Rifleman Archive
Thread: Why all the New Weapons?
Ackehece wrote:
SickSix wrote:just so everyone knows, I got on TC and aquired myself :1 ProtonRifle, 1 LD-1 rifle, 1 SniperRifle, 1 InkPen, 1 DXR6b, and 1 LaserRifle (why i forgot to get a T21 is beyond me)and let me tell you something kiddies.......NONE of these weapons had elemental damage!!!! not even the DXR6!!!!now, the Sniper and LD1 were kinetic, but still NO elemental damage.so what do you think now?the only explanation is that elemental damage will be mostly dependent on the crafting process......but what i saw tonight, in the way of weapons was NOT promising.I suspect much of the testing right now is being done dumbed down.
as I discovered all the new weapons are not cert'd to anyone yet. Also even weapons which we would assume would have elemental did not. So my belief is that they want to get the basics working and then add in the special features as the tests progress.
/agree Ackehece
I think it's a little too soon to jump to conclusions about weaponry. I'd say it's gonna be a solid two weeks before this thing goes live...there's still a lot of work to be done.
Sifowookiee wrote:
i am looking forward to not having to equip my bowcaster between battles to stand out from other riflmen. It would be a dream tho if I could equip my bowcaster during battles and still do some dmg. I have heard things about a bowcaster that will be seen in epIII being pretty bad ass in this game, if anyone knows anyhting about this plz share it.
Yeah, the frog-issued bowcaster was pretty lame, tho better than the CDEF rifles. But I hope crafted ones will A LOT better. If they want more diversity, at least make the bowcaster AS POWERFUL if not more so, than an E11 ! PLEASE!!!
Zhentarim wrote:
Well they could alternatively make different Bowcaster "generation" certifications - ie. like Jedi lightsabers. First generation compares to CDEF while a fourth or even fifth generation bowcaster compares to a T21 or something along those lines. It would actually be pretty cool if such feature was included for all weapon types so that one could be master pistoleer and tote around a fifth generation DL44 pistol (only certed at Master Pistoleer) and still be effective in combat. It's really a shame that you can't keep using your favourite weapons becuase they are "outdated".
Very good idea, but only for bowcasters, please! We wookiees get 1(!) armor per type (recon/battle/assault) and need something to make up for this. It's a shame we're forced to NOT use bowcasters at Master Rifleman, even though they're what makes us special in a way...
I can't stress it enough:
MAKE BOWCASTERS A VIABLE CHOICE FOR A MASTER RIFLEWOOKIEE!!!
(and while you're at it, give them back green bolts, like they should be, as well as the overall "old" sounds...)
Practically all guns have a "Range: 0-65 meters"
What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.
Speak for yourself, bro. I hate the current system. I'd rather take a chance on the new one than deal with what we have.
Tordell wrote:
my idea for cu is to take all the swg servers and split them in half. make half with cu, half without. make any new starting account start on one of the ones with cu on it. charge a $5.00 fee for switching to a non cu server. this way, sony is getting the new players like they want, us veterans are getting the play we have grown to love, and they're making a little money if you want to switch. oh, and make it where any account 6 months old or older gets 2 free transfers so we can go check out cu, and if we don't like it switch back without having to pay the $5.00 twice.
thats my 2 cents.
Ign
Tordell
Zhentarim wrote:
Well they could alternatively make different Bowcaster "generation" certifications - ie. like Jedi lightsabers. First generation compares to CDEF while a fourth or even fifth generation bowcaster compares to a T21 or something along those lines. It would actually be pretty cool if such feature was included for all weapon types so that one could be master pistoleer and tote around a fifth generation DL44 pistol (only certed at Master Pistoleer) and still be effective in combat. It's really a shame that you can't keep using your favourite weapons becuase they are "outdated".
I hope so because today I read this..... in the weaponsmiths forum:
Helios_SOE wrote:
neinnunb wrote:
I have a question:
Practically all guns have a "Range: 0-65 meters"
What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.
the entire ranged system has not been rolled out yet as far as I can tell.
Ackehece wrote:
neinnunb wrote:
I have a question:
Practically all guns have a "Range: 0-65 meters"
What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.
the entire ranged system has not been rolled out yet as far as I can tell.
Not only that, but the reason none of the rifles have any elemental damage is b/c at this stage THERE IS NO ARMOR TO TEST ELEMENTAL DAMAGE against!!
People are making one assumption I haven't seen "documented" -- that we can use all ranged specials with all ranged weapons. Is this "fact" or is this a bug along the same lines as all specials being useable without having the boxes for them? Hmm?
Mujadaddy wrote:
Ackehece wrote:
neinnunb wrote:
I have a question:
Practically all guns have a "Range: 0-65 meters"
What ever happened to ideal ranges? Is the rifleman just as effective at melee range now than from far away? The way I envisioned it was that a T21 would be lethal at long range only, while a spraystick would be for close encounters only. This gives more vatiety and uniqueness to the guns.
the entire ranged system has not been rolled out yet as far as I can tell.
Not only that, but the reason none of the rifles have any elemental damage is b/c at this stage THERE IS NO ARMOR TO TEST ELEMENTAL DAMAGE against!!
People are making one assumption I haven't seen "documented" -- that we can use all ranged specials with all ranged weapons. Is this "fact" or is this a bug along the same lines as all specials being useable without having the boxes for them? Hmm?
Most (80-90%) of ranged specials will cross over between major weapon groups. Commandos otohshould be able to use all ranged specials with their weapons.
this makes it so that ranged/ranged stacking is much more useful then ranged/melee stacking.
same with melee - 80-90% of all of their specials cross between skill sets. so melee/melee is better then mixed again.
Message Edited by Ackehece on 04-02-2005 06:35 PM
JagdKatze wrote:Cross-class skills are being redone though, because people keep pointing out potential game killers. If say, a Commando/Smuggler used 'Last ditch shot' (which hits according to how much action you have; the more action the higher the damage) with a Flamethrower...it'd be insta-death for everyone on the receiving end unless they stocked up on asbestos. But then they get cancer so either way they're kinda screwed.And yes, in that specific skill-cross commandos using that special with their heavy weapons DO have the downside that last ditch drops your health and stamina to like 5 points. So unless they killed EVERYONE they were fighting in one firey blast; they're toast too.But you see what I mean. So dont start planning out your templates based solely on special attacks, because it looks like they're being reviewed alot closer now. Carbines are going to be worse for that than anyone; alot of their state control stuff wont carry over to rifles or heavy weps.How much sense would it make that I can 'knee-shot' someone with a flamethrower or a rocket launcher?
Eeuuurmm... If you knee shot someone with a rocketlauncher you'll be pretty soon he'd legs would bleed - in fact they'd be pretty much everywhere =]