Rifleman Archive

Thread: Rifle Speed Cap Change?

kirstar
Tue Oct 19, 2004 1:05 am
#14

I dont think rifleman are over powered.


I decided to become a rifleman when I saw my first t21.


I then opened my first holocron to find rifleman... so i was fated.



I know alot of people moan about our damage, but then people will always moan.


we have no defence against states, so those nasty carbine peeps can stack the icons like there is no tomorrow (which there wont be if i can start my mindshot/headshot macro)



my personal opinion is that rifleman is one of the few classes that actually work the way it was intended. It would be nice to have more than 64m range, but what can i say.


PS: Have you noticed that the nerfherders usually spend a month on 1 profession then switch. Last month doctor (buffs), this month rifleman, next month............



-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
osefaca
Tue Oct 19, 2004 11:37 pm
#15







DarthVillanus wrote:

Lol it's really hilarious listening to all the rifleman try to explain why they are balanced and shouldn't be nerfed How being able to shoot a 7.5 speed rifle every second is balanced. How having the only ap1 stun weaponand only non-limited use ap3 weapon in the game is balanced. How you cansolely target the mind. How in pve, being as accurate at 0m as you are at 64m.


Yeah we might be pretty accurate at 0m inPvE but not PvP, so that doesnt really matter now does it? As for the only ap1 stun weapon, anybody that PvPs that actually knows what they are doing has 40 stun 80+ base comp with at least a 45% psg so that jawa does little to no damage. As for having the ability to solely target the mind another profession has that same ability, oh yeah swords, who also has an ap3 weapon if I remember correctly. That ap3 weapon, the t21, is really only an advantage for PvE because in PvP most good PvPers have 90 base comp, which includes energy, and intimidate you.


I was a rifleman for 5 months. I don't support the nerfing of any profession but don't try and convince us that rifleman doesn't need changes/balances. True, most of the problems aren't with rifleman, but more with overpowered buffs/armor.


So why come to the rifleman board and make points on why it should be nerfed?


Doesn't the fact that most pvp'ers and pve'ers are rifleman tell you something? There's a reason rifles is so popular. You are the most powerful profession in the game.


No the most powerful profession in the game for PvPis either CM or pikes with good DoTs. As for PvE swords is pretty close to rifleman, but yeah so one profession is better than another at one specific thing. Do you want all professions to be the same?


You say carbineers may be slow but at least they can dabble in BH which rifleman can't do? All that does is hurt your case because what a rifleman can do with 92 skillpoints, it takes a carbineer 221 skillpoints to do.


What exactly can they do in 92 skill points that it takes carbs to do in 221? They dont cap on speed with only 92 skill points.


You say you can't stack defenses like Carbineers? Utter bs. Rifleman is the best profession to stack defenses with.


That is 'utter bs'. Riflemen get what states to stack? Stun, dizzy thats pretty much it.


Master rifleman

Master fencer

0/0/4/0 pistoleer


You cap on ranged defense and almost on melee defense. You also get +100 state defenses.


You can get those other professionswith carbs or pistols too so I dont see what your point there was.


Right now rifleman is god. If a rifleman can't kill it, then it's immortal. Mind cost on specials used to balance riflemen, then along came brandy/canape/ahrisa/music buffs which make armor encumbrance and special cost totally void.


So what about NS protectors/spell weaversamongst other things that are 100 resist to acid/stun/energy/you name it?






Message Edited by osefaca on 10-20-2004 01:39 AM

kirstar
Wed Oct 20, 2004 1:29 am
#16

everyoneis so obsessed with stun ap 1 jawas. thats why everyone is a rifleman.


i dont even use the things in pvp.


i break out my nice big t21. max damage / max ap / MAX BLEEDS


the jawa is not the be all and end all of PVP.


i have noticed people with high stun armour, but low others.



-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
Tepic_Sand
Wed Oct 20, 2004 2:37 am
#17

I hope theychange speed at master rifleman down to 75 instead of 90. I have 2 riflemen toons, one of which ive worked twice. It should be much harder to cap the speed for such a powerful proffession, just like it is for swords and polearms. Especially with the FS boxes now that add 12 speed, pretty much everyone and their aunt will be speed capped. To be able to attack the mostdeadly pool (mind) at one shot per second is bad enough, butfor every rifleman out there to be doing it is just crazy.


Rifles deal big damage at long range and to balance this out they should be much slower than they currently are. If you get skill tapes to reach the speed cap then props to you, but it definately shouldnt be 90% handed to you for mastering the proffession.



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

XaverriJade7
Wed Oct 20, 2004 6:56 am
#18


Rifleman isn't balanced?


No one gave ayou-know-what about us until armor got so good and the Chef revamp went live. If we were fine back then, we sure as heck are fine now. We have not changed any more than any other profession. Since Mind damage is getting readjusted and we'll be moving slower just for holding a weapon, I really don't think anyone has room to whine about Rifleman. You want to whine? Whine about armor or buffs.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Wed Oct 20, 2004 9:51 am
#19

DarthVillanus wrote:

Lol it's really hilarious listening to all the rifleman try to explain why they are balanced and shouldn't be nerfed How being able to shoot a 7.5 speed rifle every second is balanced.


How is pulling the trigger on a rifle any different than doing so on a pistol or carbine? At Master all three should be at or just about at the cap.


How having the only ap1 stun weaponand only non-limited use ap3 weapon in the game is balanced. How you cansolely target the mind. How in pve, being as accurate at 0m as you are at 64m.


We can't solely target the Mind. So can TKA, BH, Commando, and Swordsman.


I was a rifleman for 5 months. I don't support the nerfing of any profession but don't try and convince us that rifleman doesn't need changes/balances. True, most of the problems aren't with rifleman, but more with overpowered buffs/armor.


Doesn't that mean then to fix the problem with buffs and armor? Nerfing Rifleman doesn't fix the buff/armor issue does it?


Doesn't the fact that most pvp'ers and pve'ers are rifleman tell you something? There's a reason rifles is so popular. You are the most powerful profession in the game.


Debatable. I'd say the melee professions are the most popular. Both Swordsman and TKA are excellent for PvE. While in PvP you will want a melee profession especially if hunting Jedi. Rifleman are probably the most popular ranged profession but that is in may ways a factor that Rifleman is mostly working. Which can't really be said of the other ranged professions.


You say carbineers may be slow but at least they can dabble in BH which rifleman can't do? All that does is hurt your case because what a rifleman can do with 92 skillpoints, it takes a carbineer 221 skillpoints to do.


You are off by about 40 SP's. You only need the first two or three boxes of BH Carbine line. Getting to the second box will give you Carbine speed +85, getting the third box jumps that to +105. Total cost of 184 or 187 SP's.


You say you can't stack defenses like Carbineers? Utter bs. Rifleman is the best profession to stack defenses with.


Master rifleman

Master fencer

0/0/4/0 pistoleer


You cap on ranged defense and almost on melee defense. You also get +100 state defenses.


Not quite. Block isn't the best secondary defense. Dodge and CounterAttack are much better since they avoid all damage. Also a dirty little secret. It's impossible for a Rifleman to cap melee defense. The reason being that melee have a bonus to hit Rifleman. Which means even with +125, their effective defense is lower.


If you are getting +100 defenses that isn't from Rifleman. Rifleman have very few state defenses. You got those stats from Fencer and Pistoleer. Which you can achieve with about any profession you stack those with.


Right now rifleman is god. If a rifleman can't kill it, then it's immortal. Mind cost on specials used to balance riflemen, then along came brandy/canape/ahrisa/music buffs which make armor encumbrance and special cost totally void.


Yep. Which again is an issue with buffs and food. Not Rifleman.





Colonel Waste - The Wookiee Crusader
MochaF
Wed Oct 20, 2004 10:01 am
#20






Waste93 wrote:

DarthVillanus wrote:

Lol it's really hilarious listening to all the rifleman try to explain why they are balanced and shouldn't be nerfed How being able to shoot a 7.5 speed rifle every second is balanced.


How is pulling the trigger on a rifle any different than doing so on a pistol or carbine? At Master all three should be at or just about at the cap.



Because there should be some variety in weapons. Heavy damage versus fast speed. Rifle has both of them right now. Ranged is not balanced with melee currently, but Rifle is far and away the best ranged profession. The best damage, pool specific attacks at the smallest pool, the best type of damage (outside of lightsaber) for pvp with an AP1.


Please, you sit there and justify it all you want, but Rifles are far and away the best ranged profession and everyone knows it.


Hopefully the combat balance will fix it, but currently, the profession is unbalanced, thats just the way the game is. Don't try to rationalize it, just present the bugs to the Devs and accept that the overall power of Rifle compared to Pistols/Carbines is going to vastly change if the Combat Rebalance ever happens.





.::A'ker :: A'noq::.

MochaF
Wed Oct 20, 2004 10:03 am
#21





Rifleman are probably the most popular ranged profession but that is in may ways a factor that Rifleman is mostly working. Which can't really be said of the other ranged professions.






Actually the whole game is broken combat wise. A solo player can kill anything in the game right now.


Rifle is the most broken of all the broken professions. That is why we are getting a combat balance someday.



.::A'ker :: A'noq::.

Waste93
Wed Oct 20, 2004 10:17 am
#22



MochaF wrote:

Because there should be some variety in weapons. Heavy damage versus fast speed. Rifle has both of them right now. Ranged is not balanced with melee currently, but Rifle is far and away the best ranged profession.


Speed is a factor of damage. Also it is quite possible to have fast heavy damage weapons. That is what a machinegun is.


The best damage, pool specific attacks at the smallest pool, the best type of damage (outside of lightsaber) for pvp with an AP1.


Which is a problem with the Mind pool. That is an issue with stims (only healing Action and Health) and the fact there are different buff systems that cause the pool to be smaller. None of which are problems with Rifleman. Yes we can take advantage of them. But the fix should be to the buff system and making Mind healable.


Please, you sit there and justify it all you want, but Rifles are far and away the best ranged profession and everyone knows it.


Not saying they aren't.


Hopefully the combat balance will fix it, but currently, the profession is unbalanced, thats just the way the game is. Don't try to rationalize it, just present the bugs to the Devs and accept that the overall power of Rifle compared to Pistols/Carbines is going to vastly change if the Combat Rebalance ever happens.


Of course it is. If I remember correctly the Pistoleers say that 13 out of 16 specials are broken. Carbineers have issues with their state attacks have no effect on many MOB's. Of course if they fix those professions it will change the power relative to the professions. But that is by fixing that which isn't working. Not by taking something that is working and bringing it to a level of that which doesn't.


Is Rifleman overpowered? Or is the problem that Carbineer and Pistoleer is underpowered because they aren't working as intended? It's the glass is half full / half empty arguement.






Colonel Waste - The Wookiee Crusader
MochaF
Wed Oct 20, 2004 10:28 am
#23






Waste93 wrote:


Is Rifleman overpowered? Or is the problem that Carbineer and Pistoleer is underpowered because they aren't working as intended? It's the glass is half full / half empty arguement.




Rifleman is overpowered. I can sit and solo anything in the game with a rifleman, shooting a 900 damage rifle at the speed cap, spamming specials continuously.


They shoulda never taken out the 2.5x damage multiplier.





.::A'ker :: A'noq::.

Ackehece
Wed Oct 20, 2004 10:57 am
#24






MochaF wrote:





Waste93 wrote:


Is Rifleman overpowered? Or is the problem that Carbineer and Pistoleer is underpowered because they aren't working as intended? It's the glass is half full / half empty arguement.





Rifleman is overpowered. I can sit and solo anything in the game with a rifleman, shooting a 900 damage rifle at the speed cap, spamming specials continuously.


They shoulda never taken out the 2.5x damage multiplier.









hmmm a 900 damage rifle... that is about as common as a the emperor himself saying it is time to step down and let a younger person rule... to say rifleman is overpowered cause you have a "Uber" gun is like saying that pikeman are gods cause they can maybe if they are lucky get a mind fire VL that kills inone tick.


anyone can solo anything in the game if they have a combat profession, anyone can attack at speed cap with the right materials/template, anyone can spam infinitely so what are you trying to say about rifleman?





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




MochaF
Wed Oct 20, 2004 11:10 am
#25






Ackehece wrote:


hmmm a 900 damage rifle... that is about as common as a the emperor himself saying it is time to step down and let a younger person rule... to say rifleman is overpowered cause you have a "Uber" gun is like saying that pikeman are gods cause they can maybe if they are lucky get a mind fire VL that kills inone tick.


anyone can solo anything in the game if they have a combat profession, anyone can attack at speed cap with the right materials/template, anyone can spam infinitely so what are you trying to say about rifleman?




Oops, I misspoke, its a 800 max. Sorry, huge difference, but still there are many of those floating around. And yes, Pikeman are close to gods because of the insane mindfire ticks that are out there.


Just saying Rifle is the most broken of all the broken professions. Its also a ton of fun to play, hopefully the combat balance will fix everything and I won't have to feel sorry for pistoleeers. There should be a balance between rate of fire and max damage done though.



.::A'ker :: A'noq::.

Waste93
Wed Oct 20, 2004 2:09 pm
#26








ForceDisturbance wrote:


Now, the text highlighted in yellow. I'm wondering what Commando special allows you to target the mind pool? I was a commando prior to a carbineer/bh and all my specials hit random pools so please enlighten me on this.





Both Commando and BH have Master Marksman as a pre-req. Which means they have both HeadShot and MindShot. It also means they have the Jawa cert.


Is it as effective as a Rifleman? No. But it is a possibility that is often overlooked.





Colonel Waste - The Wookiee Crusader
Page 2 of 4