Rifleman Archive
Thread: Weapon Encumberance has to go
Cpl_Fisher wrote:
Warmaker01 wrote:
LeviticusD wrote:
Cpl_Fisher wrote:
Just food for though, a T21 is NOT a sniper rifle, it is an automatic rifle. most of its bulk is lightweight alloys to alloy for heat dissapation.We are in the predicament now becuase the devs havn't got a freakin clue.
Lightweight alloys and sniper vs automatic have nothing to do with it. It is a BIG gun. The point I was making is that it takes two hands to hold. You ever try running with something that takes to hands, regardless of weight, and you will be a lot slower than something in just one hand.
I have run around with something in my hands (M16A2/M203), on my back (pack), on my torso (flak jacket), on my head (kevlar helmet), and a bunch of miscellaneous stuff (ammo, MREs, water, etc.). It is from the US Marine Corps.Running around with a Rifle in your hands or slung IS NOT HARD. Running around with something large like a Machinegun IS HARD.You can run from me while you carry a pistol. I guarantee most guys will keep up, if they don't shoot you in the back as you run away first.
He obviously hasn't done much PTanyway the point is that looks can be decieving... what looks big and huge isn't nessarily heavy, and vice versa.Also pure weight isn't everything. since I assume that most people don't have ammo can laying around, fill up a 5 gallon bucket with water and carry it around, kinda tough isn't it? now fill up another 5 gallon bucket, and carry it in the other hand along wih the first. It's easier... why? becuase the weight is evenly distributed You don't have to spend all that energy trying to keep your spine from bowling over. It sounds counterintitive, but its true.Many hours of carrying heavy sh!t over trails was nessary for me to gather this information. lolMessage Edited by Cpl_Fisher on 06-17-2005 07:06 PM
And Lord help you if you were the Boot or the "Gopher."
A Rifle in SWG really shouldn't add extra encumberence. If this game had crew served weapons, like the E-Web from ESB, then yes, heavy equipment such as that definitely slows the crew down.
But we're talking Rifles. These are personal weapons, not crew served weapons.
Ufed_106 wrote:
It's how they imagine a sniper works, moving slowlybetweenpoistions andtaking shots from under-cover. It's the trade-off for havingpowerful long-range weapons. And it's a price we have to pay!
...and besides who would run around a town or a spaceport carrying a massive rifle!
Yeah but in that case the sniper is moving slowly for stealth...when they don't have to worry abou that they move just as fast as anyone else...weapon or no weapon.
Now i'm trying to be nice here. So don't take any offense when I say shut it. The riffle class gets almost as muchl ove from the devs as jedi. You guys topple my Carbine damage, and can fire from prone when I am an inch from your face. Not to mention I'm sure you can do all your specials from prone or kneeling. I don't know about pistoleer, but I can't use full auto from a kneeling position. Not to mention all the cool abilities you guys have. You know how many times I'd like to cloak?
Honestly, I want the devs to make it so you can fire at someone thats an inch from your face. Tell me, hows that work? And if you'd like to dispute the matter, I'd be happy to show you when I push your barrel out of the way and cap you in the ribs.
I have NO PROBLEM with the current movement encumberances with having a weapon equipped!
What I DO have a problem with are calls to inflict even more encumberance on Rifles just because some people can't accept the fact that Rifles excel at range.
GriffinsMyth wrote:Sniper Shot only works from ProneCover only works from ProneConceal Shot only works from CoverI'm a MR and MC, and I use rifles predominantly, for the range. Seriously the movement hinderence doesn't make much of a difference with ranged KD and root/snares on my ability bar.I would have no problem with an increase in hinderence, and I dont care about the realism of it. Rifleman can solo DJM, Krayts, Gorax, whatever and I dont think thats right. Rifleman should be forced to group just like everyone else to take these guys out.
And what do you think allow these "supposed Riflemen" to solo these high level MOBs?
I look in Rifleman's skill boxes, and there are NO Roots, and ONE pathetic Snare. Rifleman has no inherent KD's either.
Where do you think these abilities come from? That's right. Pistoleer, Carbineer, and Smuggler.
Stealth, range, and damage are the three things going for Riflemen.
GriffinsMyth wrote:
Now now, dont get narcy. I'm for weapon incumberance as a whole for ranged, even pistols slow you down a bit, just needs to be more, primarily on rifles. Rifleman should still be able to get the first few hits in but he shouldn't be able to stay out of the other guys range the whole fight, even with roots and knockdowns.
The Rifleman should NOT be penalized because he engages his target at optimal ranges. He should NOT be penalized becuase his opponent allowed themselves to be engaged at long range.
It is NOT the Rifleman's fault if you get beaten because you decided to bring a pistol (and stayed with it) to an engagement fought at long ranges.
For gameplay mechanics' sake, if the range was short, then the faster attack and specials of Pistoleer should be in favor, as long as the situation remains the same. If the range of the engagement stays long, then the Rifleman gains favor. You shouldn't expect to charge across a wide battlefield, wielding a pistol, and expect the firefight to be fair.
Message Edited by GriffinsMyth on 06-19-2005 06:08 AM