Rifleman Archive

Thread: Has Anyone Noticed How We Get Silent Nerfs???

awentwor
Mon Nov 17, 2003 3:17 pm
#14

The_Great_Destroyer,


Marksman weapons? I tell you what... untill you convince me that it isn't suicide for a RIFLEMAN to use a T21 in combat, the LASER RIFLE is our weapon. But you prove my point here... why is it that a rifleman will scream about the nerfing of weapons that Marksman get? Why do we prefer to use those weapons? I can answer that for you... the Rifleman Class Weapons (T21) is a total piece of **edit**!!!


Kypp Darksider





Kypp Darksider
|| Teras Kasi Master || Swordsman || Doctor ||

Kershakk
Mon Nov 17, 2003 3:58 pm
#15

As a weaponsmith I can tell you that none of these 'changes' are 'changes'. Both Tusken and E11 have been energy since the as far back as I can remember (been playing since July). Whether the E11 should be heat or energy is neither here nor there (you might have mixed up the E11 rifle with the EE3 carbine which is heat, but that's one heck of a mixup).


However I am not sure what this 2.5x multipler for kinetic damage came from (someone mentioned it). The Tusken *should* be kinetic. The gun design takes a projectile rifle barrel and a projectile feed mechanism. When you fire it, it even has the dull report of a projectile being fired. Where they got energy is anyone's guess.


For damage types, having Tusken go to kinetic (and it should) and the Spraystick to acid (which takes chemical dispersion mechanisms as a feed so I have no idea what they are smoking up there thinking laser beams filter via a chemical dispersion unit) will give rifles the same damage type selection as pistols. As it stands the pistol line has the most versatile damage types. Carbines also suffer from lack of diversity (I'd love to have a kinetic based carbine, rattling off shots like a sub-machine gun).


Pistols - Heat (FWG5), Stun (Tangle), Kinetic (Striker), Acid (DX2), Energy (everything else)


Rifles - Cold (SG82), Stun (Jawa Ion), Energy (everything else)


Carbines - Acid (DXR6), Heat (EE3), Energy (everything else)


Hope this helps.

VolstedGridban
Mon Nov 17, 2003 4:32 pm
#16



Seflyn wrote:
Uhh what game are you playing? I'd swap ten laser rifles for 1 MWS crafted T21 right now.




Roger that.

I carry 5 rifles around at all times: T21, Laser, Krayt E11, Spraystick, DLT20a.

The Spraystick I use for rasps and for spamming Warning Shot.

The Laser I use for lair destruction.

The Krayt E11 and the DLT20a are for plinking bunnies and frogs.

But my workhorse is the T21. It was that way before the patch. It's DEFINITELY that way now. Fewer shots to kill stuff with Conceal Shot = Fewer chances to miss = Less chance of drawing aggro. If I'm gonna sit down and seriously try to kill something that I can't one-shot with a DLT20a using HS2, I'm gonna whip out the T21.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Pwa
Mon Nov 17, 2003 6:24 pm
#17

My rifle usage:


T21 = auto-fire
T21 + MG = any mob that requires me to use AP3 and/or I have to kill fast.
E11 = Anything that has some sort of armor and I need to use specials, but I dont need to kill it that fast.
Jawa Ion = Same as E11, but when Stun damage is a must.
Dlt20a = When I need to spam specials and I'm low on health/action or when the mob has no armor and low energy resists.
SG82 = Rare mobs that have cold vulnerability and for some reason the E11/T21 wouldn't fare better.
Spraystick = used to equip it when running from here to there, but with mounts/MR speed I now travel with my E11.


I used to have a laser, but I prefer the E11 over it and haven't bothered to get another since good E11s started to pop on my server. I'm sure a krayt/advanced/insert whatever ubber power-up laser can be the greatest rifle on the galaxy, but for the use I give them (mainly PvE) a regular rifle with advanced handlers does the job and I only need to do one mission on Dath to buy me a replacement.

HARP00N
Mon Nov 17, 2003 8:16 pm
#18






VolstedGridban wrote:
Just a reminder:

Vulnerabilities in this game work completely counterintuitively to how you'd expect them to work.

For those of you who aren't familiar with the nonsensical way vulnerabilities work in this game, here's a brief synopsis:

When you shoot something that has an Armor Rating higher or lower than the Armor Piercing Rating of your weapon, you gain either an AP Bonus or an AP Penalty. The larger the difference, the greater the Bonus or Penalty.

When you shoot a critter that has a Vulnerability to the type of damage you're using, the Armor Piercing Penalty is negated. So if you're shooting an Ancient Bull Rancor (an AR3 critter) with an AP0 weapon that does a type of damage the Rancor is vulnerable to, you will not get the (extremely severe) penalty for using an AP0 weapon against an AR3 critter. The only thing that will matter are the resists.

And that's pretty cool, yes? Seems logical? Critter is vulnerable to the damage type, so the armor is negated? Makes perfect sense.

Unfortunately, any Armor Piercing Bonus you might get is also negated. If I whip out my Big-Ass(tm) T21, which packs enough Armor Piercing power to shoot through schools, and shoot a critter that's AR0 but is vulnerable to Energy, I lose all of the (rather substantial) Armor Piercing Bonus. It's as though the critter I'm shooting suddenly developed Heavy armor.

The E11 is AP2. If the E11 were Heat-based, and you were shooting something that had AR0 but was "vulnerable" to Heat, it would be as though the critter had suddenly developed AR2. Or you could look at it as though this "vulnerable" critter had suddenly developed 36% resistance to heat.

The reason this is important: The number of critters in the game that are "vulnerable" to energy is very small. There are no animals on Corellia, for example, that are "vulnerable" to energy damage. Mereks and Bordoks on Endor are. I think some of the Womp Rats are. And possibly a few other critters here and there.

The point being: The stupid way vulnerabilities work in this game doesn't affect us much, because there aren't many things that are vulnerable to the predominant type of damage we deal (i.e. Energy Damage).

If they ever implement a vulnerability system that doesn't do make "vulnerable" critters harder to kill with high AP weapons than non-vulnerable critters, then yeah, we should push for added diversification. But for right now, it is very much in our best interest to keep them from diversifying our damage types.




this was designed that way intentioally so pistol users can have EVEN MORE of an advantage. That way, low AP pistols (highest AP of any pistol is 1) seem to be weaker, but in fact their varied attack types own everything.
VolstedGridban
Mon Nov 17, 2003 8:25 pm
#19



HARP00N wrote:
this was designed that way intentioally so pistol users can have EVEN MORE of an advantage. That way, low AP pistols (highest AP of any pistol is 1) seem to be weaker, but in fact their varied attack types own everything.




Do you have any evidence to support the claim that this was done specifically to provide an advantage to Pistoleers?



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
StealthNuck
Mon Nov 17, 2003 8:34 pm
#20

Rifleman are the red-headed step children of SWG.

Nobody like to talk about us, or see us. Or hear us...Or respond to us...



Caius - | Master Useless Class | Master Rifleman
Eclipse
VolstedGridban
Mon Nov 17, 2003 8:44 pm
#21



StealthNuck wrote:
Rifleman are the red-headed step children of SWG.

Nobody like to talk about us, or see us. Or hear us...Or respond to us...




We also just went from being the worst solo PvE class in the game to the 2nd most powerful solo PvE class in the game. In one patch.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
HARP00N
Mon Nov 17, 2003 8:47 pm
#22

because of conceal shot, right?


please dont give me that bull**edit**


conceal shot gives you a power rush because you killed something you woulnd't be able to previously


if you spent the same amount of time killing white con mos over and over, you'd get twice as much XP

VolstedGridban
Mon Nov 17, 2003 8:54 pm
#23



HARP00N wrote:

because of conceal shot, right?

please dont give me that bull**edit**

conceal shot gives you a power rush because you killed something you woulnd't be able to previously

if you spent the same amount of time killing white con mos over and over, you'd get twice as much XP






Please list the MOBs in the game Riflemen can't kill solo.

I couldn't even kill white con MOBs pre-patch without getting incapped. Now I can kill anything I run across.

I got two boxes of Rifle in a month prior to this recent patch. Went from 2/1/2/1 to 2/2/2/2. And that was mostly from running faction missions and killing humanoid NPCs.

I got 4 boxes this past weekend, putting me at 3/3/3/3.

I got more Rifle and Combat XP in the past 4 days than I got in the past 4 weeks.

If that sounds like BS to you, you're playing something besides a Rifleman, and you're not playing SWG.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
HARP00N
Mon Nov 17, 2003 9:02 pm
#24

1) You can kill any mob in the game with bleeding and running providing you have enough patience. That is not the point. Its about time and efficiency, there no point in spending a crapload of time killing a Graul if you're only going to get 3000-4000 XP.


2) I can not imagine the amount of grinding you had to do, it hurts my head already


3) Do you use a pet?

VolstedGridban
Mon Nov 17, 2003 9:30 pm
#25



HARP00N wrote:
1) You can kill any mob in the game with bleeding and running providing you have enough patience. That is not the point. Its about time and efficiency, there no point in spending a crapload of time killing a Graul if you're only going to get 3000-4000 XP.




Currently, I can kill a single Blurrg in 3-5 minutes, on average. 4792 Rifle XP each.

Before the patch, the only Blurrgs I could kill were the rare solo Blurrgs that didn't have any buddies nearby. Which were few and far between. Bleeding and running wouldn't have worked on grouped Blurrgs because the first shot would have brought down the whole pack on my head, and they can keep up with /burstrun, and they have a ranged attack besides, and they can incap me in 1-2 hits.

Since the patch, I can kill any Blurrg I run across, not just the solo ones that don't have any pals, and which show up once every hour or three. My XP gain has skyrocketed because I don't have to waste 30 minutes hunting around for ungrouped MOBs, or MOBs that are far enough away from their buddies to not draw social aggro.

The patch has made it so where the PvE Rifleman spends less time running around looking for stuff he can kill without getting killed himself, and spends more time actually killing stuff and earning XP. That's a MAJOR boost in our PvE efficiency. It is deluded and irrational to argue otherwise.





HARP00N wrote:
2) I can not imagine the amount of grinding you had to do, it hurts my head already.




I sell meat, hide, and bone to interested parties. I was on Endor specifically hunting for Carnivore Meat, which is pretty good stuff on Tempest right now. I was really there for the 25k units of Carnivore Meat. The XP was just a pleasant bonus.






HARP00N wrote:
3) Do you use a pet?




No. I have no Critter Handler skills, and my only pet is a Carrion Spat mount, which I do not use for combat.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
HARP00N
Mon Nov 17, 2003 9:35 pm
#26

im intrigued


it's been 2 months atleast since I last went to endor... Bluurgs are the long necked creatures with about 5k HAM? Non aggressive, but usually have crimson bluurgs that tear you up...


anyways how do you kill them?


I assume riflemen are better because now the mobs wont aggro you even if the one you're shooting cant see you


so do you kill each bluurg (somehow) with 3 shots (at 3 if you dont kill them they and their buddies will aggro) or something?


XP is extremely slow for me

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