Rifleman Archive

Thread: Rifle Speed Cap Change?

cloctik
Tue Oct 12, 2004 2:21 pm
#1

Just curious if anyone else has heard the rumors that rifle speed cap will be changing to +25 instead of capping at 7? A lot of people have been talking about this, but i haven't seen any info or proof of it. If anyone knows anything of it please post.



Thanks in advance




Cloctik Nasierr

Master Weaponsmith

--== color=#3399ff>Quantum Trade Cartel ==--


1324 -4548 just outside Coronet


XaverriJade7
Tue Oct 12, 2004 4:51 pm
#2

We have no reason to believe it will be changed to +25 as of yet. However, from what we have heard, that is much more likely than it staying at +7. However, even more likely is the possiblility that even with the maximum amount of additional speed, we will not be able to fire at once per second(though that does remain to be seen). Since the sandbox has not yet begun(and we may not be able to talk about it even when it does begin), all anyone can do for now is wait.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
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RebRifle
Tue Oct 12, 2004 6:44 pm
#3

at best i say thats retarded. I really don't think w have any different sped then another prof. Other prof can reach the speed cap jsut through prof not ot mention though the cap is at 100 no matter the prof with a pistol or a carbine they can fire once per second at a much lower number then they let on.
DarthMarksman
Tue Oct 12, 2004 6:54 pm
#4

We will see after the sandbox, what will happen.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


h310ise
Tue Oct 12, 2004 7:50 pm
#5



RebRifle wrote:
at best i say thats retarded. I really don't think w have any different sped then another prof. Other prof can reach the speed cap jsut through prof not ot mention though the cap is at 100 no matter the prof with a pistol or a carbine they can fire once per second at a much lower number then they let on.




*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).

I'm finishing climbing pistols and carbines (personal opinion - pistols are stronger, carbines are more fun) and thinking of starting rifles next, mostly because the DPS of a speed caped master rifleman blows away most anything else out there. When your already well-appointed profession got the drx6b it just really threw you into a class of your own. Rifles are not completely uber but they're pretty damn good, so stick to what you know and don't start taking nonsense about professions you know nothing about.

phew, that felt good.

llilh de bria
Easy-Exanip
Wed Oct 13, 2004 11:03 pm
#6

All the complaing about rifle speed really needs a look into. They are just a tad to fast. Really I think the rifle profession should be the highest damage dealer. I personally would like to see rifle speed dropped by 10 points while standing, and then give rifles a 10 point speed bonus while kneeling. This would make the countersniping lines a worth whle skill.
kirstar
Thu Oct 14, 2004 5:25 am
#7

so this months nerf of the month is rifleman, last month it was doctor.


god. im already seeing lots of threads about rifleman being over powered.


gah & bah humbug and stuff.



-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
nexxx
Fri Oct 15, 2004 3:18 pm
#8



kirstar wrote:
so this months nerf of the month is rifleman, last month it was doctor.
god. im already seeing lots of threads about rifleman being over powered.
gah & bah humbug and stuff.




People who say that riflemen are overpowered have obviously not ever played as one. Doctor nerf? I don't think there was a nerf, but this isn't the forum to get into that. Would you say that riflemen are more overpowered than, lets say, a swordsman? A swordsman can pretty much take out any mob in the game, and survive longer pvp wise than your average rifleman. You may say that rifleman have the strongest mind affecting special, but any other class with a knockdown can take out a rifleman with ease. Riflemen have absolutely no defenses worth mentioning. Defense vs posture change up, that really helps out seeing as laying on the ground is really an effective way to fight someone.



~ Cry More Noobs!
_________________________________
Nexxx [ Rifleman ][ Doctor ][ Combat Medic ]
Hattori' [ Pikeman ][ Bounty Hunter ]
Alecayle [ Doctor ][ Combat Medic ]
Caesius [ Dark Jedi Knight ]
- Star Wars Galaxies: RIP 4/27/2005
Cpl_Fisher
Sat Oct 16, 2004 5:07 am
#9


I think our complete and utter lack of state defenses makes up for our High Dps, sure pistoleers have to go to Bh to cap at speed, but we have to pick up and master almost an entire new proffesion to get decent defenses. Carbineers, well they are the b@st@rd children that will get fixed right after commando, /cough never



Member of the Rock alliance.
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"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
ForceDisturbance
Mon Oct 18, 2004 6:45 am
#10






h310ise wrote:





RebRifle wrote:
at best i say thats retarded. I really don't think w have any different sped then another prof. Other prof can reach the speed cap jsut through prof not ot mention though the cap is at 100 no matter the prof with a pistol or a carbine they can fire once per second at a much lower number then they let on.






*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).

I'm finishing climbing pistols and carbines (personal opinion - pistols are stronger, carbines are more fun) and thinking of starting rifles next, mostly because the DPS of a speed caped master rifleman blows away most anything else out there. When your already well-appointed profession got the drx6b it just really threw you into a class of your own. Rifles are not completely uber but they're pretty damn good, so stick to what you know and don't start taking nonsense about professions you know nothing about.

phew, that felt good.

llilh de bria



Ummm, what this person said. Rifleman is by far the easiest to cap. While it is true rifleman get no state defenses, carbineers get no state defences or melee/ranged defense. Rifleman also attack the weakest of the three pools while carbines have no dedicated mind pool attack (they are all random or action pool) and pistoleers need to pick up BH for eyeshot to have a dedicated mind pool attack. Mind you, I have dropped my BH/Carbineer/Pistoleer template to grind rifles and swordsman so I am subscribing to the cant' beat em join em theory. You just need to know what the hell you are talking about before you make statements like that. Drives me crazy when some people are so blinded by their chosen profession that they can't see the truth.




Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

Waste93
Mon Oct 18, 2004 8:22 am
#11






h310ise wrote:

*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).

llilh de bria




Not quite. All professions cap at +100. However you can 'effectively' cap at lower levels depending on the base speed of the weapon.


Highest delay mod for Carbineer is 3.0X (from their FAQ). So at +95 they would cap with any weapon with a base speed of 6.67 or less. At +90 it would be with any weapon of 3.33 or less.


For Pistoleer, the highest mod (Pistoleer only) is 4.0X (from their FAQ). Which means at +90 they would cap with any weapon of 2.5 or less base speed.


A Rifleman has +90. That will cap them with any weapon with a base speed of 2.857 or less. At +95 that goes to 5.71 or less base speed.


So what you listed are basically an 'effective' cap speed. Though there will be weapons made or looted that fall outside of that range. But they are usually more of an exception than a rule.


You are correct in stating that Carbineers and Pistoleers can not speed cap without either a lot of attachments or by taking the BH lines. However that is an option. A Rifleman is required to get skill tapes to cap as they have no other profession that can boost them.


My personal opinion is that Rifleman, Pistoleer, and Carbineer should be at, or just short of, the effective cap at Master. They are Masters afterall and someone at that level should be accurate and quick. For Pistoleers and Carbineers that would mean a combination of lowering their delay mods and increasing their speed mods (Pistoleer) or just increasing their speed mods (Carbineer).


Message Edited by Waste93 on 10-18-2004 09:45 AM



Colonel Waste - The Wookiee Crusader
Waste93
Mon Oct 18, 2004 2:16 pm
#12








ForceDisturbance wrote:


The difference is a rifleman needs only +5 to +7 in speed tapes. A carbineer needs all +25 in most cases. Yes, you are required to get tapes while carbineers can ick up BH carbs. However, by doing so carbineers leave themselves defensless. Rifleman can get a few tapes and then pick up a melee prof and become a def stacker. Believe me, I'm looking forward to buying a couple of tapes and being able to be a melee prof as well instead of wasting all my SP on ranged professions that can't hunt any high level MOB effectively and can barely touch jedi.




Yes a Carbineer may need +25. However can pick up BH to get that. Sure it costs some SP's. But you will still have enough to Master a melee profession for the defenses. Especially since they lowered the BH pre-reqs. But not only do you get speed from the BH line. You also get accuracy and new specials.


Is that a fair trade off? Some SP's for more speed, accuracy, and specials? That is up to each player to decide. Some will think it is. Others will say it isn't. But I wouldn't dismiss this line out of hand.


Do Carbineers and Pistoleers need a speed boost? Certainly.





Colonel Waste - The Wookiee Crusader
ForceDisturbance
Tue Oct 19, 2004 12:34 am
#13






Waste93 wrote:






h310ise wrote:

*puts on flame retardant clothing* i almost NEVER flame but that is one of the most ill-informed comments I've ever seen. Carbineers, without the BH carbines line (which turns master carbineer into a 150ish sp profession) can not speed cap without a good 20-25 carbine speed in tapes and attachments. Check out the carbines forum, all the fact are there. I think carbines speed cap around 95. Pistols can speed cap in the 85-90 range (except last ditch...).

llilh de bria




Not quite. All professions cap at +100. However you can 'effectively' cap at lower levels depending on the base speed of the weapon.


Highest delay mod for Carbineer is 3.0X (from their FAQ). So at +95 they would cap with any weapon with a base speed of 6.67 or less. At +90 it would be with any weapon of 3.33 or less.


For Pistoleer, the highest mod (Pistoleer only) is 4.0X (from their FAQ). Which means at +90 they would cap with any weapon of 2.5 or less base speed.


A Rifleman has +90. That will cap them with any weapon with a base speed of 2.857 or less. At +95 that goes to 5.71 or less base speed.


So what you listed are basically an 'effective' cap speed. Though there will be weapons made or looted that fall outside of that range. But they are usually more of an exception than a rule.


You are correct in stating that Carbineers and Pistoleers can not speed cap without either a lot of attachments or by taking the BH lines. However that is an option. A Rifleman is required to get skill tapes to cap as they have no other profession that can boost them.


My personal opinion is that Rifleman, Pistoleer, and Carbineer should be at, or just short of, the effective cap at Master. They are Masters afterall and someone at that level should be accurate and quick. For Pistoleers and Carbineers that would mean a combination of lowering their delay mods and increasing their speed mods (Pistoleer) or just increasing their speed mods (Carbineer).



Message Edited by Waste93 on 10-18-2004 09:45 AM



The difference is a rifleman needs only +5 to +7 in speed tapes. A carbineer needs all +25 in most cases. Yes, you are required to get tapes while carbineers can ick up BH carbs. However, by doing so carbineers leave themselves defensless. Rifleman can get a few tapes and then pick up a melee prof and become a def stacker. Believe me, I'm looking forward to buying a couple of tapes and being able to be a melee prof as well instead of wasting all my SP on ranged professions that can't hunt any high level MOB effectively and can barely touch jedi.




Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

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