Rifleman Archive
Thread: Rifleman is just fine.
XaverriJade7 wrote:
LiakyK wrote:
XaverriJade7 wrote:
yourshepherd wrote:
XaverriJade7 wrote:Cause too many other professions are broken. Don't tell me you aren't able to do just fine by yourself with Doc/TKM?
What good is doc when you don't hit anything other than the mind pool?TKAs can't hit Mind can they?
TKAs can hit mind.That was my point
Sounded like you were askin a question.
XaverriJade7 wrote:
I was. Was hoping to get him to think about why he can't whine about Rifleman when TKA is just as good
LiakyK wrote:
XaverriJade7 wrote:
LiakyK wrote:
XaverriJade7 wrote:
yourshepherd wrote:
XaverriJade7 wrote:
Cause too many other professions are broken. Don't tell me you aren't able to do just fine by yourself with Doc/TKM?
What good is doc when you don't hit anything other than the mind pool?
TKAs can't hit Mind can they?
TKAs can hit mind.
That was my point
Sounded like you were askin a question.
Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.
Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.
Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.
yourshepherd wrote:
Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.
Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.
Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.
TKA's can hit the Mind. Along with Swordsman, Commando, and BH. So that's six professions that can target the Mind.
The problem with Mind is only a PvP issue which is something the majority don't do. The main issue with it is two fold. It's not healable and it uses a different buff system than Health and Action making it cap at a much lower number. That is the real issue in PvP.
diepa wrote:
Poor Opilio, just get killed by a rifleman??????????????????
Waste93 wrote:
yourshepherd wrote:
Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.
Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.
Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.
TKA's can hit the Mind. Along with Swordsman, Commando, and BH. So that's six professions that can target the Mind.
The problem with Mind is only a PvP issue which is something the majority don't do. The main issue with it is two fold. It's not healable and it uses a different buff system than Health and Action making it cap at a much lower number. That is the real issue in PvP.
1.) already discussed TK.
2.) Swordsman: Similar issues as TK, much less accuracy and speed, and medium piercing... range still limited.
3.) Bounty Hunter: Eyeshot with geo pistol (AP0) Range still less than a rifleman, and less damage.
4.) Commando? I must have missed something... it's random.
yourshepherd wrote:
1.) already discussed TK.
2.) Swordsman: Similar issues as TK, much less accuracy and speed, and medium piercing... range still limited.
3.) Bounty Hunter: Eyeshot with geo pistol (AP0) Range still less than a rifleman, and less damage.
4.) Commando? I must have missed something... it's random.
Commando has Master Marksman. Which means they have Rifles IV from that tree. Which means they can target the Mind is a HeadShot or MindShot if they use a rifle.
BH can use Scatter Pistol which is AP1. And range isn't less than Rifleman. Max range is 64m for them just like Rifleman, Carbineer, Pistoleer.
TK has more speed than a Rifleman. It's +105 in fact.
One thing about accuracy. Are you adding in the accuracy mods from the specials? Bet you aren't. If you do you'll see accuracy is just about even at least for all the range professions (except Commando probably).
yourshepherd wrote:
diepa wrote:
Poor Opilio, just get killed by a rifleman??????????????????
No, I block 85% of their shots and can heal my mind for 1500 points a crack.
No, you block 85% of the time. There is no guarntee that you will block 85% of the shots. You could block 100% or 0%. Everytime someone fires on you, you have an 85% chance to block it. There's a difference.
BTW, according to your logic in this thread then Master Lightsaber, Master Enhancer and Healer 4004 must be overpowered as well since 90% of FRS Jedi are this template, thus needs to be nerfed to balance it with the skill trees in Jedi. Correct?
Kachada wrote:
KnightHawk420 wroteon't forget at master it also has the highest dmg outpost by far of all the ranged professions due to the shear speed.
True. But as they say. that Damage per second ain't everything.
Waste93 put up a good comparison of the three ranged professions.
Rifles: Hi Damage, Medium States (dizzy/stun), Low defense.
Carbines: Hi States, Medium Damage, Low defense
Pistols: Hi Defense, Medium States, Low Damage.
Besides the doctor buffs&armor which have shifted the entire game to Stun damage calsses (BH pistols, Fencer, Rifleman) and DoT wielders (Combat Medics, Pikeman)
You also have the problem that Carbineer and Pistoleer are rife with things that have been broken since launch. Pistol's specials. Carbineer's HAM costs. If the other ranged professions were fixed, doc buffs & armor balanced, you'd see a whole different game. And more ranged classes.
Of course it would be easier just to nerf Rifleman in to crap, rather than bring all the professions in line with one another. /shrug
Dunno after seeing what happened to the CMs, I think a proactive stance would be better than a reactive one, but not having a correspondant does not help.
Being proactive and pushing forreplacement of thebroken speed formula with a new one (aleveling across the board to all professions)might save us from have'n to deal with higher speed caps or other nerfs.
P.S. Commando/Rifleman is my primary characters template.
I know well, the nerf bat. ![]()
yourshepherd wrote:
BH has a scatter pistol that does acid damage... in which sliced armor protects against even more than Kinetic, unless it isn't special layered. Compare that to the DX rifle from the geo... some with upwards of 600 damage and dots. Accuracy for a pistol drops off alot faster than that of a rifle.
If someone is using a DXR-6b with 600 damage and DoT's it is a looted Exceptional or Legendary and not indicative of the weapons usually out there. If you want to talk about those I can show you a screen shot of a Legendary Power Hammer with a max damage over 5800 (sliced).
Also you are incorrect in accuracy drop off. It's actually a larger drop off for rifles. Pistol accuracy is a gentle slope from min to ideal and then down to max.
Look at a rifle. You will usually get a gentle slope from min to ideal then a spike as it drop from ideal to max. I ran the numbers once. The rifle drop off from ideal to max is 10X more than a pistols average. It isn't uncommon to find a drop off of -70 points for just 4m or so on a rifle. Pistols don't drop that much.
I've yet to face a master commando who has pulled out a jawa ion using his master marksman skills.
But they could if they wanted to.
One thing about speed. Compare the DPS of unarmedheadhit, with headshot3.
Not all professions are suppose to have the same DPS. Just like not all professions are suppose to be able to do the same state effect or have the same defenses.
A "rifle" "nerf" of being unable to target the mind pool would effect all classes. TK included. However, you're still going to be able to strafe2 AOE faster than a TK at farther range than a non aoe UnarmedHit3.
Wrong. A Master TKA will hit the speed cap with any special because of their +105 speed.Just a Master Rifleman will be firing SS2 anywhere between 2-3 seconds with an average T21.
So you'll still be able to kill steal krayts solo.
I thought kill stealing was a violation of the EULA. If so maybe you should report them. Also there are some reports that group damage to a target isn't being calcualted correctly leading to the situation you are talking about.
RozhlokLightningskull wrote:
yourshepherd wrote:
diepa wrote:
Poor Opilio, just get killed by a rifleman??????????????????
No, I block 85% of their shots and can heal my mind for 1500 points a crack.
No, you block 85% of the time. There is no guarntee that you will block 85% of the shots. You could block 100% or 0%. Everytime someone fires on you, you have an 85% chance to block it. There's a difference.
BTW, according to your logic in this thread then Master Lightsaber, Master Enhancer and Healer 4004 must be overpowered as well since 90% of FRS Jedi are this template, thus needs to be nerfed to balance it with the skill trees in Jedi. Correct?