Rifleman Archive

Thread: Profession Revamp: High Master & Grand Master! Will Fix: 1) Jedi & Identical Character problems

SITHDUKE
Sun Sep 12, 2004 6:18 pm
#27

I completly agree with Bigslim. I'd stop going after jedi for a Grand Master Teras Kasi. The Title alone would make it worth it. Imagine....


Siben Duke <ND>

(Teras Kasi Grand Master)


How cool would that be mnnnnnnn!




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




TravonLepen
Mon Sep 13, 2004 12:16 am
#28

High Master
Box 1: Better Burst run (like jedi or something like that)
Box 2: Meditate that heals BF
Box 3: Poison/disease resistance
Box 4: Very good state resistance




Sorry, I don't agree with you for a few reasons.


First of all, giving Teras Kasi a skill box AFTER master will make everyone who isn't alreadyobsessed with becomingJedi become TK, if for nothing more than the extra content it would provide. If the game IS for casual players, why make these "extras" worth 10-100 million xp? Sounds like one heck of a time sink to me.


Box 1 - would take away from the Scout/Ranger trees, if you can get a better burst run from TK, why even take up scout?

Box 2- Diminishes the role of Dancers/Musicians

Box 3 - Diminishes the role of doctors/combat medics

Box 4 - makes Teras Kasi the absolute best melee profession there is. I DO agree that the issue with defensive acuity needs to be addressed, and we should have better defenses against states, but I don't know how you would plan to implement this in relation to the other melee professions.



___________________________________________
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- Make no MYSTake, the Bears are going to the Superbowl!!

sandheaver
Tue Sep 14, 2004 12:01 am
#29






PaxEternus wrote:
Giving Masters the ability to meditate away their BF would just make Teras Kasi far too self-efficient. We need to have -some- forced downtime, not just meditate everything away quickly ourselves and get back to killing things.






if it took an hour to get rid of 250 bf, then i agree with it. this is supposed to be a social game, and they need to force that somewhat. we can't have a bunch of self-sufficient professions running around, you should HAVE to go to someone else for your maintenance needs, like armor, weaponry, healing, etc.


meditating your BF away is a good idea, but it should be sloooww. far slower than an entertainer. that way, if you're stuck on dathomir in the middle of nowhere, and there are no entertainers closer than 20 minutes away, then yeah, meditating your own bf away could work, and be balanced.the BF should go away no faster than it would take to travel for 20 minutes, heal for 20 minutes, and travel back for 20 minutes, as an example. that is fair and balanced, if it took a 10-point skillbox above masterto aquire, and took a great dealof experience and time to get to that box.


it should be a grind-proof box as well. for instance you can't train for the box until you get X millions of xp and wait at least 2 months since you attained TKM. (its supposed to be super elite, not 'grind-it-in-a-weekend elite')


frodo | wanderhome

Message Edited by sandheaver on 09-13-2004 12:06 PM

SLK
Tue Sep 14, 2004 12:19 am
#30

self suffecient:

Jedi

Craft their own weapon
get free "armor"
can heal all states, all damage, bf and wounds

So

How would grand master tk be any different?



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
SITHDUKE
Tue Sep 14, 2004 7:41 am
#31

I agree with the TK High Master Time limit. You must have attained and currently hold TKM for 2 months costing Xmillion XP and say another 600 AP? That's be alot of waiting and training to achieve the next tree for Grand master. Just like others do going force sensitive taking a long time to get up FS then eventually to jedi.


This is how i'd imagine the Tree work from what i've gatherd from Bigslim.


Teras Kasi Grand Master - 600 AP

--------------------------------

Exceptional Balance Conditioning

or

Exceptional Precision Striking

or

Exceptional Power Techniques 1-4

or

Exceptional Meditation 1-4

------------------------------

Teras Kasi High Master-XMillion Unarmed XP + 600 AP & Holds TKM for 2 months.

---------------------------

Teras Kasi Master

------------------------

Precision Strking 1-4

Balance Conditioning 1-4

Meditation 1-4

PowerTech 1-4

-----------------------

Teras Kasi Novice

-----------------------

Unarmed4

Unarmed3

Unarmed2

Unarmed1

-----------------------

BrawlerNovice




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




SLK
Tue Sep 14, 2004 10:05 am
#32



sandheaver wrote:


Craft their own weapon
get free "armor"
can heal all states, all damage, bf and wounds

didn't know that. in that case a TKM skill that does this should cost the same as the cost it takes to get to jedi. but if that were the case i'd probably go with jedi anyway.





Did I mention IN combat?

Dont use this argument, its completely void..

We have to meditate another place, and Grand master would have a really high xp requirement, like tkm for 3 months + a hell of alot of xp and mabe some FS boxes..

"To know what you are watching "



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
RenKesson
Wed Sep 15, 2004 9:59 am
#33

It seems to me that having a reallly high experience point cost won't make such a proposition well-balanced (btw, I think it's a great idea, if it can be implemented for ALL elite professions.:smileyhappy. We're really good as a gaming community at finding all the tricks to beat the grind and even with a 10M-100M Unarmed exp requirement, people will still be able to claim that more quickly than we'd like to hope. What can we do to balance these extremely powerful benefits?


The game needs to implement a Skill Point requirement on such advancements that make it VERY VERY costly to gain these benefits. Make these benefits well worth the effort, but as someone has already questioned, if we give a burst run bonus to TKHM/TKGMs, why would they ever need Scout or Ranger bonuses? They become too self-sufficient and we start losing Rangers and Scouts. So, on top of what's already been proposed (great ideas, folks), also demand a HUGE skill point requirement for these High- and Grand Master abilities (20 SP for High Master, 50 SP for Grand Master). For the TKM (costing 92 SPs, 140 with Master Brawler as well), another 70-SP demand for Grand Master would really make people think about such a promotion. You wouldn't see any TKGM/Docs or TKM/Riflemen, but the powers they'd get should be sufficiently worth the sacrifice.


Those are my thoughts. Comments? Suggestions?



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
SITHDUKE
Wed Sep 15, 2004 10:37 am
#34

70 More SP into TKM ouch. I must say if TK-GM was a possibility i'd drop rifleman for it in a pinch. The high SP costs would make this profession the one and only. That amount of SPs going into TK-GM would need a very large benifit. I mean someone could master another profession with those kind of points. Basically my opinion is this is a sweet idea for extra levels above master so the entire community dosen't turn into jedi wannabes. The rewards of investing all of your points (practically) would come with some very nice rewards.


Ever wonder why in the TK tree there is Unarmed Head Hit 1. Why 1 is there isn't a head hit 2? Maybe this could be some of those High Master>GrandMaster abilities.




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




_Vicious_
Wed Sep 15, 2004 11:09 am
#35







Irons wrote:
Personally i think things are focused to much on jedi. That makes everyone wanna become one. The problem is when u have played the game a while, force is the only thing that will make your character better. Only thing to go for.

Possible Solution:

Make High Master and Grand Master Boxes above Master in the normal professions. Let the cost be high (High Master 10 million xp and Grand Master 100 million or higher). And put in some quests to get them. That way we normal folks have something to go for.

Not to be to superior to the normal masters, let the bonuses from these boxes be special. Maybe have 4 boxes and can only choose 1. Or something like that. And the power be for example TKA:

High Master
Box 1: Better Burst run (like jedi or something like that)
Box 2: Meditate that heals BF
Box 3: Poison/disease resistance
Box 4: Very good state resistance

Grand Master might be an improvement from high master. Fex: if u chose Box 2 (meditate) on high master, you have to choose box 2 (meditate) on grand master. Or it could be new boxes.

This will:

make people play the game longer
(More income for soe)

reduce the number of jedi
(since others have something to work for)

make more different characters
(since you can only have 1 high master and one grand master box from each profession)


What do you think about this? Might be hard to put in the game. But might fix alot also, and keep alot of players that are quitting.




Omg i had the same idea and was going to post it yesterday but got sidetracked Ill be damned


Anyways if they i too think that it is rediculous that someone who has had the same prof since the dawn of time would be no better off than someone who got it last week. I think there should be levels to the grand master title with each level providing something that would give the profession a little more edge.


*10 levels to grand master each costing 30 mil xp and 600ap. - still think this might be too simple of a grind though


*I think each profession should have + damage modifiers just like TK - After using a weapon for so long you learn howto get the most damage out of your weapon


* Each box should provide a little Acc/Spd damage and defense


* Each box should cost 1+ skill points.- Not sure how many SP each should cost but i think if someone is a "Grand Master" at something it means they spent less time with other professions to focus on their chosen one and it should reflect in SP


In my opinion a Grand Master should have quite an advantage over a normal master but i think that the player should be able to gain a little over time instead of in just 2 boxes. I think this would kill the FOTM completely



( I Didnt take the time to read the postabove mine so im sorry if anything is redundant:smileytongue



Message Edited by _Vicious_ on 09-15-2004 11:12 AM

Message Edited by _Vicious_ on 09-15-2004 11:13 AM

_Vicious_
Wed Sep 15, 2004 11:23 am
#36

After reading the other post i must say that i dont think that TK or any other profession should really gain any new skills but improve upon the ones they already have. Like others have mentioned you can make a profession self sufficient. Also i must disagree on a time limit between each box. I think it would discourage people if the reward wasnt something completely uber. A high xp requirement would keep the "grind" at longer than a week and it would be up to the player if the "time sink" would be worth it.
ITK5
Wed Sep 15, 2004 1:03 pm
#37

NICE post!
IM not Hijackign the post ok..
I mostly PVP and its come down to this.
If you don't have a high LvL Jedi on your team..and the opposing force does..well its going to be tough to win.
Example:
DREAD a PowerHouse Imperial Guild on Bloodfin has 30+ Dark Jedi.
They can go into any battle and completely dominate.
First they are extremly organized and again they have tons of Jedi in their guild...So how do you try to counter act this? Become Jedi.
Im not trying to Hijack this post.
But my point is that unless they balance this game out..and do something like create a "Grandmaster" or "Increase Skills" for each profession this game will be "Jedi Academy".
Now I will NEVER drop TerasKasi Master...but the future looks like i will HAVE to pick up Jedi to compliment my TKM..to beable to participate in PVP.
Again Great POST and GREAT ideas!



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

SITHDUKE
Wed Sep 15, 2004 2:11 pm
#38

Good points. Everyone is becoming Jedi so really this is a counter to A) everyone going jedi because they're cool B) beign forced to because their professions lack the ability of the up and rising numbers of the jedi.




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




Atama
Wed Sep 15, 2004 10:11 pm
#39

Not everyone is becoming Jedi. It's harder than ever to do it now.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
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