Rifleman Archive
Thread: Anyone notice that Master Rifleman never agree with Novices on our Top Issues?
I'm more than happy with 2.5x damage modifier because i want to get a good result at the end. Easier to EXP = moreMasters. So we'llbe nerfed, and our class will be even worse at the Master level. So almost all Novice Riflemans don't thinking about a Master Riflemans (I don't understand why? Don't they want to be a Master and be powerful). Look at the pistoleers - they are strong at the beginning, they are strong in PvE. Are Master Pistoleer as strong as a Master Rifleman? IMHO no. Why? Because it's much easier to level to a Pistoleer than to a Rifleman.
So i'm more than happy to not to be one of the pistoleer Zerg swarm. Snipers should be elite - like in real world. So i consider thinking twice before asking about removal of a 2.5x damage modifier or any other thing helping Riflemans in PvE. If you want an easy way, be a Pistoleer period.
Heh I said moving some of the speed down the rifleman tree to make it easier on novices was a good idea. I also said changing the speed tree to normal exp was a good idea (replace conceal line as the combat xp tree).
Saying no masters want to help novices is utter rubbish, saying masters don't want to change the whole class because novices are finding it hard is however true. Removing the 2.5x melee damagewill get rifleman nerfed in some other way.
The 2.5x melee penalty is just as much a pain for a master rifleman as it is for a novice, it doesn't just magically go away, but you learn to deal with it better. The reason it seems that no masters want to help novices is because it seems toalways be "remove 2.5x melee penalty".
Tarquinas still does not have T21s, and I leveled a lot of the rifleman tree without even a laser rifle. I found out this great tactic, I pull out a scout pistol and use warning shot to make mobs run away.
As for democracy, I think it's overrated, besides rifleman is in the top 5 elite classes being taken up, I'd hardly say it is suffering.
Warping mobs need to be fixed, I don't think a single master would not agree on this. Nerfing masters so novices can have an easy ride however, would get a strong disagreement from most masters I suspect.
My last point, if you're finding itthat hard, why not just take up pistol? You have far less to lose than someone who has mastered rifle.
Gazcan wrote:
"BTW for all those that say OMG novice is so hard.. a friend of mine just started playing 2nights ago.. using my advice they are already working on the flushing shot 2 box. **edit**.. might take her a week to hit master.. so hard."
Please enlighten us with your advice. I'd love to hear it. No holding outon us.
2.5 Damage was not my #1 issue. But it wasthe choice of the comunity and I do not have the gall to claim that my vote should somehow carry more weight because I have spent more hours on my ass grinding xp.
2.5 Damage does not have near the impact on the Masters because masters do not have to do near the amount of PvE (while equipping a rifle anyway) that non-masters do. AI is 90% melee. Players are far less so.
YarKi wrote:2.5 Damage was not my #1 issue. But it wasthe choice of the comunity and I do not have the gall to claim that my vote should somehow carry more weight because I have spent more hours on my ass grinding xp.
2.5 Damage does not have near the impact on the Masters because masters do not have to do near the amount of PvE (while equipping a rifle anyway) that non-masters do. AI is 90% melee. Players are far less so.
I spend majority of my time doing PvE. The difference is that I'm running faction missions most of the PvE time. Faction mobs tend to shoot, and I do very well against them. It's also misleading that PvP isn't as affected by the 2.5x multiplier; the last time I was involved in a large PvP battle, over half of my targets had flamethrowers or were BHs. The times before that, perhaps half the players had a melee pet of some sort.
This is not a democracy, and it's a good thing it's not. Otherwise the less-popular classes would NEVER see an improvement, while popular classes would keep getting better and better. The bottom line is that master riflemen have a lot more experience with what the game is like at master rifleman than non-master riflemen - obviously. All master riflemen were novice riflemen. The converse is not true.
Fact of the matter something I have said, and others have brought up here is the game should not be balanced at the Novice level, it should be balanced at the Master. I know it might be hard for you Novices to accept that but trying to balance a game from the begining will unbalance it in the end. The goal is to make Master, then and only then can you take a look at the profession and compare it to others and make rational sugestions on fixing any problems you might find.
Novices dont understand the snow ball effect changes will do to this class. For example:
We might see a 3 sec cap, but they also said they will look at damage. What might end up happening is with the AP being fixed, and the possible removal of the 2.5 damage will give them the ability to say we dont need any extra damage output, because we got some extra damage with AP3 working and we are taking less damage from melee now. We see it already in the proposed changes. Novices yelled that Rifleman should be a sniper so they are now looking at us being forced in a prone position to fix our horrible accuracy. Then said "The change will give rifleman more of a sniper feel to it" As you can see they are USING the cries of the Novice Rifleman to nerf this profession. It leaves us no avenue to challenge them because it is ideas brought forth by the community, they are just doing what we asked.
Simple fact of the matter is our corrispondent is listening to the wrong people. I am happy to see I am not standing alone and other Masters are starting to stand up and say "Wait a minute". We can not let Novice Rifleman speak for the profession.
My 2 cents.
I'm not even a novice rifleman yet, I'm a casual player. Such as that is I also didn't vote on our issues, because techinically they are not yet mine.
I hate the 2.5x, it's infuriating to me to have a white con get close to me cause I missed or it warped. I drop my rifle and it's yellow to me unarmed....
I get angry, I walk away and come back and I keep telling myself when I hit master it wont matter. It's a long hard road to be Elite. If it was easy it would't be elite it would be common place.
I will stick with working my way there. No matter what kind of damage I take. When I get master, and I will, I will have fought for it and when everyone is criying cause I'm one shoting their mind pool I will say, wear a helmet or take rifleman and get anti snipe. Let them see how hard it was to get the ability to do that.
I believe that the Masters have a point as to having a better understanding of the class as a whole, but that is not to say with the changes that are constantly being made to this and all other professions, it is easy for them to loose touch with what recent novices are having to deal with.
I would humbly ask the masters that the quickest way to get rid of novices is to help elevate them to master. Help them to understand your point of view by offering tips on how to best reach that level. I sure don't want to become a novice just to have to enter into flaming debates over things on the boards.
As far as our Coorespondent is concerned it was his first month, he did the best, and is working to improve. If you don't agree with what he is doing, apply for the position, give constructive criticism and help to make things better. Don't just bring out the problems, suggest the solutions.
YarKi wrote:
2.5 Damage was not my #1 issue. But it wasthe choice of the comunity and I do not have the gall to claim that my vote should somehow carry more weight because I have spent more hours on my ass grinding xp.
2.5 Damage does not have near the impact on the Masters because masters do not have to do near the amount of PvE (while equipping a rifle anyway) that non-masters do. AI is 90% melee. Players are far less so.
Umm I'm currently trying to get the combat XP line of TKA, how is that not PvE? (I'm using my rifle because it's a hell of a lot faster than novice TKA.)
Why should novice riflemen be able to get strafe2, a skill none of them even possess, nerfed solely based on the fact they envision riflemen to be snipers? Yes, there were some masters than also voted yes to changing strafe2, but a lot of the yes votes came from people thathave yet to hit master.
I've been saying fora while now,novice riflemen need help, but this help should not be in a form that would overpower master riflemen, or change the wholeoutlook of riflemen.
To say someone who has played a class more should not have a bigger say in what changes are madeseems insane to me, how on earth are novice riflemen going to have the same level of knowledge aboutthe professionas a master? How can a novice rifleman fairly compare themselves to other professions in PvP?
Rifleman must beonly profession in the game where people try and get their ownprofession nerfed.
Ok, I said Novice Rifleman is hard. So havemost of you. In fact, I have only seen one person say that getting into Rifleman is easy and that was on this thread. Note I didn't say Rifle is too hard, or that I am quiting because I can't make it work. Look through my earlier posts, there aren't that many of them. They are all about where to hunt, what has worked for me, etc.
I hear what you are saying Silverlobo about how its the Master that everyone should be shooting for. It's definately what I am shooting for. But answer me this. Why is it that in other classes they can balance it so that is fairly even all the way up but not for Rifleman?
Fact: If they don't balance it at all levels you will get eyeshot like it is now. Way too powerful for the level it was given.
Notice I didn't propose to do anything, I don't know how to do it or I would. What I suggest is that Master Rifleman stays exactly the same powerwise as it is now. Hear that, exactly the same. What I want is to spread out that wealth to some of the lower levels. Nothing would be taken away from Masters, something would be given to Novices. Everyone goes home happy.
Krystoff - Rifleman - Gorath Server