Rifleman Archive
Thread: Rifle Speed Cap Change?
RebRifle wrote:
at best i say thats retarded. I really don't think w have any different sped then another prof. Other prof can reach the speed cap jsut through prof not ot mention though the cap is at 100 no matter the prof with a pistol or a carbine they can fire once per second at a much lower number then they let on.
*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).
I'm finishing climbing pistols and carbines (personal opinion - pistols are stronger, carbines are more fun) and thinking of starting rifles next, mostly because the DPS of a speed caped master rifleman blows away most anything else out there. When your already well-appointed profession got the drx6b it just really threw you into a class of your own. Rifles are not completely uber but they're pretty damn good, so stick to what you know and don't start taking nonsense about professions you know nothing about.
phew, that felt good.
llilh de bria
kirstar wrote:so this months nerf of the month is rifleman, last month it was doctor.god. im already seeing lots of threads about rifleman being over powered.gah & bah humbug and stuff.
People who say that riflemen are overpowered have obviously not ever played as one. Doctor nerf? I don't think there was a nerf, but this isn't the forum to get into that. Would you say that riflemen are more overpowered than, lets say, a swordsman? A swordsman can pretty much take out any mob in the game, and survive longer pvp wise than your average rifleman. You may say that rifleman have the strongest mind affecting special, but any other class with a knockdown can take out a rifleman with ease. Riflemen have absolutely no defenses worth mentioning. Defense vs posture change up, that really helps out seeing as laying on the ground is really an effective way to fight someone.
Ummm, what this person said. Rifleman is by far the easiest to cap. While it is true rifleman get no state defenses, carbineers get no state defences or melee/ranged defense. Rifleman also attack the weakest of the three pools while carbines have no dedicated mind pool attack (they are all random or action pool) and pistoleers need to pick up BH for eyeshot to have a dedicated mind pool attack. Mind you, I have dropped my BH/Carbineer/Pistoleer template to grind rifles and swordsman so I am subscribing to the cant' beat em join em theory. You just need to know what the hell you are talking about before you make statements like that. Drives me crazy when some people are so blinded by their chosen profession that they can't see the truth.
h310ise wrote:
RebRifle wrote:
at best i say thats retarded. I really don't think w have any different sped then another prof. Other prof can reach the speed cap jsut through prof not ot mention though the cap is at 100 no matter the prof with a pistol or a carbine they can fire once per second at a much lower number then they let on.
*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).
I'm finishing climbing pistols and carbines (personal opinion - pistols are stronger, carbines are more fun) and thinking of starting rifles next, mostly because the DPS of a speed caped master rifleman blows away most anything else out there. When your already well-appointed profession got the drx6b it just really threw you into a class of your own. Rifles are not completely uber but they're pretty damn good, so stick to what you know and don't start taking nonsense about professions you know nothing about.
phew, that felt good.
llilh de bria
h310ise wrote:
*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).
llilh de bria
Not quite. All professions cap at +100. However you can 'effectively' cap at lower levels depending on the base speed of the weapon.
Highest delay mod for Carbineer is 3.0X (from their FAQ). So at +95 they would cap with any weapon with a base speed of 6.67 or less. At +90 it would be with any weapon of 3.33 or less.
For Pistoleer, the highest mod (Pistoleer only) is 4.0X (from their FAQ). Which means at +90 they would cap with any weapon of 2.5 or less base speed.
A Rifleman has +90. That will cap them with any weapon with a base speed of 2.857 or less. At +95 that goes to 5.71 or less base speed.
So what you listed are basically an 'effective' cap speed. Though there will be weapons made or looted that fall outside of that range. But they are usually more of an exception than a rule.
You are correct in stating that Carbineers and Pistoleers can not speed cap without either a lot of attachments or by taking the BH lines. However that is an option. A Rifleman is required to get skill tapes to cap as they have no other profession that can boost them.
My personal opinion is that Rifleman, Pistoleer, and Carbineer should be at, or just short of, the effective cap at Master. They are Masters afterall and someone at that level should be accurate and quick. For Pistoleers and Carbineers that would mean a combination of lowering their delay mods and increasing their speed mods (Pistoleer) or just increasing their speed mods (Carbineer).
Message Edited by Waste93 on 10-18-2004 09:45 AM
ForceDisturbance wrote:
The difference is a rifleman needs only +5 to +7 in speed tapes. A carbineer needs all +25 in most cases. Yes, you are required to get tapes while carbineers can ick up BH carbs. However, by doing so carbineers leave themselves defensless. Rifleman can get a few tapes and then pick up a melee prof and become a def stacker. Believe me, I'm looking forward to buying a couple of tapes and being able to be a melee prof as well instead of wasting all my SP on ranged professions that can't hunt any high level MOB effectively and can barely touch jedi.
Yes a Carbineer may need +25. However can pick up BH to get that. Sure it costs some SP's. But you will still have enough to Master a melee profession for the defenses. Especially since they lowered the BH pre-reqs. But not only do you get speed from the BH line. You also get accuracy and new specials.
Is that a fair trade off? Some SP's for more speed, accuracy, and specials? That is up to each player to decide. Some will think it is. Others will say it isn't. But I wouldn't dismiss this line out of hand.
Do Carbineers and Pistoleers need a speed boost? Certainly.
The difference is a rifleman needs only +5 to +7 in speed tapes. A carbineer needs all +25 in most cases. Yes, you are required to get tapes while carbineers can ick up BH carbs. However, by doing so carbineers leave themselves defensless. Rifleman can get a few tapes and then pick up a melee prof and become a def stacker. Believe me, I'm looking forward to buying a couple of tapes and being able to be a melee prof as well instead of wasting all my SP on ranged professions that can't hunt any high level MOB effectively and can barely touch jedi.
Waste93 wrote:
h310ise wrote:
*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).
llilh de bria
Not quite. All professions cap at +100. However you can 'effectively' cap at lower levels depending on the base speed of the weapon.
Highest delay mod for Carbineer is 3.0X (from their FAQ). So at +95 they would cap with any weapon with a base speed of 6.67 or less. At +90 it would be with any weapon of 3.33 or less.
For Pistoleer, the highest mod (Pistoleer only) is 4.0X (from their FAQ). Which means at +90 they would cap with any weapon of 2.5 or less base speed.
A Rifleman has +90. That will cap them with any weapon with a base speed of 2.857 or less. At +95 that goes to 5.71 or less base speed.
So what you listed are basically an 'effective' cap speed. Though there will be weapons made or looted that fall outside of that range. But they are usually more of an exception than a rule.
You are correct in stating that Carbineers and Pistoleers can not speed cap without either a lot of attachments or by taking the BH lines. However that is an option. A Rifleman is required to get skill tapes to cap as they have no other profession that can boost them.
My personal opinion is that Rifleman, Pistoleer, and Carbineer should be at, or just short of, the effective cap at Master. They are Masters afterall and someone at that level should be accurate and quick. For Pistoleers and Carbineers that would mean a combination of lowering their delay mods and increasing their speed mods (Pistoleer) or just increasing their speed mods (Carbineer).
Message Edited by Waste93 on 10-18-2004 09:45 AM