Rifleman Archive
Thread: PvE CU/R/B
OhGod3001
Sun Apr 03, 2005 8:24 am
#27
I can't see the cover bonuses myself. We have them for the /takecover in live, but can't see any /cover mods in the current CU skill tree. Where had you seen them? Maybe mines borked somehow.
valetman
Sun Apr 03, 2005 9:03 am
#28
OhGod3001 wrote:
I can't see the cover bonuses myself. We have them for the /takecover in live, but can't see any /cover mods in the current CU skill tree. Where had you seen them? Maybe mines borked somehow.
Hmm, just looked again, and I dont see any either.
Im sure they were there the first day , maybe Im going mad
I do think though we cant jedge the skills usefulness by typing a command for a skill you havent got, and I fully expect it to be very useful, and also the startleshot in turn, it would seem that a riflemans worst enemy in the new system is another rifleman.
Atobusarragra
Sun Apr 03, 2005 10:11 pm
#29
Two things:
1. Have we figured out waht this new Rifle Defence mod is for? Rifles vs. Rifles in PvP?
2. Have we figured out the new incresing Health points thing (up to max of 3000) yet? If so, how is it working?
Cheers,
Ato
Ackehece
Sun Apr 03, 2005 11:05 pm
#30
Atobusarragra wrote:
Two things:
1. Have we figured out waht this new Rifle Defence mod is for? Rifles vs. Rifles in PvP?
if you hold a rifle it is added to your base defense score as I understand it (not totally sure myself)
2. Have we figured out the new incresing Health points thing (up to max of 3000) yet? If so, how is it working?
Per box health bonusonly for the following professions so far
marksmen, brawler, medic
doctor,combat medic,riflebeing, carbineer, pistoleer, smuggler, bountyhunter, jedi
swordsbeing, fencer, pikebeing, teras kasi, (creature handler - I think)
hopefully soon
scout, ranger, bio-engineer
Cheers,
Ato
Message Edited by Ackehece on 04-04-2005 08:35 AM
Odinwaa
Mon Apr 04, 2005 12:13 am
#31
Day 4:
1. Could not get the frog to give me skills, I guess that didn't get put in.
2. Meatlumps are a joke 2 shot kill. Am I better or are they worse?
3. Vrelts, vynoks one shot incapped me and DB instantly. Seem more powerful than yesterday.
4. Durnis were hitting me for 1950 points damage? WTH?
5. XP loss is great in groups. Even when they don't attack you still lost the XP division.
Now we only have 30 seconds to be rezzed?
So I stayed at meatlumps. The targeting between targets is smoother and the specials seem to flow well.
Trying to figure out the action recharge rate. Once you get low will we have mods to speed it up or does it recharge the same always?
1. Could not get the frog to give me skills, I guess that didn't get put in.
2. Meatlumps are a joke 2 shot kill. Am I better or are they worse?
3. Vrelts, vynoks one shot incapped me and DB instantly. Seem more powerful than yesterday.
4. Durnis were hitting me for 1950 points damage? WTH?
5. XP loss is great in groups. Even when they don't attack you still lost the XP division.
Now we only have 30 seconds to be rezzed?
So I stayed at meatlumps. The targeting between targets is smoother and the specials seem to flow well.
Trying to figure out the action recharge rate. Once you get low will we have mods to speed it up or does it recharge the same always?
Message Edited by Odinwaa on 04-03-2005 01:13 PM
Atobusarragra
Mon Apr 04, 2005 1:16 am
#32
Thanks Ackehece, hope CM is included in the health box increase too...
Anyway, just realised that this is probably better posted in the Templates thread rather than this PVE thread. I'll copy and paste across the info 
Ato
Ackehece
Mon Apr 04, 2005 7:35 am
#33
Ackehece wrote:
Atobusarragra wrote:
Two things:
1. Have we figured out waht this new Rifle Defence mod is for? Rifles vs. Rifles in PvP?
if you hold a rifle it is added to your base defense score as I understand it (not totally sure myself)
2. Have we figured out the new incresing Health points thing (up to max of 3000) yet? If so, how is it working?
Per box health bonusonly for the following professions so far
marksmen, brawler, medic
doctor,combat medic, riflebeing, carbineer, pistoleer, smuggler, bountyhunter, jedi
swordsbeing, fencer, pikebeing, teras kasi, (creature handler - I think)
hopefully soon
scout, ranger, bio-engineer
Cheers,
Ato
oops forgot them... They are up there... (sneaks in a a small edit)
Atobusarragra
Mon Apr 04, 2005 10:04 am
#34
Man , I cant keep up with all these changes (I really fear the release of this if it coincides with EpIII).
Anyway, apparently you get less xp now if you are in a group? Can someone explain please?
My head hurts...
Waste93
Mon Apr 04, 2005 6:09 pm
#35
Ackehece wrote:
Atobusarragra wrote:
Two things:
1. Have we figured out waht this new Rifle Defence mod is for? Rifles vs. Rifles in PvP?
if you hold a rifle it is added to your base defense score as I understand it (not totally sure myself)
This is correct. Rifle defense is a defense bonus as long as you have a Rifle in hand. It shouldeffect both melee and ranged defense.
There have been a couple of changes on mods. There are now more groups and they stack in a number of ways.
Besides Rifle Defense, you also have Rifle Accuracy (like before), Ranged Accuracy (generic accuracy bonus that will stack forall ranged weapons), Melee Defense, Ranged Defense.
Nnekk
Tue Apr 05, 2005 9:29 am
#36
Are there any other forums we can keep an eye on for information about what is going on in testing and how the devs are reacting to our input?
Ackehece
Tue Apr 05, 2005 2:58 pm
#37
In testing forums
Nnekk wrote:
Are there any other forums we can keep an eye on for information about what is going on in testing and how the devs are reacting to our input?
ZionHalcyon
Tue Apr 05, 2005 3:20 pm
#38
Ok, I will be back in the TC after the publish tonight and give a report of whats going on.
valetman
Wed Apr 06, 2005 7:25 am
#39
As an update for everyone concerned about solo progress.
I have now gone through 4004 marksman and all the way to the 125k rifle xp for novice rifles.
I grouped on the first night when we were learning the system, which got me to 1000 (xp was hard to come by first day).
I have done the rest entirely solo, if anything Id say it came quicker than the current system, although xp rewards are not set in stone, so i wouldnt read too much into it.
However, the main point being solo hasnt gone away, it is entirely possible still, and i do hope it calms the fears of some, I know one of the popular preconceptions is that you will need to group to do anything post CU, I can honestly say that isnt the case.
My main problem at the minute is the AI bug that has appeared, where if you use firearm strike to kd a mob, it roots to the spot, and you can then retreat to a safe distance and kill it with no risk.
Ive bugged in game and repeated in the bug thread , and is something I do hope gets fixed before we get to test higher level stuff.
Its hard to get a feel for the difficulty of taking on mobs 3 levels higher than you when you either cant use one useful skill, or using it guarantees winning the fight.
I dont like the sound effects for rifles atthe minute, although I did here the E11 being fired by a stormtrooper and it was just as we come to expect from the current weapon, so perhaps they have just diferentiated the new player weapons.
Im all set now for the introduction of elite trainers, have enough rifles xp to start novice rifles straight away, and am currently levelling up scout to get some terrain neg.
all in all, after these few days, the system seems to me to be more involving , the challenge is certainly higher , and, bugs Ive mentioned aside, seems to be a better playing experience to the one I currently get on live.
I have now gone through 4004 marksman and all the way to the 125k rifle xp for novice rifles.
I grouped on the first night when we were learning the system, which got me to 1000 (xp was hard to come by first day).
I have done the rest entirely solo, if anything Id say it came quicker than the current system, although xp rewards are not set in stone, so i wouldnt read too much into it.
However, the main point being solo hasnt gone away, it is entirely possible still, and i do hope it calms the fears of some, I know one of the popular preconceptions is that you will need to group to do anything post CU, I can honestly say that isnt the case.
My main problem at the minute is the AI bug that has appeared, where if you use firearm strike to kd a mob, it roots to the spot, and you can then retreat to a safe distance and kill it with no risk.
Ive bugged in game and repeated in the bug thread , and is something I do hope gets fixed before we get to test higher level stuff.
Its hard to get a feel for the difficulty of taking on mobs 3 levels higher than you when you either cant use one useful skill, or using it guarantees winning the fight.
I dont like the sound effects for rifles atthe minute, although I did here the E11 being fired by a stormtrooper and it was just as we come to expect from the current weapon, so perhaps they have just diferentiated the new player weapons.
Im all set now for the introduction of elite trainers, have enough rifles xp to start novice rifles straight away, and am currently levelling up scout to get some terrain neg.
all in all, after these few days, the system seems to me to be more involving , the challenge is certainly higher , and, bugs Ive mentioned aside, seems to be a better playing experience to the one I currently get on live.