Rifleman Archive

Thread: Rifleman is just fine.

LiakyK
Thu Aug 12, 2004 9:28 pm
#14



XaverriJade7 wrote:


LiakyK wrote:


XaverriJade7 wrote:


yourshepherd wrote:


XaverriJade7 wrote:
Cause too many other professions are broken. Don't tell me you aren't able to do just fine by yourself with Doc/TKM?



What good is doc when you don't hit anything other than the mind pool?


TKAs can't hit Mind can they?



TKAs can hit mind.


That was my point



Sounded like you were askin a question.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
yourshepherd
Fri Aug 13, 2004 7:45 am
#15






XaverriJade7 wrote:





LiakyK wrote:





XaverriJade7 wrote:





LiakyK wrote:





XaverriJade7 wrote:





yourshepherd wrote:





XaverriJade7 wrote:

Cause too many other professions are broken. Don't tell me you aren't able to do just fine by yourself with Doc/TKM?






What good is doc when you don't hit anything other than the mind pool?





TKAs can't hit Mind can they?





TKAs can hit mind.





That was my point





Sounded like you were askin a question.



I was. Was hoping to get him to think about why he can't whine about Rifleman when TKA is just as good








Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.


Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.


Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.





Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
Waste93
Fri Aug 13, 2004 7:57 am
#16






yourshepherd wrote:


Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.


Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.


Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.





TKA's can hit the Mind. Along with Swordsman, Commando, and BH. So that's six professions that can target the Mind.


The problem with Mind is only a PvP issue which is something the majority don't do. The main issue with it is two fold. It's not healable and it uses a different buff system than Health and Action making it cap at a much lower number. That is the real issue in PvP.





Colonel Waste - The Wookiee Crusader
diepa
Fri Aug 13, 2004 8:50 am
#17

Poor Opilio, just get killed by a rifleman??????????????????
yourshepherd
Fri Aug 13, 2004 11:17 am
#18






diepa wrote:

Poor Opilio, just get killed by a rifleman??????????????????






No, I block 85% of their shots and can heal my mind for 1500 points a crack.




Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
yourshepherd
Fri Aug 13, 2004 11:19 am
#19






Waste93 wrote:





yourshepherd wrote:


Oh swell, we're going to have a discussion. TK's can hit mind, standing within a much closer range, and going through standard 80% armor or higher, that every new player in the game has.Using a vibro knuckler equipped doing AP1.


Rifleman can hit doing double the damage, with heavy armor piercing, or just pound away with stun damage instead after burning through the PSG. I'm not sure how we got on the discussion of TK's.


Fixing the other professions? Only one thing to fix. Mind damage. Make it not targetable (IE. head shot... hitting the head of the player, not the mind pool itself.) or Make it healable, just like health and action.





TKA's can hit the Mind. Along with Swordsman, Commando, and BH. So that's six professions that can target the Mind.


The problem with Mind is only a PvP issue which is something the majority don't do. The main issue with it is two fold. It's not healable and it uses a different buff system than Health and Action making it cap at a much lower number. That is the real issue in PvP.







1.) already discussed TK.


2.) Swordsman: Similar issues as TK, much less accuracy and speed, and medium piercing... range still limited.


3.) Bounty Hunter: Eyeshot with geo pistol (AP0) Range still less than a rifleman, and less damage.


4.) Commando? I must have missed something... it's random.






Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
Waste93
Fri Aug 13, 2004 11:42 am
#20








yourshepherd wrote:


1.) already discussed TK.


2.) Swordsman: Similar issues as TK, much less accuracy and speed, and medium piercing... range still limited.


3.) Bounty Hunter: Eyeshot with geo pistol (AP0) Range still less than a rifleman, and less damage.


4.) Commando? I must have missed something... it's random.







Commando has Master Marksman. Which means they have Rifles IV from that tree. Which means they can target the Mind is a HeadShot or MindShot if they use a rifle.


BH can use Scatter Pistol which is AP1. And range isn't less than Rifleman. Max range is 64m for them just like Rifleman, Carbineer, Pistoleer.


TK has more speed than a Rifleman. It's +105 in fact.


One thing about accuracy. Are you adding in the accuracy mods from the specials? Bet you aren't. If you do you'll see accuracy is just about even at least for all the range professions (except Commando probably).





Colonel Waste - The Wookiee Crusader
StandUpWookie
Fri Aug 13, 2004 1:10 pm
#21

We are just as accuarte at Master Level as a Pistoleer. And jsut as fast AND have those AP3 weapons with insane damage.


We we supposed to pay a heavy cost using those T-21s...meaning we could only fire a few times before we are out of pool-points. Buffs and foods took care of this.


Armor can be bypassed with a Jawa gun


We hit the mind pool which negates those Doc buffs.


Our speed at MR when firing specials is obviously messed up (like all other classes)


Yes we are overpowered. At this point I really dont care tho. THis game is soooo messed up in terms of coding/balance issues that it will take years to fix all of it.




SUwookie
RozhlokLightningskull
Fri Aug 13, 2004 1:18 pm
#22






yourshepherd wrote:





diepa wrote:

Poor Opilio, just get killed by a rifleman??????????????????






No, I block 85% of their shots and can heal my mind for 1500 points a crack.







No, you block 85% of the time. There is no guarntee that you will block 85% of the shots. You could block 100% or 0%. Everytime someone fires on you, you have an 85% chance to block it. There's a difference.


BTW, according to your logic in this thread then Master Lightsaber, Master Enhancer and Healer 4004 must be overpowered as well since 90% of FRS Jedi are this template, thus needs to be nerfed to balance it with the skill trees in Jedi. Correct?





/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

LiakyK
Fri Aug 13, 2004 2:31 pm
#23

You know Jawas on my server are almost useless in PvP now, cause everyone has stun armor, PSG, Steak, Initmidate, high defenses. I mean hell, the whole idea behind riflemen is to kill the person before they get too close. Unless I switch to TK up close, im dead, no other way to say it. My only rifle good at close range is my bezerker, (Heat AP0). Riflemen need high damage to keep people away. People complain all the time about riflemen cause they are killed by one and they dont know how to fight it. and why a Jedi would complain about riflemen is beyond me... I mean hell I have heard of up to 10 people shooting at a Jedi and hardly hitting him...



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Jhyson-Bria
Fri Aug 13, 2004 2:36 pm
#24






Kachada wrote:





KnightHawk420 wroteon't forget at master it also has the highest dmg outpost by far of all the ranged professions due to the shear speed.





True. But as they say. that Damage per second ain't everything.

Waste93 put up a good comparison of the three ranged professions.

Rifles: Hi Damage, Medium States (dizzy/stun), Low defense.

Carbines: Hi States, Medium Damage, Low defense

Pistols: Hi Defense, Medium States, Low Damage.

Besides the doctor buffs&armor which have shifted the entire game to Stun damage calsses (BH pistols, Fencer, Rifleman) and DoT wielders (Combat Medics, Pikeman)

You also have the problem that Carbineer and Pistoleer are rife with things that have been broken since launch. Pistol's specials. Carbineer's HAM costs. If the other ranged professions were fixed, doc buffs & armor balanced, you'd see a whole different game. And more ranged classes.

Of course it would be easier just to nerf Rifleman in to crap, rather than bring all the professions in line with one another. /shrug




Dunno after seeing what happened to the CMs, I think a proactive stance would be better than a reactive one, but not having a correspondant does not help.


Being proactive and pushing forreplacement of thebroken speed formula with a new one (aleveling across the board to all professions)might save us from have'n to deal with higher speed caps or other nerfs.


P.S. Commando/Rifleman is my primary characters template. I know well, the nerf bat.


Waste93
Fri Aug 13, 2004 2:39 pm
#25




yourshepherd wrote:


BH has a scatter pistol that does acid damage... in which sliced armor protects against even more than Kinetic, unless it isn't special layered. Compare that to the DX rifle from the geo... some with upwards of 600 damage and dots. Accuracy for a pistol drops off alot faster than that of a rifle.


If someone is using a DXR-6b with 600 damage and DoT's it is a looted Exceptional or Legendary and not indicative of the weapons usually out there. If you want to talk about those I can show you a screen shot of a Legendary Power Hammer with a max damage over 5800 (sliced).


Also you are incorrect in accuracy drop off. It's actually a larger drop off for rifles. Pistol accuracy is a gentle slope from min to ideal and then down to max.


Look at a rifle. You will usually get a gentle slope from min to ideal then a spike as it drop from ideal to max. I ran the numbers once. The rifle drop off from ideal to max is 10X more than a pistols average. It isn't uncommon to find a drop off of -70 points for just 4m or so on a rifle. Pistols don't drop that much.


I've yet to face a master commando who has pulled out a jawa ion using his master marksman skills.


But they could if they wanted to.


One thing about speed. Compare the DPS of unarmedheadhit, with headshot3.


Not all professions are suppose to have the same DPS. Just like not all professions are suppose to be able to do the same state effect or have the same defenses.


A "rifle" "nerf" of being unable to target the mind pool would effect all classes. TK included. However, you're still going to be able to strafe2 AOE faster than a TK at farther range than a non aoe UnarmedHit3.


Wrong. A Master TKA will hit the speed cap with any special because of their +105 speed.Just a Master Rifleman will be firing SS2 anywhere between 2-3 seconds with an average T21.


So you'll still be able to kill steal krayts solo.


I thought kill stealing was a violation of the EULA. If so maybe you should report them. Also there are some reports that group damage to a target isn't being calcualted correctly leading to the situation you are talking about.






Colonel Waste - The Wookiee Crusader
yourshepherd
Fri Aug 13, 2004 2:49 pm
#26






RozhlokLightningskull wrote:





yourshepherd wrote:





diepa wrote:

Poor Opilio, just get killed by a rifleman??????????????????






No, I block 85% of their shots and can heal my mind for 1500 points a crack.







No, you block 85% of the time. There is no guarntee that you will block 85% of the shots. You could block 100% or 0%. Everytime someone fires on you, you have an 85% chance to block it. There's a difference.


BTW, according to your logic in this thread then Master Lightsaber, Master Enhancer and Healer 4004 must be overpowered as well since 90% of FRS Jedi are this template, thus needs to be nerfed to balance it with the skill trees in Jedi. Correct?







I completely agree, that's not my template though.




Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
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