Rifleman Archive
Thread: Getting Ripped off on XP
Here is how I see the xp being applied. You get your chunk of xp based on the % of the total HAM that was damaged to the target, to kill it. And all mobs have a fixed amount of exp.
For example.
The stats on our victim we will say are H-200 A-200 M-200
Say I took all the Mind away, so that is 200 damage and my brothers char. took half the green away, 100 damage. That means 300 damage was applied to the mob before it died. I did 2/3rds of the damage so I get 2/3rds of that mobs XP and my bro gets 1/3rd. This formular seems to work 100% for me, I always tend to get the majority of the exp.
If you are not getting any XP then you are not doing any damage, or there is a bug, or the mob left like 65m, that have bene plenty fo times that I didn't get XP, even soloing, cause the mob went out of range and died.
In a large group my suggestion along with a few others is spam headshot till you are blue in the face! hah BLUE!
-Drizden-
-Lowca-
KelColo wrote:
The problem I have found is sometimes I get 000xp depending on which pool was the one that killed the target.
When I am using Headshot and attacking the mind pool and the rest of my group is attacking the health pool, if I get the mind pool to 0 and kill the creature I get a great amount of XP ... if my group gets the health pool to 0 before I get the mind pool to 0, I can wind up getting no XP.
Does anyone here use "AIM" very much?
I don't ever have this problem. I was get XP. However I will say that most of the time, or at least when I'm in a group, I use overChargeShot1. It deals the same amount of damage as my headShot2 usually. However I have found that using overChargeShot1 can seriously degrade your weapon very quickly. I'm not sure what the other abilities do as far as that is concerned.
I use AIM at work all day long. If you or anyone else wants to contact me, it's "smtcarlos". We rifleman must stick together!
sjrdriz wrote:
Nefarious, whoa re you replying to?
I was just asking another question that was sort of related to what on on the posts said about taking down the mind and the rest of the group kills them with body or action shots, which would be why there was no XP awarded..
Say I took all the Mind away, so that is 200 damage and my brothers char. took half the green away, 100 damage. That means 300 damage was applied to the mob before it died. I did 2/3rds of the damage so I get 2/3rds of that mobs XP and my bro gets 1/3rd. This formular seems to work 100% for me, I always tend to get the majority of the exp.
going by what this guy said it actually makes alot of sense that youre not getting XP on tuskens.
i think you are too low level to be there and expect to get any xp.
say a tusken has an even 5000 ham. thats 5000 damage done by the other players, and you doing headshot are doing say 200 dmg? to the mind pool.
so you did 200/5200 damage to the mob.. you get 3.8% of the XP for that mob. i think a tusken is worth about 2k xp if you soloed it (i cant remember off hand) so, thats 2000 * 0.038 = 76xp. you said youre getting 0-90xp, so that makes plenty of sense.
JediMasterCarlito wrote:
I use AIM at work all day long. If you or anyone else wants to contact me, it's "smtcarlos". We rifleman must stick together!
LOL!!! He ment the skill "AIM". HEHEHE.
Anyway I alway use AIM...but only right before my first shot....otherwise it takes too much time. From the MOBs perspective, the combat doesnt actually start till you fire. So you basically get your first AIM free. This is for solo, I dont think it will work well with groups, cause you wanna get off as much shots as possible.
I am a Rifle Specilist going for Novice Rifleman and I can get more off than 200hp, what my problem is, is that while everyone else is attacking and hitting Body/health as a rifleman you can target the Head/Mind, and if you don't kill the enemy and they do, you get NO XP. By what you are saying that a Tusken 2k XP I shoot at the Head/mind everyone else is working on the Health(I can't target Health, remember) I get 45%of the mind down but by the majorityof people doing damage to Health kill it, they did 100% damage to health so they get the XP and since I failed to kill it I get nothing, but it should take into account that I assisted and did damage, otherwise I'm never going to group again, and I'll go solo.
lorildeh wrote:
Say I took all the Mind away, so that is 200 damage and my brothers char. took half the green away, 100 damage. That means 300 damage was applied to the mob before it died. I did 2/3rds of the damage so I get 2/3rds of that mobs XP and my bro gets 1/3rd. This formular seems to work 100% for me, I always tend to get the majority of the exp.
going by what this guy said it actually makes alot of sense that youre not getting XP on tuskens.
i think you are too low level to be there and expect to get any xp.
say a tusken has an even 5000 ham. thats 5000 damage done by the other players, and you doing headshot are doing say 200 dmg? to the mind pool.
so you did 200/5200 damage to the mob.. you get 3.8% of the XP for that mob. i think a tusken is worth about 2k xp if you soloed it (i cant remember off hand) so, thats 2000 * 0.038 = 76xp. you said youre getting 0-90xp, so that makes plenty of sense.
there are other factors coming in to play at Fort Tusken. my guess is there are about 35 CH pets like usual? one bug is with CH pets, if a pet deals the killing blow, NOBODY gets weapon/combat xp for that kill. CH's don't care too much cause they still get CHXP.
otherwise keep in mind the other people there are doing close to 1k per shot. what kind of damage are you dealing? check out the HAM of the tusken, how much dmg youre doing, adjust the numbers in the formula above and work it out. the xp might be right.
I'm having a similar dilemma now. I keep getting asked to join hunting parties, but I check first to see if anyone is a CH. If so, I don't want any part of it. My luck, I'll do over 3300 pts of damage (like I did last night) to a target only to get a whopping 0 xp for it when it dies! Everyone else it hitting the Health of the target, while I'm hitting Mind, so they kill it first from that damage type, leaving me with squat for credit!
No thanks. I'll take teaming with a brawler/melee guy (to pull target and occupy it's time up front) and a medic (to stand behind the melee guy and continuously heal him) any day. That way I can target the creature from 60m away and do what I'm supposed to do, and we all get XP's (Yay!) This is even better if the melee guy's a 2-handed weapon guy, because then we can both do Mind damage and finish the enemy quicker.
Malborka
Aspiring Ranger/Rifleman, Talus/Endor, Tarquinas Server