Rifleman Archive
Thread: Why all the New Weapons?
TyfoE wrote:
What happened to "Fire modes"? :/
gone gone, kk bye bye thx
KardenTyrell wrote:
Most likely each weapon will respresent a big part of what kind of role you want to furfill, hey but if my little starwarsy wish comes true...the main sought after rifle would be the E11 Rifle...come on..who doesnt love that thing?
/raises hand
It's the standard issue weapon used by the Wookiee enslavers. Give me a Bowcaster. ![]()
Waste93 wrote:
KardenTyrell wrote:
Most likely each weapon will respresent a big part of what kind of role you want to furfill, hey but if my little starwarsy wish comes true...the main sought after rifle would be the E11 Rifle...come on..who doesnt love that thing?/raises hand
It's the standard issue weapon used by the Wookiee enslavers. Give me a Bowcaster.
Oooh pff...I'll make a slave of you yet!
Zhentarim wrote:
I bet the "regular" rifles like DLT20a, lasers, T21 etc. will be kinetic/energy damage and thus "generic" damage rifles, while the new CU rifles will deal with the issues I mentioned above.
Nope. Weapons will be Kinetic OR Energy. They are mutually exclusive. The need for the various weapons is as has been mentioned. It will revolve more around the elemental damage.
This will become important since the days of 80% blanket resists are going away. It now becomes a matter of trade offs. You can increase resists vs one type but only by reducing its resists vs another.
Waste93 wrote:
Zhentarim wrote:
I bet the "regular" rifles like DLT20a, lasers, T21 etc. will be kinetic/energy damage and thus "generic" damage rifles, while the new CU rifles will deal with the issues I mentioned above.Nope. Weapons will be Kinetic OR Energy. They are mutually exclusive. The need for the various weapons is as has been mentioned. It will revolve more around the elemental damage.
This will become important since the days of 80% blanket resists are going away. It now becomes a matter of trade offs. You can increase resists vs one type but only by reducing its resists vs another.
I stand corrected
The CU looks good on paper as far as I can tell, I just hope my faith in SOE is justified
lammergeier wrote:
/snip
fool!
rule #7: more toys makes happy.
when in doubt, though... grip and rip a nice open-faced club... a sand-wedge.
chip ahoy!
hotlink 'em toolpanes!
the UI of SWG has a LOT of flexibility... and little good documentation for it. if you don't know how to do it, just holler... I'd have to dig up my notes (did it a long time ago), since I don't recall the fine points of command-line grammar.
lammergeier wrote:
toolbar space? you're silly.
hotlink 'em toolpanes!
the UI of SWG has a LOT of flexibility... and little good documentation for it. if you don't know how to do it, just holler... I'd have to dig up my notes (did it a long time ago), since I don't recall the fine points of command-line grammar.
o.O
Since I'm not even sure the highlighted line is in English, I think it's safe to say I don't know what this refers to. I've spent all these months with my various weapons (including at least 4 rifles and an unpleasantly large variety of pikes) all lined up in one of my 6 toolbars. When I needed to change weapons on the fly, I'd just pop over there and click, and when the /transferitem cycle finished, it would pull the weapon from my backpack and equip it.
/shrug Guess that does make me silly!
SickSix wrote:
just so everyone knows, I got on TC and aquired myself :
1 ProtonRifle, 1 LD-1 rifle, 1 SniperRifle, 1 InkPen, 1 DXR6b, and 1 LaserRifle (why i forgot to get a T21 is beyond me)
and let me tell you something kiddies.......NONE of these weapons had elemental damage!!!! not even the DXR6!!!!
now, the Sniper and LD1 were kinetic, but still NO elemental damage.
so what do you think now?
the only explanation is that elemental damage will be mostly dependent on the crafting process......but what i saw tonight, in the way of weapons was NOT promising.
I suspect much of the testing right now is being done dumbed down.
as I discovered all the new weapons are not cert'd to anyone yet. Also even weapons which we would assume would have elemental did not. So my belief is that they want to get the basics working and then add in the special features as the tests progress.
SickSix wrote:
TyfoE wrote:
What happened to "Fire modes"? :/
gone gone, kk bye bye thx
Yeppers. Instead we get a golf bag to cart around all our rifles for "easy access". It'll be even worse if I keep my Rifle/Pike template... /shudder
"Hmm, the force is strong in this one... fetch me my 3-wood."
KundoJet wrote:
SickSix wrote:
TyfoE wrote:
What happened to "Fire modes"? :/
gone gone, kk bye bye thxYeppers. Instead we get a golf bag to cart around all our rifles for "easy access". It'll be even worse if I keep my Rifle/Pike template... /shudder
"Hmm, the force is strong in this one... fetch me my 3-wood."
fool!
rule #7: more toys makes happy.
when in doubt, though... grip and rip a nice open-faced club... a sand-wedge.
chip ahoy!