Rifleman Archive

Thread: Why all the New Weapons?

SickSix
Thu Mar 31, 2005 12:57 pm
#14






TyfoE wrote:
What happened to "Fire modes"? :/





gone gone, kk bye bye thx



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Waste93
Thu Mar 31, 2005 1:16 pm
#15






KardenTyrell wrote:
Most likely each weapon will respresent a big part of what kind of role you want to furfill, hey but if my little starwarsy wish comes true...the main sought after rifle would be the E11 Rifle...come on..who doesnt love that thing?




/raises hand


It's the standard issue weapon used by the Wookiee enslavers. Give me a Bowcaster.





Colonel Waste - The Wookiee Crusader
KardenTyrell
Thu Mar 31, 2005 1:17 pm
#16



Waste93 wrote:


KardenTyrell wrote:
Most likely each weapon will respresent a big part of what kind of role you want to furfill, hey but if my little starwarsy wish comes true...the main sought after rifle would be the E11 Rifle...come on..who doesnt love that thing?

/raises hand

It's the standard issue weapon used by the Wookiee enslavers. Give me a Bowcaster.






Oooh pff...I'll make a slave of you yet!



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Waste93
Thu Mar 31, 2005 1:24 pm
#17






Zhentarim wrote:
I bet the "regular" rifles like DLT20a, lasers, T21 etc. will be kinetic/energy damage and thus "generic" damage rifles, while the new CU rifles will deal with the issues I mentioned above.




Nope. Weapons will be Kinetic OR Energy. They are mutually exclusive. The need for the various weapons is as has been mentioned. It will revolve more around the elemental damage.


This will become important since the days of 80% blanket resists are going away. It now becomes a matter of trade offs. You can increase resists vs one type but only by reducing its resists vs another.







Colonel Waste - The Wookiee Crusader
Zhentarim
Thu Mar 31, 2005 1:35 pm
#18



Waste93 wrote:


Zhentarim wrote:
I bet the "regular" rifles like DLT20a, lasers, T21 etc. will be kinetic/energy damage and thus "generic" damage rifles, while the new CU rifles will deal with the issues I mentioned above.

Nope. Weapons will be Kinetic OR Energy. They are mutually exclusive. The need for the various weapons is as has been mentioned. It will revolve more around the elemental damage.

This will become important since the days of 80% blanket resists are going away. It now becomes a matter of trade offs. You can increase resists vs one type but only by reducing its resists vs another.







I stand corrected

The CU looks good on paper as far as I can tell, I just hope my faith in SOE is justified



Acreon Farlighter (Euro-Chimaera)
KundoJet
Thu Mar 31, 2005 2:10 pm
#19






lammergeier wrote:


/snip

fool!

rule #7: more toys makes happy.

when in doubt, though... grip and rip a nice open-faced club... a sand-wedge.

chip ahoy!




/smirk


I know, boys and their toys... I just /shudder to think of the toolbar slots I'm going to have to devote to this embarassment of riches.


Of course, I could be speaking too soon - I'm guessing that the Massassi Ink Rifle, for example, is going to be a rare loot or loot-based schematic, and therefore very uncommon for people to encounter. I'm sure there is the intention for certain others of the rifles (the Explosive Round rifle, for one) to also be harder to find... although now that I think of it, the explosive round rifle is very likely just the kinetic version of the T-21 - high-damage, slow-speed, no elemental damage rifle.


Actually, we could probably speculate right now (and this is purely speculation, just off the top of my head) as to what weapon fits where:


[ (###/###) = relative speed / dam ]


Kinetic: Spraystick (fast/light); CDEF (mod/light); Proton Rifle (mod/mod), Explosive Shell Sniper (slow/heavy)


K/Heat: Berserker (mod/mod)

K/Cold:

K/Electrical:

K/Acid: Massassi Ink Rifle (fast/mod)


Energy: E-11 (fast/light); T-20a (mod/light); Laser Rifle (mod/mod), T-21 (slow/heavy)



E/Heat:

E/Cold: SG82 (mod/light)

E/Electrical: Jawa Ion (mod/mod)

E/Acid: DXR-6b (mod/heavy)


I know I'm missing some, so someone please thump me. And the relative weightings are approximate, as are the damage types - just best estimates, really. But this does point to the fact that there can be a LOT of additional weapons developed, either in some of the unutilized damage categories or with different speed/damage profiles.



Celebriel Inle
Black Rabbit
lammergeier
Thu Mar 31, 2005 2:20 pm
#20

toolbar space? you're silly.

hotlink 'em toolpanes!

the UI of SWG has a LOT of flexibility... and little good documentation for it. if you don't know how to do it, just holler... I'd have to dig up my notes (did it a long time ago), since I don't recall the fine points of command-line grammar.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
KundoJet
Thu Mar 31, 2005 2:37 pm
#21






lammergeier wrote:
toolbar space? you're silly.

hotlink 'em toolpanes!

the UI of SWG has a LOT of flexibility... and little good documentation for it. if you don't know how to do it, just holler... I'd have to dig up my notes (did it a long time ago), since I don't recall the fine points of command-line grammar.






o.O


Since I'm not even sure the highlighted line is in English, I think it's safe to say I don't know what this refers to. I've spent all these months with my various weapons (including at least 4 rifles and an unpleasantly large variety of pikes) all lined up in one of my 6 toolbars. When I needed to change weapons on the fly, I'd just pop over there and click, and when the /transferitem cycle finished, it would pull the weapon from my backpack and equip it.


/shrug Guess that does make me silly!




Celebriel Inle
Black Rabbit
SickSix
Thu Mar 31, 2005 11:50 pm
#22

just so everyone knows, I got on TC and aquired myself :


1 ProtonRifle, 1 LD-1 rifle, 1 SniperRifle, 1 InkPen, 1 DXR6b, and 1 LaserRifle (why i forgot to get a T21 is beyond me)


and let me tell you something kiddies.......NONE of these weapons had elemental damage!!!! not even the DXR6!!!!


now, the Sniper and LD1 were kinetic, but still NO elemental damage.




so what do you think now?


the only explanation is that elemental damage will be mostly dependent on the crafting process......but what i saw tonight, in the way of weapons was NOT promising.



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

SickSix
Thu Mar 31, 2005 11:55 pm
#23

oh, also, the weapon certs are spread out...you'll be doing ALOT of grinding with a DL20a!!!


the TuskenRifle(which i also forgot to grab) was a in a lvl3 skill box in Rifleman



ANNNNDDD


The T21 is only equipable/usable at MASTER NUKER(tm)!!!! so it must be the Be-All-End-All gun!



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Ackehece
Fri Apr 01, 2005 12:45 am
#24






SickSix wrote:

just so everyone knows, I got on TC and aquired myself :


1 ProtonRifle, 1 LD-1 rifle, 1 SniperRifle, 1 InkPen, 1 DXR6b, and 1 LaserRifle (why i forgot to get a T21 is beyond me)


and let me tell you something kiddies.......NONE of these weapons had elemental damage!!!! not even the DXR6!!!!


now, the Sniper and LD1 were kinetic, but still NO elemental damage.




so what do you think now?


the only explanation is that elemental damage will be mostly dependent on the crafting process......but what i saw tonight, in the way of weapons was NOT promising.







I suspect much of the testing right now is being done dumbed down.


as I discovered all the new weapons are not cert'd to anyone yet. Also even weapons which we would assume would have elemental did not. So my belief is that they want to get the basics working and then add in the special features as the tests progress.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KundoJet
Fri Apr 01, 2005 1:16 am
#25






SickSix wrote:





TyfoE wrote:
What happened to "Fire modes"? :/





gone gone, kk bye bye thx






Yeppers. Instead we get a golf bag to cart around all our rifles for "easy access". It'll be even worse if I keep my Rifle/Pike template... /shudder


"Hmm, the force is strong in this one... fetch me my 3-wood."




Celebriel Inle
Black Rabbit
lammergeier
Fri Apr 01, 2005 1:37 am
#26



KundoJet wrote:


SickSix wrote:


TyfoE wrote:
What happened to "Fire modes"? :/


gone gone, kk bye bye thx


Yeppers. Instead we get a golf bag to cart around all our rifles for "easy access". It'll be even worse if I keep my Rifle/Pike template... /shudder

"Hmm, the force is strong in this one... fetch me my 3-wood."






fool!

rule #7: more toys makes happy.

when in doubt, though... grip and rip a nice open-faced club... a sand-wedge.

chip ahoy!



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
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