Rifleman Archive

Thread: PvE CU/R/B

Waste93
Thu Mar 31, 2005 5:36 am
#1

This thread is for PvE discussion and issues related to the CU/R/B. The team leader for this area of the CU/R/B is Roscannon



Colonel Waste - The Wookiee Crusader
Roscannon
Thu Mar 31, 2005 9:26 am
#2




Volunteers: Odinwaa, Nnekk, valetman, MWJ, ZionHalcyon, DarthInsanus


Welcome!


The PvE Field of testing is utterly massive and we'll be working hard. Basically we need to cover the entire galaxy.


My initial plan was to break the planets up into tiers based on difficuly and to cover each tier as the beta testing progresses from Novice Combat to Elite Combat Mastery to Full Template Stacking.


Tier 1 Worlds: Naboo-Rori, Corellia-Talus, Tatooine (Novice Combat - Marksman)

Tier 2 Worlds: Lok, Yavin IV (Elite Combat Mastery - Master Rifleman)

Tier 3 Worlds: Endor, Dantooine, Dathomir (Full Template Stacking - MR + 1 + .5?)


Please note these levels are not restrictive. If you want to take your 2000 Marksman to Dath and try it out, go for it. If you can take down an elder, that's a problem.


We need to determine how we deal with the variety of MOBs and environments on these worlds and how the new AI deals with us as Riflemen. We should keep the following in mind while combing all the planets


  • Effectiveness/Ineffectiveness against specific MOBs


    • Differences in NPC/Creature tactics against us

    • Level difficulty of MOBs and our ability to deal with them

    • Sociality/Group-Agro of MOBs and our ability to handle it

  • Caves/Dungeons


    • Are we viable/effectivein close combat settings

    • Do MOB tactics against us change in close combat settings

    • Do our tactics change drastically while in close combat settings

  • Grouping


    • Are we more/less effective in groups

    • Do MOBs behave differently toward us while group fighting

    • Do our tactics change drastically while group fighting

These are what I see are the best things to keep in mind while we take on the entire galaxy. Remember, we need to determine our viability in the future of SWG as well as report if we are overpowered or underpowered in any situation. It's a big task and I hope you are all looking forward to is as I am.


EDIT: I would ask that when you folks create your toons on the test server, name your chars after your forum names if possible to make it easier for communication and identification. I will attempt to name my toon Roscannon in some form or another.


Message Edited by Roscannon on 03-31-2005 02:08 PM


Message Edited by Roscannon on 03-31-2005 03:48 PM

Message Edited by Roscannon on 04-04-2005 09:16 PM



andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
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Odinwaa
Thu Mar 31, 2005 8:59 pm
#3

Is it TC5 or "Test Center"?



BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
Ricbr
Thu Mar 31, 2005 9:03 pm
#4

TC5
MWJ
Thu Mar 31, 2005 11:01 pm
#5

I'll let you know how PVE is if I can log in Patience is a virtue I guess

1st comments:
CDEF Rifles make me 35m range, and like 19 DPS or so.
Anyway, on to PVE. Using rifles on level 1-3 is simple at marksman 1000. Level 4-5 enemies are soloable, if you are careful. (I was level 2 at this point) Anything above killed me. I am assuming that the higher you go in level number, the less difference several points will make. It seems to be based on a ration of your Level to the enemy.

Message Edited by MWJ on 04-01-2005 02:01 AM



Colonel Ervin Talliaferro
Imperial Ace Pilot
Master Rifleman
Master Medic
Merchant 0104
Hero of the Killimar Conflicts
Private Vendors at -7163, 5427 Naboo, inside Killimar War Center. Other Vendors coming soon.
Odinwaa
Thu Mar 31, 2005 11:07 pm
#6

I haven't been able to log in yet. Anyone?



BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
ZionHalcyon
Fri Apr 01, 2005 1:58 am
#7

Zion Halcyon reporting!


Meh heh!!



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Atobusarragra
Fri Apr 01, 2005 3:47 am
#8

Please be sure to test the new fix on terrain as being an obstacle, ie, no longer shooting through hills.


I am also concerned about AoEs. Do they still exist? If so, will this above mentioned terrain fix be a factor. For example, if I'm in a dungeon and use an AoE on the 3 mobs in front of me will my attacks shoot thru the floor and aggro half the dungeon?


Also, how will the z-axis be affected with this terrain fix? Currently, a mob that is 150m(eg) away up the top of a mountain will aggro and attack me because I am only 5meters away on the x or y axis.


Thanks, I will help anyway I can.


Ato
KardenTyrell
Fri Apr 01, 2005 4:09 am
#9

I think theyve been able to enhance the originals TC code for LOS targetting through terrain, because it seems I have a larger field to shoot through, not calculated from foot to foot. I have to run more tests



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Roscannon
Fri Apr 01, 2005 8:54 am
#10






Atobusarragra wrote:

Please be sure to test the new fix on terrain as being an obstacle, ie, no longer shooting through hills.


It appears we can no longer shoot through hills. Though if you try you'll see this


-CAN'T SEE-

on your screen over your toon's headover and over...


I am also concerned about AoEs. Do they still exist? If so, will this above mentioned terrain fix be a factor. For example, if I'm in a dungeon and use an AoE on the 3 mobs in front of me will my attacks shoot thru the floor and aggro half the dungeon?


At this point it looks like Rifleman no longer have any AoE or Cone attacks. However with the new push for offensive profession stacking, you should be able to pick up these types of attacks from say Carbineer and use them with your rifles.


Also, how will the z-axis be affected with this terrain fix? Currently, a mob that is 150m(eg) away up the top of a mountain will aggro and attack me because I am only 5meters away on the x or y axis.


Agro is not currently working correctly on TC 5 so it's kind of hard to tell right away, but we will definitely be looking at this as testing goes along.


Thanks, I will help anyway I can.


Ato









andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Roscannon
Fri Apr 01, 2005 8:58 am
#11






MWJ wrote:
I'll let you know how PVE is if I can log in Patience is a virtue I guess

1st comments:
CDEF Rifles make me 35m range, and like 19 DPS or so.
Anyway, on to PVE. Using rifles on level 1-3 is simple at marksman 1000. Level 4-5 enemies are soloable, if you are careful. (I was level 2 at this point) Anything above killed me. I am assuming that the higher you go in level number, the less difference several points will make. It seems to be based on a ration of your Level to the enemy.

Message Edited by MWJ on 04-01-2005 02:01 AM




Yes it appears this way though the higher up you get your toon the difference between difficulty levels gets hazy.


For example we had a group of 5 characters last night, ranging from levels 5-7, attacking a level 9 Jabba's Henchmen. Using only the specials and abilities that we had access to from our current skill set, we were all triple incapped by the NPC repeatedly. It was rough to say the least.





andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Ackehece
Fri Apr 01, 2005 8:58 am
#12






KardenTyrell wrote:
I think theyve been able to enhance the originals TC code for LOS targetting through terrain, because it seems I have a larger field to shoot through, not calculated from foot to foot. I have to run more tests






it is at least midbody to midbody now. (or viewer eyelevel to foot of target



  • I was able to shoot from below the crest of a hill at a target I could see on the other side of the crest

  • went prone and recieved a -can't see-

  • crawled till I could see the top of the creature -can't see-

  • stood up and was able to fire again




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Roscannon
Fri Apr 01, 2005 9:01 am
#13






Ackehece wrote:





KardenTyrell wrote:
I think theyve been able to enhance the originals TC code for LOS targetting through terrain, because it seems I have a larger field to shoot through, not calculated from foot to foot. I have to run more tests






it is at least midbody to midbody now. (or viewer eyelevel to foot of target



  • I was able to shoot from below the crest of a hill at a target I could see on the other side of the crest

  • went prone and recieved a -can't see-

  • crawled till I could see the top of the creature -can't see-

  • stood up and was able to fire again





This sounds exactly like what I was experiencing. It will help everyone if we can determine exactly what the point of origin and point of contact are for Toon to MOB site lines.




andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
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