Rifleman Archive
Thread: Has Anyone Noticed How We Get Silent Nerfs???
Never posted here before but I was just curious what everyone thought about this new patch?
I mean I love my increased mods and everything but give me back my E11 RIFLE!!!
I check my e11 today, its ENERGY!!!!
Now I look back on my weapons and see the only other damages types besides ENERGY I have are my SW82 that the best on the server has at 207 dmg and my Jawa stun rifle at 227 dmg.
I really really want to be able to hurt something in this game with a gun besides the T21. I still use a prenerf and use dmg sliced/modded new models, but I have no variety... they took away the
Tusken -> Over night went from KINETIC to ENERGY
E11 Rifle -> Over night went form HEAT to ENERGY
So are the dev's trying to make it so we only buy two weapons? Seriously, laser rifles hit for 410 dmg at 5.8 on my server right now, T21's at about 369 at 7.4 spd with 77 mind cost. Why use cold or stun against enemies when they are totally worthless because of their lack of damage... at least things are weak to HEAT and KINETIC... gah, I'm happy they made us a little better, but PLEASE give us back out guns...
Reena
Bloodfin
Wondering if they are going to my T21 shoot noodles next... to give me some variety
Sorry![]()
I thought because it was a rifle it was a rifleman issue. Hehe, we only get 1 weapon at riflemen so we have to rely on our marksman weapons for variety, unfortunately that variety kind of shriveled up and left.
Thanks!
Reena
Bloodfin
I was thinking the same, but thought I must be wrong.
Jeisyn wrote:
I must be going crazy.. hasn't the E11 ALWAYS been energy??
I have been using an E-11 for about 1 month or more, during this time it has allways been energy, although I truly wish it was heat.
Tusken being kinetic? Although interesting and makes sense do you know what you are asking for? If it does kinetic damage wont the 2.5x multiplier kick in? It did with the flame throwers. In PVE this would be fine but in PVP... not so sure of what the ramifications would be. I can see a marksman with no Rifleman skills taking out rifleman. Now, thats just not funny. Maybe if they raised the skill mod to the novice rifleman box, but currently it takes too little skill to use this proposed Rifleman execution gun.
Spray stick acid? Cool, love that idea, makes little sense as mentioned, but I still like it.
FYI, the Jawa cannon, get a real nice one. Many creatures such as Kimogilaare vulnerable to stun and it is AP1. That gun will out damageall other rifleman guns on that creature hands down. The giants have 80% resists to energy and most others, but are completly vulnerable to stun. Also,a nice set of composite in pvp has wonderfull resists to all.... but stun,the Jawapasses right through.
Vulnerabilities in this game work completely counterintuitively to how you'd expect them to work.
For those of you who aren't familiar with the nonsensical way vulnerabilities work in this game, here's a brief synopsis:
When you shoot something that has an Armor Rating higher or lower than the Armor Piercing Rating of your weapon, you gain either an AP Bonus or an AP Penalty. The larger the difference, the greater the Bonus or Penalty.
When you shoot a critter that has a Vulnerability to the type of damage you're using, the Armor Piercing Penalty is negated. So if you're shooting an Ancient Bull Rancor (an AR3 critter) with an AP0 weapon that does a type of damage the Rancor is vulnerable to, you will not get the (extremely severe) penalty for using an AP0 weapon against an AR3 critter. The only thing that will matter are the resists.
And that's pretty cool, yes? Seems logical? Critter is vulnerable to the damage type, so the armor is negated? Makes perfect sense.
Unfortunately, any Armor Piercing Bonus you might get is also negated. If I whip out my Big-Ass(tm) T21, which packs enough Armor Piercing power to shoot through schools, and shoot a critter that's AR0 but is vulnerable to Energy, I lose all of the (rather substantial) Armor Piercing Bonus. It's as though the critter I'm shooting suddenly developed Heavy armor.
The E11 is AP2. If the E11 were Heat-based, and you were shooting something that had AR0 but was "vulnerable" to Heat, it would be as though the critter had suddenly developed AR2. Or you could look at it as though this "vulnerable" critter had suddenly developed 36% resistance to heat.
The reason this is important: The number of critters in the game that are "vulnerable" to energy is very small. There are no animals on Corellia, for example, that are "vulnerable" to energy damage. Mereks and Bordoks on Endor are. I think some of the Womp Rats are. And possibly a few other critters here and there.
The point being: The stupid way vulnerabilities work in this game doesn't affect us much, because there aren't many things that are vulnerable to the predominant type of damage we deal (i.e. Energy Damage).
If they ever implement a vulnerability system that doesn't do make "vulnerable" critters harder to kill with high AP weapons than non-vulnerable critters, then yeah, we should push for added diversification. But for right now, it is very much in our best interest to keep them from diversifying our damage types.
the only reason like i said that i lug a laser around is to burn monster nests and save my pricey T21 for serious killing.
-NOS- wrote:
bah, volsted brings bad news![]()
It's been this way since the game started. Don't shoot the messenger.
Well maybe if both correspondents ask for the same thing.... ![]()
Spraystick is energy it should be acid.
Tusken is energy it should be kinetic.
Great_Destroyer I think people post it in the rifleman forum because we get so many rifle certs in the marksman tree and only the T21 from the rifleman tree. It's nice to know someone else wants to see this fixed.