Rifleman Archive

Thread: Why all the New Weapons?

HarlequinMK19
Fri Apr 01, 2005 7:23 am
#27



Ackehece wrote:


SickSix wrote:
just so everyone knows, I got on TC and aquired myself :
1 ProtonRifle, 1 LD-1 rifle, 1 SniperRifle, 1 InkPen, 1 DXR6b, and 1 LaserRifle (why i forgot to get a T21 is beyond me)
and let me tell you something kiddies.......NONE of these weapons had elemental damage!!!! not even the DXR6!!!!
now, the Sniper and LD1 were kinetic, but still NO elemental damage.
so what do you think now?
the only explanation is that elemental damage will be mostly dependent on the crafting process......but what i saw tonight, in the way of weapons was NOT promising.



I suspect much of the testing right now is being done dumbed down.

as I discovered all the new weapons are not cert'd to anyone yet. Also even weapons which we would assume would have elemental did not. So my belief is that they want to get the basics working and then add in the special features as the tests progress.






/agree Ackehece

I think it's a little too soon to jump to conclusions about weaponry. I'd say it's gonna be a solid two weeks before this thing goes live...there's still a lot of work to be done.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Rowlyyk
Fri Apr 01, 2005 1:05 pm
#28



Sifowookiee wrote:
i am looking forward to not having to equip my bowcaster between battles to stand out from other riflmen. It would be a dream tho if I could equip my bowcaster during battles and still do some dmg. I have heard things about a bowcaster that will be seen in epIII being pretty bad ass in this game, if anyone knows anyhting about this plz share it.




Yeah, the frog-issued bowcaster was pretty lame, tho better than the CDEF rifles. But I hope crafted ones will A LOT better. If they want more diversity, at least make the bowcaster AS POWERFUL if not more so, than an E11 ! PLEASE!!!



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
Rowlyyk
Sat Apr 02, 2005 5:39 am
#29



Zhentarim wrote:
Well they could alternatively make different Bowcaster "generation" certifications - ie. like Jedi lightsabers. First generation compares to CDEF while a fourth or even fifth generation bowcaster compares to a T21 or something along those lines. It would actually be pretty cool if such feature was included for all weapon types so that one could be master pistoleer and tote around a fifth generation DL44 pistol (only certed at Master Pistoleer) and still be effective in combat. It's really a shame that you can't keep using your favourite weapons becuase they are "outdated".




Very good idea, but only for bowcasters, please! We wookiees get 1(!) armor per type (recon/battle/assault) and need something to make up for this. It's a shame we're forced to NOT use bowcasters at Master Rifleman, even though they're what makes us special in a way...

I can't stress it enough:
MAKE BOWCASTERS A VIABLE CHOICE FOR A MASTER RIFLEWOOKIEE!!!
(and while you're at it, give them back green bolts, like they should be, as well as the overall "old" sounds...)



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
Tordell
Sat Apr 02, 2005 6:49 am
#30


my idea for cu is to take all the swg servers and split them in half. make half with cu, half without. make any new starting account start on one of the ones with cu on it. charge a $5.00 fee for switching to a non cu server. this way, sony is getting the new players like they want, us veterans are getting the play we have grown to love, and they're making a little money if you want to switch. oh, and make it where any account 6 months old or older gets 2 free transfers so we can go check out cu, and if we don't like it switch back without having to pay the $5.00 twice.


thats my 2 cents.


Ign


Tordell



Tordell

Die hard Rifleman. Proud Member of the Rebel Aliance




Proud member of reformed M-I

Don't worry, it won't hurt for too long!
neinnunb
Sat Apr 02, 2005 7:34 am
#31

I have a question:

Practically all guns have a "Range: 0-65 meters"

What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

HarlequinMK19
Sat Apr 02, 2005 7:41 am
#32






Tordell wrote:


my idea for cu is to take all the swg servers and split them in half. make half with cu, half without. make any new starting account start on one of the ones with cu on it. charge a $5.00 fee for switching to a non cu server. this way, sony is getting the new players like they want, us veterans are getting the play we have grown to love, and they're making a little money if you want to switch. oh, and make it where any account 6 months old or older gets 2 free transfers so we can go check out cu, and if we don't like it switch back without having to pay the $5.00 twice.


thats my 2 cents.


Ign


Tordell




Speak for yourself, bro. I hate the current system. I'd rather take a chance on the new one than deal with what we have.




-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Ackehece
Sat Apr 02, 2005 8:21 am
#33






Zhentarim wrote:
Well they could alternatively make different Bowcaster "generation" certifications - ie. like Jedi lightsabers. First generation compares to CDEF while a fourth or even fifth generation bowcaster compares to a T21 or something along those lines. It would actually be pretty cool if such feature was included for all weapon types so that one could be master pistoleer and tote around a fifth generation DL44 pistol (only certed at Master Pistoleer) and still be effective in combat. It's really a shame that you can't keep using your favourite weapons becuase they are "outdated".






I hope so because today I read this..... in the weaponsmiths forum:






Helios_SOE wrote:


If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.





which suggest to me that while you might have a uber bowcaster now It will only be uber in relation to other bowcasters. Waste has fought over this long and hard and I guess I have to pick up the mantel and fight as well. If we can get them to create a second version that is cert'd in the rifleman tree (even if it was at the novice level of rifleman) it would be a substantial increase in power for them.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sat Apr 02, 2005 8:22 am
#34






neinnunb wrote:
I have a question:

Practically all guns have a "Range: 0-65 meters"

What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.





the entire ranged system has not been rolled out yet as far as I can tell.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Mujadaddy
Sat Apr 02, 2005 4:45 pm
#35



Ackehece wrote:


neinnunb wrote:
I have a question:

Practically all guns have a "Range: 0-65 meters"

What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.


the entire ranged system has not been rolled out yet as far as I can tell.


Not only that, but the reason none of the rifles have any elemental damage is b/c at this stage THERE IS NO ARMOR TO TEST ELEMENTAL DAMAGE against!!

People are making one assumption I haven't seen "documented" -- that we can use all ranged specials with all ranged weapons. Is this "fact" or is this a bug along the same lines as all specials being useable without having the boxes for them? Hmm?



bicbg NÒ"xpN < ARR AAY ESS PEE >
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Ackehece
Sat Apr 02, 2005 6:09 pm
#36






Mujadaddy wrote:





Ackehece wrote:





neinnunb wrote:
I have a question:

Practically all guns have a "Range: 0-65 meters"

What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.





the entire ranged system has not been rolled out yet as far as I can tell.




Not only that, but the reason none of the rifles have any elemental damage is b/c at this stage THERE IS NO ARMOR TO TEST ELEMENTAL DAMAGE against!!

People are making one assumption I haven't seen "documented" -- that we can use all ranged specials with all ranged weapons. Is this "fact" or is this a bug along the same lines as all specials being useable without having the boxes for them? Hmm?




Most (80-90%) of ranged specials will cross over between major weapon groups. Commandos otohshould be able to use all ranged specials with their weapons.


this makes it so that ranged/ranged stacking is much more useful then ranged/melee stacking.


same with melee - 80-90% of all of their specials cross between skill sets. so melee/melee is better then mixed again.




Message Edited by Ackehece on 04-02-2005 06:35 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Zhentarim
Sun Apr 03, 2005 3:25 am
#37

Hmmm cross class special attacks sounds very nice indeed - It's already in the game to some extent in the form of pointblank/pointblank area and overcharge shot, so I figure it would make sense to extend this system for better variety. It will definately allow a greater variety in combat and a larger spectrum of tactics as your opponents will never know what you are going to do next. I mean let's face it, as a rifleman you either use Strafe2 or headshot3 in PvE at least and that is basically it. I can't recall last time I used flurry on anyone as states rarely stick on the high end mobs I normally hunt.



Acreon Farlighter (Euro-Chimaera)
JagdKatze
Sun Apr 03, 2005 7:25 am
#38

Cross-class skills are being redone though, because people keep pointing out potential game killers. If say, a Commando/Smuggler used 'Last ditch shot' (which hits according to how much action you have; the more action the higher the damage) with a Flamethrower...it'd be insta-death for everyone on the receiving end unless they stocked up on asbestos. But then they get cancer so either way they're kinda screwed.

And yes, in that specific skill-cross commandos using that special with their heavy weapons DO have the downside that last ditch drops your health and stamina to like 5 points. So unless they killed EVERYONE they were fighting in one firey blast; they're toast too.

But you see what I mean. So dont start planning out your templates based solely on special attacks, because it looks like they're being reviewed alot closer now. Carbines are going to be worse for that than anyone; alot of their state control stuff wont carry over to rifles or heavy weps.

How much sense would it make that I can 'knee-shot' someone with a flamethrower or a rocket launcher?



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
Zhentarim
Sun Apr 03, 2005 9:09 am
#39



JagdKatze wrote:
Cross-class skills are being redone though, because people keep pointing out potential game killers. If say, a Commando/Smuggler used 'Last ditch shot' (which hits according to how much action you have; the more action the higher the damage) with a Flamethrower...it'd be insta-death for everyone on the receiving end unless they stocked up on asbestos. But then they get cancer so either way they're kinda screwed.
And yes, in that specific skill-cross commandos using that special with their heavy weapons DO have the downside that last ditch drops your health and stamina to like 5 points. So unless they killed EVERYONE they were fighting in one firey blast; they're toast too.
But you see what I mean. So dont start planning out your templates based solely on special attacks, because it looks like they're being reviewed alot closer now. Carbines are going to be worse for that than anyone; alot of their state control stuff wont carry over to rifles or heavy weps.
How much sense would it make that I can 'knee-shot' someone with a flamethrower or a rocket launcher?





Eeuuurmm... If you knee shot someone with a rocketlauncher you'll be pretty soon he'd legs would bleed - in fact they'd be pretty much everywhere =]



Acreon Farlighter (Euro-Chimaera)
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