Rifleman Archive

Thread: PvE CU/R/B

ZionHalcyon
Fri Apr 01, 2005 11:16 am
#14

So far, my experience was this morning, in Bestine, and I have to admit, I was a little confused by all the reds and yellows, and not a single blue or green. While I certainly did not stay on long enough to earn a box this morning, it seemed to me the skill progression for rifles on marksman was way too slow, getting only 30-40 points per kill. I was under the impression that the lower professions would be a step quicker, and the elites a step slower.


Also, I did not see a bar that notified me of what attack I was using, nor the warm up/ cool down period. Don't know if it just wasn't there or I was missing a setting in options, but it really hindered when I could use ranged shot effectively or not.


Just my observations from playing this morning. Everything else has already been brought up (line of sight, etc.)



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
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and countless speederbikes and land speeders.
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Khyron42
Fri Apr 01, 2005 3:09 pm
#15


KundoJet wrote:

XP for mobs are being adjusted.
I think the flash of the special on your toolbar is the indicator of which attack you are doing, but I admit that's not where I'm looking when I'm in a combat.
The warm-up / cool-down periods on RS1 are so brief, the indicators (again, on the toolbar) would not have been readily apparent.



Here's my guess as to the different color phases on the icons:

icon in yellow = queued
status bar on screen, filling from left to right = warmup
icon in white = cooldown (no other actions)
icon blacked out, refilling with color from bottom = recycle/delay

choosing an icon again while it's in the white or blacked-out phase will put it back into queue, thus someone who constantly clicks the icon might not see these. however, the recycle still shows, just with a yellow outline to indicate that the command is about to be executed.

a major strategy factor will be stacking commands so that each command is executed the instant the cooldown for that command completes, though at Rifles 1 it's a fairly simple "ranged shot, aimed shot, repeat" cycle.

Edited to update the color-to-combat-phase relationships, I was a little innacurate originally.

Message Edited by Khyron42 on 04-04-2005 08:40 AM



Oudimo Brothers of TC: Breka - Isob - Illi
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valetman
Sat Apr 02, 2005 2:46 am
#16

Ive got as far as 3002 maksman now, I can solo gorgs with are a couple of levels higher, but trying to take on a jawa, which is the same level is suicide.

Currently shooting one results in an immediate close to mellee range and a 2 hit incap.
However, the AI obviously isnt in for the npocs, as his friends in no way tried to help, so rather than panick at this moment its probably nest to concentrate on the things we do know are working.(although I brought it up because it may need mentioning, solo lower level riflemen would be mincemeat to any faction npcs regardless of level if this behaviour stay in, so combatant would be a no go unless grouped)

Progression is fairly straight forward, the xp levels are a known issue, but in reality it is taking me a similar amount of time to the current system. I ground up to rifles 4 last month on test center to give my BE some defence, so its fairly fresh in my mind.
The difference is you are stuck with a cdef till rifles 3, and then the dl20/dl20a are awarded at 3xxx and 4 xxx marksman respectively.

I dont know if it was just me, but getting enough xp for the box, training and using the new skill gave a feeling of acomplishment in the new system, rather tahn a 10 minute trip to a trainer to stop grinding in this. I think that is because the new skills compliment the old ones, rather than replace them.

When you have 2 skills you use them both, when you have 4 you use them all, much less waste.

The new con system is very accurate, and what I feel is where most of the outcry is coming from.
Red con (instant death) as we are currently is meaningless, we all know it. As a Rifle CH I kill this stuff unbuffed(but drunk) and unarmoured, to most people the red con just means good xp.
In this system, 2 levels higher than you means a good chance of an incap during the fight.
3 or 4 levels above you means death. It is fairly simple, but its such a complete change of attitude to us players, it will take a lot of learning.

For AoE attacks, they seem to be gone, but before people start worrying, they are pretty much gone from everyone else as well.(all mellee AoE have been removed from what I can see).

AoE is crowd control now, looking at who has the AoE attacks (carbineer), but until we can play with the elite skills I wouldnt worry about that stuff, i think what we have in the skill tree for rifleman looks very interesting, I have a feeling our profession just got a lot more fun.

All in all, although I think the new system will only really come into its own at elite level when more abilities are available, the game is much more fun as it is now.

If anyone is struggling with auto attack by the way, just control and click on one of your attacks in the hot bar, and that becmes the default auto attack, although you have to click it once to aet it going, currently you dont automatically fight back to aggro.

For line of sight, its difficult to judge with the mobs we can kill all being small, but it is from experience nowhere near as problematic as the code we have had on test center the last few months.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Bermag
Sat Apr 02, 2005 3:03 am
#17

I need to test the LOS a lot more. I f done correctly this can be real cool, for example giving you an advantage of being on a hill (they should give some acurracy bonus as well IMO).

If done badly (like it is today when a backpack on floor can obstruct you from accessing an object) it will make things worse. Like having a small rock between you and Gorax and still not been able to fire.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
valetman
Sat Apr 02, 2005 3:24 am
#18



Bermag wrote:
I need to test the LOS a lot more. I f done correctly this can be real cool, for example giving you an advantage of being on a hill (they should give some acurracy bonus as well IMO).

If done badly (like it is today when a backpack on floor can obstruct you from accessing an object) it will make things worse. Like having a small rock between you and Gorax and still not been able to fire.




well, as I say, without being able to go to dath and fight, or just try some much larger creatures or npcs in various situations, i cant tell yet of the problems.(if any)

however, i can tell you something.

On the LOS we have had on Tc for the last few months, prone has been virtually unusable, because the reference was at the feet of the target, a slight ripple in the ground gave a target out of sight message.

In this system, I have tried kneeling and prone (which dont seem to have an accuracy effect , bit I may be mistaken) and have had no unusual LOS issues.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

manve
Sat Apr 02, 2005 9:36 am
#19

Anyone even noticed accuracy modifiers are gone? i meen theres no pointer of how accurate you are at what disstance and in what state!

Thats one bad thing all other i saw by now are Cool!

Hope to get more info



"If You Want to Have it Done DO IT"
_MANVE_
"If You Want to Have it Done DO IT"
Rakos_Rokarr
Sat Apr 02, 2005 10:00 am
#20

im still wondering if theyre gonna fix the tapes for those that dont work (rifle crawl) for us and other professions (commando heavy speed,accuracy...lol..all of'em)




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Odinwaa
Sat Apr 02, 2005 10:17 am
#21



manve wrote:
Anyone even noticed accuracy modifiers are gone? i meen theres no pointer of how accurate you are at what disstance and in what state!
Thats one bad thing all other i saw by now are Cool!
Hope to get more info





Yes I was wondering that myself. I don't know if I am more accurate at 2m or at 35. It seems at this level it is a random hit/miss think. (marksman 1/0/0/1)



BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
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Rakos_Rokarr
Sat Apr 02, 2005 2:46 pm
#22






Ackehece wrote:


Please If you are a tester


The froggies will be up sometime this evening with the Skill Trainer on it.

Pick the professions you want to try out in combo with rifleman and consider the questions posed earlier.

I also suggest you read the documents about profession role that TH posted so you can see how professions are supposed to work.

Please test and don't just randomly pvp (unless you are on the pvp team ^_^)

whatever you do - do not pvp inside the cities near the frogs. If you do you will probably be kicked and possibly be banned from the server.


I will be at work till later tonight So you will not see me much today


name on TC-5 is Ackehece (same as my forum name)

feel free to add me to your Friends list and drop me a line if I am on.




fixed..lol



btw my name is hamster....hamster corbugtis...if u wanna tag with anothe rifles..lemme know

Message Edited by Rakos_Rokarr on 04-02-2005 01:47 PM




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Ackehece
Sun Apr 03, 2005 1:14 am
#23


Please If you are a testor


The froggies will be up sometime this evening with the Skill Trainer on it.

Pick the professions you want to try out in combo with rifleman and consider the questions posed earlier.

I also suggest you read the documents about profession role that TH posted so you can see how professions are supposed to work.

Please test and don't just randomly pvp (unless you are on the pvp team ^_^)

whatever you do - do not pvp inside the cities near the frogs. If you do you will probably be kicked and possibly be banned from the server.


I will be at work till later tonight So you will not see me much today


name on TC-5 is Ackehece (same as my forum name)

feel free to add me to your Friends list and drop me a line if I am on.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Odinwaa
Sun Apr 03, 2005 1:48 am
#24

Day 3:

Got to 2/0/0/1 Marksman and 0/1/0/0 Medic today. I noticed the amount of XP I got on Durni went up to 147 solo, but I still couldn't handle a durni solo. Only way i killed the one solo is that it was fighting a butterfly, but then the butterfly promptly killed me. I grouped up with 7 players and the best XP we could get was 38. We tried pikets on dant and we were only staying alive not killing him. Then we tried one kunga warrior, we got him down pretty far, but then we were all DBd and he immediately regen'd.

So far:
My effectiveness solo,

Butterfly=dead
durni=dead
gubber=dead
bagarset=dead
meatlump=dead
vrelt=50/50
diseased vrelt=dead

7 person group

Butterfly=win
durni=win
gubber=win
bagarset=70/30 win
meatlump=win
vrelt=win
diseased vrelt=win
kunga warrior=dead
picket=30/70 ein


DLT20 is very little diff from the CDEF.

It seems I am buffed with modifiers. I don't know how I became that way, but it has stayed with me after 2 exits/logs.

My cntrl-click for the "auto fire" doesn't auto fire I will stop fighting if i don't hit F-Keys

LOS seemed to be accurate although today is the first day I paid real attention. Except I could see the meatlumps shoulders and still couldn't attack.

Message Edited by Odinwaa on 04-02-2005 12:50 PM



BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
OhGod3001
Sun Apr 03, 2005 7:31 am
#25

Generally liking the CU to date, with some cool looking moves to come.

Few things I've disliked so far;

Doesn't seem to be any accuracy modifiers for range/posture. I seem to be just as accurate running around at point blank as I am prone and stationary at 45m. Kinda takes the rifles feel of it away for me. Just seems as if I'm firing from the hip with a long barreled pistol. In fact, I'm surprised how accurate I am in general, I rarely noticed a miss even when low-level marksman. In live you really have to pay attention to posture/ideal range to get consecutive hits at the lower marksman levels. Will have to see how this turns out.

Don't get the 'free' shots for being prone and at a distance any more. Used to get 2 or 3 shots off before the MoB charged you. Notice something similar has been noted with /cover (even if we're not supposed to have it yet). They still pinpoint you instantly. Hopefully this will be resolved too.

Unless the above points are fixed it seems we may have some redunant abilites. Startleshot will raise their posture, but as there's no benifit to going prone there'll never be anyones posture to raise. Marksman also gets dive shot, roll shot, and kip up shot. With these you may as well use kip up shot and get the defensive bonus with out losing mobilty that you would with roll/dive.

Anyone know the plan with range/accuracy mods? It has been suggested that the higher level rifles may actually be modified to have a range such as 10m-65m rather than the 0m-65m we have atm. Anyone know anything more?



====================================
The question is this: Given that God is infinite, and that the universe is also infinite, would you like a toasted tea-cake?
valetman
Sun Apr 03, 2005 8:18 am
#26

Ive noticed the same, less misses all around, although i have noticed more misses with the higher damage weapons, so maybe some hidden accuracy mods on the rifles now, something to ask about definately.

Im at 4003 marksman now, just got a bit of combat xp to get now.

As for the /cover thing, if you look at the skill sheet, we get mods to improve our cover all through, so I think whats hapenning is that although you are activating the skill with the command, because you have no mods for it, it breaks instantly.

with that in mind, in PvP startleshot will become very important, as conceal shot, cover not snipershot can be done in any position other than prone.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

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