Rifleman Archive
Thread: Snipers should have a range of at least 150m
Raidius-Hairuk wrote:
You think you should be machine gunners???? So what is a carbineer now? They are machine gunners you are the accurate hard hitters. Perhaps not quite a sniper but a rifleman isnt always a sniper they are just guys with powerful accurate weapons that more importantly are SLOW.
You guys have it pretty good now and you can even kd-dizzy (just take ranged support 4 for suppresion fire).
Well I honestly don't feel we are that over powered in a fully fair battle.A few mods of ours need tweaks to the numbers but that is it, we just get all of our con's taken away by other systems and parts of the game. We were never meant to wear armor and fire specials wiht no cost to ourselves, however, if someone has the money and is a serious PvP'er that is exactly the situation that most riflemen find themselves in which your housemate seems to also fit. Remove the buffs and the amazing armor and you have yourself an interesting match between us any anyone that is likely going to be decided by who gets the first shot or tactical advantages.
Now, as to our role. We are artillery, in a sense, the guys in the machine gun nests decimating the rushing lines of our enemies. We do good damage, quick damage, but not sustained damage. We are supposed to cease firing our damaging shots after 5-6 if you have maxed out mind stats on a human (who is bugged btw). After that we are either dead or you are, or we are kiting like mad and praying we don't die. A carbineers role? The machine gunners as well but they are going to be a little bit closer up, which is why they fare better with melee attackers, and work better in tight corners. They work at crowd control thanks to the area of effect KD and dizzy which we don't have, true we can get suppresion fire but it isn't really that effective in combat and is only on one target if it does magically work, and are able to sustain themselves. While we are the sprinters they are the marathon runners, stimming away the damage that their shots cause themselves. Perhaps they do more then this, I'm not a carbineer but that is what I pick up from their skill tree and from seeing some in action. I plan on making a carbineer on TC so I can get a better grasp of their power actually.
And I still am at a loss as to why we are supposed to be the slow firing profession. Assault rifles are extremely fast since they are fully automatic, carbines as well, pistols can be full auto but it is a rarity. Also we fire strafeshot 2 at once every 2.5 seconds so we aren't hitting the 1 second cap anyway unless we spend extra skill points and/or millions of credits.
MirraxTerrik wrote:
Whats the point of being a sniper if you have to be within 64m to hit something? Anyone else think range should be increased?