively fired.



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
Veustuh
Wed Apr 13, 2005 7:34 am
#49






Theosar wrote:

"They took the Proton Rifle!"


The commando community has been petitioning SOE for a rewamp and new weapons since they nerfed the career 1.5 years ago.. Now they get one good ranged weapon (assault rifle) and its a bad thing? As far as I can see riflemen will get tons of new weapons, and many of the new quest weapons are not even listed by the Frog.. so seems strange to me that the loss of one weapon should hurt so..





Truthfully my resentment towards Commandos comes from about this time when the rifleman were told by the devs "nobody should be able to one shot incap players" to which our T21's where adjusted shortly after players were starting to use them. A few weeks after this statement Commandos became a working profession to which could and did many times one shot incap players and from much further away than 16m. Commando's weren't balanced for months and left with the ability to one shot players while the rifleman were still told we were overpowered. This isn't to mention that most commando weapons were classified as kinetic energy to which rifleman took 2.5x damage which meant getting hit for 2800+ (this being before buffs and armorbecame the norm for combat)was a normal sight.


Honestly the Rifleman community wouldn't be up in arms if the Commando's kept the MIR as this looks nothing remotely like a rifle nor does it seem to have any real functionality as a rifle. The Proton Rifle has the look and feel of a rifle (an OICW copy) to which would be better suited in the hands of a rifleman. Now if the developers did decide to do something worth while they'd give across the board certifications that allow any Master Pistoleer, Rifleman, Carbineer to use any weapon that falls into their field of expertise. Rifleman would be certified to use every rifle where Carbineers would be certified to use every carbine. This would be the best option and keep down the flames and disputes between professions.




Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

KundoJet
Wed Apr 13, 2005 8:46 am
#50






Veustuh wrote:

Truthfully my resentment towards Commandos comes from about this time when the rifleman were told by the devs "nobody should be able to one shot incap players" to which our T21's where adjusted shortly after players were starting to use them.


Then you issue is with the developers, not Commandos, and should probably be left out of any consideration of the current situation, since feuding with other professions is counter-productive (do you suppose SOE is smart enough to apply divide and conquer tactics? )


Now if the developers did decide to do something worth while they'd give across the board certifications that allow any Master Pistoleer, Rifleman, Carbineer to use any weapon that falls into their field of expertise. Rifleman would be certified to use every rifle where Carbineers would be certified to use every carbine. This would be the best option and keep down the flames and disputes between professions.

Now THIS I can get behind, as it makes the most sense. Thefour elite weapon-specific combat professions (if we accept Commando as heavy weapons-specific) should have universal certs at master level for all weapons in their families. Non-specialist professions (BH, Ranger, Squad Leader... we could talk about Smuggler, since there's a valid reason for them to focus on pistol) should only get limited generic weapon mods, allowing them to apply their skills with whatever weapon they choose to use, and cert them for whatever is appropriate.







Celebriel Inle
Black Rabbit
Theosar
Thu Apr 14, 2005 4:38 am
#51

I agree, your resentment towards commandos (the community)should be aimed elsewhere.. I can also add that those "oneshot kill" Commandos back then all migrated to whatever the flavor of the month became. Mostly melee stackers.. and thats not just my opinion, but a fact as I know many of the names.. oldgeezers like me stuck with theCommando though


I can also agree with the universal certification at master level.. afterall when someone reaches Master Rifleman any rifle he picks up should be usable by him, and deadly in his hands, only makes sence i.m.o.


In the end I guess the Devs are "inviting" surtain careers to join hands.. giving a good carabine to BH.. a good rifle to Commando and so on. Time will show if this works as they have planned, but given the extra skillpoints that are freed up any career can make new and interesting career combos..


Im looking forwards to the CU.. and will give the Devs the benefit of the doubt, for now




__________________________________________
THEOSAR GREENSIDE
__________________________________________
.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
Cookie-Eater
Thu Apr 14, 2005 8:32 am
#52






Theosar wrote:

I agree, your resentment towards commandos (the community)should be aimed elsewhere.. I can also add that those "oneshot kill" Commandos back then all migrated to whatever the flavor of the month became. Mostly melee stackers.. and thats not just my opinion, but a fact as I know many of the names.. oldgeezers like me stuck with theCommando though


I can also agree with the universal certification at master level.. afterall when someone reaches Master Rifleman any rifle he picks up should be usable by him, and deadly in his hands, only makes sence i.m.o.


In the end I guess the Devs are "inviting" surtain careers to join hands.. giving a good carabine to BH.. a good rifle to Commando and so on. Time will show if this works as they have planned, but given the extra skillpoints that are freed up any career can make new and interesting career combos..


Im looking forwards to the CU.. and will give the Devs the benefit of the doubt, for now





Ummm.. its not a rifle since it doesnt use rifle mods


Its just a proton Cannon Rifle... *COUGH! HINT*





I support Pie and Beer in a large scale.
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