Rifleman Archive
Thread: Snipers should have a range of at least 150m
SaMarSundraance wrote:
If they are going to make pistoleers able to use "dual-pistols", then we should also get something. Thought with dual use the aim is oging to be like crap, it sitll is something.
Pistoleers need a boost, we dont. Rifleman already have quite a bit.
LOL
I'm glad the people posting here have no control over the rifleman profession, or it would really suck.
For a realistic sniper range it would have to be 500m or more. I don't want to hear anything about "you can't see that far" because if you did the slightest research that is an easy shot for a sniper. Less then that and pistoleers can easily run up and take out your gimped sniper only class.
As for speed caps. For DPS to be equal to pistols, rifle specials would do 15,000 per hit. Now the guy saying a 6 sec speed cap for head shots would be getting a 30,000 point head hit to make DPS equal. I don't care what buffs or armor you have that is a 1 hit kill every time.
Why can't anyone realize that rifleman is not the problem? The problem is rifleman have their weaknesses shoved in their face while leveling up and avoid them once they hit master.
MrFunSocks wrote:
The point of snipers (in my mind) isn't to have the best DPS. The point is that you'd slink around in the shadows, get off your 6-7 shots while they can't see you, killing them. You'd have to tweak damage a bit, but STEALTH, not DPS, would be the strength of rifleman. I suppose most people in this class now don't want to have to try something as difficult as stealth, they just like running up and shooting stuff.
Well lets see, you want to essentiallyremove the 3rd and 4th tree of our prof, increase our range, and turn us invisible. Hmm, well first off the developers have stated time and time again that they are not going to let anyone attack from beyond the 64 meter barrier. They used game mechanics as the reason for this, however a CM bug showed this to be false so it shows that they truly believe that it is something that just should not be added for a plethora of reasons and I actually agree with them on that. We should not be able to kite everyone in the game...just melee'ers. Invisibilty would be beyond overpowering. How would you like to get killed without knowing where to run or how to kill your opponent? And this is in a duel/TEF from missions situationmind you, not a big battle where your opponent could be anyone of a dozen people or so but 1 on 1. I don't know about you but I wouldn't really like not having the option to fight back and I'm pretty sure that all those other professions' player base would agree with me on this so it really is only making us godly for no other reason then to do it.
MrFunSocks wrote:
Depends on whether rifleman want to be snipers or machine gunners. I'd like to see range at about 80-100m at least, a hard cap on rifles at 3.0 speed, a hard cap on certain attacksthat's higher (ie 5-6 seconds for headshot), eliminate AoE attacks from rifle tree, make cover make you drop off the radar screen and not be targetable with tab or autotarget, and make the accuracy mod (the amount you can mod your accuracy based on range, posture, aim, etc.) cap at 100 or even 150, so T21s are REALLY innacurate at close range. That's sorta how I envisioned rifleman when I was looking at the skill trees...
Leave rifleman as the gunner class, and create an elite hybrid sniper class that requires Master Rifleman & Master Ranger.
Abilities would be some type of camo or difficulty targeting theseplayers using the radar (my suggestion would be to give them the ability to mask themselves as perma-purple- appearing as an ally to everyone on radar so you would need to target them using the radial menu or something). Also like the idea of them appearing as a bush or shrub, hehe.
Grant certification for a sniper rifle at Master Ranger.
Sniper rifle to "simulate" sniping would do more damage to targets with less health than those at full (so heavily damaged players could effectively be sniped while healthy players could not be one-shot) and would have a HUGE time delay penalty between shots.
Increasefiring/targeting range past 60m for Snipers (80m to 100m sounds about right) in the Master Ranger box as well.
This would allow the individual rifleman to decide if he wants to be a heavy gunner or sneaky sniper.
I can tell I've won this argument. When the counter argument is name calling instead of posting something useful you know your right.
Check your history. Hatcock did a 1 mile, yes an entire mile, sniper shot in Viet-Nam against a living "moving" target, not a set up on a range. While yes he was the exception 500m for a sniper is not that big of a deal. Hitting a 300m stationary target using iron sights with an M-16 can be done by just about anyone (Ask anyone in the US Army). Change to a bolt action and add a scope and walla you get even better results. Put in futuristic technology like in Star Wars and you should be even better (Lasers and such).
Since realistic sniper ranges are not really possible in this game, riflemen cannot become a sniper only class. As also pointed out, killing in PvP from invisibility would not be fair and would probably also cause more complaints.
Im not trying to be rude to you guys or anything (alot of you do seem to have no manners) but I think you guys are good enough as it is. My housemate is a rifleman and even he often comes out with the comment "I need a nerf!". In pvp he can annilate more then 10 people (this in a guild war) with head shots with his jawa rifle and not really feel much damage because they are dead pretty quickly (he loves that sniper shot).
You think you should be machine gunners???? So what is a carbineer now? They are machine gunners you are the accurate hard hitters. Perhaps not quite a sniper but a rifleman isnt always a sniper they are just guys with powerful accurate weapons that more importantly are SLOW.
You guys have it pretty good now and you can even kd-dizzy (just take ranged support 4 for suppresion fire).