Rifleman Archive
Thread: StartleShot1/2
Yes. But what about PvE? We already have one PvP only ability. Would we want to add two more?
PyscoJuggalo wrote:
There was an idea in the old thread where (Wayne or Fred, can't remember which get their posts confused...... dammed alcohol) suggested that Startle should be a shot that has a chance to clear your enemies' combat que. That was a cool Idea and think we should go for it.
It would be a unique new skill, instead of the same old State attacks, which would make us redundant with other professions(Something this game needs to start to get away from, redundant professions).
Waste93 wrote:
Yes. But what about PvE? We already have one PvP only ability. Would we want to add two more?
PyscoJuggalo wrote:
There was an idea in the old thread where (Wayne or Fred, can't remember which get their posts confused...... dammed alcohol) suggested that Startle should be a shot that has a chance to clear your enemies' combat que. That was a cool Idea and think we should go for it.
It would be a unique new skill, instead of the same old State attacks, which would make us redundant with other professions(Something this game needs to start to get away from, redundant professions).
Well really, Conceal shot is a PVE only ability also, but I see your point. It's just so hard coming up with a new idea and just giving us a new state Effect/KD/Delay would be ..... Meh![]()
I don't know, I'll try to think of something else, we need to think "outside of the box" on this one.
PyscoJuggalo wrote:
Well really, Conceal shot is a PVE only ability also, but I see your point. It's just so hard coming up with a new idea and just giving us a new state Effect/KD/Delay would be ..... Meh
I don't know, I'll try to think of something else, we need to think "outside of the box" on this one.
I know. I really don't want to add any states we don't already have. That isn't our strength. I don't want to infringe on other professions territory.
Remember though. If we can't think of a good fix for it, we can ask for it to be removed and replaced. ![]()
So don't only think of ways to fix it. But also new skills that could replace it. One frequent request is a high damage single target attack. However I'm thinking of using that as a fix for SurpriseShot.
Stun already lowers the targets defenses including those to state effects. Which is why FlushingShot1/2 is better than StartleShot1/2.
PokOgoota wrote:
I totally agree that new states or a posture down would be inappropriate - it'd cut into other professions' territory, as previously stated. Same goes for a posture down and a delay, and the limitation to PvP seems to be an effective counter to any kind of burst-run-affecting or queue-clearing idea.
One idea I had might be toreduce the damage of the attack, but make it reduce its targets defense vs. states by a fixed amount for afew seconds(say -10 per shot, to a max of -30 or so stacked total) so as to make other states stick better on the target.